HUGO: Split classes with multiple version in separate files

svn-id: r53152
This commit is contained in:
Arnaud Boutonné 2010-10-11 21:41:31 +00:00
parent 576d6429bc
commit 2978053a00
23 changed files with 2351 additions and 1628 deletions

View File

@ -34,10 +34,8 @@
#include "common/system.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/file.h"
#include "hugo/util.h"
namespace Hugo {
@ -442,83 +440,5 @@ void Screen::drawRectangle(bool filledFl, uint16 x1, uint16 y1, uint16 x2, uint1
}
}
Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) {
}
Screen_v1d::~Screen_v1d() {
}
// Load font file, construct font ptrs and reverse data bytes
// TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
// by a proper implementation of .FON files
void Screen_v1d::loadFont(int16 fontId) {
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
_fnt = fontId - FIRST_FONT; // Set current font number
if (fontLoadedFl[_fnt]) // If already loaded, return
return;
fontLoadedFl[_fnt] = true;
memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]);
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
// Setup the font array (127 characters)
for (int i = 1; i < 128; i++) {
_font[_fnt][i] = _fontdata[_fnt] + offset;
byte height = *(_fontdata[_fnt] + offset);
byte width = *(_fontdata[_fnt] + offset + 1);
int16 size = height * ((width + 7) >> 3);
for (int j = 0; j < size; j++)
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
offset += 2 + size;
}
}
Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
}
Screen_v1w::~Screen_v1w() {
}
// Load font file, construct font ptrs and reverse data bytes
void Screen_v1w::loadFont(int16 fontId) {
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
_fnt = fontId - FIRST_FONT; // Set current font number
if (fontLoadedFl[_fnt]) // If already loaded, return
return;
fontLoadedFl[_fnt] = true;
_vm.file().readUIFItem(fontId, _fontdata[_fnt]);
// Compile font ptrs. Note: First ptr points to height,width of font
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
// Setup the font array (127 characters)
for (int i = 1; i < 128; i++) {
_font[_fnt][i] = _fontdata[_fnt] + offset;
byte height = *(_fontdata[_fnt] + offset);
byte width = *(_fontdata[_fnt] + offset + 1);
int16 size = height * ((width + 7) >> 3);
for (int j = 0; j < size; j++)
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
offset += 2 + size;
}
}
} // End of namespace Hugo

View File

@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// Display.c - DIB related code for HUGOWIN
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) {
}
Screen_v1d::~Screen_v1d() {
}
// Load font file, construct font ptrs and reverse data bytes
// TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
// by a proper implementation of .FON files
void Screen_v1d::loadFont(int16 fontId) {
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
_fnt = fontId - FIRST_FONT; // Set current font number
if (fontLoadedFl[_fnt]) // If already loaded, return
return;
fontLoadedFl[_fnt] = true;
memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]);
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
// Setup the font array (127 characters)
for (int i = 1; i < 128; i++) {
_font[_fnt][i] = _fontdata[_fnt] + offset;
byte height = *(_fontdata[_fnt] + offset);
byte width = *(_fontdata[_fnt] + offset + 1);
int16 size = height * ((width + 7) >> 3);
for (int j = 0; j < size; j++)
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
offset += 2 + size;
}
}
} // End of namespace Hugo

View File

@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// Display.c - DIB related code for HUGOWIN
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/display.h"
#include "hugo/file.h"
#include "hugo/util.h"
namespace Hugo {
Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
}
Screen_v1w::~Screen_v1w() {
}
// Load font file, construct font ptrs and reverse data bytes
void Screen_v1w::loadFont(int16 fontId) {
debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
static bool fontLoadedFl[NUM_FONTS] = {false, false, false};
_fnt = fontId - FIRST_FONT; // Set current font number
if (fontLoadedFl[_fnt]) // If already loaded, return
return;
fontLoadedFl[_fnt] = true;
_vm.file().readUIFItem(fontId, _fontdata[_fnt]);
// Compile font ptrs. Note: First ptr points to height,width of font
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
// Setup the font array (127 characters)
for (int i = 1; i < 128; i++) {
_font[_fnt][i] = _fontdata[_fnt] + offset;
byte height = *(_fontdata[_fnt] + offset);
byte width = *(_fontdata[_fnt] + offset + 1);
int16 size = height * ((width + 7) >> 3);
for (int j = 0; j < size; j++)
Utils::reverseByte(&_fontdata[_fnt][offset + 2 + j]);
offset += 2 + size;
}
}
} // End of namespace Hugo

View File

@ -31,10 +31,8 @@
*/
#include "common/system.h"
#include "common/file.h"
#include "common/savefile.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/global.h"
@ -674,405 +672,5 @@ void FileManager::instructions() {
f.close();
}
FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v1d::~FileManager_v1d() {
}
void FileManager_v1d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
}
void FileManager_v1d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
}
void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (uint32 i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, OVL_SIZE);
_sceneryArchive1.close();
}
void FileManager_v1d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
_sceneryArchive1.close();
}
char *FileManager_v1d::fetchString(int index) {
debugC(1, kDebugFile, "fetchString(%d)", index);
return _vm._stringtData[index];
}
FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v2d::~FileManager_v2d() {
}
void FileManager_v2d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery.dat"))
Utils::Error(FILE_ERR, "%s", "scenery.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v2d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_objectsArchive.close();
}
void FileManager_v2d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Read a database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive1.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
char *FileManager_v2d::fetchString(int index) {
// Fetch string from file, decode and return ptr to string in memory
debugC(1, kDebugFile, "fetchString(%d)", index);
// Get offset to string[index] (and next for length calculation)
_stringArchive.seek((uint32)index * sizeof(uint32), SEEK_SET);
uint32 off1, off2;
if (_stringArchive.read((char *)&off1, sizeof(uint32)) == 0)
Utils::Error(FILE_ERR, "%s", "String offset");
if (_stringArchive.read((char *)&off2, sizeof(uint32)) == 0)
Utils::Error(FILE_ERR, "%s", "String offset");
// Check size of string
if ((off2 - off1) >= MAX_BOX)
Utils::Error(FILE_ERR, "%s", "Fetched string too long!");
// Position to string and read it into gen purpose _textBoxBuffer
_stringArchive.seek(off1, SEEK_SET);
if (_stringArchive.read(_textBoxBuffer, (uint16)(off2 - off1)) == 0)
Utils::Error(FILE_ERR, "%s", "Fetch_string");
// Null terminate, decode and return it
_textBoxBuffer[off2-off1] = '\0';
_vm.scheduler().decodeString(_textBoxBuffer);
return _textBoxBuffer;
}
FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
}
FileManager_v1w::~FileManager_v1w() {
}
void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
_sceneryArchive1.read(tmpImage, OVL_SIZE);
}
FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) {
}
FileManager_v3d::~FileManager_v3d() {
}
void FileManager_v3d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Read a database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
seq_t dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
} else {
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
}
void FileManager_v3d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery1.dat"))
Utils::Error(FILE_ERR, "%s", "scenery1.dat");
if (!_sceneryArchive2.open("scenery2.dat"))
Utils::Error(FILE_ERR, "%s", "scenery2.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v3d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_sceneryArchive2.close();
_objectsArchive.close();
}
void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive1.readByte();// Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
} else {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive2.readByte();// Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive2.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive2.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
}
} // End of namespace Hugo

101
engines/hugo/file_v1d.cpp Normal file
View File

@ -0,0 +1,101 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v1d::~FileManager_v1d() {
}
void FileManager_v1d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
}
void FileManager_v1d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
}
void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (uint32 i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.read(tmpImage, OVL_SIZE);
_sceneryArchive1.close();
}
void FileManager_v1d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
_sceneryArchive1.close();
}
char *FileManager_v1d::fetchString(int index) {
debugC(1, kDebugFile, "fetchString(%d)", index);
return _vm._stringtData[index];
}
} // End of namespace Hugo

90
engines/hugo/file_v1w.cpp Normal file
View File

@ -0,0 +1,90 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/util.h"
namespace Hugo {
FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
}
FileManager_v1w::~FileManager_v1w() {
}
void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
_sceneryArchive1.read(tmpImage, OVL_SIZE);
}
} // End of namespace Hugo

177
engines/hugo/file_v2d.cpp Normal file
View File

@ -0,0 +1,177 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/global.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v2d::~FileManager_v2d() {
}
void FileManager_v2d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery.dat"))
Utils::Error(FILE_ERR, "%s", "scenery.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v2d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_objectsArchive.close();
}
void FileManager_v2d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Read a database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive1.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
char *FileManager_v2d::fetchString(int index) {
// Fetch string from file, decode and return ptr to string in memory
debugC(1, kDebugFile, "fetchString(%d)", index);
// Get offset to string[index] (and next for length calculation)
_stringArchive.seek((uint32)index * sizeof(uint32), SEEK_SET);
uint32 off1, off2;
if (_stringArchive.read((char *)&off1, sizeof(uint32)) == 0)
Utils::Error(FILE_ERR, "%s", "String offset");
if (_stringArchive.read((char *)&off2, sizeof(uint32)) == 0)
Utils::Error(FILE_ERR, "%s", "String offset");
// Check size of string
if ((off2 - off1) >= MAX_BOX)
Utils::Error(FILE_ERR, "%s", "Fetched string too long!");
// Position to string and read it into gen purpose _textBoxBuffer
_stringArchive.seek(off1, SEEK_SET);
if (_stringArchive.read(_textBoxBuffer, (uint16)(off2 - off1)) == 0)
Utils::Error(FILE_ERR, "%s", "Fetch_string");
// Null terminate, decode and return it
_textBoxBuffer[off2-off1] = '\0';
_vm.scheduler().decodeString(_textBoxBuffer);
return _textBoxBuffer;
}
} // End of namespace Hugo

200
engines/hugo/file_v3d.cpp Normal file
View File

@ -0,0 +1,200 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/file.h"
#include "hugo/global.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) {
}
FileManager_v3d::~FileManager_v3d() {
}
void FileManager_v3d::readBackground(int screenIndex) {
// Read a PCX image into dib_a
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Read a database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
seq_t dummySeq; // Image sequence structure for Read_pcx
if (screenIndex < 20) {
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
} else {
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
}
void FileManager_v3d::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery1.dat"))
Utils::Error(FILE_ERR, "%s", "scenery1.dat");
if (!_sceneryArchive2.open("scenery2.dat"))
Utils::Error(FILE_ERR, "%s", "scenery2.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v3d::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_sceneryArchive2.close();
_objectsArchive.close();
}
void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
image_pt tmpImage = image; // temp ptr to overlay file
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock_t sceneBlock; // Database header entry
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
uint32 i = 0;
if (screenNum < 20) {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive1.readByte();// Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
} else {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
int16 k = 0; // byte count
do {
int8 data = _sceneryArchive2.readByte();// Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive2.readByte();
} else { // Repeat next byte -data+1 times
int16 j = _sceneryArchive2.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
}
} // End of namespace Hugo

View File

@ -32,13 +32,8 @@
#include "common/system.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
@ -48,325 +43,4 @@ IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
IntroHandler::~IntroHandler() {
}
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
// Auto-start a new game
_vm.file().restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT;
}
void intro_v1w::introInit() {
}
bool intro_v1w::introPlay() {
return true;
}
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2w::~intro_v2w() {
}
void intro_v2w::preNewGame() {
}
void intro_v2w::introInit() {
}
bool intro_v2w::introPlay() {
return true;
}
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
}
void intro_v3w::preNewGame() {
}
void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay()
//#if STORY
_vm.file().readBackground(22); // display screen MAP_3w
_vm.screen().displayBackground();
introTicks = 0;
_vm.screen().loadFont(0);
//#endif
}
bool intro_v3w::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1d::~intro_v1d() {
}
void intro_v1d::preNewGame() {
}
void intro_v1d::introInit() {
introTicks = 0;
}
bool intro_v1d::introPlay() {
static int state = 0;
byte introSize = _vm.getIntroSize();
if (introTicks < introSize) {
switch (state++) {
case 0:
_vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
_vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK);
break;
case 1:
_vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
_vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// HACK: use of TROMAN, size 10-5
_vm.screen().loadFont(0);
char buffer[80];
if (_boot.registered)
strcpy(buffer, "Registered Version");
else
strcpy(buffer, "Shareware Version");
_vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
_vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA);
}
// HACK: use of SCRIPT size 24-16
_vm.screen().loadFont(2);
strcpy(buffer, "Hugo's");
_vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA);
//HACK: use of TROMAN, size 30-24
strcpy(buffer, "House of Horrors !");
_vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
break;
case 2:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN, size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "S t a r r i n g :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 3:
// HACK: use of TROMAN size 20-9
_vm.screen().loadFont(2);
strcpy(buffer, "Hugo !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 4:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "P r o d u c e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 5:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 6:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "D i r e c t e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 7:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 8:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "M u s i c b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 9:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 10:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 20-14
_vm.screen().loadFont(2);
strcpy(buffer, "E n j o y !");
_vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
break;
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(1000);
}
return (++introTicks >= introSize);
}
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
}
void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
_vm.screen().loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED);
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
}
bool intro_v2d::introPlay() {
return true;
}
//TODO : Add code for intro H3 DOS
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
}
void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
_vm.screen().loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
_vm.file().readBackground(22); // display screen MAP_3d
_vm.screen().displayBackground();
introTicks = 0;
}
bool intro_v3d::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo

172
engines/hugo/intro_v1d.cpp Normal file
View File

@ -0,0 +1,172 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/display.h"
namespace Hugo {
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1d::~intro_v1d() {
}
void intro_v1d::preNewGame() {
}
void intro_v1d::introInit() {
introTicks = 0;
}
bool intro_v1d::introPlay() {
static int state = 0;
byte introSize = _vm.getIntroSize();
if (introTicks < introSize) {
switch (state++) {
case 0:
_vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
_vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK);
break;
case 1:
_vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
_vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// HACK: use of TROMAN, size 10-5
_vm.screen().loadFont(0);
char buffer[80];
if (_boot.registered)
strcpy(buffer, "Registered Version");
else
strcpy(buffer, "Shareware Version");
_vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
_vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA);
}
// HACK: use of SCRIPT size 24-16
_vm.screen().loadFont(2);
strcpy(buffer, "Hugo's");
_vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA);
// HACK: use of TROMAN, size 30-24
strcpy(buffer, "House of Horrors !");
_vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
break;
case 2:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN, size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "S t a r r i n g :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 3:
// HACK: use of TROMAN size 20-9
_vm.screen().loadFont(2);
strcpy(buffer, "Hugo !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 4:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "P r o d u c e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 5:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 6:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "D i r e c t e d b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 7:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 8:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "M u s i c b y :");
_vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 9:
// HACK: use of TROMAN size 16-9
_vm.screen().loadFont(2);
strcpy(buffer, "David P Gray !");
_vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 10:
_vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 20-14
_vm.screen().loadFont(2);
strcpy(buffer, "E n j o y !");
_vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
break;
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(1000);
}
return (++introTicks >= introSize);
}
} // End of namespace Hugo

View File

@ -0,0 +1,61 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
namespace Hugo {
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
// Auto-start a new game
_vm.file().restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT;
}
void intro_v1w::introInit() {
}
bool intro_v1w::introPlay() {
return true;
}
} // End of namespace Hugo

View File

@ -0,0 +1,77 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
namespace Hugo {
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
}
void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
_vm.screen().loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED);
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
}
bool intro_v2d::introPlay() {
return true;
}
} // End of namespace Hugo

View File

@ -0,0 +1,57 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
namespace Hugo {
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2w::~intro_v2w() {
}
void intro_v2w::preNewGame() {
}
void intro_v2w::introInit() {
}
bool intro_v2w::introPlay() {
return true;
}
} // End of namespace Hugo

109
engines/hugo/intro_v3d.cpp Normal file
View File

@ -0,0 +1,109 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
}
void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
_vm.screen().loadFont(0);
_vm.file().readBackground(_vm._numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
_vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
_vm.file().readBackground(22); // display screen MAP_3d
_vm.screen().displayBackground();
introTicks = 0;
}
bool intro_v3d::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo

View File

@ -0,0 +1,94 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
}
void intro_v3w::preNewGame() {
}
void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay()
//#if STORY
_vm.file().readBackground(22); // display screen MAP_3w
_vm.screen().displayBackground();
introTicks = 0;
_vm.screen().loadFont(0);
//#endif
}
bool intro_v3w::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo

View File

@ -3,15 +3,32 @@ MODULE := engines/hugo
MODULE_OBJS := \
detection.o \
display.o \
display_v1d.o \
display_v1w.o \
engine.o \
file.o \
file_v1d.o \
file_v2d.o \
file_v3d.o \
file_v1w.o \
hugo.o \
intro.o \
intro_v1d.o \
intro_v2d.o \
intro_v3d.o \
intro_v1w.o \
intro_v2w.o \
intro_v3w.o \
inventory.o \
mouse.o \
parser.o \
parser_v1w.o \
parser_v1d.o \
parser_v2d.o \
route.o \
schedule.o \
schedule_v1d.o \
schedule_v3d.o \
sound.o \
util.o

View File

@ -30,17 +30,11 @@
*
*/
// parser.c - handles all keyboard/command input
#include "common/system.h"
#include "common/keyboard.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/global.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/route.h"
#include "hugo/util.h"
@ -205,395 +199,6 @@ void Parser::command(const char *format, ...) {
lineHandler();
}
Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
}
Parser_v1w::~Parser_v1w() {
}
// Test whether command line contains a verb allowed by this object.
// If it does, and the object is near and passes the tests in the command
// list then carry out the actions in the action list and return TRUE
bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
}
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex);
// See if any additional generic actions
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
isGenericVerb(obj, comment);
return true;
}
// Test whether command line contains one of the generic actions
bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
warning("isGenericVerb: use of state dependant look - To be validated");
} else {
if ((LOOK & obj->genericCmd) == LOOK) {
if (_vm._textData[obj->dataIndex])
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
else
return false;
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
}
}
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
else
return false;
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
else
return false;
} else { // It was not a generic cmd
return false;
}
return true;
}
// Test whether hero is close to object. Return TRUE or FALSE
// If object not near, return suitable comment; may be another object close
// If radius is -1, treat radius as infinity
// Verb is included to determine correct comment if not near
bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
if (obj->carriedFl) // Object is being carried
return true;
if (obj->screenIndex != *_vm._screen_p) {
// Not in same screen
if (obj->objValue)
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtAny2]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
strcpy(comment, _vm._textParser[kCmtAny3]);
return false;
} else {
// No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return false;
}
return true;
}
// Do all things necessary to carry an object
void Parser_v1w::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
}
_vm.adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
void Parser_v1w::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm.adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
}
// Search for matching verbs in background command list.
// Noun is not required. Return TRUE if match found
// Note that if the background command list has match set TRUE then do not
// print text if there are any recognizable nouns in the command line
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
showTakeables();
return true;
}
}
return false;
}
// Search for matching verb/noun pairs in background command list
// Print text for possible background object. Return TRUE if match found
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
return true;
}
}
return false;
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
status_t &gameStatus = _vm.getGameStatus();
// Toggle God Mode
if (!strncmp(_line, "PPG", 3)) {
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1;
return;
}
Utils::strlwr(_line); // Convert to lower case
// God Mode cheat commands:
// goto <screen> Takes hero to named screen
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) {
for (int i = 0; i < _vm._numScreens; i++) {
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
_vm.scheduler().newScreen(i);
return;
}
}
}
// Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) {
for (int i = 0; i < _vm._numObj; i++) {
if (_vm._objects[i].genericCmd & TAKE)
takeObject(&_vm._objects[i]);
}
return;
}
if (strstr(_line, "fetch")) {
for (int i = 0; i < _vm._numObj; i++) {
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
takeObject(&_vm._objects[i]);
return;
}
}
}
// Special code to allow me to goto objects
if (strstr(_line, "find")) {
for (int i = 0; i < _vm._numObj; i++) {
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
return;
}
}
}
}
// Special meta commands
// EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
_vm.file().saveGame(gameStatus.saveSlot, "Current game");
return;
}
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
_vm.file().restoreGame(gameStatus.saveSlot);
_vm.scheduler().restoreScreen(*_vm._screen_p);
gameStatus.viewState = V_PLAY;
return;
}
// Empty line
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) {
// No commands allowed!
Utils::gameOverMsg();
return;
}
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm._numObj; i++) {
object_t *obj = &_vm._objects[i];
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return;
}
}
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm._numObj; i++) {
object_t *obj = &_vm._objects[i];
if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
return;
}
}
// No objects match command line, try background and catchall commands
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
return;
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
return;
if (isBackgroundWord(_vm._catchallList))
return;
if (isCatchallVerb(_vm._catchallList))
return;
// If a not-near comment was generated, print it
if (*farComment != '\0') {
Utils::Box(BOX_ANY, "%s", farComment);
return;
}
// Nothing matches. Report recognition success to user.
char *verb = findVerb();
char *noun = findNoun();
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
showTakeables();
} else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
} else if (noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
} else if (verb) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
}
}
// Locate any member of object name list appearing in command line
bool Parser::isWordPresent(char **wordArr) {
debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
@ -697,408 +302,4 @@ void Parser::showDosInventory() {
Utils::Box(BOX_ANY, "%s", buffer);
}
Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) {
}
Parser_v1d::~Parser_v1d() {
}
// Locate word in list of nouns and return ptr to string in noun list
// If n is NULL, start at beginning of list, else with n
char *Parser_v1d::findNextNoun(char *noun) {
debugC(1, kDebugParser, "findNextNoun(%s)", noun);
int currNounIndex = -1;
if (noun) { // If noun not NULL, find index
for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) {
if (noun == _vm._arrayNouns[currNounIndex][0])
break;
}
}
for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) {
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
if (strstr(_line, _vm._arrayNouns[i][j]))
return _vm._arrayNouns[i][0];
}
}
return 0;
}
// Test whether hero is close to object. Return TRUE or FALSE
// If no noun specified, check context flag in object before other tests.
// If object not near, return suitable string; may be similar object closer
// If radius is -1, treat radius as infinity
bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
return false;
} else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
return false;
} else if (obj->carriedFl) { // Object is being carried
return true;
} else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen
if (obj->objValue)
strcpy (comment, _vm._textParser[kCmtAny4]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) { // There is an image
strcpy(comment, _vm._textParser[kCmtAny5]);
return false;
} else { // No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
}
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
}
return false;
}
return true;
}
// Test whether supplied verb is one of the common variety for this object
// say_ok needed for special case of take/drop which may be handled not only
// here but also in a cmd_list with a donestr string simultaneously
bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm._arrayVerbs[_vm._look][0]) {
if ((LOOK & obj->genericCmd) == LOOK)
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]);
} else if (word == _vm._arrayVerbs[_vm._take][0]) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
else
return false;
} else if (word == _vm._arrayVerbs[_vm._drop][0]) {
if (!obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
else if ((DROP & obj->genericCmd) == DROP)
dropObject(obj);
else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
} else { // It was not a generic cmd
return false;
}
return true;
}
// Test whether supplied verb is included in the list of allowed verbs for
// this object. If it is, then perform the tests on it from the cmd list
// and if it passes, perform the actions in the action list. If the verb
// is catered for, return TRUE
bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
break;
}
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0]))
isGenericVerb(word, obj);
return true;
}
// Print text for possible background object. Return TRUE if match found
// Only match if both verb and noun found. Test_ca will match verb-only
bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
// Do all things necessary to carry an object
void Parser_v1d::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = ALMOST_INVISIBLE;
_vm.adjustScore(obj->objValue);
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
void Parser_v1d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
_vm.adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
}
// Print text for possible background object. Return TRUE if match found
// If test_noun TRUE, must have a noun given
bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
if (testNounFl && !noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
status_t &gameStatus = _vm.getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
_vm.endGame();
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line)) {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
// _vm.file().saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
// _vm.file().saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) { // No commands allowed!
Utils::gameOverMsg();
return;
}
// Find the first verb in the line
char *verb = findVerb();
char *noun = 0; // Noun not found yet
if (verb) { // OK, verb found. Try to match with object
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if (*farComment != '\0') // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) &&
!isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) &&
!isCatchallVerb(false, noun, verb, _vm._catchallList))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]);
}
Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) {
}
Parser_v2d::~Parser_v2d() {
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
status_t &gameStatus = _vm.getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
_vm.endGame();
else
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line)) {
_config.soundFl = false;
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
// _vm.file().saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
_config.soundFl = false;
// _vm.file().saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
if (!strlen(_line)) // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) { // No commands allowed!
Utils::gameOverMsg();
return;
}
// Find the first verb in the line
char *verb = findVerb();
char *noun = 0; // Noun not found yet
if (verb) { // OK, verb found. Try to match with object
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
&& !isCatchallVerb(true, noun, verb, _vm._catchallList)
&& !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
&& !isCatchallVerb(false, noun, verb, _vm._catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
} else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
showTakeables();
} else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]);
} else if (verb || noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]);
}
}
}
} // End of namespace Hugo

355
engines/hugo/parser_v1d.cpp Normal file
View File

@ -0,0 +1,355 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// parser.c - handles all keyboard/command input
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/util.h"
namespace Hugo {
Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) {
}
Parser_v1d::~Parser_v1d() {
}
// Locate word in list of nouns and return ptr to string in noun list
// If n is NULL, start at beginning of list, else with n
char *Parser_v1d::findNextNoun(char *noun) {
debugC(1, kDebugParser, "findNextNoun(%s)", noun);
int currNounIndex = -1;
if (noun) { // If noun not NULL, find index
for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) {
if (noun == _vm._arrayNouns[currNounIndex][0])
break;
}
}
for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) {
for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
if (strstr(_line, _vm._arrayNouns[i][j]))
return _vm._arrayNouns[i][0];
}
}
return 0;
}
// Test whether hero is close to object. Return TRUE or FALSE
// If no noun specified, check context flag in object before other tests.
// If object not near, return suitable string; may be similar object closer
// If radius is -1, treat radius as infinity
bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
return false;
} else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
return false;
} else if (obj->carriedFl) { // Object is being carried
return true;
} else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen
if (obj->objValue)
strcpy (comment, _vm._textParser[kCmtAny4]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) { // There is an image
strcpy(comment, _vm._textParser[kCmtAny5]);
return false;
} else { // No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
}
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny4]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
}
return false;
}
return true;
}
// Test whether supplied verb is one of the common variety for this object
// say_ok needed for special case of take/drop which may be handled not only
// here but also in a cmd_list with a donestr string simultaneously
bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (word == _vm._arrayVerbs[_vm._look][0]) {
if ((LOOK & obj->genericCmd) == LOOK)
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]);
} else if (word == _vm._arrayVerbs[_vm._take][0]) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
else
return false;
} else if (word == _vm._arrayVerbs[_vm._drop][0]) {
if (!obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
else if ((DROP & obj->genericCmd) == DROP)
dropObject(obj);
else
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
} else { // It was not a generic cmd
return false;
}
return true;
}
// Test whether supplied verb is included in the list of allowed verbs for
// this object. If it is, then perform the tests on it from the cmd list
// and if it passes, perform the actions in the action list. If the verb
// is catered for, return TRUE
bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (!cmdIndex) // No commands for this obj
return false;
int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
break;
}
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0]))
isGenericVerb(word, obj);
return true;
}
// Print text for possible background object. Return TRUE if match found
// Only match if both verb and noun found. Test_ca will match verb-only
bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
if (!noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
// Do all things necessary to carry an object
void Parser_v1d::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = ALMOST_INVISIBLE;
_vm.adjustScore(obj->objValue);
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
void Parser_v1d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
_vm.adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
}
// Print text for possible background object. Return TRUE if match found
// If test_noun TRUE, must have a noun given
bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
if (testNounFl && !noun)
return false;
for (int i = 0; obj[i].verbIndex; i++) {
if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
return true;
}
}
return false;
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
status_t &gameStatus = _vm.getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
_vm.endGame();
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line)) {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
// _vm.file().saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
// _vm.file().saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) { // No commands allowed!
Utils::gameOverMsg();
return;
}
// Find the first verb in the line
char *verb = findVerb();
char *noun = 0; // Noun not found yet
if (verb) { // OK, verb found. Try to match with object
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if (*farComment != '\0') // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) &&
!isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) &&
!isCatchallVerb(false, noun, verb, _vm._catchallList))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]);
}
} // End of namespace Hugo

434
engines/hugo/parser_v1w.cpp Normal file
View File

@ -0,0 +1,434 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// parser.c - handles all keyboard/command input
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/sound.h"
namespace Hugo {
Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
}
Parser_v1w::~Parser_v1w() {
}
// Test whether command line contains a verb allowed by this object.
// If it does, and the object is near and passes the tests in the command
// list then carry out the actions in the action list and return TRUE
bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
// First, find matching verb in cmd list
uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
if (cmdIndex == 0) // No commands for this obj
return false;
int i;
for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
}
if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return false;
// Check all required objects are being carried
cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
if (!isCarrying(reqs[i])) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
}
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
_vm.scheduler().insertActionList(cmnd->actIndex);
// See if any additional generic actions
if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
isGenericVerb(obj, comment);
return true;
}
// Test whether command line contains one of the generic actions
bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
if (!obj->genericCmd)
return false;
// Following is equivalent to switch, but couldn't do one
if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
warning("isGenericVerb: use of state dependant look - To be validated");
} else {
if ((LOOK & obj->genericCmd) == LOOK) {
if (_vm._textData[obj->dataIndex])
Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
else
return false;
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
}
}
} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
if (obj->carriedFl)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
else
return false;
} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
else
return false;
} else { // It was not a generic cmd
return false;
}
return true;
}
// Test whether hero is close to object. Return TRUE or FALSE
// If object not near, return suitable comment; may be another object close
// If radius is -1, treat radius as infinity
// Verb is included to determine correct comment if not near
bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
if (obj->carriedFl) // Object is being carried
return true;
if (obj->screenIndex != *_vm._screen_p) {
// Not in same screen
if (obj->objValue)
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtAny2]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
strcpy(comment, _vm._textParser[kCmtAny3]);
return false;
} else {
// No image, assume visible
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return false;
}
}
}
if ((obj->radius < 0) ||
((abs(obj->x - _vm._hero->x) <= obj->radius) &&
(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
strcpy(comment, _vm._textParser[kCmtAny1]);
else
strcpy(comment, _vm._textParser[kCmtClose]);
return false;
}
return true;
}
// Do all things necessary to carry an object
void Parser_v1w::takeObject(object_t *obj) {
debugC(1, kDebugParser, "takeObject(object_t *obj)");
obj->carriedFl = true;
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
}
_vm.adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
void Parser_v1w::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
obj->screenIndex = *_vm._screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
obj->x = _vm._hero->x - 1;
obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
_vm.adjustScore(-obj->objValue);
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
}
// Search for matching verbs in background command list.
// Noun is not required. Return TRUE if match found
// Note that if the background command list has match set TRUE then do not
// print text if there are any recognizable nouns in the command line
bool Parser_v1w::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
showTakeables();
return true;
}
}
return false;
}
// Search for matching verb/noun pairs in background command list
// Print text for possible background object. Return TRUE if match found
bool Parser_v1w::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
_vm.scheduler().processBonus(obj[i].bonusIndex);
return true;
}
}
return false;
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
status_t &gameStatus = _vm.getGameStatus();
// Toggle God Mode
if (!strncmp(_line, "PPG", 3)) {
_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1;
return;
}
Utils::strlwr(_line); // Convert to lower case
// God Mode cheat commands:
// goto <screen> Takes hero to named screen
// fetch <object name> Hero carries named object
// fetch all Hero carries all possible objects
// find <object name> Takes hero to screen containing named object
if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) {
for (int i = 0; i < _vm._numScreens; i++) {
if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
_vm.scheduler().newScreen(i);
return;
}
}
}
// Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) {
for (int i = 0; i < _vm._numObj; i++) {
if (_vm._objects[i].genericCmd & TAKE)
takeObject(&_vm._objects[i]);
}
return;
}
if (strstr(_line, "fetch")) {
for (int i = 0; i < _vm._numObj; i++) {
if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
takeObject(&_vm._objects[i]);
return;
}
}
}
// Special code to allow me to goto objects
if (strstr(_line, "find")) {
for (int i = 0; i < _vm._numObj; i++) {
if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
return;
}
}
}
}
// Special meta commands
// EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
_vm.file().saveGame(gameStatus.saveSlot, "Current game");
return;
}
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
_vm.file().restoreGame(gameStatus.saveSlot);
_vm.scheduler().restoreScreen(*_vm._screen_p);
gameStatus.viewState = V_PLAY;
return;
}
// Empty line
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) {
// No commands allowed!
Utils::gameOverMsg();
return;
}
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly
for (int i = 0; i < _vm._numObj; i++) {
object_t *obj = &_vm._objects[i];
if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return;
}
}
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
for (int i = 0; i < _vm._numObj; i++) {
object_t *obj = &_vm._objects[i];
if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
return;
}
}
// No objects match command line, try background and catchall commands
if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
return;
if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
return;
if (isBackgroundWord(_vm._catchallList))
return;
if (isCatchallVerb(_vm._catchallList))
return;
// If a not-near comment was generated, print it
if (*farComment != '\0') {
Utils::Box(BOX_ANY, "%s", farComment);
return;
}
// Nothing matches. Report recognition success to user.
char *verb = findVerb();
char *noun = findNoun();
if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
showTakeables();
} else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
} else if (noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
} else if (verb) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
}
}
} // End of namespace Hugo

137
engines/hugo/parser_v2d.cpp Normal file
View File

@ -0,0 +1,137 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// parser.c - handles all keyboard/command input
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/util.h"
namespace Hugo {
Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) {
}
Parser_v2d::~Parser_v2d() {
}
// Parse the user's line of text input. Generate events as necessary
void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
status_t &gameStatus = _vm.getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
_vm.endGame();
else
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line)) {
_config.soundFl = false;
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
// _vm.file().saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
_config.soundFl = false;
// _vm.file().saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
if (*_line == '\0') // Empty line
return;
if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
return;
if (gameStatus.gameOverFl) { // No commands allowed!
Utils::gameOverMsg();
return;
}
// Find the first verb in the line
char *verb = findVerb();
char *noun = 0; // Noun not found yet
if (verb) { // OK, verb found. Try to match with object
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
for (int i = 0; i < _vm._numObj; i++) {
obj = &_vm._objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
&& !isCatchallVerb(true, noun, verb, _vm._catchallList)
&& !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
&& !isCatchallVerb(false, noun, verb, _vm._catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
} else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
showTakeables();
} else if (verb && noun) { // A combination I didn't think of
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]);
} else if (verb || noun) {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
} else {
Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]);
}
}
}
} // End of namespace Hugo

View File

@ -33,7 +33,6 @@
// This module contains all the scheduling and timing stuff
#include "common/system.h"
#include "common/stream.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
@ -239,7 +238,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a3.actFailIndex);
#endif
//HACK: As the answer is not read, currently it's always considered correct
// HACK: As the answer is not read, currently it's always considered correct
insertActionList(action->a3.actPassIndex);
break;
}
@ -674,23 +673,4 @@ void Scheduler::swapImages(int objNumb1, int objNumb2) {
_vm._objects[objNumb1].y += _vm._objects[objNumb2].currImagePtr->y2 - _vm._objects[objNumb1].currImagePtr->y2;
}
Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) {
}
Scheduler_v1d::~Scheduler_v1d() {
}
const char *Scheduler_v1d::getCypher() {
return "Copyright 1991, Gray Design Associates";
}
Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) {
}
Scheduler_v3d::~Scheduler_v3d() {
}
const char *Scheduler_v3d::getCypher() {
return "Copyright 1992, Gray Design Associates";
}
} // End of namespace Hugo

View File

@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// This module contains all the scheduling and timing stuff
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/schedule.h"
namespace Hugo {
Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) {
}
Scheduler_v1d::~Scheduler_v1d() {
}
const char *Scheduler_v1d::getCypher() {
return "Copyright 1991, Gray Design Associates";
}
} // End of namespace Hugo

View File

@ -0,0 +1,51 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
// This module contains all the scheduling and timing stuff
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/schedule.h"
namespace Hugo {
Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) {
}
Scheduler_v3d::~Scheduler_v3d() {
}
const char *Scheduler_v3d::getCypher() {
return "Copyright 1992, Gray Design Associates";
}
} // End of namespace Hugo