- Added support for Kyra3 GUI (audio and game options not working yet)

- Added support for loading directly from command line for Kyra3

svn-id: r31876
This commit is contained in:
Johannes Schickel 2008-05-05 16:05:56 +00:00
parent 4eb9abe99f
commit 2afff04468
17 changed files with 1196 additions and 684 deletions

View File

@ -314,6 +314,8 @@ void GUI::updateSaveList() {
s1 -= '0';
s2 -= '0';
s3 -= '0';
if (s1 == 9 && s2 == 9 && s3 == 9)
continue;
_saveSlots.push_back(s1*100+s2*10+s3);
}

View File

@ -142,8 +142,8 @@ public:
virtual void processButton(Button *button) = 0;
virtual int processButtonList(Button *buttonList, uint16 inputFlags) = 0;
int redrawShadedButtonCallback(Button *button);
int redrawButtonCallback(Button *button);
virtual int redrawShadedButtonCallback(Button *button);
virtual int redrawButtonCallback(Button *button);
// menu specific
virtual void initMenuLayout(Menu &menu);

View File

@ -81,13 +81,6 @@ void KyraEngine_HoF::setupLangButtonShapes() {
}
GUI_HoF::GUI_HoF(KyraEngine_HoF *vm) : GUI_v2(vm), _vm(vm), _screen(_vm->_screen) {
initStaticData();
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
_isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::scrollDownButton);
_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::sliderHandler);
}
@ -112,6 +105,10 @@ const char *GUI_HoF::getMenuItemLabel(const MenuItem &menuItem) {
return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
}
char *GUI_HoF::getTableString(int id) {
return _vm->getTableString(id, _vm->_optionsBuffer, 0);
}
#pragma mark -
@ -669,21 +666,6 @@ int KyraEngine_HoF::cauldronButton(Button *button) {
#pragma mark -
void GUI_HoF::getInput() {
if (!_displayMenu)
return;
_vm->checkInput(_menuButtonList);
_vm->removeInputTop();
if (_vm->quit()) {
_displayMenu = false;
_isLoadMenu = false;
_isSaveMenu = false;
_isOptionsMenu = false;
_isDeleteMenu = false;
}
}
int GUI_HoF::optionsButton(Button *button) {
_restartGame = false;
_reloadTemporarySave = false;
@ -797,19 +779,6 @@ int GUI_HoF::optionsButton(Button *button) {
#pragma mark -
void GUI_HoF::renewHighlight(Menu &menu) {
if (!_displayMenu)
return;
MenuItem &item = menu.item[menu.highlightedItem];
int x = item.x + menu.x; int y = item.y + menu.y;
int x2 = x + item.width - 1; int y2 = y + item.height - 1;
redrawText(menu);
_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
redrawHighlight(menu);
_screen->updateScreen();
}
void GUI_HoF::setupPalette() {
memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
@ -833,14 +802,6 @@ void GUI_HoF::restorePalette() {
_screen->setScreenPalette(_screen->getPalette(0));
}
void GUI_HoF::backUpPage1(uint8 *buffer) {
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
}
void GUI_HoF::restorePage1(const uint8 *buffer) {
_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
}
void GUI_HoF::resetState(int item) {
_vm->_timer->resetNextRun();
_vm->setNextIdleAnimTimer();
@ -856,81 +817,27 @@ void GUI_HoF::resetState(int item) {
_buttonListChanged = true;
}
void GUI_HoF::setupSavegameNames(Menu &menu, int num) {
for (int i = 0; i < num; ++i) {
strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), "");
menu.item[i].saveSlot = -1;
menu.item[i].enabled = false;
void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) {
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
int y = menuY + _sliderBarsPosition[slider*2+1];
int position = 0;
if (_vm->gameFlags().isTalkie) {
position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
} else {
if (slider < 2)
position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
else if (slider == 2)
position = (_vm->_configWalkspeed == 3) ? 97 : 2;
else if (slider == 3)
position = _vm->_configTextspeed;
}
int startSlot = 0;
if (_isSaveMenu && _savegameOffset == 0)
startSlot = 1;
KyraEngine::SaveHeader header;
Common::InSaveFile *in;
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
menu.item[i].enabled = true;
delete in;
}
}
if (_savegameOffset == 0) {
if (_isSaveMenu) {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 10 : 18, _vm->_optionsBuffer, 0);
strcpy(dst, src);
menu.item[0].saveSlot = -2;
menu.item[0].enabled = true;
} else {
char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
strcpy(dst, src);
}
}
}
int GUI_HoF::scrollUpButton(Button *button) {
updateMenuButton(button);
if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
return 0;
--_savegameOffset;
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_HoF::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
if (uint(_savegameOffset + 5) >= _saveSlots.size())
_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
position = MAX(2, position);
position = MIN(97, position);
_screen->drawShape(0, shape, x+position, y, 0, 0);
}
#pragma mark -
@ -953,9 +860,54 @@ int GUI_HoF::quitGame(Button *caller) {
return 0;
}
int GUI_HoF::resumeGame(Button *caller) {
int GUI_HoF::audioOptions(Button *caller) {
updateMenuButton(caller);
_displayMenu = false;
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_audioOptions);
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
const int maxButton = 3; // 2 if voc is disabled
for (int i = 0; i < maxButton; ++i) {
int x = menuX + _sliderBarsPosition[i*2+0];
int y = menuY + _sliderBarsPosition[i*2+1];
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
drawSliderBar(i, _vm->_buttonShapes[17]);
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[0][i].x = x;
_sliderButtons[0][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[2][i].x = x + 10;
_sliderButtons[2][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[1][i].x = x + 120;
_sliderButtons[1][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
}
_isOptionsMenu = true;
updateAllMenuButtons();
bool speechEnabled = _vm->speechEnabled();
while (_isOptionsMenu) {
processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) {
_vm->_configVoice = 0;
_vm->setVolume(KyraEngine::kVolumeSpeech, 75);
choiceDialog(0x1D, 0);
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
@ -1048,12 +1000,6 @@ int GUI_HoF::gameOptionsTalkie(Button *caller) {
return 0;
}
int GUI_HoF::quitOptionsMenu(Button *caller) {
updateMenuButton(caller);
_isOptionsMenu = false;
return 0;
}
int GUI_HoF::toggleWalkspeed(Button *caller) {
updateMenuButton(caller);
if (_vm->_configWalkspeed == 5)
@ -1124,57 +1070,6 @@ void GUI_HoF::setupOptionsButtons() {
}
}
int GUI_HoF::audioOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_audioOptions);
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
const int maxButton = 3; // 2 if voc is disabled
for (int i = 0; i < maxButton; ++i) {
int x = menuX + _sliderBarsPosition[i*2+0];
int y = menuY + _sliderBarsPosition[i*2+1];
_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
drawSliderBar(i, _vm->_buttonShapes[17]);
_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[0][i].x = x;
_sliderButtons[0][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[2][i].x = x + 10;
_sliderButtons[2][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
_sliderButtons[1][i].x = x + 120;
_sliderButtons[1][i].y = y;
_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
}
_isOptionsMenu = true;
updateAllMenuButtons();
bool speechEnabled = _vm->speechEnabled();
while (_isOptionsMenu) {
processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) {
_vm->_configVoice = 0;
_vm->setVolume(KyraEngine::kVolumeSpeech, 75);
choiceDialog(0x1D, 0);
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_HoF::sliderHandler(Button *caller) {
int button = 0;
if (caller->index >= 24 && caller->index <= 27)
@ -1270,29 +1165,6 @@ int GUI_HoF::sliderHandler(Button *caller) {
return 0;
}
void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) {
const int menuX = _audioOptions.x;
const int menuY = _audioOptions.y;
int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
int y = menuY + _sliderBarsPosition[slider*2+1];
int position = 0;
if (_vm->gameFlags().isTalkie) {
position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
} else {
if (slider < 2)
position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
else if (slider == 2)
position = (_vm->_configWalkspeed == 3) ? 97 : 2;
else if (slider == 3)
position = _vm->_configTextspeed;
}
position = MAX(2, position);
position = MIN(97, position);
_screen->drawShape(0, shape, x+position, y, 0, 0);
}
int GUI_HoF::loadMenu(Button *caller) {
updateSaveList();
@ -1340,341 +1212,5 @@ int GUI_HoF::loadMenu(Button *caller) {
return 0;
}
int GUI_HoF::clickLoadSlot(Button *caller) {
updateMenuButton(caller);
assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
MenuItem &item = _loadMenu.item[caller->index-0x10];
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
_isLoadMenu = false;
}
return 0;
}
int GUI_HoF::cancelLoadMenu(Button *caller) {
updateMenuButton(caller);
_isLoadMenu = false;
_noLoadProcess = true;
return 0;
}
int GUI_HoF::saveMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_isSaveMenu = true;
_noSaveProcess = false;
_saveSlot = -1;
_savegameOffset = 0;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
updateAllMenuButtons();
while (_isSaveMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noSaveProcess) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
} else if(_saveSlot <= -1) {
return 0;
}
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
_displayMenu = false;
_madeSave = true;
return 0;
}
int GUI_HoF::clickSaveSlot(Button *caller) {
updateMenuButton(caller);
assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
MenuItem &item = _saveMenu.item[caller->index-0x10];
if (item.saveSlot >= 0) {
if (_isDeleteMenu) {
_slotToDelete = item.saveSlot;
_isDeleteMenu = false;
return 0;
} else {
_saveSlot = item.saveSlot;
strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
}
} else if (item.saveSlot == -2) {
_saveSlot = getNextSavegameSlot();
memset(_saveDescription, 0, sizeof(_saveDescription));
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_savenameMenu);
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (desc) {
_isSaveMenu = false;
_isDeleteMenu = false;
} else {
initMenu(_saveMenu);
}
return 0;
}
int GUI_HoF::cancelSaveMenu(Button *caller) {
updateMenuButton(caller);
_isSaveMenu = false;
_isDeleteMenu = false;
_noSaveProcess = true;
return 0;
}
int GUI_HoF::deleteMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
if (_saveSlots.size() < 2) {
_vm->snd_playSoundEffect(0x0D);
return 0;
}
do {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_savegameOffset = 1;
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
_isDeleteMenu = true;
_slotToDelete = -1;
updateAllMenuButtons();
while (_isDeleteMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_slotToDelete < 1) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
} while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
while (i != _saveSlots.end()) {
++i;
if (i == _saveSlots.end())
break;
// We are only renaming all savefiles until we get some slots missing
// Also not rename quicksave slot filenames
if (*(i-1) != *i || *i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
_vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
}
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
const char *GUI_HoF::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
bool running = true;
int curPos = strlen(buffer);
int x2 = x, y2 = y;
_text->printText(buffer, x, y, c1, c2, c2);
for (int i = 0; i < curPos; ++i)
x2 += getCharWidth(buffer[i]);
drawTextfieldBlock(x2, y2, c3);
_keyPressed.reset();
_cancelNameInput = _finishNameInput = false;
while (running && !_vm->quit()) {
processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
checkTextfieldInput();
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
if (checkSavegameDescription(buffer, curPos)) {
buffer[curPos] = 0;
running = false;
} else {
_finishNameInput = false;
}
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
running = false;
return 0;
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
drawTextfieldBlock(x2, y2, c2);
--curPos;
x2 -= getCharWidth(buffer[curPos]);
drawTextfieldBlock(x2, y2, c3);
_screen->updateScreen();
} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
buffer[curPos] = _keyPressed.ascii;
const char text[2] = { buffer[curPos], 0 };
_text->printText(text, x2, y2, c1, c2, c2);
x2 += getCharWidth(_keyPressed.ascii);
drawTextfieldBlock(x2, y2, c3);
++curPos;
_screen->updateScreen();
}
}
_keyPressed.reset();
}
return buffer;
}
int GUI_HoF::finishSavename(Button *caller) {
updateMenuButton(caller);
_finishNameInput = true;
return 0;
}
int GUI_HoF::cancelSavename(Button *caller) {
updateMenuButton(caller);
_cancelNameInput = true;
return 0;
}
bool GUI_HoF::checkSavegameDescription(const char *buffer, int size) {
if (!buffer || !size)
return false;
if (buffer[0] == 0)
return false;
for (int i = 0; i < size; ++i) {
if (buffer[i] != 0x20)
return true;
else if (buffer[i] == 0x00)
return false;
}
return false;
}
int GUI_HoF::getCharWidth(uint8 c) {
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
_screen->_charWidth = -2;
int width = _screen->getCharWidth(c);
_screen->_charWidth = 0;
_screen->setFont(old);
return width;
}
void GUI_HoF::checkTextfieldInput() {
Common::Event event;
bool running = true;
int keys = 0;
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_QUIT:
_vm->_quitFlag = true;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
_vm->_quitFlag = true;
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_screen->updateScreen();
} break;
default:
break;
}
}
processButtonList(_menuButtonList, keys | 0x8000);
}
void GUI_HoF::drawTextfieldBlock(int x, int y, uint8 c) {
_screen->fillRect(x+1, y+1, x+7, y+8, c);
}
bool GUI_HoF::choiceDialog(int name, bool type) {
_choiceMenu.highlightedItem = 0;
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (type)
_choiceMenu.numberOfItems = 2;
else
_choiceMenu.numberOfItems = 1;
_choiceMenu.menuNameId = name;
initMenu(_choiceMenu);
_isChoiceMenu = true;
_choice = false;
while (_isChoiceMenu) {
processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
return _choice;
}
int GUI_HoF::choiceYes(Button *caller) {
updateMenuButton(caller);
_choice = true;
_isChoiceMenu = false;
return 0;
}
int GUI_HoF::choiceNo(Button *caller) {
updateMenuButton(caller);
_choice = false;
_isChoiceMenu = false;
return 0;
}
} // end of namespace Kyra

View File

@ -38,74 +38,36 @@ friend class KyraEngine_HoF;
public:
GUI_HoF(KyraEngine_HoF *engine);
int optionsButton(Button *button);
private:
void getInput();
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
void initStaticData();
int optionsButton(Button *button);
private:
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
Button *getButtonListData() { return _menuButtons; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
int scrollUpButton(Button *button);
int scrollDownButton(Button *button);
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
Button _sliderButtons[3][4];
uint8 defaultColor1() const { return 0xCF; }
uint8 defaultColor2() const { return 0xF8; }
void renewHighlight(Menu &menu);
uint8 textFieldColor1() const { return 0xFD; }
uint8 textFieldColor2() const { return 0xFA; }
uint8 textFieldColor3() const { return 0xFE; }
void setupPalette();
void restorePalette();
void backUpPage1(uint8 *buffer);
void restorePage1(const uint8 *buffer);
void resetState(int item);
char *getTableString(int id);
KyraEngine_HoF *_vm;
Screen_HoF *_screen;
Menu *_currentMenu;
bool _isLoadMenu;
bool _isDeathMenu;
bool _isSaveMenu;
bool _isDeleteMenu;
bool _isChoiceMenu;
bool _isOptionsMenu;
bool _madeSave;
bool _loadedSave;
bool _restartGame;
bool _reloadTemporarySave;
int _savegameOffset;
void setupSavegameNames(Menu &menu, int num);
// main menu
int quitGame(Button *caller);
int resumeGame(Button *caller);
// options menu
int loadMenu(Button *caller);
int audioOptions(Button *caller);
int gameOptions(Button *caller);
int gameOptionsTalkie(Button *caller);
int quitOptionsMenu(Button *caller);
int toggleWalkspeed(Button *caller);
int changeLanguage(Button *caller);
@ -113,55 +75,10 @@ private:
void setupOptionsButtons();
// audio menu
int audioOptions(Button *caller);
Button::Callback _sliderHandlerFunctor;
int sliderHandler(Button *caller);
void drawSliderBar(int slider, const uint8 *shape);
static const int _sliderBarsPosition[];
// load menu
bool _noLoadProcess;
int loadMenu(Button *caller);
int clickLoadSlot(Button *caller);
int cancelLoadMenu(Button *caller);
// save menu
bool _noSaveProcess;
int _saveSlot;
char _saveDescription[0x50];
int saveMenu(Button *caller);
int clickSaveSlot(Button *caller);
int cancelSaveMenu(Button *caller);
// delete menu
int _slotToDelete;
int deleteMenu(Button *caller);
// savename menu
bool _finishNameInput, _cancelNameInput;
Common::KeyState _keyPressed;
const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
int finishSavename(Button *caller);
int cancelSavename(Button *caller);
bool checkSavegameDescription(const char *buffer, int size);
int getCharWidth(uint8 c);
void checkTextfieldInput();
void drawTextfieldBlock(int x, int y, uint8 c);
// choice menu
bool _choice;
bool choiceDialog(int name, bool type);
int choiceYes(Button *caller);
int choiceNo(Button *caller);
static const uint16 _menuStringsTalkie[];
static const uint16 _menuStringsOther[];
};

View File

@ -28,9 +28,83 @@
#include "kyra/text_mr.h"
#include "kyra/wsamovie.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "kyra/timer.h"
#include "common/savefile.h"
namespace Kyra {
void KyraEngine_MR::loadButtonShapes() {
debugC(9, kDebugLevelMain, "KyraEngine_MR::loadButtonShapes()");
_res->exists("BUTTONS.SHP", true);
uint8 *data = _res->fileData("BUTTONS.SHP", 0);
assert(data);
for (int i = 0; i <= 10; ++i)
addShapeToPool(data, 0x1C7+i, i);
delete[] data;
Button::Callback callback1 = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::callbackButton1);
Button::Callback callback2 = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::callbackButton2);
Button::Callback callback3 = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::callbackButton3);
_gui->getScrollUpButton()->data0Callback = callback1;
_gui->getScrollUpButton()->data1Callback = callback2;
_gui->getScrollUpButton()->data2Callback = callback3;
_gui->getScrollDownButton()->data0Callback = callback1;
_gui->getScrollDownButton()->data1Callback = callback2;
_gui->getScrollDownButton()->data2Callback = callback3;
_mainButtonData[0].data0Callback = callback1;
_mainButtonData[0].data1Callback = callback2;
_mainButtonData[0].data2Callback = callback3;
}
int KyraEngine_MR::callbackButton1(Button *button) {
const uint8 *shapePtr = 0;
if (button->index == 1)
shapePtr = getShapePtr(0x1CD);
else if (button->index == 22)
shapePtr = getShapePtr(0x1C7);
else if (button->index == 23)
shapePtr = getShapePtr(0x1CA);
if (shapePtr)
_screen->drawShape(0, shapePtr, button->x, button->y, 0, 0, 0);
return 0;
}
int KyraEngine_MR::callbackButton2(Button *button) {
const uint8 *shapePtr = 0;
if (button->index == 1)
shapePtr = getShapePtr(0x1CE);
else if (button->index == 22)
shapePtr = getShapePtr(0x1C9);
else if (button->index == 23)
shapePtr = getShapePtr(0x1CC);
if (shapePtr)
_screen->drawShape(0, shapePtr, button->x, button->y, 0, 0, 0);
return 0;
}
int KyraEngine_MR::callbackButton3(Button *button) {
const uint8 *shapePtr = 0;
if (button->index == 1)
shapePtr = getShapePtr(0x1CE);
else if (button->index == 22)
shapePtr = getShapePtr(0x1C8);
else if (button->index == 23)
shapePtr = getShapePtr(0x1CB);
if (shapePtr)
_screen->drawShape(0, shapePtr, button->x, button->y, 0, 0, 0);
return 0;
}
void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
debugC(9, kDebugLevelMain, "KyraEngine_MR::showMessage('%s', %d, %d)", string, c0, c1);
_shownMessage = string;
@ -630,5 +704,262 @@ void GUI_MR::flagButtonDisable(Button *button) {
}
}
const char *GUI_MR::getMenuTitle(const Menu &menu) {
if (!menu.menuNameId)
return 0;
return (const char *)_vm->getTableEntry(_vm->_optionsFile, menu.menuNameId);
}
const char *GUI_MR::getMenuItemTitle(const MenuItem &menuItem) {
if (!menuItem.itemId)
return 0;
return (const char *)_vm->getTableEntry(_vm->_optionsFile, menuItem.itemId);
}
const char *GUI_MR::getMenuItemLabel(const MenuItem &menuItem) {
if (!menuItem.labelId)
return 0;
return (const char *)_vm->getTableEntry(_vm->_optionsFile, menuItem.labelId);
}
char *GUI_MR::getTableString(int id) {
return (char *)_vm->getTableEntry(_vm->_optionsFile, id);
}
int GUI_MR::redrawButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
_screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xD0);
_screen->showMouse();
return 0;
}
int GUI_MR::redrawShadedButtonCallback(Button *button) {
if (!_displayMenu)
return 0;
_screen->hideMouse();
_screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xD1, 0xCF);
_screen->showMouse();
return 0;
}
void GUI_MR::resetState(int item) {
_vm->_timer->resetNextRun();
_vm->setNextIdleAnimTimer();
_isDeathMenu = false;
if (!_loadedSave) {
_vm->setHandItem(item);
} else {
_vm->setHandItem(_vm->_itemInHand);
_vm->setCommandLineRestoreTimer(7);
_vm->_shownMessage = " ";
_vm->_restoreCommandLine = false;
}
_buttonListChanged = true;
}
int GUI_MR::quitGame(Button *caller) {
updateMenuButton(caller);
if (choiceDialog(0x0F, 1)) {
_displayMenu = false;
_vm->_runFlag = false;
_vm->fadeOutMusic(60);
_screen->fadeToBlack();
_screen->clearCurPage();
}
if (_vm->_runFlag) {
initMenu(*_currentMenu);
updateAllMenuButtons();
}
return 0;
}
int GUI_MR::optionsButton(Button *button) {
_vm->musicUpdate(0);
_screen->hideMouse();
updateButton(&_vm->_mainButtonData[0]);
_screen->showMouse();
if (!_vm->_inventoryState && button && !_vm->_menuDirectlyToLoad)
return 0;
_restartGame = false;
_reloadTemporarySave = false;
if (!_screen->isMouseVisible() && button && !_vm->_menuDirectlyToLoad)
return 0;
_vm->showMessage(0, 0xF0, 0xF0);
if (_vm->_handItemSet < -1) {
_vm->_handItemSet = -1;
_screen->hideMouse();
_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
_screen->showMouse();
return 0;
}
int oldHandItem = _vm->_itemInHand;
_screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
_vm->musicUpdate(0);
_displayMenu = true;
for (int i = 0; i < 4; ++i) {
if (_vm->_musicSoundChannel != i)
_vm->_soundDigital->stopSound(i);
}
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
}
initMenuLayout(_mainMenu);
initMenuLayout(_gameOptions);
initMenuLayout(_audioOptions);
initMenuLayout(_choiceMenu);
_loadMenu.numberOfItems = 6;
initMenuLayout(_loadMenu);
initMenuLayout(_saveMenu);
initMenuLayout(_savenameMenu);
initMenuLayout(_deathMenu);
_currentMenu = &_mainMenu;
_vm->musicUpdate(0);
if (_vm->_menuDirectlyToLoad) {
backUpPage1(_vm->_screenBuffer);
_loadedSave = false;
--_loadMenu.numberOfItems;
loadMenu(0);
++_loadMenu.numberOfItems;
if (_loadedSave) {
if (_restartGame)
_vm->_itemInHand = -1;
} else {
restorePage1(_vm->_screenBuffer);
}
resetState(-1);
_vm->_menuDirectlyToLoad = false;
return 0;
}
if (!button) {
_currentMenu = &_deathMenu;
_isDeathMenu = true;
} else {
_isDeathMenu = false;
}
_vm->musicUpdate(0);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
_madeSave = false;
_loadedSave = false;
_vm->_itemInHand = -1;
updateAllMenuButtons();
if (_isDeathMenu) {
while (!_screen->isMouseVisible())
_screen->showMouse();
}
while (_displayMenu) {
processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_vm->_runFlag && !_loadedSave && !_madeSave) {
restorePalette();
restorePage1(_vm->_screenBuffer);
}
if (_vm->_runFlag)
updateMenuButton(&_vm->_mainButtonData[0]);
resetState(oldHandItem);
if (!_loadedSave && _reloadTemporarySave) {
_vm->_unkSceneScreenFlag1 = true;
_vm->loadGame(_vm->getSavegameFilename(999));
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
_vm->_unkSceneScreenFlag1 = false;
}
return 0;
}
int GUI_MR::loadMenu(Button *caller) {
updateSaveList();
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
}
_savegameOffset = 0;
setupSavegameNames(_loadMenu, 5);
initMenu(_loadMenu);
_isLoadMenu = true;
_noLoadProcess = false;
_vm->_gameToLoad = -1;
updateAllMenuButtons();
_screen->updateScreen();
while (_isLoadMenu) {
processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noLoadProcess) {
if (!_vm->_menuDirectlyToLoad) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
}
} else if (_vm->_gameToLoad >= 0) {
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
if (_vm->_gameToLoad == 0) {
_restartGame = true;
_vm->runStartupScript(1, 1);
}
_displayMenu = false;
_loadedSave = true;
}
return 0;
}
int GUI_MR::loadSecondChance(Button *button) {
updateMenuButton(button);
_vm->_gameToLoad = 999;
restorePage1(_vm->_screenBuffer);
_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
_displayMenu = false;
_loadedSave = true;
return 0;
}
} // end of namespace Kyra

View File

@ -38,24 +38,34 @@ friend class KyraEngine_MR;
public:
GUI_MR(KyraEngine_MR *engine);
void initStaticData();
void flagButtonEnable(Button *button);
void flagButtonDisable(Button *button);
int redrawShadedButtonCallback(Button *button);
int redrawButtonCallback(Button *button);
int optionsButton(Button *button);
private:
const char *getMenuTitle(const Menu &menu) { return 0; }
const char *getMenuItemTitle(const MenuItem &menuItem) { return 0; }
const char *getMenuItemLabel(const MenuItem &menuItem) { return 0; }
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
char *getTableString(int id);
Button *getButtonListData() { return 0; }
Button *getScrollUpButton() { return 0; }
Button *getScrollDownButton() { return 0; }
Button::Callback getScrollUpButtonHandler() const { return Button::Callback(); }
Button::Callback getScrollDownButtonHandler() const { return Button::Callback(); }
uint8 textFieldColor1() const { return 0xFF; }
uint8 textFieldColor2() const { return 0xCF; }
uint8 textFieldColor3() const { return 0xBA; }
uint8 defaultColor1() const { return 0xF0; }
uint8 defaultColor2() const { return 0xD0; }
void resetState(int item);
int quitGame(Button *button);
int loadMenu(Button *button);
int loadSecondChance(Button *button);
KyraEngine_MR *_vm;
Screen_MR *_screen;
};

View File

@ -26,12 +26,22 @@
#include "kyra/gui_v2.h"
#include "kyra/kyra_v2.h"
#include "kyra/screen_v2.h"
#include "kyra/text.h"
#include "common/savefile.h"
namespace Kyra {
GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_backUpButtonList = _unknownButtonList = 0;
_buttonListChanged = false;
_currentMenu = 0;
_isDeathMenu = false;
_isSaveMenu = false;
_isLoadMenu = false;
_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
}
Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
@ -383,5 +393,468 @@ void GUI_v2::updateButton(Button *button) {
processButton(button);
}
void GUI_v2::getInput() {
if (!_displayMenu)
return;
_vm->checkInput(_menuButtonList);
_vm->removeInputTop();
if (_vm->quit()) {
_displayMenu = false;
_isLoadMenu = false;
_isSaveMenu = false;
_isOptionsMenu = false;
_isDeleteMenu = false;
}
}
void GUI_v2::renewHighlight(Menu &menu) {
if (!_displayMenu)
return;
MenuItem &item = menu.item[menu.highlightedItem];
int x = item.x + menu.x; int y = item.y + menu.y;
int x2 = x + item.width - 1; int y2 = y + item.height - 1;
redrawText(menu);
_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
redrawHighlight(menu);
_screen->updateScreen();
}
void GUI_v2::backUpPage1(uint8 *buffer) {
_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::restorePage1(const uint8 *buffer) {
_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
}
void GUI_v2::setupSavegameNames(Menu &menu, int num) {
for (int i = 0; i < num; ++i) {
strcpy(getTableString(menu.item[i].itemId), "");
menu.item[i].saveSlot = -1;
menu.item[i].enabled = false;
}
int startSlot = 0;
if (_isSaveMenu && _savegameOffset == 0)
startSlot = 1;
KyraEngine::SaveHeader header;
Common::InSaveFile *in;
for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
strncpy(getTableString(menu.item[i].itemId), header.description.c_str(), 80);
menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
menu.item[i].enabled = true;
delete in;
}
}
if (_savegameOffset == 0) {
if (_isSaveMenu) {
char *dst = getTableString(menu.item[0].itemId);
const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18);
strcpy(dst, src);
menu.item[0].saveSlot = -2;
menu.item[0].enabled = true;
} else {
char *dst = getTableString(menu.item[0].itemId);
const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42);
strcpy(dst, src);
}
}
}
int GUI_v2::scrollUpButton(Button *button) {
updateMenuButton(button);
if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
return 0;
--_savegameOffset;
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::scrollDownButton(Button *button) {
updateMenuButton(button);
++_savegameOffset;
if (uint(_savegameOffset + 5) >= _saveSlots.size())
_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
if (_isLoadMenu) {
setupSavegameNames(_loadMenu, 5);
// original calls something different here...
initMenu(_loadMenu);
} else if (_isSaveMenu || _isDeleteMenu) {
setupSavegameNames(_saveMenu, 5);
// original calls something different here...
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::resumeGame(Button *caller) {
updateMenuButton(caller);
_displayMenu = false;
return 0;
}
int GUI_v2::quitOptionsMenu(Button *caller) {
updateMenuButton(caller);
_isOptionsMenu = false;
return 0;
}
int GUI_v2::clickLoadSlot(Button *caller) {
updateMenuButton(caller);
int index = caller->index - _menuButtons[0].index;
assert(index >= 0 && index <= 6);
MenuItem &item = _loadMenu.item[index];
if (item.saveSlot >= 0) {
_vm->_gameToLoad = item.saveSlot;
_isLoadMenu = false;
}
return 0;
}
int GUI_v2::cancelLoadMenu(Button *caller) {
updateMenuButton(caller);
_isLoadMenu = false;
_noLoadProcess = true;
return 0;
}
int GUI_v2::saveMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_isSaveMenu = true;
_noSaveProcess = false;
_saveSlot = -1;
_savegameOffset = 0;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
updateAllMenuButtons();
while (_isSaveMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_noSaveProcess) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
} else if(_saveSlot <= -1) {
return 0;
}
restorePage1(_vm->_screenBuffer);
restorePalette();
_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
_displayMenu = false;
_madeSave = true;
return 0;
}
int GUI_v2::clickSaveSlot(Button *caller) {
updateMenuButton(caller);
int index = caller->index - _menuButtons[0].index;
assert(index >= 0 && index <= 6);
MenuItem &item = _saveMenu.item[index];
if (item.saveSlot >= 0) {
if (_isDeleteMenu) {
_slotToDelete = item.saveSlot;
_isDeleteMenu = false;
return 0;
} else {
_saveSlot = item.saveSlot;
strcpy(_saveDescription, getTableString(item.itemId));
}
} else if (item.saveSlot == -2) {
_saveSlot = getNextSavegameSlot();
memset(_saveDescription, 0, sizeof(_saveDescription));
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(_savenameMenu);
_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2());
const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (desc) {
_isSaveMenu = false;
_isDeleteMenu = false;
} else {
initMenu(_saveMenu);
}
return 0;
}
int GUI_v2::cancelSaveMenu(Button *caller) {
updateMenuButton(caller);
_isSaveMenu = false;
_isDeleteMenu = false;
_noSaveProcess = true;
return 0;
}
int GUI_v2::deleteMenu(Button *caller) {
updateSaveList();
updateMenuButton(caller);
if (_saveSlots.size() < 2) {
_vm->snd_playSoundEffect(0x0D);
return 0;
}
do {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
_savegameOffset = 1;
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
setupSavegameNames(_saveMenu, 5);
initMenu(_saveMenu);
_isDeleteMenu = true;
_slotToDelete = -1;
updateAllMenuButtons();
while (_isDeleteMenu) {
processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
if (_slotToDelete < 1) {
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
} while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
initMenu(*_currentMenu);
updateAllMenuButtons();
_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
while (i != _saveSlots.end()) {
++i;
if (i == _saveSlots.end())
break;
// We are only renaming all savefiles until we get some slots missing
// Also not rename quicksave slot filenames
if (*(i-1) != *i || *i >= 990)
break;
Common::String oldName = _vm->getSavegameFilename(*i);
Common::String newName = _vm->getSavegameFilename(*i-1);
_vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
}
_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
return 0;
}
const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
bool running = true;
int curPos = strlen(buffer);
int x2 = x, y2 = y;
_text->printText(buffer, x, y, c1, c2, c2);
for (int i = 0; i < curPos; ++i)
x2 += getCharWidth(buffer[i]);
drawTextfieldBlock(x2, y2, c3);
_keyPressed.reset();
_cancelNameInput = _finishNameInput = false;
while (running && !_vm->quit()) {
processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
checkTextfieldInput();
if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
if (checkSavegameDescription(buffer, curPos)) {
buffer[curPos] = 0;
running = false;
} else {
_finishNameInput = false;
}
} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
running = false;
return 0;
} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
drawTextfieldBlock(x2, y2, c2);
--curPos;
x2 -= getCharWidth(buffer[curPos]);
drawTextfieldBlock(x2, y2, c3);
_screen->updateScreen();
} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
buffer[curPos] = _keyPressed.ascii;
const char text[2] = { buffer[curPos], 0 };
_text->printText(text, x2, y2, c1, c2, c2);
x2 += getCharWidth(_keyPressed.ascii);
drawTextfieldBlock(x2, y2, c3);
++curPos;
_screen->updateScreen();
}
}
_keyPressed.reset();
}
return buffer;
}
int GUI_v2::finishSavename(Button *caller) {
updateMenuButton(caller);
_finishNameInput = true;
return 0;
}
int GUI_v2::cancelSavename(Button *caller) {
updateMenuButton(caller);
_cancelNameInput = true;
return 0;
}
bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
if (!buffer || !size)
return false;
if (buffer[0] == 0)
return false;
for (int i = 0; i < size; ++i) {
if (buffer[i] != 0x20)
return true;
else if (buffer[i] == 0x00)
return false;
}
return false;
}
int GUI_v2::getCharWidth(uint8 c) {
Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
_screen->_charWidth = -2;
int width = _screen->getCharWidth(c);
_screen->_charWidth = 0;
_screen->setFont(old);
return width;
}
void GUI_v2::checkTextfieldInput() {
Common::Event event;
bool running = true;
int keys = 0;
while (_vm->_eventMan->pollEvent(event) && running) {
switch (event.type) {
case Common::EVENT_QUIT:
_vm->_quitFlag = true;
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
_vm->_quitFlag = true;
else
_keyPressed = event.kbd;
running = false;
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
running = false;
} break;
case Common::EVENT_MOUSEMOVE: {
Common::Point pos = _vm->getMousePos();
_vm->_mouseX = pos.x;
_vm->_mouseY = pos.y;
_screen->updateScreen();
} break;
default:
break;
}
}
processButtonList(_menuButtonList, keys | 0x8000);
}
void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
_screen->fillRect(x+1, y+1, x+7, y+8, c);
}
bool GUI_v2::choiceDialog(int name, bool type) {
_choiceMenu.highlightedItem = 0;
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (type)
_choiceMenu.numberOfItems = 2;
else
_choiceMenu.numberOfItems = 1;
_choiceMenu.menuNameId = name;
initMenu(_choiceMenu);
_isChoiceMenu = true;
_choice = false;
while (_isChoiceMenu) {
processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
return _choice;
}
int GUI_v2::choiceYes(Button *caller) {
updateMenuButton(caller);
_choice = true;
_isChoiceMenu = false;
return 0;
}
int GUI_v2::choiceNo(Button *caller) {
updateMenuButton(caller);
_choice = false;
_isChoiceMenu = false;
return 0;
}
} // end of namespace Kyra

View File

@ -98,6 +98,8 @@ class GUI_v2 : public GUI {
public:
GUI_v2(KyraEngine_v2 *vm);
virtual void initStaticData() = 0;
Button *addButtonToList(Button *list, Button *newButton);
void processButton(Button *button);
@ -112,6 +114,106 @@ protected:
bool _buttonListChanged;
Button *_backUpButtonList;
Button *_unknownButtonList;
protected:
virtual void setupPalette() {}
virtual void restorePalette() {}
virtual char *getTableString(int id) = 0;
virtual uint8 textFieldColor1() const = 0;
virtual uint8 textFieldColor2() const = 0;
virtual uint8 textFieldColor3() const = 0;
protected:
void getInput();
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
Button *getButtonListData() { return _menuButtons; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
int scrollUpButton(Button *button);
int scrollDownButton(Button *button);
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
Button _sliderButtons[3][4];
void renewHighlight(Menu &menu);
void backUpPage1(uint8 *buffer);
void restorePage1(const uint8 *buffer);
Menu *_currentMenu;
bool _isLoadMenu;
bool _isDeathMenu;
bool _isSaveMenu;
bool _isDeleteMenu;
bool _isChoiceMenu;
bool _isOptionsMenu;
bool _madeSave;
bool _loadedSave;
bool _restartGame;
bool _reloadTemporarySave;
int _savegameOffset;
void setupSavegameNames(Menu &menu, int num);
// main menu
int resumeGame(Button *caller);
// audio menu
static const int _sliderBarsPosition[];
// load menu
bool _noLoadProcess;
int clickLoadSlot(Button *caller);
int cancelLoadMenu(Button *caller);
// save menu
bool _noSaveProcess;
int _saveSlot;
char _saveDescription[0x50];
int saveMenu(Button *caller);
int clickSaveSlot(Button *caller);
int cancelSaveMenu(Button *caller);
// delete menu
int _slotToDelete;
int deleteMenu(Button *caller);
// options menu
int quitOptionsMenu(Button *caller);
// savename menu
bool _finishNameInput, _cancelNameInput;
Common::KeyState _keyPressed;
const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
int finishSavename(Button *caller);
int cancelSavename(Button *caller);
bool checkSavegameDescription(const char *buffer, int size);
int getCharWidth(uint8 c);
void checkTextfieldInput();
void drawTextfieldBlock(int x, int y, uint8 c);
// choice menu
bool _choice;
bool choiceDialog(int name, bool type);
int choiceYes(Button *caller);
int choiceNo(Button *caller);
};
} // end of namespace Kyra

View File

@ -105,7 +105,6 @@ KyraEngine_HoF::KyraEngine_HoF(OSystem *system, const GameFlags &flags) : KyraEn
_gamePlayBuffer = 0;
_unkBuf500Bytes = 0;
_screenBuffer = 0;
_inventorySaved = false;
_unkBuf200kByte = 0;
memset(&_sceneShapeTable, 0, sizeof(_sceneShapeTable));
@ -189,6 +188,7 @@ int KyraEngine_HoF::init() {
assert(_text);
_gui = new GUI_HoF(this);
assert(_gui);
_gui->initStaticData();
_tim = new TIMInterpreter(this, _system);
assert(_tim);
@ -255,6 +255,7 @@ int KyraEngine_HoF::go() {
}
_menuDirectlyToLoad = (_menuChoice == 3) ? true : false;
_menuDirectlyToLoad &= saveFileLoadable(0);
if (_menuChoice & 1) {
startup();
@ -764,7 +765,6 @@ void KyraEngine_HoF::cleanup() {
delete [] _gamePlayBuffer; _gamePlayBuffer = 0;
delete [] _unkBuf500Bytes; _unkBuf500Bytes = 0;
delete [] _screenBuffer; _screenBuffer = 0;
delete [] _unkBuf200kByte; _unkBuf200kByte = 0;
freeSceneShapePtrs();

View File

@ -337,7 +337,6 @@ protected:
int inputSceneChange(int x, int y, int unk1, int unk2);
// gfx/animation specific
uint8 *_screenBuffer;
bool _inventorySaved;
void backUpPage0();
void restorePage0();

View File

@ -137,41 +137,43 @@ KyraEngine_MR::KyraEngine_MR(OSystem *system, const GameFlags &flags) : KyraEngi
_goodConscienceShown = false;
_goodConscienceAnim = -1;
_goodConsciencePosition = false;
_menuDirectlyToLoad = false;
_optionsFile = 0;
}
KyraEngine_MR::~KyraEngine_MR() {
delete _screen;
delete _soundDigital;
delete [] _itemBuffer1;
delete [] _itemBuffer2;
delete [] _scoreFile;
delete [] _cCodeFile;
delete [] _scenesFile;
delete [] _itemFile;
delete [] _gamePlayBuffer;
delete [] _interface;
delete [] _interfaceCommandLine;
delete [] _costPalBuffer;
delete[] _itemBuffer1;
delete[] _itemBuffer2;
delete[] _scoreFile;
delete[] _cCodeFile;
delete[] _scenesFile;
delete[] _itemFile;
delete[] _gamePlayBuffer;
delete[] _interface;
delete[] _interfaceCommandLine;
delete[] _costPalBuffer;
for (uint i = 0; i < ARRAYSIZE(_sceneShapes); ++i)
delete [] _sceneShapes[i];
delete[] _sceneShapes[i];
for (uint i = 0; i < ARRAYSIZE(_sceneAnimMovie); ++i)
delete _sceneAnimMovie[i];
delete [] _gfxBackUpRect;
delete [] _paletteOverlay;
delete [] _sceneList;
delete[] _gfxBackUpRect;
delete[] _paletteOverlay;
delete[] _sceneList;
for (ShapeMap::iterator i = _gameShapes.begin(); i != _gameShapes.end(); ++i) {
delete [] i->_value;
delete[] i->_value;
i->_value = 0;
}
_gameShapes.clear();
delete [] _sceneStrings;
delete [] _talkObjectList;
delete[] _sceneStrings;
delete[] _talkObjectList;
for (Common::Array<const Opcode*>::iterator i = _opcodesDialog.begin(); i != _opcodesDialog.end(); ++i)
delete *i;
@ -179,10 +181,11 @@ KyraEngine_MR::~KyraEngine_MR() {
delete _cnvFile;
delete _dlgBuffer;
delete [] _stringBuffer;
delete[] _stringBuffer;
delete _invWsa;
delete [] _mainButtonData;
delete[] _mainButtonData;
delete _gui;
delete[] _optionsFile;
}
int KyraEngine_MR::init() {
@ -203,6 +206,7 @@ int KyraEngine_MR::init() {
assert(_text);
_gui = new GUI_MR(this);
assert(_gui);
_gui->initStaticData();
_screen->loadFont(Screen::FID_6_FNT, "6.FNT");
_screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT");
@ -226,6 +230,14 @@ int KyraEngine_MR::go() {
_screen->clearPage(0);
_screen->clearPage(2);
if (_gameToLoad != -1) {
uninitMainMenu();
_musicSoundChannel = -1;
startup();
runLoop();
running = false;
}
while (running && !_quitFlag) {
_screen->_curPage = 0;
_screen->clearPage(0);
@ -250,6 +262,12 @@ int KyraEngine_MR::go() {
}
switch (_menu->handle(3)) {
case 2:
if (saveFileLoadable(0))
_menuDirectlyToLoad = true;
else
break;
case 0:
uninitMainMenu();
@ -267,12 +285,6 @@ int KyraEngine_MR::go() {
_screen->hideMouse();
break;
case 2:
//uninitMainMenu();
//show load dialog
//running = false;
break;
case 3:
default:
fadeOutMusic(60);
@ -548,9 +560,8 @@ void KyraEngine_MR::startup() {
error("Couldn't load C_CODE");
if (!loadLanguageFile("SCENES.", _scenesFile))
error("Couldn't load SCENES");
//XXX
if (!loadLanguageFile("OPTIONS.", _optionsFile))
error("Couldn't load OPTIONS");
if ((_actorFileSize = loadLanguageFile("_ACTOR.", _actorFile)) == 0)
error("couldn't load _ACTOR");
@ -584,7 +595,6 @@ void KyraEngine_MR::startup() {
resetItemList();
loadShadowShape();
//loadButtonShapes();
musicUpdate(0);
loadExtrasShapes();
musicUpdate(0);
@ -593,6 +603,7 @@ void KyraEngine_MR::startup() {
updateMalcolmShapes();
musicUpdate(0);
initMainButtonList(true);
loadButtonShapes();
loadInterfaceShapes();
musicUpdate(0);
@ -628,13 +639,23 @@ void KyraEngine_MR::startup() {
assert(_invWsa);
_invWsa->open("MOODOMTR.WSA", 1, 0);
_invWsaFrame = 6;
saveGame(getSavegameFilename(0), (const char*)getTableEntry(_optionsFile, 33));
_soundDigital->beginFadeOut(_musicSoundChannel, 60);
delayWithTicks(60);
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
if (_gameToLoad == -1)
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
else
loadGame(getSavegameFilename(_gameToLoad));
if (_menuDirectlyToLoad)
(*_mainButtonData[0].buttonCallback)(&_mainButtonData[0]);
_screen->updateScreen();
musicUpdate(0);
_screen->showMouse();
//XXX
setNextIdleAnimTimer();
setWalkspeed(_configWalkspeed);
}
void KyraEngine_MR::loadCostPal() {
@ -926,8 +947,11 @@ void KyraEngine_MR::runLoop() {
_runFlag = true;
while (_runFlag && !_quitFlag) {
if (_deathHandler >= 0) {
// TODO: add menu etc.
loadGame(getSavegameFilename(999));
removeHandItem();
delay(5);
_drawNoShapeFlag = 0;
_gui->optionsButton(0);
_deathHandler = -1;
}
if (_system->getMillis() >= _nextIdleAnim)

View File

@ -76,6 +76,8 @@ protected:
void setupOpcodeTable();
// run
bool _menuDirectlyToLoad;
void runLoop();
void handleInput(int x, int y);
int inputSceneChange(int x, int y, int unk1, int unk2);
@ -134,6 +136,11 @@ private:
int buttonShowScore(Button *button);
int buttonJesterStaff(Button *button);
void loadButtonShapes();
int callbackButton1(Button *button);
int callbackButton2(Button *button);
int callbackButton3(Button *button);
// -> main menu
void initMainMenu();
void uninitMainMenu();
@ -236,6 +243,7 @@ private:
uint8 *_cCodeFile;
uint8 *_scenesFile;
uint8 *_itemFile;
uint8 *_optionsFile;
uint8 *_actorFile;
uint32 _actorFileSize;
uint8 *_sceneStrings;
@ -462,7 +470,6 @@ private:
// unk
uint8 *_costPalBuffer;
uint8 *_screenBuffer;
uint8 *_paletteOverlay;
bool _useActorBuffer;

View File

@ -65,26 +65,28 @@ KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags, const Engi
memset(_hiddenItems, -1, sizeof(_hiddenItems));
_debugger = 0;
_screenBuffer = 0;
}
KyraEngine_v2::~KyraEngine_v2() {
for (ShapeMap::iterator i = _gameShapes.begin(); i != _gameShapes.end(); ++i) {
delete [] i->_value;
delete[] i->_value;
i->_value = 0;
}
_gameShapes.clear();
delete [] _itemList;
delete[] _itemList;
_emc->unload(&_sceneScriptData);
delete [] _animObjects;
delete[] _animObjects;
for (Common::Array<const Opcode*>::iterator i = _opcodesAnimation.begin(); i != _opcodesAnimation.end(); ++i)
delete *i;
_opcodesAnimation.clear();
delete _debugger;
delete[] _screenBuffer;
}
int KyraEngine_v2::checkInput(Button *buttonList, bool mainLoop) {

View File

@ -162,6 +162,8 @@ protected:
virtual int getScale(int x, int y) = 0;
uint8 *_screenBuffer;
// Scene
struct SceneDesc {
char filename1[10];

View File

@ -634,7 +634,7 @@ void KyraEngine_MR::initSceneScreen(int unk1) {
updateCharPal(0);
if (1/*!_menuDirectlyToLoad*/) {
if (!_menuDirectlyToLoad) {
_emc->start(&_sceneScriptState, 3);
_sceneScriptState.regs[5] = unk1;

View File

@ -1518,6 +1518,10 @@ const int8 KyraEngine_v2::_updateCharPosYTable[] = {
-2, -2, 0, 2, 2, 2, 0, -2
};
const int GUI_v2::_sliderBarsPosition[] = {
0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52
};
// kyra 2 static res
const uint8 KyraEngine_HoF::_seqTextColorPresets[] = { 0x01, 0x01, 0x00, 0x3f, 0x3f, 0x3f };
@ -1819,10 +1823,6 @@ const uint16 GUI_HoF::_menuStringsOther[] = {
0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
};
const int GUI_HoF::_sliderBarsPosition[] = {
0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52
};
const uint16 KyraEngine_HoF::_itemMagicTable[] = {
0x0D, 0x0A, 0x0B, 0,
0x0D, 0x0B, 0x0A, 0,
@ -2446,6 +2446,7 @@ void KyraEngine_MR::initMainButtonList(bool disable) {
assert(_mainButtonData);
GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton);
GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
_mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange);
GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
@ -2478,5 +2479,111 @@ void KyraEngine_MR::initMainButtonList(bool disable) {
}
}
void GUI_MR::initStaticData() {
GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
for (int i = 0; i < 4; ++i) {
GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
}
for (int i = 0; i < 4; ++i) {
GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
}
for (int i = 0; i < 4; ++i) {
GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
}
for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
GUI_V2_BUTTON(_menuButtons[i], 0x0F+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
}
Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot);
Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot);
Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu);
Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu);
GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame);
GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame);
GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000);
GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_audioOptions.item[4].callback = clickQuitOptionsFunctor;
for (int i = 5; i < 7; ++i)
_audioOptions.item[i].enabled = false;
GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000);
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000);
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000);
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000);
GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000);
GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_gameOptions.item[5].callback = clickQuitOptionsFunctor;
_gameOptions.item[6].enabled = false;
GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes);
GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo);
for (int i = 2; i < 7; ++i)
_choiceMenu.item[i].enabled = false;
GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
for (int i = 0; i <= 4; ++i)
_loadMenu.item[i].callback = clickLoadSlotFunctor;
GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu);
_loadMenu.item[6].enabled = false;
GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
for (int i = 0; i <= 4; ++i)
_saveMenu.item[i].callback = clickSaveSlotFunctor;
GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu);
_saveMenu.item[6].enabled = false;
GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename);
GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename);
for (int i = 2; i < 7; ++i)
_savenameMenu.item[i].enabled = false;
GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_deathMenu.item[0].callback = clickLoadMenuFunctor;
GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
_deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance);
for (int i = 2; i < 7; ++i)
_deathMenu.item[i].enabled = false;
}
} // End of namespace Kyra

View File

@ -170,7 +170,7 @@ void KyraEngine_v1::timerRedrawAmulet(int timerNum) {
void KyraEngine_v1::setWalkspeed(uint8 newSpeed) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setWalkspeed(%i)", newSpeed);
static const uint8 speeds[] = {11, 9, 6, 5, 3};
static const uint8 speeds[] = { 11, 9, 6, 5, 3 };
assert(newSpeed < ARRAYSIZE(speeds));
_timer->setDelay(5, speeds[newSpeed]);