BACKENDS: Remove PixelBuffer leftovers

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Paweł Kołodziejski 2021-11-27 21:22:09 +01:00
parent 9336c93da3
commit 2a7aa00c85
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GPG Key ID: 0BDADC9E74440FF7
6 changed files with 0 additions and 6 deletions

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@ -22,7 +22,6 @@
#include "backends/base-backend.h"
#include "graphics/pixelbuffer.h"
#include "graphics/scalerplugin.h"
#ifndef DISABLE_DEFAULT_EVENT_MANAGER

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@ -31,7 +31,6 @@
#include "common/file.h"
#include "engines/engine.h"
#include "graphics/conversion.h"
#include "graphics/pixelbuffer.h"
#include "graphics/opengl/context.h"
#include "graphics/opengl/framebuffer.h"
#include "graphics/opengl/surfacerenderer.h"

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@ -29,7 +29,6 @@
#include "common/timer.h"
#include "graphics/pixelformat.h"
#include "graphics/pixelbuffer.h"
ModularGraphicsBackend::ModularGraphicsBackend()
:

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@ -33,7 +33,6 @@
#include "audio/mixer_intern.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "graphics/pixelbuffer.h"
#include "graphics/opengl/system_headers.h"
#include "graphics/opengl/framebuffer.h"
#include "backends/modular-backend.h"

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@ -146,7 +146,6 @@ private:
// Game layer
GLESBaseTexture *_game_texture;
Graphics::PixelBuffer _game_pbuf;
OpenGL::FrameBuffer *_frame_buffer;
/**

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@ -29,7 +29,6 @@
#include "common/list.h" // For OSystem::getSupportedFormats()
#include "common/ustr.h"
#include "graphics/pixelformat.h"
#include "graphics/pixelbuffer.h"
#include "graphics/mode.h"
namespace Audio {