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SCI: move menu window inside the screen, if parts of it are outside (happens in multilingual sq3 and lsl3)
svn-id: r48686
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08ad84d556
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@ -540,6 +540,11 @@ void GfxMenu::drawMenu(uint16 oldMenuId, uint16 newMenuId) {
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if (!maxTextRightAlignedWidth)
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_menuRect.right -= 5;
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// if part of menu window is outside the screen, move it into the screen (this happens in multilingual sq3 and lsl3)
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if (_menuRect.right > _screen->getWidth()) {
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_menuRect.translate(-(_menuRect.right - _screen->getWidth()), 0);
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}
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// Save background
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_menuSaveHandle = _paint16->bitsSave(_menuRect, SCI_SCREEN_MASK_VISUAL);
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