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Added a field value for the current hotspot header flags mask byte
svn-id: r23628
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parent
b3a66e817f
commit
2b4518d8a9
@ -806,6 +806,7 @@ ValueTableData::ValueTableData() {
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_playerPendingPos.pos.y = 0;
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_playerPendingPos.isSet = false;
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_flags = GAMEFLAG_4 | GAMEFLAG_1;
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_hdrFlagMask = 1;
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for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
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_fieldList[index] = 0;
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@ -685,6 +685,7 @@ private:
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PlayerNewPosition _playerNewPos;
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PlayerPendingPosition _playerPendingPos;
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uint8 _flags;
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uint8 _hdrFlagMask;
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uint16 _fieldList[NUM_VALUE_FIELDS];
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bool isKnownField(uint16 fieldIndex);
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@ -699,6 +700,7 @@ public:
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uint16 &numGroats() { return _numGroats; }
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uint8 &flags() { return _flags; }
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uint8 &hdrFlagMask() { return _hdrFlagMask; }
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PlayerNewPosition &playerNewPos() { return _playerNewPos; }
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PlayerPendingPosition &playerPendingPos() { return _playerPendingPos; }
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};
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