svn-id: r13506
This commit is contained in:
Max Horn 2004-04-08 23:38:09 +00:00
parent ecf6976890
commit 2b94290c97
2 changed files with 2 additions and 12 deletions

View File

@ -254,8 +254,6 @@ void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask,
// This way we achieve the exact look as the original CMI had. However,
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
// One problem remains: the fonts on the save/load screen don't have a
// shadow. So how do we know whether to draw text with or without shadow?
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };

View File

@ -160,12 +160,6 @@ void ScummEngine::CHARSET_1() {
_talkDelay = 60;
if (!_keepText) {
if (_version <= 3 && _gameId != GID_LOOM) {
// FIXME: Remove this commented out code eventually
// if (!_charset->_hasMask)
// warning("_hasMask mismatch (case C) - please report to Fingolfin");
// _charset->_hasMask = true;
}
_charset->restoreCharsetBg();
}
@ -313,10 +307,9 @@ void ScummEngine::CHARSET_1() {
_charsetBufPos = buffer - _charsetBuffer;
// FIXME: Remove this and the next three lines eventually!
// FIXME: Remove this and the next two lines eventually!
if (_charset->_hasMask != (_charset->_str.left != -1))
warning("_hasMask mismatch (case A %d) - please report to Fingolfin", _charset->_hasMask);
// _charset->_hasMask = (_charset->_str.left != -1);
}
@ -445,10 +438,9 @@ void ScummEngine::drawString(int a, const byte *msg) {
_string[a].xpos = _charset->_str.right + 8; // Indy3: Fixes Grail Diary text positioning
if (_version >= 7) {
// FIXME: Remove this and the next three lines eventually!
// FIXME: Remove this and the next two lines eventually!
if (!_charset->_hasMask)
warning("_hasMask mismatch (case B %d) - please report to Fingolfin", _charset->_hasMask);
_charset->_hasMask = true;
}
}