Add support for clearWindow and cleanup

svn-id: r24272
This commit is contained in:
Travis Howell 2006-10-11 12:03:47 +00:00
parent a8df97ede8
commit 2a876e11b5
4 changed files with 58 additions and 39 deletions

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@ -559,7 +559,7 @@ int AGOSEngine::init() {
return 0;
}
const static uint16 initialVideoWindows_Simon[20] = {
static const uint16 initialVideoWindows_Simon[20] = {
0, 0, 20, 200,
0, 0, 3, 136,
17, 0, 3, 136,
@ -567,7 +567,7 @@ const static uint16 initialVideoWindows_Simon[20] = {
0, 0, 20, 134
};
const static uint16 initialVideoWindows_Common[20] = {
static const uint16 initialVideoWindows_Common[20] = {
3, 0, 14, 136,
0, 0, 3, 136,
17, 0, 3, 136,
@ -1765,6 +1765,8 @@ void AGOSEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
}
}
clearWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_WW *) b)->color));
vc_ptr_org = _vcPtr;
if (getGameType() == GType_FF || getGameType() == GType_PP) {

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@ -1217,6 +1217,8 @@ protected:
void checkScrollY(int16 y, int16 ypos);
void centreScroll();
void clearWindow(uint windowNum, uint color);
void startOverlayAnims();
void startAnOverlayAnim();

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@ -737,7 +737,7 @@ void vc10_skip_cols(VC10_state *vs) {
byte *AGOSEngine::vc10_uncompressFlip(const byte *src, uint w, uint h) {
w *= 8;
byte *src_org, *dstPtr;
byte *dst, *dstPtr, *srcPtr;
byte color;
int8 cur = -0x80;
uint i, w_cur = w;
@ -745,7 +745,7 @@ byte *AGOSEngine::vc10_uncompressFlip(const byte *src, uint w, uint h) {
dstPtr = _videoBuf1 + w;
do {
byte *dst = dstPtr;
dst = dstPtr;
uint h_cur = h;
if (cur == -0x80)
@ -784,18 +784,17 @@ byte *AGOSEngine::vc10_uncompressFlip(const byte *src, uint w, uint h) {
dstPtr++;
} while (--w_cur);
src_org = dstPtr = _videoBuf1 + w;
srcPtr = dstPtr = _videoBuf1 + w;
do {
byte *dst = dstPtr;
dst = dstPtr;
for (i = 0; i != w; ++i) {
byte b = src_org[i];
byte b = srcPtr[i];
b = (b >> 4) | (b << 4);
*--dst = b;
}
src_org += w;
srcPtr += w;
dstPtr += w;
} while (--h);
@ -1252,48 +1251,43 @@ void AGOSEngine::drawImages(VC10_state *state) {
if (drawImages_clip(state) == 0)
return;
uint offs, offs2;
uint xoffs, yoffs;
if (getGameType() == GType_ELVIRA1) {
//if (_windowNum != 2 && _windowNum != 3) {
// offs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// offs2 = (vlut[1] - _videoWindows[17] + state->y);
//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
offs = (vlut[0] * 2 + state->x) * 8;
offs2 = vlut[1] + state->y;
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_ELVIRA2) {
//if (_windowNum == 4 || _windowNum >= 10) {
// offs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// offs2 = (vlut[1] - _videoWindows[17] + state->y);
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
offs = (vlut[0] * 2 + state->x) * 8;
offs2 = vlut[1] + state->y;
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_WW) {
//if (_windowNum == 4 || (_windowNum >= 10 && _windowsNum < 28)) {
// offs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// offs2 = (vlut[1] - _videoWindows[17] + state->y);
//if (_windowNum == 4 || (_windowNum >= 10 && _windowNum < 28)) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
// yoffs = (vlut[1] - _videoWindows[17] + state->y);
//} else {
offs = (vlut[0] * 2 + state->x) * 8;
offs2 = vlut[1] + state->y;
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
//}
} else if (getGameType() == GType_SIMON1) {
} else if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) {
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
// in lower half of screen
if ((getGameType() == GType_SIMON1) && (_subroutine == 2923 || _subroutine == 2926)) {
offs = state->x * 8;
offs2 = state->y;
} else {
offs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
offs2 = (vlut[1] - _videoWindows[17] + state->y);
}
xoffs = state->x * 8;
yoffs = state->y;
} else {
offs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
offs2 = (vlut[1] - _videoWindows[17] + state->y);
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
yoffs = (vlut[1] - _videoWindows[17] + state->y);
}
state->surf2_addr += offs + offs2 * state->surf2_pitch;
state->surf_addr += offs + offs2 * state->surf_pitch;
state->surf2_addr += xoffs + yoffs * state->surf_pitch;
state->surf_addr += xoffs + yoffs * state->surf2_pitch;
if (state->flags & kDFMasked) {
byte *mask, *src, *dst;
@ -1988,11 +1982,32 @@ void AGOSEngine::vc34_setMouseOff() {
_leftButtonDown = 0;
}
void AGOSEngine::clearWindow(uint num, uint color) {
if (getGameType() == GType_ELVIRA1) {
if (num == 2 || num == 6)
return;
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (num != 4 && num < 10)
return;
}
if (num == 3) {
memset(getBackBuf(), 0, _screenWidth * _screenHeight);
} else {
const uint16 *vlut = &_videoWindows[num * 4];
byte *dst = getBackBuf() + vlut[0] * 16 + vlut[1] * _dxSurfacePitch;
for (uint h = 0; h < vlut[3]; h++) {
memset(dst, 0, vlut[2] * 16);
dst += _screenWidth;
}
}
}
void AGOSEngine::vc35_clearWindow() {
uint16 num = vcReadNextWord();
uint16 color = vcReadNextWord();
debug(0, "vc35_clearWindow: window %d color %d", num, color);
clearWindow(num, color);
}
void AGOSEngine::vc36_setWindowImage() {

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@ -71,7 +71,7 @@ struct AnimationHeader_Simon {
// Elvira 1/2 and Waxworks
struct ImageHeader_WW {
uint16 id;
uint16 x_1;
uint16 color;
uint16 x_2;
uint16 scriptOffs;
};