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AGS: Inline some library functions + minor changes
This is the only relevant part of upstream commit a46b97fc3bf7fdff82b84a863a3c0cacc37e7a2b "Engine: explicitly search for plugins in a game's data dir too" (ScummVM does not support external plugins)
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@ -37,16 +37,27 @@ public:
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virtual ~BaseLibrary() {}
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String GetName() const { return _name; }
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String GetFilePath() const { return _path; }
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// Get library name; returns empty string if not loaded
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inline String GetName() const { return _name; }
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// Get actual filename; returns empty string if not loaded
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inline String GetFileName() const { return _filename; }
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// Get path used to load the library; or empty string is not loaded.
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// NOTE: this is NOT a fully qualified path, but a lookup path.
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inline String GetPath() const { return _path; }
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// Returns expected filename form for the dynamic library of a given name
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virtual String GetFilenameForLib(const String &libname) = 0;
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// Try load a library of a given name
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virtual bool Load(const String &libname) = 0;
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// Unload a library; does nothing if was not loaded
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virtual void Unload() = 0;
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// Tells if library is loaded
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virtual bool IsLoaded() const = 0;
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protected:
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String _name;
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String _filename;
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String _path;
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};
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@ -58,7 +58,8 @@ public:
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if (_library == nullptr)
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return false;
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_name = libraryName;
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_path = GetFilenameForLib(libraryName);;
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_filename = GetFilenameForLib(libraryName);
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_path = "./";
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return true;
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}
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@ -67,6 +68,7 @@ public:
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Plugins::pluginClose(_library);
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_library = nullptr;
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_name = "";
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_filename = "";
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_path = "";
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}
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}
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@ -843,7 +843,7 @@ void pl_run_plugin_init_gfx_hooks(const char *driverName, void *data) {
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}
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}
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Engine::GameInitError pl_register_plugins(const std::vector<Shared::PluginInfo> &infos) {
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Engine::GameInitError pl_register_plugins(const std::vector<PluginInfo> &infos) {
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_GP(plugins).clear();
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_GP(plugins).reserve(MAXPLUGINS);
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