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TITANIC: Beginnings of music handler
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parent
223aaaa185
commit
2b486009f5
@ -29,12 +29,29 @@ namespace Titanic {
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CMusicHandler::CMusicHandler(CProjectItem *project, CSoundManager *soundManager) :
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_project(project), _soundManager(soundManager),
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_field124(0) {
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Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr);
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}
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CMusicWave *CMusicHandler::createMusicWave(int v1, int v2) {
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// TODO
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return nullptr;
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CMusicWave *CMusicHandler::createMusicWave(int waveIndex, int count) {
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switch (waveIndex) {
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case 0:
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_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 2);
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break;
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case 1:
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_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 3);
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break;
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case 2:
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_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 0);
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break;
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case 3:
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_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 1);
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break;
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default:
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return nullptr;
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}
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_musicWaves[waveIndex]->setSize(count);
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return _musicWaves[waveIndex];
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}
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bool CMusicHandler::isBusy() {
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@ -34,6 +34,7 @@ class CMusicHandler {
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private:
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CProjectItem *_project;
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CSoundManager *_soundManager;
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CMusicWave *_musicWaves[4];
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int _field124;
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public:
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CMusicHandler(CProjectItem *project, CSoundManager *soundManager);
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@ -26,11 +26,25 @@
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namespace Titanic {
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CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) {
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CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) :
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_project(project), _soundManager(soundManager) {
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}
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void CMusicWave::setSize(uint count) {
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assert(_items.empty());
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_items.resize(count);
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}
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void CMusicWave::load(int index, const CString &filename, int v3) {
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// TODO
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assert(!_items[index]._waveFile);
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_items[index]._waveFile = createWaveFile(filename);
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_items[index]._value = v3;
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}
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CWaveFile *CMusicWave::createWaveFile(const CString &name) {
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if (name.empty())
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return nullptr;
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return _soundManager->loadSound(name);
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}
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} // End of namespace Titanic
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@ -23,18 +23,41 @@
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#ifndef TITANIC_MUSIC_WAVE_H
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#define TITANIC_MUSIC_WAVE_H
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#include "common/array.h"
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#include "titanic/support/string.h"
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namespace Titanic {
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class CProjectItem;
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class CSoundManager;
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class CWaveFile;
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class CMusicWave {
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struct CMusicWaveFile {
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CWaveFile *_waveFile;
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int _value;
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CMusicWaveFile() : _waveFile(nullptr), _value(0) {}
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};
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private:
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CProjectItem *_project;
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CSoundManager *_soundManager;
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Common::Array<CMusicWaveFile> _items;
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private:
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/**
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* Loads the specified wave file, and returns a CWaveFile instance for it
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*/
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CWaveFile *createWaveFile(const CString &name);
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public:
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CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index);
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/**
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* Sets the maximum number of allowed files that be defined
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*/
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void setSize(uint count);
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/**
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* Loads a new file into the list of available entries
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*/
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void load(int index, const CString &filename, int v3);
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};
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@ -142,9 +142,8 @@ CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId)
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return waveFile;
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}
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int QSoundManager::proc5() const {
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error("TODO");
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return 0;
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CWaveFile *QSoundManager::loadMusic(const CString &name) {
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return loadSound(name);
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}
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int QSoundManager::playSound(CWaveFile &waveFile, CProximity &prox) {
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@ -170,7 +169,7 @@ int QSoundManager::playSound(CWaveFile &waveFile, CProximity &prox) {
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return 0;
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}
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void QSoundManager::stopSound(uint handle) {
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void QSoundManager::stopSound(int handle) {
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resetChannel(10);
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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@ -206,7 +205,7 @@ void QSoundManager::stopChannel(int channel) {
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}
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}
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void QSoundManager::setCanFree(uint handle) {
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void QSoundManager::setCanFree(int handle) {
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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if (_slots[idx]._handle == handle)
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_slots[idx]._isTimed = true;
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@ -260,7 +259,7 @@ int QSoundManager::resetChannel(int iChannel) {
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return newChannel;
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}
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void QSoundManager::setVolume(uint handle, uint volume, uint seconds) {
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void QSoundManager::setVolume(int handle, uint volume, uint seconds) {
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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Slot &slot = _slots[idx];
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if (slot._handle == handle) {
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@ -279,7 +278,7 @@ void QSoundManager::setVolume(uint handle, uint volume, uint seconds) {
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}
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}
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void QSoundManager::setVectorPosition(uint handle, double x, double y, double z, uint panRate) {
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void QSoundManager::setVectorPosition(int handle, double x, double y, double z, uint panRate) {
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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Slot &slot = _slots[idx];
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if (slot._handle == handle) {
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@ -290,7 +289,7 @@ void QSoundManager::setVectorPosition(uint handle, double x, double y, double z,
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}
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}
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void QSoundManager::setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate) {
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void QSoundManager::setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate) {
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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Slot &slot = _slots[idx];
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if (slot._handle == handle) {
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@ -302,7 +301,7 @@ void QSoundManager::setPolarPosition(uint handle, double range, double azimuth,
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}
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}
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bool QSoundManager::isActive(uint handle) const {
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bool QSoundManager::isActive(int handle) const {
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for (uint idx = 0; idx < _slots.size(); ++idx) {
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if (_slots[idx]._handle == handle)
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return true;
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@ -60,7 +60,15 @@ public:
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*/
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virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; }
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virtual int proc5() const { return 0; }
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/**
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* Loads a music file
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* @param name Name of music resource
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* @returns Loaded wave file
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* @remarks The original created a streaming audio buffer for the wave file,
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* and passed this to the method. For ScummVM, this has been discarded
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* in favor of simply passing the filename.
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*/
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virtual CWaveFile *loadMusic(const CString &name) { return nullptr; }
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/**
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* Start playing a previously loaded wave file
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@ -70,14 +78,14 @@ public:
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/**
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* Stop playing the specified sound
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*/
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virtual void stopSound(uint handle) = 0;
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virtual void stopSound(int handle) = 0;
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/**
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* Stops a designated range of channels
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*/
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virtual void stopChannel(int channel) = 0;
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virtual void proc9(uint handle) {}
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virtual void proc9(int handle) {}
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/**
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* Stops sounds on all playing channels
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@ -90,7 +98,7 @@ public:
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* @param volume New volume
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* @param seconds Number of seconds to transition to the new volume
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*/
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virtual void setVolume(uint handle, uint volume, uint seconds) = 0;
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virtual void setVolume(int handle, uint volume, uint seconds) = 0;
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/**
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* Set the position for a sound
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@ -100,7 +108,7 @@ public:
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* @param z z position in metres
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* @param panRate Rate in milliseconds to transition
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*/
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virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate) {}
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virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate) {}
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/**
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* Set the position for a sound
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@ -110,12 +118,12 @@ public:
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* @param elevation Elevation value in degrees
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* @param panRate Rate in milliseconds to transition
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*/
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virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate) {}
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virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate) {}
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/**
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* Returns true if the given sound is currently active
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*/
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virtual bool isActive(uint handle) const = 0;
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virtual bool isActive(int handle) const = 0;
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/**
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* Returns true if the given sound is currently active
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@ -320,7 +328,15 @@ public:
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*/
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virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
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virtual int proc5() const;
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/**
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* Loads a music file
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* @param name Name of music resource
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* @returns Loaded wave file
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* @remarks The original created a streaming audio buffer for the wave file,
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* and passed this to the method. For ScummVM, this has been discarded
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* in favor of simply passing the filename.
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*/
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virtual CWaveFile *loadMusic(const CString &name);
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/**
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* Start playing a previously loaded sound resource
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@ -330,7 +346,7 @@ public:
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/**
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* Stop playing the specified sound
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*/
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virtual void stopSound(uint handle);
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virtual void stopSound(int handle);
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/**
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* Stops a designated range of channels
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@ -340,7 +356,7 @@ public:
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/**
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* Flags that a sound can be freed if a timeout is set
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*/
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virtual void setCanFree(uint handle);
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virtual void setCanFree(int handle);
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/**
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* Stops sounds on all playing channels
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@ -353,7 +369,7 @@ public:
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* @param volume New volume
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* @param seconds Number of seconds to transition to the new volume
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*/
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virtual void setVolume(uint handle, uint volume, uint seconds);
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virtual void setVolume(int handle, uint volume, uint seconds);
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/**
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* Set the position for a sound
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@ -363,7 +379,7 @@ public:
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* @param z z position in metres
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* @param panRate Rate in milliseconds to transition
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*/
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virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate);
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virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate);
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/**
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* Set the position for a sound
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@ -373,12 +389,12 @@ public:
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* @param elevation Elevation value in degrees
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* @param panRate Rate in milliseconds to transition
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*/
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virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate);
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virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate);
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/**
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* Returns true if the given sound is currently active
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*/
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virtual bool isActive(uint handle) const;
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virtual bool isActive(int handle) const;
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/**
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* Returns true if the given sound is currently active
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