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PINK: added CursorActor
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45
engines/pink/objects/actors/cursor_actor.h
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45
engines/pink/objects/actors/cursor_actor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_CURSOR_ACTOR_H
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#define PINK_CURSOR_ACTOR_H
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#include <common/debug.h>
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#include <pink/objects/actions/action.h>
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#include "actor.h"
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namespace Pink {
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//same as actor
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class CursorActor : public Actor {
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public:
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void toConsole() {
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debug("CursorActor: _name = %s", _name.c_str());
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for (int i = 0; i < _actions.size(); ++i) {
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_actions[i]->toConsole();
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}
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}
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};
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}
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#endif
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