ULTIMA8: Fix compiler warning

This commit is contained in:
Matthew Duggan 2020-12-24 20:47:52 +09:00
parent 5f2383e3c4
commit 2b3864e2ce

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@ -1464,9 +1464,9 @@ void Actor::clearInCombat() {
clearActorFlag(ACT_INCOMBAT);
}
int32 Actor::collideMove(int32 x, int32 y, int32 z, bool teleport, bool force,
int32 Actor::collideMove(int32 x, int32 y, int32 z, bool teleports, bool force,
ObjId *hititem, uint8 *dirs) {
int32 result = Item::collideMove(x, y, z, teleport, force, hititem, dirs);
int32 result = Item::collideMove(x, y, z, teleports, force, hititem, dirs);
if (_objId == 1 && GAME_IS_CRUSADER) {
notifyNearbyItems();
TargetReticleProcess::get_instance()->avatarMoved();