SCI: some work on the script patcher

signature matching is working (added hoyle 4 signature)

svn-id: r51787
This commit is contained in:
Martin Kiewitz 2010-08-06 15:06:42 +00:00
parent eb112d6711
commit 2a4768401e
2 changed files with 112 additions and 0 deletions

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@ -113,6 +113,103 @@ void Script::init(int script_nr, ResourceManager *resMan) {
}
}
// signatures are built like this:
// - first a counter of the bytes that follow
// - then the actual bytes that need to get matched
// - then another counter of bytes (0 for EOS)
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
const byte hoyle4SignaturePortFix[] = {
28,
0x39, 0x09, // pushi 09
0x89, 0x0b, // lsg 0b
0x39, 0x64, // pushi 64
0x38, 0xc8, 0x00, // pushi 00c8
0x38, 0x2c, 0x01, // pushi 012c
0x38, 0x90, 0x01, // pushi 0190
0x38, 0xf4, 0x01, // pushi 01f4
0x38, 0x58, 0x02, // pushi 0258
0x38, 0xbc, 0x02, // pushi 02bc
0x38, 0x20, 0x03, // pushi 0320
0x46, // calle [xxxx] [xxxx] [xx]
13, +5, // [skip 5 bytes]
0x30, 0x27, 0x00, // bnt 0027 -> end of routine
0x87, 0x00, // lap 00
0x30, 0x19, 0x00, // bnt 0019 -> fade out
0x87, 0x01, // lap 01
0x30, 0x14, 0x00, // bnt 0014 -> fade out
// [...]
10, +20, // [skip 20 bytes]
0x38, 0xaa, 0x00, // pushi 00aa
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04
0x48, // ret
0
};
const int16 hoyle4PatchPortFix[] = {
0
};
// script, description, magic DWORD, adjust
const SciScriptSignature hoyle4Signatures[] = {
{ 0, "port fix when disponsing windows", CONSTANT_LE_32(0x00C83864), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
{ 0, NULL, 0, 0, NULL, NULL }
};
// will return -1 if no match was found, otherwise an offset to the start of the signature match
int32 Script::findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize) {
if (scriptSize < 4) // we need to find a DWORD, so less than 4 bytes is not okay
return -1;
const uint32 magicDWord = signature->magicDWord; // is platform-specific BE/LE form, so that the later match will work
const uint32 searchLimit = scriptSize - 3;
uint32 DWordOffset = 0;
// first search for the magic DWORD
while (DWordOffset < searchLimit) {
if (magicDWord == *(uint32 *)(scriptData + DWordOffset)) {
// magic DWORD found, check if actual signature matches
uint32 offset = DWordOffset + signature->magicOffset;
uint32 byteOffset = offset;
const byte *signatureData = signature->data;
byte matchBytesCount = *signatureData++;
while (matchBytesCount) {
if ((byteOffset + matchBytesCount) > scriptSize) // Out-Of-Bounds?
break;
if (memcmp(signatureData, &scriptData[byteOffset], matchBytesCount)) // Byte-Mismatch?
break;
// those bytes matched, adjust offsets accordingly
signatureData += matchBytesCount;
byteOffset += matchBytesCount;
// get next byte count and offset
matchBytesCount = *signatureData++;
if (matchBytesCount)
byteOffset += *signatureData++;
}
if (!matchBytesCount) // all matches worked?
return offset;
}
DWordOffset++;
}
// nothing found
return -1;
}
void Script::matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, const uint32 scriptSize) {
if (g_sci->getGameId() == GID_HOYLE4) {
const SciScriptSignature *signatureTable = hoyle4Signatures;
while (signatureTable->data) {
uint32 foundOffset = findSignature(signatureTable, scriptData, scriptSize);
if (foundOffset != -1) {
// found, so apply the patch
warning("matched %s on script %d offset %d", signatureTable->description, scriptNr, foundOffset);
}
signatureTable++;
}
}
}
void Script::load(ResourceManager *resMan) {
Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0);
assert(script != 0);
@ -123,6 +220,9 @@ void Script::load(ResourceManager *resMan) {
assert(_bufSize >= script->size);
memcpy(_buf, script->data, script->size);
// Check scripts for matching signatures and patch those, if found
matchSignatureAndPatch(_nr, _buf, script->size);
if (getSciVersion() >= SCI_VERSION_1_1) {
Resource *heap = resMan->findResource(ResourceId(kResourceTypeHeap, _nr), 0);
assert(heap != 0);

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@ -31,6 +31,15 @@
namespace Sci {
struct SciScriptSignature {
uint16 scriptNr;
const char *description;
uint32 magicDWord;
int magicOffset;
const byte *data;
const int16 *patch;
};
struct EngineState;
class ResourceManager;
@ -100,6 +109,9 @@ public:
void init(int script_nr, ResourceManager *resMan);
void load(ResourceManager *resMan);
void matchSignatureAndPatch(uint16 scriptNr, const byte *scriptData, const uint32 scriptSize);
int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize);
virtual bool isValidOffset(uint16 offset) const;
virtual SegmentRef dereference(reg_t pointer);
virtual reg_t findCanonicAddress(SegManager *segMan, reg_t sub_addr) const;