The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)

svn-id: r28690
This commit is contained in:
Filippos Karapetis 2007-08-21 18:07:17 +00:00
parent bf1f23d378
commit 296080e44f
4 changed files with 39 additions and 13 deletions

View File

@ -34,6 +34,7 @@ static const GameResourceDescription ITE_Resources = {
RID_ITE_CONVERSE_PANEL,
RID_ITE_OPTION_PANEL,
0, // Warning panel (IHNM only)
0, // Warning panel sprites (IHNM only)
RID_ITE_MAIN_SPRITES,
RID_ITE_MAIN_PANEL_SPRITES,
0, // Option panel sprites (IHNM only)
@ -50,6 +51,7 @@ static const GameResourceDescription ITEDemo_Resources = {
RID_ITEDEMO_CONVERSE_PANEL,
RID_ITEDEMO_OPTION_PANEL,
0, // Warning panel (IHNM only)
0, // Warning panel sprites (IHNM only)
RID_ITEDEMO_MAIN_SPRITES,
RID_ITEDEMO_MAIN_PANEL_SPRITES,
0, // Option panel sprites (IHNM only)
@ -248,6 +250,7 @@ static const GameResourceDescription IHNM_Resources = {
RID_IHNM_CONVERSE_PANEL,
RID_IHNM_OPTION_PANEL,
RID_IHNM_WARNING_PANEL,
RID_IHNM_WARNING_PANEL_SPRITES,
RID_IHNM_MAIN_SPRITES,
RID_IHNM_MAIN_PANEL_SPRITES,
RID_IHNM_OPTION_PANEL_SPRITES,
@ -264,6 +267,7 @@ static const GameResourceDescription IHNMDEMO_Resources = {
RID_IHNMDEMO_CONVERSE_PANEL,
RID_IHNMDEMO_OPTION_PANEL,
RID_IHNMDEMO_WARNING_PANEL,
RID_IHNMDEMO_WARNING_PANEL_SPRITES,
RID_IHNMDEMO_MAIN_SPRITES,
RID_IHNMDEMO_MAIN_PANEL_SPRITES,
RID_IHNMDEMO_OPTION_PANEL_SPRITES,

View File

@ -229,6 +229,12 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
_vm->_sprite->loadList(_vm->getResourceDescription()->mainPanelSpritesResourceId, _mainPanel.sprites);
// Option panel sprites
_vm->_sprite->loadList(_vm->getResourceDescription()->optionPanelSpritesResourceId, _optionPanel.sprites);
// Save panel sprites
_vm->_sprite->loadList(_vm->getResourceDescription()->warningPanelSpritesResourceId, _savePanel.sprites);
// Load panel sprites
_vm->_sprite->loadList(_vm->getResourceDescription()->warningPanelSpritesResourceId, _loadPanel.sprites);
// Quit panel sprites
_vm->_sprite->loadList(_vm->getResourceDescription()->warningPanelSpritesResourceId, _quitPanel.sprites);
if (_vm->getGameType() == GType_ITE) {
_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits);
@ -921,6 +927,7 @@ void Interface::drawOption() {
PanelButton *panelButton;
Point textPoint;
Point point;
Point sliderPoint;
int spritenum = 0;
backBuffer = _vm->_gfx->getBackBuffer();
@ -949,7 +956,15 @@ void Interface::drawOption() {
backBuffer->drawRect(_optionSaveRectTop, kITEColorDarkGrey);
}
drawButtonBox(backBuffer, _optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0);
if (_vm->getGameType() == GType_ITE) {
drawButtonBox(backBuffer, _optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0);
} else {
panelButton = &_optionPanel.buttons[0];
sliderPoint.x = _optionPanel.x + panelButton->xOffset;
sliderPoint.y = _optionSaveRectSlider.top;
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _optionPanel.sprites, 0 + _optionSaveFileSlider->state, sliderPoint, 256);
}
if (_optionSaveRectBottom.height() > 0) {
backBuffer->drawRect(_optionSaveRectBottom, kITEColorDarkGrey);
@ -2245,21 +2260,25 @@ void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelBut
litButton = panelButton->state > 0;
if (panel == &_optionPanel) {
texturePoint.x = _optionPanel.x + panelButton->xOffset;
texturePoint.y = _optionPanel.y + panelButton->yOffset;
texturePoint.x = _optionPanel.x + panelButton->xOffset - 1;
texturePoint.y = _optionPanel.y + panelButton->yOffset - 1;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _optionPanel.sprites, spritenum + 2 + litButton, texturePoint, 256);
} else if (panel == &_quitPanel) {
texturePoint.x = _quitPanel.x + panelButton->xOffset;
texturePoint.y = _quitPanel.y + panelButton->yOffset;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _optionPanel.sprites, 14 + litButton, texturePoint, 256);
texturePoint.x = _quitPanel.x + panelButton->xOffset - 3;
texturePoint.y = _quitPanel.y + panelButton->yOffset - 3;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _quitPanel.sprites, litButton, texturePoint, 256);
} else if (panel == &_savePanel) {
texturePoint.x = _savePanel.x + panelButton->xOffset;
texturePoint.y = _savePanel.y + panelButton->yOffset;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _optionPanel.sprites, 14 + litButton, texturePoint, 256);
texturePoint.x = _savePanel.x + panelButton->xOffset - 3;
texturePoint.y = _savePanel.y + panelButton->yOffset - 3;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _savePanel.sprites, litButton, texturePoint, 256);
// Input text box sprite
texturePoint.x = _savePanel.x + _saveEdit->xOffset - 2;
texturePoint.y = _savePanel.y + _saveEdit->yOffset - 2;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _savePanel.sprites, 2, texturePoint, 256);
} else if (panel == &_loadPanel) {
texturePoint.x = _loadPanel.x + panelButton->xOffset;
texturePoint.y = _loadPanel.y + panelButton->yOffset;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _optionPanel.sprites, 14 + litButton, texturePoint, 256);
texturePoint.x = _loadPanel.x + panelButton->xOffset - 3;
texturePoint.y = _loadPanel.y + panelButton->yOffset - 3;
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _loadPanel.sprites, litButton, texturePoint, 256);
} else {
// revert to default behavior
drawButtonBox(ds, rect, kButton, panelButton->state > 0);

View File

@ -297,6 +297,7 @@ struct GameResourceDescription {
uint32 conversePanelResourceId;
uint32 optionPanelResourceId;
uint32 warningPanelResourceId;
uint32 warningPanelSpritesResourceId;
uint32 mainSpritesResourceId;
uint32 mainPanelSpritesResourceId;
uint32 optionPanelSpritesResourceId;

View File

@ -108,6 +108,7 @@ namespace Saga {
#define RID_IHNM_OPTION_PANEL 15
#define RID_IHNM_OPTION_PANEL_SPRITES 16
#define RID_IHNM_WARNING_PANEL 17
#define RID_IHNM_WARNING_PANEL_SPRITES 18
#define RID_IHNM_BOSS_SCREEN 19
#define RID_IHNM_PROFILE_BG 20
#define RID_IHNM_MAIN_STRINGS 21
@ -122,7 +123,8 @@ namespace Saga {
#define RID_IHNMDEMO_OPTION_PANEL 10
#define RID_IHNMDEMO_OPTION_PANEL_SPRITES 11
#define RID_IHNMDEMO_WARNING_PANEL 12
#define RID_IHNMDEMO_BOSS_SCREEN 13 // Does not exist in the demo
#define RID_IHNMDEMO_WARNING_PANEL_SPRITES 13
#define RID_IHNMDEMO_BOSS_SCREEN 14 // Does not exist in the demo
#define RID_IHNMDEMO_PROFILE_BG 15
#define RID_IHNMDEMO_MAIN_STRINGS 16