mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
ScummVM naming conventions and cleanup in the Sword2Sound class.
svn-id: r10514
This commit is contained in:
parent
7c04dc7a86
commit
2a41216f08
@ -563,7 +563,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) {
|
||||
else
|
||||
strcpy(speechFile, "speech.clu");
|
||||
|
||||
sequence_text_list[line].speechBufferSize = g_sound->PreFetchCompSpeech((char *) speechFile, wavId, &sequence_text_list[line].speech_mem);
|
||||
sequence_text_list[line].speechBufferSize = g_sound->preFetchCompSpeech((char *) speechFile, wavId, &sequence_text_list[line].speech_mem);
|
||||
if (sequence_text_list[line].speechBufferSize) {
|
||||
// ok, we've got speech!
|
||||
speechRunning = 1;
|
||||
@ -670,14 +670,14 @@ int32 FN_smacker_lead_in(int32 *params) {
|
||||
|
||||
leadIn += sizeof(_standardHeader);
|
||||
// wav data gets copied to sound memory
|
||||
rv = g_sound->PlayFx(0, leadIn, 0, 0, RDSE_FXLEADIN);
|
||||
rv = g_sound->playFx(0, leadIn, 0, 0, RDSE_FXLEADIN);
|
||||
|
||||
if (rv)
|
||||
debug(5, "SFX ERROR: PlayFx() returned %.8x", rv);
|
||||
debug(5, "SFX ERROR: playFx() returned %.8x", rv);
|
||||
|
||||
res_man.close(params[0]);
|
||||
|
||||
// fade out any music that is currently playing (James22july97)
|
||||
// fade out any music that is currently playing
|
||||
FN_stop_music(NULL);
|
||||
|
||||
// continue script
|
||||
@ -750,7 +750,7 @@ int32 FN_play_sequence(int32 *params) {
|
||||
FN_stop_music(NULL);
|
||||
|
||||
// pause sfx during sequence, except the one used for lead-in music
|
||||
g_sound->PauseFxForSequence();
|
||||
g_sound->pauseFxForSequence();
|
||||
|
||||
if (sequenceTextLines && g_sword2->_gameId == GID_SWORD2)
|
||||
rv = PlaySmacker(filename, sequenceSpeechArray, leadOut);
|
||||
@ -758,7 +758,7 @@ int32 FN_play_sequence(int32 *params) {
|
||||
rv = PlaySmacker(filename, NULL, leadOut);
|
||||
|
||||
// unpause sound fx again, in case we're staying in same location
|
||||
g_sound->UnpauseFx();
|
||||
g_sound->unpauseFx();
|
||||
|
||||
// close the lead-out music resource
|
||||
|
||||
|
@ -787,12 +787,12 @@ public:
|
||||
_objectLabelsSwitch->setValue(pointerTextSelected != 0);
|
||||
_subtitlesSwitch->setValue(subtitles != 0);
|
||||
_reverseStereoSwitch->setValue(stereoReversed != 0);
|
||||
_musicSwitch->setValue(g_sound->IsMusicMute() == 0);
|
||||
_speechSwitch->setValue(g_sound->IsSpeechMute() == 0);
|
||||
_fxSwitch->setValue(g_sound->IsFxMute() == 0);
|
||||
_musicSlider->setValue(g_sound->GetMusicVolume());
|
||||
_speechSlider->setValue(g_sound->GetSpeechVolume());
|
||||
_fxSlider->setValue(g_sound->GetFxVolume());
|
||||
_musicSwitch->setValue(g_sound->isMusicMute() == 0);
|
||||
_speechSwitch->setValue(g_sound->isSpeechMute() == 0);
|
||||
_fxSwitch->setValue(g_sound->isFxMute() == 0);
|
||||
_musicSlider->setValue(g_sound->getMusicVolume());
|
||||
_speechSlider->setValue(g_sound->getSpeechVolume());
|
||||
_fxSlider->setValue(g_sound->getFxVolume());
|
||||
_gfxSlider->setValue(GetRenderType());
|
||||
_gfxPreview->setState(GetRenderType());
|
||||
}
|
||||
@ -851,13 +851,13 @@ public:
|
||||
|
||||
if (widget == _reverseStereoSwitch) {
|
||||
if (result != stereoReversed)
|
||||
g_sound->ReverseStereo();
|
||||
g_sound->reverseStereo();
|
||||
stereoReversed = result;
|
||||
} else if (widget == _musicSwitch) {
|
||||
g_sound->MuteMusic(result);
|
||||
g_sound->muteMusic(result);
|
||||
} else if (widget == _musicSlider) {
|
||||
g_sound->SetMusicVolume(result);
|
||||
g_sound->MuteMusic(result == 0);
|
||||
g_sound->setMusicVolume(result);
|
||||
g_sound->muteMusic(result == 0);
|
||||
_musicSwitch->setValue(result != 0);
|
||||
} else if (widget == _speechSlider) {
|
||||
_speechSwitch->setValue(result != 0);
|
||||
@ -868,12 +868,12 @@ public:
|
||||
UpdateGraphicsLevel(result);
|
||||
} else if (widget == _okButton) {
|
||||
// Apply the changes
|
||||
g_sound->MuteMusic(_musicSwitch->getValue() == 0);
|
||||
g_sound->MuteSpeech(_speechSwitch->getValue() == 0);
|
||||
g_sound->MuteFx(_fxSwitch->getValue() == 0);
|
||||
g_sound->SetMusicVolume(_musicSlider->getValue());
|
||||
g_sound->SetSpeechVolume(_speechSlider->getValue());
|
||||
g_sound->SetFxVolume(_fxSlider->getValue());
|
||||
g_sound->muteMusic(_musicSwitch->getValue() == 0);
|
||||
g_sound->muteSpeech(_speechSwitch->getValue() == 0);
|
||||
g_sound->muteFx(_fxSwitch->getValue() == 0);
|
||||
g_sound->setMusicVolume(_musicSlider->getValue());
|
||||
g_sound->setSpeechVolume(_speechSlider->getValue());
|
||||
g_sound->setFxVolume(_fxSlider->getValue());
|
||||
|
||||
UpdateGraphicsLevel(_gfxSlider->getValue());
|
||||
|
||||
@ -1467,12 +1467,12 @@ int32 ReadOptionSettings(void) {
|
||||
delete fp;
|
||||
delete mgr;
|
||||
|
||||
g_sound->SetMusicVolume(buff[0]);
|
||||
g_sound->SetSpeechVolume(buff[1]);
|
||||
g_sound->SetFxVolume(buff[2]);
|
||||
g_sound->MuteMusic(buff[3]);
|
||||
g_sound->MuteSpeech(buff[4]);
|
||||
g_sound->MuteFx(buff[5]);
|
||||
g_sound->setMusicVolume(buff[0]);
|
||||
g_sound->setSpeechVolume(buff[1]);
|
||||
g_sound->setFxVolume(buff[2]);
|
||||
g_sound->muteMusic(buff[3]);
|
||||
g_sound->muteSpeech(buff[4]);
|
||||
g_sound->muteFx(buff[5]);
|
||||
|
||||
UpdateGraphicsLevel(buff[6]);
|
||||
|
||||
@ -1481,7 +1481,7 @@ int32 ReadOptionSettings(void) {
|
||||
pointerTextSelected = buff[8];
|
||||
|
||||
if (buff[9] != stereoReversed)
|
||||
g_sound->ReverseStereo();
|
||||
g_sound->reverseStereo();
|
||||
|
||||
stereoReversed = buff[9];
|
||||
return 0;
|
||||
@ -1495,12 +1495,12 @@ int32 WriteOptionSettings(void) {
|
||||
|
||||
sprintf(filename, "%s-settings.dat", g_sword2->_game_name);
|
||||
|
||||
buff[0] = g_sound->GetMusicVolume();
|
||||
buff[1] = g_sound->GetSpeechVolume();
|
||||
buff[2] = g_sound->GetFxVolume();
|
||||
buff[3] = g_sound->IsMusicMute();
|
||||
buff[4] = g_sound->IsSpeechMute();
|
||||
buff[5] = g_sound->IsFxMute();
|
||||
buff[0] = g_sound->getMusicVolume();
|
||||
buff[1] = g_sound->getSpeechVolume();
|
||||
buff[2] = g_sound->getFxVolume();
|
||||
buff[3] = g_sound->isMusicMute();
|
||||
buff[4] = g_sound->isSpeechMute();
|
||||
buff[5] = g_sound->isFxMute();
|
||||
buff[6] = GetRenderType();
|
||||
buff[7] = subtitles;
|
||||
buff[8] = pointerTextSelected;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -64,79 +64,79 @@ public:
|
||||
};
|
||||
|
||||
class Sword2Sound {
|
||||
public:
|
||||
Sword2Sound(SoundMixer *mixer);
|
||||
~Sword2Sound();
|
||||
void FxServer(int16 *data, uint len);
|
||||
int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan);
|
||||
int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
|
||||
uint32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf);
|
||||
int32 AmISpeaking();
|
||||
int32 StopSpeechSword2(void);
|
||||
int32 GetSpeechStatus(void);
|
||||
int32 PauseSpeech(void);
|
||||
int32 UnpauseSpeech(void);
|
||||
int32 OpenFx(int32 id, uint8 *data);
|
||||
int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
|
||||
int32 CloseFx(int32 id);
|
||||
int32 ClearAllFx(void);
|
||||
int32 PauseFx(void);
|
||||
int32 PauseFxForSequence(void);
|
||||
int32 UnpauseFx(void);
|
||||
int32 PauseMusic(void);
|
||||
int32 UnpauseMusic(void);
|
||||
int32 StreamCompMusic(const char *filename, uint32 musicId, bool looping);
|
||||
void saveMusicState();
|
||||
void restoreMusicState();
|
||||
void playLeadOut(uint8 *leadOut);
|
||||
int32 MusicTimeRemaining();
|
||||
int32 ReverseStereo(void);
|
||||
uint8 GetFxVolume(void);
|
||||
uint8 GetSpeechVolume(void);
|
||||
uint8 GetMusicVolume(void);
|
||||
uint8 IsMusicMute(void);
|
||||
uint8 IsFxMute(void);
|
||||
uint8 IsSpeechMute(void);
|
||||
void StopMusic(void);
|
||||
void SetFxVolume(uint8 vol);
|
||||
void SetSpeechVolume(uint8 vol);
|
||||
void SetMusicVolume(uint8 vol);
|
||||
void MuteMusic(uint8 mute);
|
||||
void MuteFx(uint8 mute);
|
||||
void MuteSpeech(uint8 mute);
|
||||
int32 IsFxOpen(int32 id);
|
||||
int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan);
|
||||
int32 SetFxIdVolume(int32 id, uint8 vol);
|
||||
void UpdateCompSampleStreaming(int16 *data, uint len);
|
||||
SoundMixer *_mixer;
|
||||
private:
|
||||
int32 StreamCompMusicFromLock(const char *filename, uint32 musicId, bool looping);
|
||||
int32 GetFxIndex(int32 id);
|
||||
int32 DipMusic();
|
||||
private:
|
||||
SoundMixer *_mixer;
|
||||
|
||||
OSystem::MutexRef _mutex;
|
||||
RateConverter *_converter;
|
||||
OSystem::MutexRef _mutex;
|
||||
RateConverter *_converter;
|
||||
|
||||
FxHandle fx[MAXFX];
|
||||
MusicHandle music[MAXMUS + 1];
|
||||
FxHandle _fx[MAXFX];
|
||||
MusicHandle _music[MAXMUS + 1];
|
||||
|
||||
// We used to have two music volumes - one for each channel -
|
||||
// but they were always set to the same value.
|
||||
// We used to have two music volumes - one for each channel -
|
||||
// but they were always set to the same value.
|
||||
|
||||
uint8 musicVol;
|
||||
uint8 _musicVol;
|
||||
|
||||
uint8 soundOn;
|
||||
uint8 speechStatus;
|
||||
uint8 fxPaused;
|
||||
uint8 speechPaused;
|
||||
uint8 speechVol;
|
||||
uint8 fxVol;
|
||||
uint8 speechMuted;
|
||||
uint8 fxMuted;
|
||||
uint8 _soundOn;
|
||||
uint8 _speechStatus;
|
||||
uint8 _fxPaused;
|
||||
uint8 _speechPaused;
|
||||
uint8 _speechVol;
|
||||
uint8 _fxVol;
|
||||
uint8 _speechMuted;
|
||||
uint8 _fxMuted;
|
||||
|
||||
PlayingSoundHandle soundHandleSpeech;
|
||||
uint8 musicMuted;
|
||||
PlayingSoundHandle _soundHandleSpeech;
|
||||
uint8 _musicMuted;
|
||||
|
||||
int32 getFxIndex(int32 id);
|
||||
int32 dipMusic();
|
||||
|
||||
void updateCompSampleStreaming(int16 *data, uint len);
|
||||
|
||||
public:
|
||||
Sword2Sound(SoundMixer *mixer);
|
||||
~Sword2Sound();
|
||||
void fxServer(int16 *data, uint len);
|
||||
int32 playCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
|
||||
uint32 preFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf);
|
||||
int32 amISpeaking();
|
||||
int32 stopSpeech(void);
|
||||
int32 getSpeechStatus(void);
|
||||
void pauseSpeech(void);
|
||||
void unpauseSpeech(void);
|
||||
int32 openFx(int32 id, uint8 *data);
|
||||
int32 playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
|
||||
int32 closeFx(int32 id);
|
||||
void clearAllFx(void);
|
||||
void pauseFx(void);
|
||||
void pauseFxForSequence(void);
|
||||
void unpauseFx(void);
|
||||
void pauseMusic(void);
|
||||
void unpauseMusic(void);
|
||||
int32 streamCompMusic(const char *filename, uint32 musicId, bool looping);
|
||||
void saveMusicState();
|
||||
void restoreMusicState();
|
||||
void playLeadOut(uint8 *leadOut);
|
||||
int32 musicTimeRemaining();
|
||||
void reverseStereo(void);
|
||||
uint8 getFxVolume(void);
|
||||
uint8 getSpeechVolume(void);
|
||||
uint8 getMusicVolume(void);
|
||||
uint8 isMusicMute(void);
|
||||
uint8 isFxMute(void);
|
||||
uint8 isSpeechMute(void);
|
||||
void stopMusic(void);
|
||||
void setFxVolume(uint8 vol);
|
||||
void setSpeechVolume(uint8 vol);
|
||||
void setMusicVolume(uint8 vol);
|
||||
void muteMusic(uint8 mute);
|
||||
void muteFx(uint8 mute);
|
||||
void muteSpeech(uint8 mute);
|
||||
int32 isFxOpen(int32 id);
|
||||
int32 setFxIdVolumePan(int32 id, uint8 vol, int8 pan);
|
||||
int32 setFxIdVolume(int32 id, uint8 vol);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -398,9 +398,9 @@ int32 FN_play_credits(int32 *params) {
|
||||
|
||||
g_sound->saveMusicState();
|
||||
|
||||
g_sound->MuteFx(1);
|
||||
g_sound->MuteSpeech(1);
|
||||
g_sound->StopMusic();
|
||||
g_sound->muteFx(1);
|
||||
g_sound->muteSpeech(1);
|
||||
g_sound->stopMusic();
|
||||
|
||||
memcpy(oldPal, palCopy, 1024);
|
||||
memset(tmpPal, 0, 1024);
|
||||
@ -421,13 +421,13 @@ int32 FN_play_credits(int32 *params) {
|
||||
pars[1] = FX_SPOT;
|
||||
FN_play_music(pars);
|
||||
|
||||
music_length = 1000 * g_sound->MusicTimeRemaining();
|
||||
music_length = 1000 * g_sound->musicTimeRemaining();
|
||||
|
||||
debug(0, "Credits music length: ~%d ms", music_length);
|
||||
|
||||
CloseMenuImmediately();
|
||||
|
||||
while (g_sound->MusicTimeRemaining()) {
|
||||
while (g_sound->musicTimeRemaining()) {
|
||||
EraseBackBuffer();
|
||||
SetNeedRedraw();
|
||||
|
||||
@ -454,8 +454,8 @@ int32 FN_play_credits(int32 *params) {
|
||||
Build_display();
|
||||
WaitForFade();
|
||||
|
||||
g_sound->MuteFx(0);
|
||||
g_sound->MuteSpeech(0);
|
||||
g_sound->muteFx(0);
|
||||
g_sound->muteSpeech(0);
|
||||
}
|
||||
|
||||
// FIXME: This probably isn't the correct way of shutting down ScummVM
|
||||
|
@ -171,7 +171,6 @@ void System_menu(void) {
|
||||
_mouseEvent *me;
|
||||
int j, hit;
|
||||
uint8 *icon;
|
||||
uint32 rv; // for drivers return value
|
||||
int32 pars[2];
|
||||
uint32 icon_list[5] = {
|
||||
OPTIONS_ICON,
|
||||
@ -215,9 +214,7 @@ void System_menu(void) {
|
||||
}
|
||||
}
|
||||
|
||||
rv = g_sound->PauseFx();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: PauseFx() returned %.8x in SystemMenu()", rv);
|
||||
g_sound->pauseFx();
|
||||
|
||||
// NB. Need to keep a safe copy of
|
||||
// 'looping_music_id' for savegame & for
|
||||
@ -282,7 +279,6 @@ void System_menu(void) {
|
||||
if (this_screen.new_palette != 99) {
|
||||
// '0' means put back game screen
|
||||
// palette; see Build_display.cpp
|
||||
// (James17jun97)
|
||||
|
||||
SetFullPalette(0);
|
||||
|
||||
@ -293,9 +289,7 @@ void System_menu(void) {
|
||||
} else
|
||||
this_screen.new_palette = 1;
|
||||
|
||||
rv = g_sound->UnpauseFx();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: UnpauseFx() returned %.8x in SystemMenu()", rv);
|
||||
g_sound->unpauseFx();
|
||||
|
||||
// If there was looping music before coming
|
||||
// into the control panels then restart it!
|
||||
|
@ -91,7 +91,7 @@ void Process_fx_queue(void) {
|
||||
break;
|
||||
case FX_SPOT2:
|
||||
// Once the Fx has finished remove it from the queue.
|
||||
if (g_sound->IsFxOpen(j + 1))
|
||||
if (g_sound->isFxOpen(j + 1))
|
||||
fxq[j].resource = 0;
|
||||
break;
|
||||
}
|
||||
@ -112,7 +112,7 @@ void Trigger_fx(uint8 j) {
|
||||
data = res_man.open(fxq[j].resource);
|
||||
data += sizeof(_standardHeader);
|
||||
// wav data gets copied to sound memory
|
||||
rv = g_sound->PlayFx(id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT);
|
||||
rv = g_sound->playFx(id, data, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT);
|
||||
// release the sample
|
||||
res_man.close(fxq[j].resource);
|
||||
} else {
|
||||
@ -122,15 +122,15 @@ void Trigger_fx(uint8 j) {
|
||||
|
||||
if (fxq[j].type == FX_RANDOM) {
|
||||
// Not looped
|
||||
rv = g_sound->PlayFx(id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT);
|
||||
rv = g_sound->playFx(id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXSPOT);
|
||||
} else {
|
||||
// Looped
|
||||
rv = g_sound->PlayFx(id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP);
|
||||
rv = g_sound->playFx(id, NULL, fxq[j].volume, fxq[j].pan, RDSE_FXLOOP);
|
||||
}
|
||||
}
|
||||
|
||||
if (rv)
|
||||
debug(5, "SFX ERROR: PlayFx() returned %.8x", rv);
|
||||
debug(5, "SFX ERROR: playFx() returned %.8x", rv);
|
||||
}
|
||||
|
||||
// called from script only
|
||||
@ -231,10 +231,10 @@ int32 FN_play_fx(int32 *params) {
|
||||
data += sizeof(_standardHeader);
|
||||
|
||||
// copy it to sound memory, using position in queue as 'id'
|
||||
rv = g_sound->OpenFx(id, data);
|
||||
rv = g_sound->openFx(id, data);
|
||||
|
||||
if (rv)
|
||||
debug(5, "SFX ERROR: OpenFx() returned %.8x", rv);
|
||||
debug(5, "SFX ERROR: openFx() returned %.8x", rv);
|
||||
|
||||
// release the sample
|
||||
res_man.close(fxq[j].resource);
|
||||
@ -269,9 +269,9 @@ int32 FN_set_fx_vol_and_pan(int32 *params) {
|
||||
|
||||
debug(5, "FN_set_fx_vol_and_pan(%d, %d, %d)", params[0], params[1], params[2]);
|
||||
|
||||
// SetFxVolumePan(int32 id, uint8 vol, uint8 pan);
|
||||
// setFxIdVolumePan(int32 id, uint8 vol, uint8 pan);
|
||||
// driver fx_id is 1 + <pos in queue>
|
||||
g_sound->SetFxVolumePan(1 + params[0], params[1], params[2]);
|
||||
g_sound->setFxIdVolumePan(1 + params[0], params[1], params[2]);
|
||||
return IR_CONT;
|
||||
}
|
||||
|
||||
@ -283,7 +283,7 @@ int32 FN_set_fx_vol(int32 *params) {
|
||||
// 1 new volume (0..16)
|
||||
|
||||
// SetFxIdVolume(int32 id, uint8 vol);
|
||||
g_sound->SetFxIdVolume(1 + params[0], params[1]);
|
||||
g_sound->setFxIdVolume(1 + params[0], params[1]);
|
||||
return IR_CONT;
|
||||
}
|
||||
|
||||
@ -304,10 +304,10 @@ int32 FN_stop_fx(int32 *params) {
|
||||
id = (uint32) j + 1; // because 0 is not a valid id
|
||||
|
||||
// stop fx & remove sample from sound memory
|
||||
rv = g_sound->CloseFx(id);
|
||||
rv = g_sound->closeFx(id);
|
||||
|
||||
if (rv)
|
||||
debug(5, "SFX ERROR: CloseFx() returned %.8x", rv);
|
||||
debug(5, "SFX ERROR: closeFx() returned %.8x", rv);
|
||||
}
|
||||
|
||||
// remove from queue
|
||||
@ -330,34 +330,12 @@ int32 FN_stop_all_fx(int32 *params) {
|
||||
|
||||
void Clear_fx_queue(void) {
|
||||
// stop all fx & remove the samples from sound memory
|
||||
g_sound->ClearAllFx();
|
||||
g_sound->clearAllFx();
|
||||
|
||||
// clean out the queue
|
||||
Init_fx_queue();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// int32 StreamMusic(uint8 *filename, int32 loopFlag)
|
||||
//
|
||||
// Streams music from the file defined by filename. The loopFlag should
|
||||
// be set to RDSE_FXLOOP if the music is to loop back to the start.
|
||||
// Otherwise, it should be RDSE_FXSPOT.
|
||||
// The return value must be checked for any problems.
|
||||
//
|
||||
// ---------------------------------------------------------------------------
|
||||
//
|
||||
// int32 PauseMusic(void)
|
||||
//
|
||||
// Stops the music dead in it's tracks.
|
||||
//
|
||||
// ---------------------------------------------------------------------------
|
||||
//
|
||||
// int32 UnpauseMusic(void)
|
||||
//
|
||||
// Re-starts the music from where it was stopped.
|
||||
//
|
||||
// ===========================================================================
|
||||
|
||||
int32 FN_prepare_music(int32 *params) {
|
||||
return IR_CONT;
|
||||
}
|
||||
@ -406,10 +384,10 @@ int32 FN_play_music(int32 *params) {
|
||||
strcpy(filename, "music.clu");
|
||||
}
|
||||
|
||||
rv = g_sound->StreamCompMusic(filename, params[0], loopFlag);
|
||||
rv = g_sound->streamCompMusic(filename, params[0], loopFlag);
|
||||
|
||||
if (rv)
|
||||
debug(5, "ERROR: StreamCompMusic(%s, %d, %d) returned error 0x%.8x", filename, params[0], loopFlag, rv);
|
||||
debug(5, "ERROR: streamCompMusic(%s, %d, %d) returned error 0x%.8x", filename, params[0], loopFlag, rv);
|
||||
|
||||
return IR_CONT;
|
||||
}
|
||||
@ -418,13 +396,13 @@ int32 FN_stop_music(int32 *params) { // called from script only
|
||||
// params: none
|
||||
|
||||
looping_music_id = 0; // clear the 'looping' flag
|
||||
g_sound->StopMusic();
|
||||
g_sound->stopMusic();
|
||||
return IR_CONT;
|
||||
}
|
||||
|
||||
void Kill_music(void) { // James22aug97
|
||||
looping_music_id = 0; // clear the 'looping' flag
|
||||
g_sound->StopMusic();
|
||||
g_sound->stopMusic();
|
||||
}
|
||||
|
||||
int32 FN_check_music_playing(int32 *params) {
|
||||
@ -434,39 +412,19 @@ int32 FN_check_music_playing(int32 *params) {
|
||||
// or 0 if no music playing
|
||||
|
||||
// in seconds, rounded up to the nearest second
|
||||
RESULT = g_sound->MusicTimeRemaining();
|
||||
RESULT = g_sound->musicTimeRemaining();
|
||||
|
||||
return IR_CONT;
|
||||
}
|
||||
|
||||
void PauseAllSound(void) {
|
||||
uint32 rv;
|
||||
|
||||
rv = g_sound->PauseMusic();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: PauseMusic() returned %.8x in PauseAllSound()", rv);
|
||||
|
||||
rv = g_sound->PauseSpeech();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: PauseSpeech() returned %.8x in PauseAllSound()", rv);
|
||||
|
||||
rv = g_sound->PauseFx();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: PauseFx() returned %.8x in PauseAllSound()", rv);
|
||||
g_sound->pauseMusic();
|
||||
g_sound->pauseSpeech();
|
||||
g_sound->pauseFx();
|
||||
}
|
||||
|
||||
void UnpauseAllSound(void) {
|
||||
uint32 rv;
|
||||
|
||||
rv = g_sound->UnpauseMusic();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: UnpauseMusic() returned %.8x in UnpauseAllSound()", rv);
|
||||
|
||||
rv = g_sound->UnpauseSpeech();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: UnpauseSpeech() returned %.8x in UnpauseAllSound()", rv);
|
||||
|
||||
rv = g_sound->UnpauseFx();
|
||||
if (rv != RD_OK)
|
||||
debug(5, "ERROR: UnpauseFx() returned %.8x in UnpauseAllSound()", rv);
|
||||
g_sound->unpauseMusic();
|
||||
g_sound->unpauseSpeech();
|
||||
g_sound->unpauseFx();
|
||||
}
|
||||
|
@ -968,7 +968,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
// New fudge to wait for smacker samples to finish
|
||||
// since they can over-run into the game
|
||||
|
||||
if (g_sound->GetSpeechStatus() != RDSE_SAMPLEFINISHED)
|
||||
if (g_sound->getSpeechStatus() != RDSE_SAMPLEFINISHED)
|
||||
return IR_REPEAT;
|
||||
|
||||
// New fudge for 'fx' subtitles
|
||||
@ -1199,7 +1199,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
strcpy(speechFile, "speech.clu");
|
||||
|
||||
// Load speech but don't start playing yet
|
||||
rv = g_sound->PlayCompSpeech(speechFile, params[S_WAV], SPEECH_VOLUME, speech_pan);
|
||||
rv = g_sound->playCompSpeech(speechFile, params[S_WAV], SPEECH_VOLUME, speech_pan);
|
||||
if (rv == RD_OK) {
|
||||
// ok, we've got something to play
|
||||
// (2 means not playing yet - see below)
|
||||
@ -1207,7 +1207,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
|
||||
// set it playing now (we might want to do
|
||||
// this next cycle, don't know yet)
|
||||
g_sound->UnpauseSpeech();
|
||||
g_sound->unpauseSpeech();
|
||||
} else {
|
||||
debug(5, "ERROR: PlayCompSpeech(speechFile=\"%s\", wav=%d (res=%d pos=%d)) returned %.8x", speechFile, params[S_WAV], text_res, local_text, rv);
|
||||
}
|
||||
@ -1247,7 +1247,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
// if playing a sample
|
||||
if (!unpause_zone) {
|
||||
// if we're at a quiet bit
|
||||
if (g_sound->AmISpeaking() == RDSE_QUIET) {
|
||||
if (g_sound->amISpeaking() == RDSE_QUIET) {
|
||||
// restart from frame 0
|
||||
// ('closed mouth' frame)
|
||||
ob_graphic->anim_pc = 0;
|
||||
@ -1277,11 +1277,11 @@ int32 FN_i_speak(int32 *params) {
|
||||
|
||||
// if playing a sample (note that value of '2' means about to play!)
|
||||
|
||||
if (speechRunning==1) {
|
||||
if (speechRunning == 1) {
|
||||
if (!unpause_zone) {
|
||||
// has it finished? James25feb97
|
||||
if (g_sound->GetSpeechStatus() == RDSE_SAMPLEFINISHED)
|
||||
speechFinished=1;
|
||||
// has it finished?
|
||||
if (g_sound->getSpeechStatus() == RDSE_SAMPLEFINISHED)
|
||||
speechFinished = 1;
|
||||
} else
|
||||
unpause_zone--;
|
||||
} else if (speechRunning == 0 && speech_time) {
|
||||
@ -1289,7 +1289,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
// ends the speech
|
||||
|
||||
// if no sample then we're using speech_time to end speech
|
||||
// naturally James25feb97
|
||||
// naturally
|
||||
|
||||
speech_time--;
|
||||
if (!speech_time)
|
||||
@ -1315,7 +1315,7 @@ int32 FN_i_speak(int32 *params) {
|
||||
// mouse click, after click_delay has expired -> end the speech
|
||||
// we ignore mouse releases
|
||||
|
||||
#ifdef _SWORD2_DEBUG // (James26jun97)
|
||||
#ifdef _SWORD2_DEBUG
|
||||
// if testing text & speech
|
||||
if (SYSTEM_TESTING_TEXT) {
|
||||
// and RB used to click past text
|
||||
@ -1334,12 +1334,12 @@ int32 FN_i_speak(int32 *params) {
|
||||
me = MouseEvent();
|
||||
} while (me);
|
||||
|
||||
speechFinished = 1; // James25feb97
|
||||
speechFinished = 1;
|
||||
|
||||
// if speech sample playing
|
||||
if (speechRunning) {
|
||||
// halt the sample prematurely
|
||||
g_sound->StopSpeechSword2();
|
||||
g_sound->stopSpeech();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,8 +255,8 @@ uint32 Con_start(uint8 *input) {
|
||||
FN_stop_music(NULL);
|
||||
|
||||
// halt the sample prematurely
|
||||
g_sound->UnpauseSpeech();
|
||||
g_sound->StopSpeechSword2();
|
||||
g_sound->unpauseSpeech();
|
||||
g_sound->stopSpeech();
|
||||
|
||||
// clean out all resources & flags, ready for a total
|
||||
// restart (James24mar97)
|
||||
|
Loading…
Reference in New Issue
Block a user