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revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
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@ -1144,7 +1144,7 @@ void Actor::setActorCostume(int c)
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cost.reset();
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}
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if (_features & GF_AFTER_V7) {
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if (_vm->_features & GF_AFTER_V7) {
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for (i = 0; i < 256; i++)
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palette[i] = 0xFF;
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} else {
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@ -82,7 +82,7 @@ public:
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int _imgbufoffs;
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byte _repcolor;
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byte _replen;
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byte _palette[256];
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byte _palette[32];
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void proc6();
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void proc5();
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