TITANIC: Beginnings of music handler

This commit is contained in:
Paul Gilbert 2016-08-10 22:39:40 -04:00
parent 223aaaa185
commit 2b486009f5
6 changed files with 99 additions and 29 deletions

View File

@ -29,12 +29,29 @@ namespace Titanic {
CMusicHandler::CMusicHandler(CProjectItem *project, CSoundManager *soundManager) :
_project(project), _soundManager(soundManager),
_field124(0) {
Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr);
}
CMusicWave *CMusicHandler::createMusicWave(int v1, int v2) {
// TODO
return nullptr;
CMusicWave *CMusicHandler::createMusicWave(int waveIndex, int count) {
switch (waveIndex) {
case 0:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 2);
break;
case 1:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 3);
break;
case 2:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 0);
break;
case 3:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 1);
break;
default:
return nullptr;
}
_musicWaves[waveIndex]->setSize(count);
return _musicWaves[waveIndex];
}
bool CMusicHandler::isBusy() {

View File

@ -34,6 +34,7 @@ class CMusicHandler {
private:
CProjectItem *_project;
CSoundManager *_soundManager;
CMusicWave *_musicWaves[4];
int _field124;
public:
CMusicHandler(CProjectItem *project, CSoundManager *soundManager);

View File

@ -26,11 +26,25 @@
namespace Titanic {
CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) {
CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) :
_project(project), _soundManager(soundManager) {
}
void CMusicWave::setSize(uint count) {
assert(_items.empty());
_items.resize(count);
}
void CMusicWave::load(int index, const CString &filename, int v3) {
// TODO
assert(!_items[index]._waveFile);
_items[index]._waveFile = createWaveFile(filename);
_items[index]._value = v3;
}
CWaveFile *CMusicWave::createWaveFile(const CString &name) {
if (name.empty())
return nullptr;
return _soundManager->loadSound(name);
}
} // End of namespace Titanic

View File

@ -23,18 +23,41 @@
#ifndef TITANIC_MUSIC_WAVE_H
#define TITANIC_MUSIC_WAVE_H
#include "common/array.h"
#include "titanic/support/string.h"
namespace Titanic {
class CProjectItem;
class CSoundManager;
class CWaveFile;
class CMusicWave {
struct CMusicWaveFile {
CWaveFile *_waveFile;
int _value;
CMusicWaveFile() : _waveFile(nullptr), _value(0) {}
};
private:
CProjectItem *_project;
CSoundManager *_soundManager;
Common::Array<CMusicWaveFile> _items;
private:
/**
* Loads the specified wave file, and returns a CWaveFile instance for it
*/
CWaveFile *createWaveFile(const CString &name);
public:
CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index);
/**
* Sets the maximum number of allowed files that be defined
*/
void setSize(uint count);
/**
* Loads a new file into the list of available entries
*/
void load(int index, const CString &filename, int v3);
};

View File

@ -142,9 +142,8 @@ CWaveFile *QSoundManager::loadSpeech(CDialogueFile *dialogueFile, int speechId)
return waveFile;
}
int QSoundManager::proc5() const {
error("TODO");
return 0;
CWaveFile *QSoundManager::loadMusic(const CString &name) {
return loadSound(name);
}
int QSoundManager::playSound(CWaveFile &waveFile, CProximity &prox) {
@ -170,7 +169,7 @@ int QSoundManager::playSound(CWaveFile &waveFile, CProximity &prox) {
return 0;
}
void QSoundManager::stopSound(uint handle) {
void QSoundManager::stopSound(int handle) {
resetChannel(10);
for (uint idx = 0; idx < _slots.size(); ++idx) {
@ -206,7 +205,7 @@ void QSoundManager::stopChannel(int channel) {
}
}
void QSoundManager::setCanFree(uint handle) {
void QSoundManager::setCanFree(int handle) {
for (uint idx = 0; idx < _slots.size(); ++idx) {
if (_slots[idx]._handle == handle)
_slots[idx]._isTimed = true;
@ -260,7 +259,7 @@ int QSoundManager::resetChannel(int iChannel) {
return newChannel;
}
void QSoundManager::setVolume(uint handle, uint volume, uint seconds) {
void QSoundManager::setVolume(int handle, uint volume, uint seconds) {
for (uint idx = 0; idx < _slots.size(); ++idx) {
Slot &slot = _slots[idx];
if (slot._handle == handle) {
@ -279,7 +278,7 @@ void QSoundManager::setVolume(uint handle, uint volume, uint seconds) {
}
}
void QSoundManager::setVectorPosition(uint handle, double x, double y, double z, uint panRate) {
void QSoundManager::setVectorPosition(int handle, double x, double y, double z, uint panRate) {
for (uint idx = 0; idx < _slots.size(); ++idx) {
Slot &slot = _slots[idx];
if (slot._handle == handle) {
@ -290,7 +289,7 @@ void QSoundManager::setVectorPosition(uint handle, double x, double y, double z,
}
}
void QSoundManager::setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate) {
void QSoundManager::setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate) {
for (uint idx = 0; idx < _slots.size(); ++idx) {
Slot &slot = _slots[idx];
if (slot._handle == handle) {
@ -302,7 +301,7 @@ void QSoundManager::setPolarPosition(uint handle, double range, double azimuth,
}
}
bool QSoundManager::isActive(uint handle) const {
bool QSoundManager::isActive(int handle) const {
for (uint idx = 0; idx < _slots.size(); ++idx) {
if (_slots[idx]._handle == handle)
return true;

View File

@ -60,7 +60,15 @@ public:
*/
virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId) { return 0; }
virtual int proc5() const { return 0; }
/**
* Loads a music file
* @param name Name of music resource
* @returns Loaded wave file
* @remarks The original created a streaming audio buffer for the wave file,
* and passed this to the method. For ScummVM, this has been discarded
* in favor of simply passing the filename.
*/
virtual CWaveFile *loadMusic(const CString &name) { return nullptr; }
/**
* Start playing a previously loaded wave file
@ -70,14 +78,14 @@ public:
/**
* Stop playing the specified sound
*/
virtual void stopSound(uint handle) = 0;
virtual void stopSound(int handle) = 0;
/**
* Stops a designated range of channels
*/
virtual void stopChannel(int channel) = 0;
virtual void proc9(uint handle) {}
virtual void proc9(int handle) {}
/**
* Stops sounds on all playing channels
@ -90,7 +98,7 @@ public:
* @param volume New volume
* @param seconds Number of seconds to transition to the new volume
*/
virtual void setVolume(uint handle, uint volume, uint seconds) = 0;
virtual void setVolume(int handle, uint volume, uint seconds) = 0;
/**
* Set the position for a sound
@ -100,7 +108,7 @@ public:
* @param z z position in metres
* @param panRate Rate in milliseconds to transition
*/
virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate) {}
virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate) {}
/**
* Set the position for a sound
@ -110,12 +118,12 @@ public:
* @param elevation Elevation value in degrees
* @param panRate Rate in milliseconds to transition
*/
virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate) {}
virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate) {}
/**
* Returns true if the given sound is currently active
*/
virtual bool isActive(uint handle) const = 0;
virtual bool isActive(int handle) const = 0;
/**
* Returns true if the given sound is currently active
@ -320,7 +328,15 @@ public:
*/
virtual CWaveFile *loadSpeech(CDialogueFile *dialogueFile, int speechId);
virtual int proc5() const;
/**
* Loads a music file
* @param name Name of music resource
* @returns Loaded wave file
* @remarks The original created a streaming audio buffer for the wave file,
* and passed this to the method. For ScummVM, this has been discarded
* in favor of simply passing the filename.
*/
virtual CWaveFile *loadMusic(const CString &name);
/**
* Start playing a previously loaded sound resource
@ -330,7 +346,7 @@ public:
/**
* Stop playing the specified sound
*/
virtual void stopSound(uint handle);
virtual void stopSound(int handle);
/**
* Stops a designated range of channels
@ -340,7 +356,7 @@ public:
/**
* Flags that a sound can be freed if a timeout is set
*/
virtual void setCanFree(uint handle);
virtual void setCanFree(int handle);
/**
* Stops sounds on all playing channels
@ -353,7 +369,7 @@ public:
* @param volume New volume
* @param seconds Number of seconds to transition to the new volume
*/
virtual void setVolume(uint handle, uint volume, uint seconds);
virtual void setVolume(int handle, uint volume, uint seconds);
/**
* Set the position for a sound
@ -363,7 +379,7 @@ public:
* @param z z position in metres
* @param panRate Rate in milliseconds to transition
*/
virtual void setVectorPosition(uint handle, double x, double y, double z, uint panRate);
virtual void setVectorPosition(int handle, double x, double y, double z, uint panRate);
/**
* Set the position for a sound
@ -373,12 +389,12 @@ public:
* @param elevation Elevation value in degrees
* @param panRate Rate in milliseconds to transition
*/
virtual void setPolarPosition(uint handle, double range, double azimuth, double elevation, uint panRate);
virtual void setPolarPosition(int handle, double range, double azimuth, double elevation, uint panRate);
/**
* Returns true if the given sound is currently active
*/
virtual bool isActive(uint handle) const;
virtual bool isActive(int handle) const;
/**
* Returns true if the given sound is currently active