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ULTIMA8: Fix compiler warning
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@ -1464,9 +1464,9 @@ void Actor::clearInCombat() {
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clearActorFlag(ACT_INCOMBAT);
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}
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int32 Actor::collideMove(int32 x, int32 y, int32 z, bool teleport, bool force,
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int32 Actor::collideMove(int32 x, int32 y, int32 z, bool teleports, bool force,
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ObjId *hititem, uint8 *dirs) {
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int32 result = Item::collideMove(x, y, z, teleport, force, hititem, dirs);
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int32 result = Item::collideMove(x, y, z, teleports, force, hititem, dirs);
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if (_objId == 1 && GAME_IS_CRUSADER) {
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notifyNearbyItems();
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TargetReticleProcess::get_instance()->avatarMoved();
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