mirror of
https://github.com/libretro/scummvm.git
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HUGO: Split classes with multiple version in separate files
svn-id: r53152
This commit is contained in:
parent
576d6429bc
commit
2978053a00
@ -34,10 +34,8 @@
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#include "common/system.h"
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#include "hugo/game.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/file.h"
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#include "hugo/util.h"
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namespace Hugo {
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@ -442,83 +440,5 @@ void Screen::drawRectangle(bool filledFl, uint16 x1, uint16 y1, uint16 x2, uint1
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}
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}
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Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) {
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}
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Screen_v1d::~Screen_v1d() {
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}
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// Load font file, construct font ptrs and reverse data bytes
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// TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
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// by a proper implementation of .FON files
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void Screen_v1d::loadFont(int16 fontId) {
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debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
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static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
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_fnt = fontId - FIRST_FONT; // Set current font number
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if (fontLoadedFl[_fnt]) // If already loaded, return
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return;
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fontLoadedFl[_fnt] = true;
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memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]);
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_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
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int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
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// Setup the font array (127 characters)
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for (int i = 1; i < 128; i++) {
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_font[_fnt][i] = _fontdata[_fnt] + offset;
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byte height = *(_fontdata[_fnt] + offset);
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byte width = *(_fontdata[_fnt] + offset + 1);
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int16 size = height * ((width + 7) >> 3);
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for (int j = 0; j < size; j++)
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Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
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offset += 2 + size;
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}
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}
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Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
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}
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Screen_v1w::~Screen_v1w() {
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}
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// Load font file, construct font ptrs and reverse data bytes
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void Screen_v1w::loadFont(int16 fontId) {
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debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
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static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
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_fnt = fontId - FIRST_FONT; // Set current font number
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if (fontLoadedFl[_fnt]) // If already loaded, return
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return;
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fontLoadedFl[_fnt] = true;
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_vm.file().readUIFItem(fontId, _fontdata[_fnt]);
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// Compile font ptrs. Note: First ptr points to height,width of font
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_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
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int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
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// Setup the font array (127 characters)
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for (int i = 1; i < 128; i++) {
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_font[_fnt][i] = _fontdata[_fnt] + offset;
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byte height = *(_fontdata[_fnt] + offset);
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byte width = *(_fontdata[_fnt] + offset + 1);
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int16 size = height * ((width + 7) >> 3);
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for (int j = 0; j < size; j++)
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Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
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offset += 2 + size;
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}
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}
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} // End of namespace Hugo
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83
engines/hugo/display_v1d.cpp
Normal file
83
engines/hugo/display_v1d.cpp
Normal file
@ -0,0 +1,83 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// Display.c - DIB related code for HUGOWIN
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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namespace Hugo {
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Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) {
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}
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Screen_v1d::~Screen_v1d() {
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}
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// Load font file, construct font ptrs and reverse data bytes
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// TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
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// by a proper implementation of .FON files
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void Screen_v1d::loadFont(int16 fontId) {
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debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
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static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
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_fnt = fontId - FIRST_FONT; // Set current font number
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if (fontLoadedFl[_fnt]) // If already loaded, return
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return;
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fontLoadedFl[_fnt] = true;
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memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]);
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_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
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int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
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// Setup the font array (127 characters)
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for (int i = 1; i < 128; i++) {
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_font[_fnt][i] = _fontdata[_fnt] + offset;
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byte height = *(_fontdata[_fnt] + offset);
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byte width = *(_fontdata[_fnt] + offset + 1);
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int16 size = height * ((width + 7) >> 3);
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for (int j = 0; j < size; j++)
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Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
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offset += 2 + size;
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}
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}
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} // End of namespace Hugo
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83
engines/hugo/display_v1w.cpp
Normal file
83
engines/hugo/display_v1w.cpp
Normal file
@ -0,0 +1,83 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// Display.c - DIB related code for HUGOWIN
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/display.h"
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#include "hugo/file.h"
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#include "hugo/util.h"
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namespace Hugo {
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Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
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}
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Screen_v1w::~Screen_v1w() {
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}
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// Load font file, construct font ptrs and reverse data bytes
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void Screen_v1w::loadFont(int16 fontId) {
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debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
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static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
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_fnt = fontId - FIRST_FONT; // Set current font number
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if (fontLoadedFl[_fnt]) // If already loaded, return
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return;
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fontLoadedFl[_fnt] = true;
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_vm.file().readUIFItem(fontId, _fontdata[_fnt]);
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// Compile font ptrs. Note: First ptr points to height,width of font
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_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
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int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
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// Setup the font array (127 characters)
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for (int i = 1; i < 128; i++) {
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_font[_fnt][i] = _fontdata[_fnt] + offset;
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byte height = *(_fontdata[_fnt] + offset);
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byte width = *(_fontdata[_fnt] + offset + 1);
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int16 size = height * ((width + 7) >> 3);
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for (int j = 0; j < size; j++)
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Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
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offset += 2 + size;
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}
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}
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} // End of namespace Hugo
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@ -31,10 +31,8 @@
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "hugo/game.h"
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#include "hugo/hugo.h"
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#include "hugo/file.h"
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#include "hugo/global.h"
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@ -674,405 +672,5 @@ void FileManager::instructions() {
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f.close();
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}
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FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
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}
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FileManager_v1d::~FileManager_v1d() {
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}
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void FileManager_v1d::openDatabaseFiles() {
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debugC(1, kDebugFile, "openDatabaseFiles");
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}
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void FileManager_v1d::closeDatabaseFiles() {
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debugC(1, kDebugFile, "closeDatabaseFiles");
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}
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void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
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// Open and read in an overlay file, close file
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debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
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const char *ovl_ext[] = {".b", ".o", ".ob"};
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char *buf = (char *) malloc(2048 + 1); // Buffer for file access
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strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
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if (!fileExists(buf)) {
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for (uint32 i = 0; i < OVL_SIZE; i++)
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image[i] = 0;
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return;
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}
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if (!_sceneryArchive1.open(buf))
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Utils::Error(FILE_ERR, "%s", buf);
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image_pt tmpImage = image; // temp ptr to overlay file
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_sceneryArchive1.read(tmpImage, OVL_SIZE);
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_sceneryArchive1.close();
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}
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void FileManager_v1d::readBackground(int screenIndex) {
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// Read a PCX image into dib_a
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debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
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char *buf = (char *) malloc(2048 + 1); // Buffer for file access
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strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
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if (!_sceneryArchive1.open(buf))
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Utils::Error(FILE_ERR, "%s", buf);
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// Read the image into dummy seq and static dib_a
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seq_t dummySeq; // Image sequence structure for Read_pcx
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readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
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_sceneryArchive1.close();
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}
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char *FileManager_v1d::fetchString(int index) {
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debugC(1, kDebugFile, "fetchString(%d)", index);
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return _vm._stringtData[index];
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}
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FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
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}
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FileManager_v2d::~FileManager_v2d() {
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}
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void FileManager_v2d::openDatabaseFiles() {
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debugC(1, kDebugFile, "openDatabaseFiles");
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if (!_stringArchive.open(STRING_FILE))
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Utils::Error(FILE_ERR, "%s", STRING_FILE);
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if (!_sceneryArchive1.open("scenery.dat"))
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Utils::Error(FILE_ERR, "%s", "scenery.dat");
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if (!_objectsArchive.open(OBJECTS_FILE))
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Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
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}
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void FileManager_v2d::closeDatabaseFiles() {
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debugC(1, kDebugFile, "closeDatabaseFiles");
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_stringArchive.close();
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_sceneryArchive1.close();
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_objectsArchive.close();
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}
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void FileManager_v2d::readBackground(int screenIndex) {
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// Read a PCX image into dib_a
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debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
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_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
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sceneBlock_t sceneBlock; // Read a database header entry
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sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock.b_off = _sceneryArchive1.readUint32LE();
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sceneBlock.b_len = _sceneryArchive1.readUint32LE();
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sceneBlock.o_off = _sceneryArchive1.readUint32LE();
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sceneBlock.o_len = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
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_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
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// Read the image into dummy seq and static dib_a
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seq_t dummySeq; // Image sequence structure for Read_pcx
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readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
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}
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void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
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// Open and read in an overlay file, close file
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debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
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image_pt tmpImage = image; // temp ptr to overlay file
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_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
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sceneBlock_t sceneBlock; // Database header entry
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sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
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sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
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sceneBlock.b_off = _sceneryArchive1.readUint32LE();
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sceneBlock.b_len = _sceneryArchive1.readUint32LE();
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sceneBlock.o_off = _sceneryArchive1.readUint32LE();
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sceneBlock.o_len = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
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sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
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uint32 i = 0;
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switch (overlayType) {
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case BOUNDARY:
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_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
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i = sceneBlock.b_len;
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break;
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case OVERLAY:
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_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
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i = sceneBlock.o_len;
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break;
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case OVLBASE:
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_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
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i = sceneBlock.ob_len;
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break;
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default:
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Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
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break;
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}
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if (i == 0) {
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for (i = 0; i < OVL_SIZE; i++)
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image[i] = 0;
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return;
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}
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// Read in the overlay file using MAC Packbits. (We're not proud!)
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int16 k = 0; // byte count
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do {
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int8 data = _sceneryArchive1.readByte(); // Read a code byte
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if ((byte)data == 0x80) // Noop
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k = k;
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else if (data >= 0) { // Copy next data+1 literally
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for (i = 0; i <= (byte)data; i++, k++)
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*tmpImage++ = _sceneryArchive1.readByte();
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} else { // Repeat next byte -data+1 times
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int16 j = _sceneryArchive1.readByte();
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for (i = 0; i < (byte)(-data + 1); i++, k++)
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*tmpImage++ = j;
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}
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} while (k < OVL_SIZE);
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}
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char *FileManager_v2d::fetchString(int index) {
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// Fetch string from file, decode and return ptr to string in memory
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debugC(1, kDebugFile, "fetchString(%d)", index);
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// Get offset to string[index] (and next for length calculation)
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_stringArchive.seek((uint32)index * sizeof(uint32), SEEK_SET);
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uint32 off1, off2;
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||||
if (_stringArchive.read((char *)&off1, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
if (_stringArchive.read((char *)&off2, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
|
||||
// Check size of string
|
||||
if ((off2 - off1) >= MAX_BOX)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetched string too long!");
|
||||
|
||||
// Position to string and read it into gen purpose _textBoxBuffer
|
||||
_stringArchive.seek(off1, SEEK_SET);
|
||||
if (_stringArchive.read(_textBoxBuffer, (uint16)(off2 - off1)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetch_string");
|
||||
|
||||
// Null terminate, decode and return it
|
||||
_textBoxBuffer[off2-off1] = '\0';
|
||||
_vm.scheduler().decodeString(_textBoxBuffer);
|
||||
return _textBoxBuffer;
|
||||
}
|
||||
|
||||
|
||||
FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
|
||||
}
|
||||
|
||||
FileManager_v1w::~FileManager_v1w() {
|
||||
}
|
||||
|
||||
void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
_sceneryArchive1.read(tmpImage, OVL_SIZE);
|
||||
}
|
||||
|
||||
FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) {
|
||||
}
|
||||
|
||||
FileManager_v3d::~FileManager_v3d() {
|
||||
}
|
||||
|
||||
void FileManager_v3d::readBackground(int screenIndex) {
|
||||
// Read a PCX image into dib_a
|
||||
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
|
||||
|
||||
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Read a database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
seq_t dummySeq; // Image sequence structure for Read_pcx
|
||||
if (screenIndex < 20) {
|
||||
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
// Read the image into dummy seq and static dib_a
|
||||
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
} else {
|
||||
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
// Read the image into dummy seq and static dib_a
|
||||
readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
void FileManager_v3d::openDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "openDatabaseFiles");
|
||||
|
||||
if (!_stringArchive.open(STRING_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", STRING_FILE);
|
||||
if (!_sceneryArchive1.open("scenery1.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery1.dat");
|
||||
if (!_sceneryArchive2.open("scenery2.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery2.dat");
|
||||
if (!_objectsArchive.open(OBJECTS_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
|
||||
}
|
||||
|
||||
void FileManager_v3d::closeDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "closeDatabaseFiles");
|
||||
|
||||
_stringArchive.close();
|
||||
_sceneryArchive1.close();
|
||||
_sceneryArchive2.close();
|
||||
_objectsArchive.close();
|
||||
}
|
||||
|
||||
void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
|
||||
if (screenNum < 20) {
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive1.readByte();// Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive1.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive1.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
} else {
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive2.readByte();// Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive2.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive2.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
}
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
||||
|
101
engines/hugo/file_v1d.cpp
Normal file
101
engines/hugo/file_v1d.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
|
||||
}
|
||||
|
||||
FileManager_v1d::~FileManager_v1d() {
|
||||
}
|
||||
|
||||
void FileManager_v1d::openDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "openDatabaseFiles");
|
||||
}
|
||||
|
||||
void FileManager_v1d::closeDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "closeDatabaseFiles");
|
||||
}
|
||||
|
||||
void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
const char *ovl_ext[] = {".b", ".o", ".ob"};
|
||||
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
|
||||
|
||||
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
|
||||
|
||||
if (!fileExists(buf)) {
|
||||
for (uint32 i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_sceneryArchive1.open(buf))
|
||||
Utils::Error(FILE_ERR, "%s", buf);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
|
||||
_sceneryArchive1.read(tmpImage, OVL_SIZE);
|
||||
_sceneryArchive1.close();
|
||||
}
|
||||
|
||||
void FileManager_v1d::readBackground(int screenIndex) {
|
||||
// Read a PCX image into dib_a
|
||||
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
|
||||
|
||||
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
|
||||
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
|
||||
if (!_sceneryArchive1.open(buf))
|
||||
Utils::Error(FILE_ERR, "%s", buf);
|
||||
// Read the image into dummy seq and static dib_a
|
||||
seq_t dummySeq; // Image sequence structure for Read_pcx
|
||||
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
|
||||
_sceneryArchive1.close();
|
||||
}
|
||||
|
||||
char *FileManager_v1d::fetchString(int index) {
|
||||
debugC(1, kDebugFile, "fetchString(%d)", index);
|
||||
|
||||
return _vm._stringtData[index];
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
90
engines/hugo/file_v1w.cpp
Normal file
90
engines/hugo/file_v1w.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
|
||||
}
|
||||
|
||||
FileManager_v1w::~FileManager_v1w() {
|
||||
}
|
||||
|
||||
void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
_sceneryArchive1.read(tmpImage, OVL_SIZE);
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
177
engines/hugo/file_v2d.cpp
Normal file
177
engines/hugo/file_v2d.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/global.h"
|
||||
#include "hugo/schedule.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
|
||||
}
|
||||
|
||||
FileManager_v2d::~FileManager_v2d() {
|
||||
}
|
||||
|
||||
void FileManager_v2d::openDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "openDatabaseFiles");
|
||||
|
||||
if (!_stringArchive.open(STRING_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", STRING_FILE);
|
||||
if (!_sceneryArchive1.open("scenery.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery.dat");
|
||||
if (!_objectsArchive.open(OBJECTS_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
|
||||
}
|
||||
|
||||
void FileManager_v2d::closeDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "closeDatabaseFiles");
|
||||
|
||||
_stringArchive.close();
|
||||
_sceneryArchive1.close();
|
||||
_objectsArchive.close();
|
||||
}
|
||||
|
||||
void FileManager_v2d::readBackground(int screenIndex) {
|
||||
// Read a PCX image into dib_a
|
||||
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
|
||||
|
||||
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Read a database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
|
||||
// Read the image into dummy seq and static dib_a
|
||||
seq_t dummySeq; // Image sequence structure for Read_pcx
|
||||
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
}
|
||||
|
||||
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive1.readByte(); // Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive1.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive1.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
}
|
||||
|
||||
char *FileManager_v2d::fetchString(int index) {
|
||||
// Fetch string from file, decode and return ptr to string in memory
|
||||
debugC(1, kDebugFile, "fetchString(%d)", index);
|
||||
|
||||
// Get offset to string[index] (and next for length calculation)
|
||||
_stringArchive.seek((uint32)index * sizeof(uint32), SEEK_SET);
|
||||
uint32 off1, off2;
|
||||
if (_stringArchive.read((char *)&off1, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
if (_stringArchive.read((char *)&off2, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
|
||||
// Check size of string
|
||||
if ((off2 - off1) >= MAX_BOX)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetched string too long!");
|
||||
|
||||
// Position to string and read it into gen purpose _textBoxBuffer
|
||||
_stringArchive.seek(off1, SEEK_SET);
|
||||
if (_stringArchive.read(_textBoxBuffer, (uint16)(off2 - off1)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetch_string");
|
||||
|
||||
// Null terminate, decode and return it
|
||||
_textBoxBuffer[off2-off1] = '\0';
|
||||
_vm.scheduler().decodeString(_textBoxBuffer);
|
||||
return _textBoxBuffer;
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
200
engines/hugo/file_v3d.cpp
Normal file
200
engines/hugo/file_v3d.cpp
Normal file
@ -0,0 +1,200 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/global.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) {
|
||||
}
|
||||
|
||||
FileManager_v3d::~FileManager_v3d() {
|
||||
}
|
||||
|
||||
void FileManager_v3d::readBackground(int screenIndex) {
|
||||
// Read a PCX image into dib_a
|
||||
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
|
||||
|
||||
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Read a database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
seq_t dummySeq; // Image sequence structure for Read_pcx
|
||||
if (screenIndex < 20) {
|
||||
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
// Read the image into dummy seq and static dib_a
|
||||
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
} else {
|
||||
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
// Read the image into dummy seq and static dib_a
|
||||
readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
void FileManager_v3d::openDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "openDatabaseFiles");
|
||||
|
||||
if (!_stringArchive.open(STRING_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", STRING_FILE);
|
||||
if (!_sceneryArchive1.open("scenery1.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery1.dat");
|
||||
if (!_sceneryArchive2.open("scenery2.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery2.dat");
|
||||
if (!_objectsArchive.open(OBJECTS_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
|
||||
}
|
||||
|
||||
void FileManager_v3d::closeDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "closeDatabaseFiles");
|
||||
|
||||
_stringArchive.close();
|
||||
_sceneryArchive1.close();
|
||||
_sceneryArchive2.close();
|
||||
_objectsArchive.close();
|
||||
}
|
||||
|
||||
void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
|
||||
if (screenNum < 20) {
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive1.readByte();// Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive1.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive1.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
} else {
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive2.readByte();// Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive2.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive2.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
}
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
@ -32,13 +32,8 @@
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/game.h"
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
@ -48,325 +43,4 @@ IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
|
||||
IntroHandler::~IntroHandler() {
|
||||
}
|
||||
|
||||
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v1w::~intro_v1w() {
|
||||
}
|
||||
|
||||
void intro_v1w::preNewGame() {
|
||||
// Auto-start a new game
|
||||
_vm.file().restoreGame(-1);
|
||||
_vm.getGameStatus().viewState = V_INTROINIT;
|
||||
}
|
||||
|
||||
void intro_v1w::introInit() {
|
||||
}
|
||||
|
||||
bool intro_v1w::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v2w::~intro_v2w() {
|
||||
}
|
||||
|
||||
void intro_v2w::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v2w::introInit() {
|
||||
}
|
||||
|
||||
bool intro_v2w::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v3w::~intro_v3w() {
|
||||
}
|
||||
|
||||
void intro_v3w::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v3w::introInit() {
|
||||
// Hugo 3 - show map and set up for introPlay()
|
||||
//#if STORY
|
||||
_vm.file().readBackground(22); // display screen MAP_3w
|
||||
_vm.screen().displayBackground();
|
||||
introTicks = 0;
|
||||
_vm.screen().loadFont(0);
|
||||
//#endif
|
||||
}
|
||||
|
||||
bool intro_v3w::introPlay() {
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
|
||||
// Called every tick. Returns TRUE when complete
|
||||
//TODO : Add proper check of story mode
|
||||
//#if STORY
|
||||
if (introTicks < introSize) {
|
||||
// Scale viewport x_intro,y_intro to screen (offsetting y)
|
||||
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
|
||||
_vm.screen().displayBackground();
|
||||
|
||||
|
||||
// Text boxes at various times
|
||||
switch (introTicks) {
|
||||
case 4:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
|
||||
break;
|
||||
case 9:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
|
||||
break;
|
||||
case 35:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
//#else //STORY
|
||||
// return true;
|
||||
//#endif //STORY
|
||||
}
|
||||
|
||||
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v1d::~intro_v1d() {
|
||||
}
|
||||
|
||||
void intro_v1d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v1d::introInit() {
|
||||
introTicks = 0;
|
||||
}
|
||||
|
||||
bool intro_v1d::introPlay() {
|
||||
static int state = 0;
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
if (introTicks < introSize) {
|
||||
switch (state++) {
|
||||
case 0:
|
||||
_vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
|
||||
_vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
_vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
|
||||
_vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
|
||||
|
||||
// HACK: use of TROMAN, size 10-5
|
||||
_vm.screen().loadFont(0);
|
||||
|
||||
char buffer[80];
|
||||
if (_boot.registered)
|
||||
strcpy(buffer, "Registered Version");
|
||||
else
|
||||
strcpy(buffer, "Shareware Version");
|
||||
_vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
|
||||
_vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA);
|
||||
}
|
||||
|
||||
// HACK: use of SCRIPT size 24-16
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "Hugo's");
|
||||
_vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA);
|
||||
|
||||
//HACK: use of TROMAN, size 30-24
|
||||
strcpy(buffer, "House of Horrors !");
|
||||
_vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 2:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN, size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "S t a r r i n g :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 3:
|
||||
// HACK: use of TROMAN size 20-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "Hugo !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 4:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "P r o d u c e d b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 5:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 6:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "D i r e c t e d b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 7:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 8:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "M u s i c b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 9:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 10:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 20-14
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "E n j o y !");
|
||||
_vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(1000);
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
}
|
||||
|
||||
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v2d::~intro_v2d() {
|
||||
}
|
||||
|
||||
void intro_v2d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v2d::introInit() {
|
||||
_vm.screen().loadFont(0);
|
||||
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
|
||||
|
||||
char buffer[128];
|
||||
|
||||
if (_boot.registered)
|
||||
sprintf(buffer, "%s Registered Version", COPYRIGHT);
|
||||
else
|
||||
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
|
||||
_vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED);
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(5000);
|
||||
}
|
||||
|
||||
bool intro_v2d::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
//TODO : Add code for intro H3 DOS
|
||||
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v3d::~intro_v3d() {
|
||||
}
|
||||
|
||||
void intro_v3d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v3d::introInit() {
|
||||
_vm.screen().loadFont(0);
|
||||
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
|
||||
|
||||
char buffer[128];
|
||||
if (_boot.registered)
|
||||
sprintf(buffer, "%s Registered Version", COPYRIGHT);
|
||||
else
|
||||
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
|
||||
|
||||
_vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(5000);
|
||||
|
||||
_vm.file().readBackground(22); // display screen MAP_3d
|
||||
_vm.screen().displayBackground();
|
||||
introTicks = 0;
|
||||
}
|
||||
|
||||
bool intro_v3d::introPlay() {
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
|
||||
// Called every tick. Returns TRUE when complete
|
||||
//TODO : Add proper check of story mode
|
||||
//#if STORY
|
||||
if (introTicks < introSize) {
|
||||
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
|
||||
_vm.screen().displayBackground();
|
||||
|
||||
// Text boxes at various times
|
||||
switch (introTicks) {
|
||||
case 4:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
|
||||
break;
|
||||
case 9:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
|
||||
break;
|
||||
case 35:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
//#else //STORY
|
||||
// return true;
|
||||
//#endif //STORY
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
172
engines/hugo/intro_v1d.cpp
Normal file
172
engines/hugo/intro_v1d.cpp
Normal file
@ -0,0 +1,172 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/display.h"
|
||||
|
||||
namespace Hugo {
|
||||
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v1d::~intro_v1d() {
|
||||
}
|
||||
|
||||
void intro_v1d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v1d::introInit() {
|
||||
introTicks = 0;
|
||||
}
|
||||
|
||||
bool intro_v1d::introPlay() {
|
||||
static int state = 0;
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
if (introTicks < introSize) {
|
||||
switch (state++) {
|
||||
case 0:
|
||||
_vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
|
||||
_vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
_vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
|
||||
_vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
|
||||
|
||||
// HACK: use of TROMAN, size 10-5
|
||||
_vm.screen().loadFont(0);
|
||||
|
||||
char buffer[80];
|
||||
if (_boot.registered)
|
||||
strcpy(buffer, "Registered Version");
|
||||
else
|
||||
strcpy(buffer, "Shareware Version");
|
||||
_vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
|
||||
_vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA);
|
||||
}
|
||||
|
||||
// HACK: use of SCRIPT size 24-16
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "Hugo's");
|
||||
_vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA);
|
||||
|
||||
// HACK: use of TROMAN, size 30-24
|
||||
strcpy(buffer, "House of Horrors !");
|
||||
_vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 2:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN, size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "S t a r r i n g :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 3:
|
||||
// HACK: use of TROMAN size 20-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "Hugo !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 4:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "P r o d u c e d b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 5:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 6:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "D i r e c t e d b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 7:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 8:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "M u s i c b y :");
|
||||
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
|
||||
break;
|
||||
case 9:
|
||||
// HACK: use of TROMAN size 16-9
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "David P Gray !");
|
||||
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
case 10:
|
||||
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
|
||||
// HACK: use of TROMAN size 20-14
|
||||
_vm.screen().loadFont(2);
|
||||
|
||||
strcpy(buffer, "E n j o y !");
|
||||
_vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
|
||||
break;
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(1000);
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
61
engines/hugo/intro_v1w.cpp
Normal file
61
engines/hugo/intro_v1w.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/file.h"
|
||||
|
||||
|
||||
|
||||
namespace Hugo {
|
||||
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v1w::~intro_v1w() {
|
||||
}
|
||||
|
||||
void intro_v1w::preNewGame() {
|
||||
// Auto-start a new game
|
||||
_vm.file().restoreGame(-1);
|
||||
_vm.getGameStatus().viewState = V_INTROINIT;
|
||||
}
|
||||
|
||||
void intro_v1w::introInit() {
|
||||
}
|
||||
|
||||
bool intro_v1w::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
77
engines/hugo/intro_v2d.cpp
Normal file
77
engines/hugo/intro_v2d.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/display.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v2d::~intro_v2d() {
|
||||
}
|
||||
|
||||
void intro_v2d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v2d::introInit() {
|
||||
_vm.screen().loadFont(0);
|
||||
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
|
||||
|
||||
char buffer[128];
|
||||
|
||||
if (_boot.registered)
|
||||
sprintf(buffer, "%s Registered Version", COPYRIGHT);
|
||||
else
|
||||
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
|
||||
_vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED);
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(5000);
|
||||
}
|
||||
|
||||
bool intro_v2d::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
57
engines/hugo/intro_v2w.cpp
Normal file
57
engines/hugo/intro_v2w.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v2w::~intro_v2w() {
|
||||
}
|
||||
|
||||
void intro_v2w::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v2w::introInit() {
|
||||
}
|
||||
|
||||
bool intro_v2w::introPlay() {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
109
engines/hugo/intro_v3d.cpp
Normal file
109
engines/hugo/intro_v3d.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
|
||||
namespace Hugo {
|
||||
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v3d::~intro_v3d() {
|
||||
}
|
||||
|
||||
void intro_v3d::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v3d::introInit() {
|
||||
_vm.screen().loadFont(0);
|
||||
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
|
||||
|
||||
char buffer[128];
|
||||
if (_boot.registered)
|
||||
sprintf(buffer, "%s Registered Version", COPYRIGHT);
|
||||
else
|
||||
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
|
||||
|
||||
_vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
|
||||
|
||||
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
|
||||
sprintf(buffer, "Distributed by %s.", _boot.distrib);
|
||||
_vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
|
||||
}
|
||||
|
||||
_vm.screen().displayBackground();
|
||||
g_system->updateScreen();
|
||||
g_system->delayMillis(5000);
|
||||
|
||||
_vm.file().readBackground(22); // display screen MAP_3d
|
||||
_vm.screen().displayBackground();
|
||||
introTicks = 0;
|
||||
}
|
||||
|
||||
bool intro_v3d::introPlay() {
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
|
||||
// Called every tick. Returns TRUE when complete
|
||||
//TODO : Add proper check of story mode
|
||||
//#if STORY
|
||||
if (introTicks < introSize) {
|
||||
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
|
||||
_vm.screen().displayBackground();
|
||||
|
||||
// Text boxes at various times
|
||||
switch (introTicks) {
|
||||
case 4:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
|
||||
break;
|
||||
case 9:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
|
||||
break;
|
||||
case 35:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
//#else //STORY
|
||||
// return true;
|
||||
//#endif //STORY
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
94
engines/hugo/intro_v3w.cpp
Normal file
94
engines/hugo/intro_v3w.cpp
Normal file
@ -0,0 +1,94 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/intro.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
intro_v3w::~intro_v3w() {
|
||||
}
|
||||
|
||||
void intro_v3w::preNewGame() {
|
||||
}
|
||||
|
||||
void intro_v3w::introInit() {
|
||||
// Hugo 3 - show map and set up for introPlay()
|
||||
//#if STORY
|
||||
_vm.file().readBackground(22); // display screen MAP_3w
|
||||
_vm.screen().displayBackground();
|
||||
introTicks = 0;
|
||||
_vm.screen().loadFont(0);
|
||||
//#endif
|
||||
}
|
||||
|
||||
bool intro_v3w::introPlay() {
|
||||
byte introSize = _vm.getIntroSize();
|
||||
|
||||
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
|
||||
// Called every tick. Returns TRUE when complete
|
||||
//TODO : Add proper check of story mode
|
||||
//#if STORY
|
||||
if (introTicks < introSize) {
|
||||
// Scale viewport x_intro,y_intro to screen (offsetting y)
|
||||
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
|
||||
_vm.screen().displayBackground();
|
||||
|
||||
|
||||
// Text boxes at various times
|
||||
switch (introTicks) {
|
||||
case 4:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
|
||||
break;
|
||||
case 9:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
|
||||
break;
|
||||
case 35:
|
||||
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= introSize);
|
||||
//#else //STORY
|
||||
// return true;
|
||||
//#endif //STORY
|
||||
}
|
||||
} // End of namespace Hugo
|
@ -3,15 +3,32 @@ MODULE := engines/hugo
|
||||
MODULE_OBJS := \
|
||||
detection.o \
|
||||
display.o \
|
||||
display_v1d.o \
|
||||
display_v1w.o \
|
||||
engine.o \
|
||||
file.o \
|
||||
file_v1d.o \
|
||||
file_v2d.o \
|
||||
file_v3d.o \
|
||||
file_v1w.o \
|
||||
hugo.o \
|
||||
intro.o \
|
||||
intro_v1d.o \
|
||||
intro_v2d.o \
|
||||
intro_v3d.o \
|
||||
intro_v1w.o \
|
||||
intro_v2w.o \
|
||||
intro_v3w.o \
|
||||
inventory.o \
|
||||
mouse.o \
|
||||
parser.o \
|
||||
parser_v1w.o \
|
||||
parser_v1d.o \
|
||||
parser_v2d.o \
|
||||
route.o \
|
||||
schedule.o \
|
||||
schedule_v1d.o \
|
||||
schedule_v3d.o \
|
||||
sound.o \
|
||||
util.o
|
||||
|
||||
|
@ -30,17 +30,11 @@
|
||||
*
|
||||
*/
|
||||
|
||||
// parser.c - handles all keyboard/command input
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/keyboard.h"
|
||||
|
||||
#include "hugo/game.h"
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/parser.h"
|
||||
#include "hugo/global.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/schedule.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/route.h"
|
||||
#include "hugo/util.h"
|
||||
@ -205,395 +199,6 @@ void Parser::command(const char *format, ...) {
|
||||
lineHandler();
|
||||
}
|
||||
|
||||
Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
|
||||
}
|
||||
|
||||
Parser_v1w::~Parser_v1w() {
|
||||
}
|
||||
|
||||
// Test whether command line contains a verb allowed by this object.
|
||||
// If it does, and the object is near and passes the tests in the command
|
||||
// list then carry out the actions in the action list and return TRUE
|
||||
bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
|
||||
|
||||
// First, find matching verb in cmd list
|
||||
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
|
||||
if (cmdIndex == 0) // No commands for this obj
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
|
||||
return false;
|
||||
|
||||
// Verb match found. Check if object is Near
|
||||
char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
|
||||
if (!isNear(obj, verb, comment))
|
||||
return false;
|
||||
|
||||
// Check all required objects are being carried
|
||||
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!isCarrying(reqs[i])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Required objects are present, now check state is correct
|
||||
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Everything checked. Change the state and carry out any actions
|
||||
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
|
||||
obj->state = cmnd->newState;
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
|
||||
_vm.scheduler().insertActionList(cmnd->actIndex);
|
||||
|
||||
// See if any additional generic actions
|
||||
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
|
||||
isGenericVerb(obj, comment);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether command line contains one of the generic actions
|
||||
bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
|
||||
|
||||
if (!obj->genericCmd)
|
||||
return false;
|
||||
|
||||
// Following is equivalent to switch, but couldn't do one
|
||||
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
|
||||
// Test state-dependent look before general look
|
||||
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
|
||||
warning("isGenericVerb: use of state dependant look - To be validated");
|
||||
} else {
|
||||
if ((LOOK & obj->genericCmd) == LOOK) {
|
||||
if (_vm._textData[obj->dataIndex])
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
|
||||
}
|
||||
}
|
||||
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
|
||||
if (obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
|
||||
else if ((TAKE & obj->genericCmd) == TAKE)
|
||||
takeObject(obj);
|
||||
else if (obj->cmdIndex != 0) // No comment if possible commands
|
||||
return false;
|
||||
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
|
||||
else
|
||||
return false;
|
||||
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
|
||||
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
|
||||
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
dropObject(obj);
|
||||
else if (obj->cmdIndex == 0)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
|
||||
else
|
||||
return false;
|
||||
} else { // It was not a generic cmd
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether hero is close to object. Return TRUE or FALSE
|
||||
// If object not near, return suitable comment; may be another object close
|
||||
// If radius is -1, treat radius as infinity
|
||||
// Verb is included to determine correct comment if not near
|
||||
bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
|
||||
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
|
||||
|
||||
if (obj->carriedFl) // Object is being carried
|
||||
return true;
|
||||
|
||||
if (obj->screenIndex != *_vm._screen_p) {
|
||||
// Not in same screen
|
||||
if (obj->objValue)
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtAny2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj->cycling == INVISIBLE) {
|
||||
if (obj->seqNumb) {
|
||||
// There is an image
|
||||
strcpy(comment, _vm._textParser[kCmtAny3]);
|
||||
return false;
|
||||
} else {
|
||||
// No image, assume visible
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Do all things necessary to carry an object
|
||||
void Parser_v1w::takeObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "takeObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = true;
|
||||
if (obj->seqNumb) { // Don't change if no image to display
|
||||
obj->cycling = INVISIBLE;
|
||||
}
|
||||
_vm.adjustScore(obj->objValue);
|
||||
|
||||
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
|
||||
obj->viewx = -1; // (possibly moved) object next time taken!
|
||||
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
|
||||
}
|
||||
|
||||
// Do all necessary things to drop an object
|
||||
void Parser_v1w::dropObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "dropObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = false;
|
||||
obj->screenIndex = *_vm._screen_p;
|
||||
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
|
||||
obj->cycling = CYCLE_FORWARD;
|
||||
else
|
||||
obj->cycling = NOT_CYCLING;
|
||||
obj->x = _vm._hero->x - 1;
|
||||
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
|
||||
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
|
||||
_vm.adjustScore(-obj->objValue);
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
|
||||
}
|
||||
|
||||
// Search for matching verbs in background command list.
|
||||
// Noun is not required. Return TRUE if match found
|
||||
// Note that if the background command list has match set TRUE then do not
|
||||
// print text if there are any recognizable nouns in the command line
|
||||
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
|
||||
(!obj[i].matchFl || !findNoun()) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
_vm.scheduler().processBonus(obj[i].bonusIndex);
|
||||
|
||||
// If this is LOOK (without a noun), show any takeable objects
|
||||
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
|
||||
showTakeables();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Search for matching verb/noun pairs in background command list
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
|
||||
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
_vm.scheduler().processBonus(obj[i].bonusIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v1w::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
|
||||
// Toggle God Mode
|
||||
if (!strncmp(_line, "PPG", 3)) {
|
||||
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
|
||||
gameStatus.godModeFl ^= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
// God Mode cheat commands:
|
||||
// goto <screen> Takes hero to named screen
|
||||
// fetch <object name> Hero carries named object
|
||||
// fetch all Hero carries all possible objects
|
||||
// find <object name> Takes hero to screen containing named object
|
||||
if (gameStatus.godModeFl) {
|
||||
// Special code to allow me to go straight to any screen
|
||||
if (strstr(_line, "goto")) {
|
||||
for (int i = 0; i < _vm._numScreens; i++) {
|
||||
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
|
||||
_vm.scheduler().newScreen(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special code to allow me to get objects from anywhere
|
||||
if (strstr(_line, "fetch all")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (_vm._objects[i].genericCmd & TAKE)
|
||||
takeObject(&_vm._objects[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (strstr(_line, "fetch")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
|
||||
takeObject(&_vm._objects[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special code to allow me to goto objects
|
||||
if (strstr(_line, "find")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
|
||||
_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special meta commands
|
||||
// EXIT/QUIT
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
|
||||
_vm.file().saveGame(gameStatus.saveSlot, "Current game");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
|
||||
_vm.file().restoreGame(gameStatus.saveSlot);
|
||||
_vm.scheduler().restoreScreen(*_vm._screen_p);
|
||||
gameStatus.viewState = V_PLAY;
|
||||
return;
|
||||
}
|
||||
|
||||
// Empty line
|
||||
if (*_line == '\0') // Empty line
|
||||
return;
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) {
|
||||
// No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Test for nearby objects referenced explicitly
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
object_t *obj = &_vm._objects[i];
|
||||
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
|
||||
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for nearby objects that only require a verb
|
||||
// Note comment is unused if not near.
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
object_t *obj = &_vm._objects[i];
|
||||
if (obj->verbOnlyFl) {
|
||||
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
|
||||
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// No objects match command line, try background and catchall commands
|
||||
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
if (isBackgroundWord(_vm._catchallList))
|
||||
return;
|
||||
if (isCatchallVerb(_vm._catchallList))
|
||||
return;
|
||||
|
||||
// If a not-near comment was generated, print it
|
||||
if (*farComment != '\0') {
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
return;
|
||||
}
|
||||
|
||||
// Nothing matches. Report recognition success to user.
|
||||
char *verb = findVerb();
|
||||
char *noun = findNoun();
|
||||
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
|
||||
showTakeables();
|
||||
} else if (verb && noun) { // A combination I didn't think of
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
|
||||
} else if (noun) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
|
||||
} else if (verb) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
|
||||
}
|
||||
}
|
||||
|
||||
// Locate any member of object name list appearing in command line
|
||||
bool Parser::isWordPresent(char **wordArr) {
|
||||
debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
|
||||
@ -697,408 +302,4 @@ void Parser::showDosInventory() {
|
||||
Utils::Box(BOX_ANY, "%s", buffer);
|
||||
}
|
||||
|
||||
Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) {
|
||||
}
|
||||
|
||||
Parser_v1d::~Parser_v1d() {
|
||||
}
|
||||
|
||||
// Locate word in list of nouns and return ptr to string in noun list
|
||||
// If n is NULL, start at beginning of list, else with n
|
||||
char *Parser_v1d::findNextNoun(char *noun) {
|
||||
debugC(1, kDebugParser, "findNextNoun(%s)", noun);
|
||||
|
||||
int currNounIndex = -1;
|
||||
if (noun) { // If noun not NULL, find index
|
||||
for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) {
|
||||
if (noun == _vm._arrayNouns[currNounIndex][0])
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) {
|
||||
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
|
||||
if (strstr(_line, _vm._arrayNouns[i][j]))
|
||||
return _vm._arrayNouns[i][0];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Test whether hero is close to object. Return TRUE or FALSE
|
||||
// If no noun specified, check context flag in object before other tests.
|
||||
// If object not near, return suitable string; may be similar object closer
|
||||
// If radius is -1, treat radius as infinity
|
||||
bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
|
||||
|
||||
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
|
||||
return false;
|
||||
} else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
|
||||
return false;
|
||||
} else if (obj->carriedFl) { // Object is being carried
|
||||
return true;
|
||||
} else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen
|
||||
if (obj->objValue)
|
||||
strcpy (comment, _vm._textParser[kCmtAny4]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj->cycling == INVISIBLE) {
|
||||
if (obj->seqNumb) { // There is an image
|
||||
strcpy(comment, _vm._textParser[kCmtAny5]);
|
||||
return false;
|
||||
} else { // No image, assume visible
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is either not close enough (stationary, valueless objects)
|
||||
// or is not carrying it (small, portable objects of value)
|
||||
if (noun) { // Don't say unless object specified
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny4]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is either not close enough (stationary, valueless objects)
|
||||
// or is not carrying it (small, portable objects of value)
|
||||
if (noun) { // Don't say unless object specified
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny4]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether supplied verb is one of the common variety for this object
|
||||
// say_ok needed for special case of take/drop which may be handled not only
|
||||
// here but also in a cmd_list with a donestr string simultaneously
|
||||
bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
|
||||
debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
|
||||
|
||||
if (!obj->genericCmd)
|
||||
return false;
|
||||
|
||||
// Following is equivalent to switch, but couldn't do one
|
||||
if (word == _vm._arrayVerbs[_vm._look][0]) {
|
||||
if ((LOOK & obj->genericCmd) == LOOK)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
|
||||
else
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]);
|
||||
} else if (word == _vm._arrayVerbs[_vm._take][0]) {
|
||||
if (obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
|
||||
else if ((TAKE & obj->genericCmd) == TAKE)
|
||||
takeObject(obj);
|
||||
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
|
||||
else
|
||||
return false;
|
||||
} else if (word == _vm._arrayVerbs[_vm._drop][0]) {
|
||||
if (!obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
|
||||
else if ((DROP & obj->genericCmd) == DROP)
|
||||
dropObject(obj);
|
||||
else
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
|
||||
} else { // It was not a generic cmd
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether supplied verb is included in the list of allowed verbs for
|
||||
// this object. If it is, then perform the tests on it from the cmd list
|
||||
// and if it passes, perform the actions in the action list. If the verb
|
||||
// is catered for, return TRUE
|
||||
bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
|
||||
debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
|
||||
|
||||
// First, find matching verb in cmd list
|
||||
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
|
||||
if (!cmdIndex) // No commands for this obj
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No
|
||||
return false;
|
||||
|
||||
// Verb match found, check all required objects are being carried
|
||||
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!isCarrying(reqs[i])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Required objects are present, now check state is correct
|
||||
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Everything checked. Change the state and carry out any actions
|
||||
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
|
||||
obj->state = cmnd->newState;
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
|
||||
_vm.scheduler().insertActionList(cmnd->actIndex);
|
||||
// Special case if verb is Take or Drop. Assume additional generic actions
|
||||
if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0]))
|
||||
isGenericVerb(word, obj);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
// Only match if both verb and noun found. Test_ca will match verb-only
|
||||
bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
|
||||
|
||||
if (!noun)
|
||||
return false;
|
||||
|
||||
for (int i = 0; obj[i].verbIndex; i++) {
|
||||
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Do all things necessary to carry an object
|
||||
void Parser_v1d::takeObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "takeObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = true;
|
||||
if (obj->seqNumb) // Don't change if no image to display
|
||||
obj->cycling = ALMOST_INVISIBLE;
|
||||
|
||||
_vm.adjustScore(obj->objValue);
|
||||
|
||||
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
|
||||
}
|
||||
|
||||
// Do all necessary things to drop an object
|
||||
void Parser_v1d::dropObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "dropObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = false;
|
||||
obj->screenIndex = *_vm._screen_p;
|
||||
if (obj->seqNumb) // Don't change if no image to display
|
||||
obj->cycling = NOT_CYCLING;
|
||||
obj->x = _vm._hero->x - 1;
|
||||
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
|
||||
_vm.adjustScore(-obj->objValue);
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
|
||||
}
|
||||
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
// If test_noun TRUE, must have a noun given
|
||||
bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
|
||||
|
||||
if (testNounFl && !noun)
|
||||
return false;
|
||||
|
||||
for (int i = 0; obj[i].verbIndex; i++) {
|
||||
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v1d::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
object_t *obj;
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Reset_prompt_line ();
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
|
||||
_vm.endGame();
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line)) {
|
||||
if (gameStatus.gameOverFl)
|
||||
Utils::gameOverMsg();
|
||||
else
|
||||
// _vm.file().saveOrRestore(true);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line)) {
|
||||
// _vm.file().saveOrRestore(false);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (*_line == '\0') // Empty line
|
||||
return;
|
||||
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) { // No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the first verb in the line
|
||||
char *verb = findVerb();
|
||||
char *noun = 0; // Noun not found yet
|
||||
|
||||
if (verb) { // OK, verb found. Try to match with object
|
||||
do {
|
||||
noun = findNextNoun(noun); // Find a noun in the line
|
||||
// Must try at least once for objects allowing verb-context
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
obj = &_vm._objects[i];
|
||||
if (isNear(verb, noun, obj, farComment)) {
|
||||
if (isObjectVerb(verb, obj) // Foreground object
|
||||
|| isGenericVerb(verb, obj)) // Common action type
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
noun = findNextNoun(noun);
|
||||
if (*farComment != '\0') // An object matched but not near enough
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) &&
|
||||
!isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) &&
|
||||
!isCatchallVerb(false, noun, verb, _vm._catchallList))
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]);
|
||||
}
|
||||
|
||||
Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) {
|
||||
}
|
||||
|
||||
Parser_v2d::~Parser_v2d() {
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v2d::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
object_t *obj;
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Reset_prompt_line ();
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
|
||||
_vm.endGame();
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line)) {
|
||||
_config.soundFl = false;
|
||||
if (gameStatus.gameOverFl)
|
||||
Utils::gameOverMsg();
|
||||
else
|
||||
// _vm.file().saveOrRestore(true);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line)) {
|
||||
_config.soundFl = false;
|
||||
// _vm.file().saveOrRestore(false);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strlen(_line)) // Empty line
|
||||
return;
|
||||
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) { // No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the first verb in the line
|
||||
char *verb = findVerb();
|
||||
char *noun = 0; // Noun not found yet
|
||||
|
||||
if (verb) { // OK, verb found. Try to match with object
|
||||
do {
|
||||
noun = findNextNoun(noun); // Find a noun in the line
|
||||
// Must try at least once for objects allowing verb-context
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
obj = &_vm._objects[i];
|
||||
if (isNear(verb, noun, obj, farComment)) {
|
||||
if (isObjectVerb(verb, obj) // Foreground object
|
||||
|| isGenericVerb(verb, obj)) // Common action type
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
|
||||
noun = findNextNoun(noun);
|
||||
if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
|
||||
&& !isCatchallVerb(true, noun, verb, _vm._catchallList)
|
||||
&& !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
|
||||
&& !isCatchallVerb(false, noun, verb, _vm._catchallList)) {
|
||||
if (*farComment != '\0') { // An object matched but not near enough
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
} else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
|
||||
showTakeables();
|
||||
} else if (verb && noun) { // A combination I didn't think of
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]);
|
||||
} else if (verb || noun) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
355
engines/hugo/parser_v1d.cpp
Normal file
355
engines/hugo/parser_v1d.cpp
Normal file
@ -0,0 +1,355 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
// parser.c - handles all keyboard/command input
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/parser.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/schedule.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) {
|
||||
}
|
||||
|
||||
Parser_v1d::~Parser_v1d() {
|
||||
}
|
||||
|
||||
// Locate word in list of nouns and return ptr to string in noun list
|
||||
// If n is NULL, start at beginning of list, else with n
|
||||
char *Parser_v1d::findNextNoun(char *noun) {
|
||||
debugC(1, kDebugParser, "findNextNoun(%s)", noun);
|
||||
|
||||
int currNounIndex = -1;
|
||||
if (noun) { // If noun not NULL, find index
|
||||
for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) {
|
||||
if (noun == _vm._arrayNouns[currNounIndex][0])
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) {
|
||||
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
|
||||
if (strstr(_line, _vm._arrayNouns[i][j]))
|
||||
return _vm._arrayNouns[i][0];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Test whether hero is close to object. Return TRUE or FALSE
|
||||
// If no noun specified, check context flag in object before other tests.
|
||||
// If object not near, return suitable string; may be similar object closer
|
||||
// If radius is -1, treat radius as infinity
|
||||
bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
|
||||
|
||||
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
|
||||
return false;
|
||||
} else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
|
||||
return false;
|
||||
} else if (obj->carriedFl) { // Object is being carried
|
||||
return true;
|
||||
} else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen
|
||||
if (obj->objValue)
|
||||
strcpy (comment, _vm._textParser[kCmtAny4]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj->cycling == INVISIBLE) {
|
||||
if (obj->seqNumb) { // There is an image
|
||||
strcpy(comment, _vm._textParser[kCmtAny5]);
|
||||
return false;
|
||||
} else { // No image, assume visible
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is either not close enough (stationary, valueless objects)
|
||||
// or is not carrying it (small, portable objects of value)
|
||||
if (noun) { // Don't say unless object specified
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny4]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is either not close enough (stationary, valueless objects)
|
||||
// or is not carrying it (small, portable objects of value)
|
||||
if (noun) { // Don't say unless object specified
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny4]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether supplied verb is one of the common variety for this object
|
||||
// say_ok needed for special case of take/drop which may be handled not only
|
||||
// here but also in a cmd_list with a donestr string simultaneously
|
||||
bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
|
||||
debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
|
||||
|
||||
if (!obj->genericCmd)
|
||||
return false;
|
||||
|
||||
// Following is equivalent to switch, but couldn't do one
|
||||
if (word == _vm._arrayVerbs[_vm._look][0]) {
|
||||
if ((LOOK & obj->genericCmd) == LOOK)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
|
||||
else
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]);
|
||||
} else if (word == _vm._arrayVerbs[_vm._take][0]) {
|
||||
if (obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
|
||||
else if ((TAKE & obj->genericCmd) == TAKE)
|
||||
takeObject(obj);
|
||||
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
|
||||
else
|
||||
return false;
|
||||
} else if (word == _vm._arrayVerbs[_vm._drop][0]) {
|
||||
if (!obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
|
||||
else if ((DROP & obj->genericCmd) == DROP)
|
||||
dropObject(obj);
|
||||
else
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
|
||||
} else { // It was not a generic cmd
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether supplied verb is included in the list of allowed verbs for
|
||||
// this object. If it is, then perform the tests on it from the cmd list
|
||||
// and if it passes, perform the actions in the action list. If the verb
|
||||
// is catered for, return TRUE
|
||||
bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
|
||||
debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
|
||||
|
||||
// First, find matching verb in cmd list
|
||||
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
|
||||
if (!cmdIndex) // No commands for this obj
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No
|
||||
return false;
|
||||
|
||||
// Verb match found, check all required objects are being carried
|
||||
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!isCarrying(reqs[i])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Required objects are present, now check state is correct
|
||||
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Everything checked. Change the state and carry out any actions
|
||||
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
|
||||
obj->state = cmnd->newState;
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
|
||||
_vm.scheduler().insertActionList(cmnd->actIndex);
|
||||
// Special case if verb is Take or Drop. Assume additional generic actions
|
||||
if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0]))
|
||||
isGenericVerb(word, obj);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
// Only match if both verb and noun found. Test_ca will match verb-only
|
||||
bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
|
||||
|
||||
if (!noun)
|
||||
return false;
|
||||
|
||||
for (int i = 0; obj[i].verbIndex; i++) {
|
||||
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Do all things necessary to carry an object
|
||||
void Parser_v1d::takeObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "takeObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = true;
|
||||
if (obj->seqNumb) // Don't change if no image to display
|
||||
obj->cycling = ALMOST_INVISIBLE;
|
||||
|
||||
_vm.adjustScore(obj->objValue);
|
||||
|
||||
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
|
||||
}
|
||||
|
||||
// Do all necessary things to drop an object
|
||||
void Parser_v1d::dropObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "dropObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = false;
|
||||
obj->screenIndex = *_vm._screen_p;
|
||||
if (obj->seqNumb) // Don't change if no image to display
|
||||
obj->cycling = NOT_CYCLING;
|
||||
obj->x = _vm._hero->x - 1;
|
||||
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
|
||||
_vm.adjustScore(-obj->objValue);
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
|
||||
}
|
||||
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
// If test_noun TRUE, must have a noun given
|
||||
bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
|
||||
|
||||
if (testNounFl && !noun)
|
||||
return false;
|
||||
|
||||
for (int i = 0; obj[i].verbIndex; i++) {
|
||||
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v1d::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
object_t *obj;
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Reset_prompt_line ();
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
|
||||
_vm.endGame();
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line)) {
|
||||
if (gameStatus.gameOverFl)
|
||||
Utils::gameOverMsg();
|
||||
else
|
||||
// _vm.file().saveOrRestore(true);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line)) {
|
||||
// _vm.file().saveOrRestore(false);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (*_line == '\0') // Empty line
|
||||
return;
|
||||
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) { // No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the first verb in the line
|
||||
char *verb = findVerb();
|
||||
char *noun = 0; // Noun not found yet
|
||||
|
||||
if (verb) { // OK, verb found. Try to match with object
|
||||
do {
|
||||
noun = findNextNoun(noun); // Find a noun in the line
|
||||
// Must try at least once for objects allowing verb-context
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
obj = &_vm._objects[i];
|
||||
if (isNear(verb, noun, obj, farComment)) {
|
||||
if (isObjectVerb(verb, obj) // Foreground object
|
||||
|| isGenericVerb(verb, obj)) // Common action type
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
noun = findNextNoun(noun);
|
||||
if (*farComment != '\0') // An object matched but not near enough
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) &&
|
||||
!isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) &&
|
||||
!isCatchallVerb(false, noun, verb, _vm._catchallList))
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]);
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
434
engines/hugo/parser_v1w.cpp
Normal file
434
engines/hugo/parser_v1w.cpp
Normal file
@ -0,0 +1,434 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
// parser.c - handles all keyboard/command input
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/parser.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/schedule.h"
|
||||
#include "hugo/util.h"
|
||||
#include "hugo/sound.h"
|
||||
|
||||
namespace Hugo {
|
||||
Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
|
||||
}
|
||||
|
||||
Parser_v1w::~Parser_v1w() {
|
||||
}
|
||||
|
||||
// Test whether command line contains a verb allowed by this object.
|
||||
// If it does, and the object is near and passes the tests in the command
|
||||
// list then carry out the actions in the action list and return TRUE
|
||||
bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
|
||||
|
||||
// First, find matching verb in cmd list
|
||||
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
|
||||
if (cmdIndex == 0) // No commands for this obj
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
|
||||
return false;
|
||||
|
||||
// Verb match found. Check if object is Near
|
||||
char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
|
||||
if (!isNear(obj, verb, comment))
|
||||
return false;
|
||||
|
||||
// Check all required objects are being carried
|
||||
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!isCarrying(reqs[i])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Required objects are present, now check state is correct
|
||||
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Everything checked. Change the state and carry out any actions
|
||||
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
|
||||
obj->state = cmnd->newState;
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
|
||||
_vm.scheduler().insertActionList(cmnd->actIndex);
|
||||
|
||||
// See if any additional generic actions
|
||||
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
|
||||
isGenericVerb(obj, comment);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether command line contains one of the generic actions
|
||||
bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
|
||||
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
|
||||
|
||||
if (!obj->genericCmd)
|
||||
return false;
|
||||
|
||||
// Following is equivalent to switch, but couldn't do one
|
||||
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
|
||||
// Test state-dependent look before general look
|
||||
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
|
||||
warning("isGenericVerb: use of state dependant look - To be validated");
|
||||
} else {
|
||||
if ((LOOK & obj->genericCmd) == LOOK) {
|
||||
if (_vm._textData[obj->dataIndex])
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
|
||||
else
|
||||
return false;
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
|
||||
}
|
||||
}
|
||||
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
|
||||
if (obj->carriedFl)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
|
||||
else if ((TAKE & obj->genericCmd) == TAKE)
|
||||
takeObject(obj);
|
||||
else if (obj->cmdIndex != 0) // No comment if possible commands
|
||||
return false;
|
||||
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
|
||||
else
|
||||
return false;
|
||||
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
|
||||
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
|
||||
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
|
||||
dropObject(obj);
|
||||
else if (obj->cmdIndex == 0)
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
|
||||
else
|
||||
return false;
|
||||
} else { // It was not a generic cmd
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Test whether hero is close to object. Return TRUE or FALSE
|
||||
// If object not near, return suitable comment; may be another object close
|
||||
// If radius is -1, treat radius as infinity
|
||||
// Verb is included to determine correct comment if not near
|
||||
bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
|
||||
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
|
||||
|
||||
if (obj->carriedFl) // Object is being carried
|
||||
return true;
|
||||
|
||||
if (obj->screenIndex != *_vm._screen_p) {
|
||||
// Not in same screen
|
||||
if (obj->objValue)
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtAny2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj->cycling == INVISIBLE) {
|
||||
if (obj->seqNumb) {
|
||||
// There is an image
|
||||
strcpy(comment, _vm._textParser[kCmtAny3]);
|
||||
return false;
|
||||
} else {
|
||||
// No image, assume visible
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((obj->radius < 0) ||
|
||||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
|
||||
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
|
||||
return true;
|
||||
} else {
|
||||
// User is not close enough
|
||||
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
|
||||
strcpy(comment, _vm._textParser[kCmtAny1]);
|
||||
else
|
||||
strcpy(comment, _vm._textParser[kCmtClose]);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Do all things necessary to carry an object
|
||||
void Parser_v1w::takeObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "takeObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = true;
|
||||
if (obj->seqNumb) { // Don't change if no image to display
|
||||
obj->cycling = INVISIBLE;
|
||||
}
|
||||
_vm.adjustScore(obj->objValue);
|
||||
|
||||
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
|
||||
obj->viewx = -1; // (possibly moved) object next time taken!
|
||||
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
|
||||
}
|
||||
|
||||
// Do all necessary things to drop an object
|
||||
void Parser_v1w::dropObject(object_t *obj) {
|
||||
debugC(1, kDebugParser, "dropObject(object_t *obj)");
|
||||
|
||||
obj->carriedFl = false;
|
||||
obj->screenIndex = *_vm._screen_p;
|
||||
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
|
||||
obj->cycling = CYCLE_FORWARD;
|
||||
else
|
||||
obj->cycling = NOT_CYCLING;
|
||||
obj->x = _vm._hero->x - 1;
|
||||
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
|
||||
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
|
||||
_vm.adjustScore(-obj->objValue);
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
|
||||
}
|
||||
|
||||
// Search for matching verbs in background command list.
|
||||
// Noun is not required. Return TRUE if match found
|
||||
// Note that if the background command list has match set TRUE then do not
|
||||
// print text if there are any recognizable nouns in the command line
|
||||
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
|
||||
(!obj[i].matchFl || !findNoun()) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
_vm.scheduler().processBonus(obj[i].bonusIndex);
|
||||
|
||||
// If this is LOOK (without a noun), show any takeable objects
|
||||
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
|
||||
showTakeables();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Search for matching verb/noun pairs in background command list
|
||||
// Print text for possible background object. Return TRUE if match found
|
||||
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
|
||||
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
|
||||
|
||||
for (int i = 0; obj[i].verbIndex != 0; i++) {
|
||||
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
|
||||
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
|
||||
((obj[i].roomState == DONT_CARE) ||
|
||||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
|
||||
_vm.scheduler().processBonus(obj[i].bonusIndex);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v1w::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
|
||||
// Toggle God Mode
|
||||
if (!strncmp(_line, "PPG", 3)) {
|
||||
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
|
||||
gameStatus.godModeFl ^= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
// God Mode cheat commands:
|
||||
// goto <screen> Takes hero to named screen
|
||||
// fetch <object name> Hero carries named object
|
||||
// fetch all Hero carries all possible objects
|
||||
// find <object name> Takes hero to screen containing named object
|
||||
if (gameStatus.godModeFl) {
|
||||
// Special code to allow me to go straight to any screen
|
||||
if (strstr(_line, "goto")) {
|
||||
for (int i = 0; i < _vm._numScreens; i++) {
|
||||
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
|
||||
_vm.scheduler().newScreen(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special code to allow me to get objects from anywhere
|
||||
if (strstr(_line, "fetch all")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (_vm._objects[i].genericCmd & TAKE)
|
||||
takeObject(&_vm._objects[i]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (strstr(_line, "fetch")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
|
||||
takeObject(&_vm._objects[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special code to allow me to goto objects
|
||||
if (strstr(_line, "find")) {
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
|
||||
_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special meta commands
|
||||
// EXIT/QUIT
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
|
||||
_vm.file().saveGame(gameStatus.saveSlot, "Current game");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
|
||||
_vm.file().restoreGame(gameStatus.saveSlot);
|
||||
_vm.scheduler().restoreScreen(*_vm._screen_p);
|
||||
gameStatus.viewState = V_PLAY;
|
||||
return;
|
||||
}
|
||||
|
||||
// Empty line
|
||||
if (*_line == '\0') // Empty line
|
||||
return;
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) {
|
||||
// No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Test for nearby objects referenced explicitly
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
object_t *obj = &_vm._objects[i];
|
||||
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
|
||||
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for nearby objects that only require a verb
|
||||
// Note comment is unused if not near.
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
object_t *obj = &_vm._objects[i];
|
||||
if (obj->verbOnlyFl) {
|
||||
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
|
||||
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// No objects match command line, try background and catchall commands
|
||||
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
if (isBackgroundWord(_vm._catchallList))
|
||||
return;
|
||||
if (isCatchallVerb(_vm._catchallList))
|
||||
return;
|
||||
|
||||
// If a not-near comment was generated, print it
|
||||
if (*farComment != '\0') {
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
return;
|
||||
}
|
||||
|
||||
// Nothing matches. Report recognition success to user.
|
||||
char *verb = findVerb();
|
||||
char *noun = findNoun();
|
||||
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
|
||||
showTakeables();
|
||||
} else if (verb && noun) { // A combination I didn't think of
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
|
||||
} else if (noun) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
|
||||
} else if (verb) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
137
engines/hugo/parser_v2d.cpp
Normal file
137
engines/hugo/parser_v2d.cpp
Normal file
@ -0,0 +1,137 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
// parser.c - handles all keyboard/command input
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/parser.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) {
|
||||
}
|
||||
|
||||
Parser_v2d::~Parser_v2d() {
|
||||
}
|
||||
|
||||
// Parse the user's line of text input. Generate events as necessary
|
||||
void Parser_v2d::lineHandler() {
|
||||
debugC(1, kDebugParser, "lineHandler()");
|
||||
|
||||
object_t *obj;
|
||||
status_t &gameStatus = _vm.getGameStatus();
|
||||
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
|
||||
|
||||
// Reset_prompt_line ();
|
||||
Utils::strlwr(_line); // Convert to lower case
|
||||
|
||||
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
|
||||
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
|
||||
_vm.endGame();
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
// SAVE/RESTORE
|
||||
if (!strcmp("save", _line)) {
|
||||
_config.soundFl = false;
|
||||
if (gameStatus.gameOverFl)
|
||||
Utils::gameOverMsg();
|
||||
else
|
||||
// _vm.file().saveOrRestore(true);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp("restore", _line)) {
|
||||
_config.soundFl = false;
|
||||
// _vm.file().saveOrRestore(false);
|
||||
warning("STUB: saveOrRestore()");
|
||||
return;
|
||||
}
|
||||
|
||||
if (*_line == '\0') // Empty line
|
||||
return;
|
||||
|
||||
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
|
||||
return;
|
||||
|
||||
if (gameStatus.gameOverFl) { // No commands allowed!
|
||||
Utils::gameOverMsg();
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the first verb in the line
|
||||
char *verb = findVerb();
|
||||
char *noun = 0; // Noun not found yet
|
||||
|
||||
if (verb) { // OK, verb found. Try to match with object
|
||||
do {
|
||||
noun = findNextNoun(noun); // Find a noun in the line
|
||||
// Must try at least once for objects allowing verb-context
|
||||
for (int i = 0; i < _vm._numObj; i++) {
|
||||
obj = &_vm._objects[i];
|
||||
if (isNear(verb, noun, obj, farComment)) {
|
||||
if (isObjectVerb(verb, obj) // Foreground object
|
||||
|| isGenericVerb(verb, obj)) // Common action type
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
|
||||
noun = findNextNoun(noun);
|
||||
if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
|
||||
&& !isCatchallVerb(true, noun, verb, _vm._catchallList)
|
||||
&& !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
|
||||
&& !isCatchallVerb(false, noun, verb, _vm._catchallList)) {
|
||||
if (*farComment != '\0') { // An object matched but not near enough
|
||||
Utils::Box(BOX_ANY, "%s", farComment);
|
||||
} else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
|
||||
showTakeables();
|
||||
} else if (verb && noun) { // A combination I didn't think of
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]);
|
||||
} else if (verb || noun) {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
|
||||
} else {
|
||||
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
@ -33,7 +33,6 @@
|
||||
// This module contains all the scheduling and timing stuff
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/stream.h"
|
||||
|
||||
#include "hugo/game.h"
|
||||
#include "hugo/hugo.h"
|
||||
@ -239,7 +238,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
|
||||
insertActionList(action->a3.actFailIndex);
|
||||
#endif
|
||||
|
||||
//HACK: As the answer is not read, currently it's always considered correct
|
||||
// HACK: As the answer is not read, currently it's always considered correct
|
||||
insertActionList(action->a3.actPassIndex);
|
||||
break;
|
||||
}
|
||||
@ -674,23 +673,4 @@ void Scheduler::swapImages(int objNumb1, int objNumb2) {
|
||||
_vm._objects[objNumb1].y += _vm._objects[objNumb2].currImagePtr->y2 - _vm._objects[objNumb1].currImagePtr->y2;
|
||||
}
|
||||
|
||||
Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) {
|
||||
}
|
||||
|
||||
Scheduler_v1d::~Scheduler_v1d() {
|
||||
}
|
||||
|
||||
const char *Scheduler_v1d::getCypher() {
|
||||
return "Copyright 1991, Gray Design Associates";
|
||||
}
|
||||
|
||||
Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) {
|
||||
}
|
||||
|
||||
Scheduler_v3d::~Scheduler_v3d() {
|
||||
}
|
||||
|
||||
const char *Scheduler_v3d::getCypher() {
|
||||
return "Copyright 1992, Gray Design Associates";
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
52
engines/hugo/schedule_v1d.cpp
Normal file
52
engines/hugo/schedule_v1d.cpp
Normal file
@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
// This module contains all the scheduling and timing stuff
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/schedule.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) {
|
||||
}
|
||||
|
||||
Scheduler_v1d::~Scheduler_v1d() {
|
||||
}
|
||||
|
||||
const char *Scheduler_v1d::getCypher() {
|
||||
return "Copyright 1991, Gray Design Associates";
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
51
engines/hugo/schedule_v3d.cpp
Normal file
51
engines/hugo/schedule_v3d.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
// This module contains all the scheduling and timing stuff
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/schedule.h"
|
||||
|
||||
namespace Hugo {
|
||||
|
||||
Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) {
|
||||
}
|
||||
|
||||
Scheduler_v3d::~Scheduler_v3d() {
|
||||
}
|
||||
|
||||
const char *Scheduler_v3d::getCypher() {
|
||||
return "Copyright 1992, Gray Design Associates";
|
||||
}
|
||||
} // End of namespace Hugo
|
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