HUGO: Replace PROMPT box by YESNO box in H3 Dos

This only applies to the old man dialog. 
This makes H3 Dos completable.

svn-id: r54881
This commit is contained in:
Arnaud Boutonné 2010-12-12 08:37:19 +00:00
parent c428cfbb85
commit 2bbe59ad8d
4 changed files with 11 additions and 6 deletions

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@ -35,7 +35,7 @@
#include "hugo/file.h"
#define HUGO_DAT_VER_MAJ 0 // 1 byte
#define HUGO_DAT_VER_MIN 32 // 1 byte
#define HUGO_DAT_VER_MIN 33 // 1 byte
#define DATAALIGNMENT 4
#define EDGE 10 // Closest object can get to edge of screen
#define EDGE2 (EDGE * 2) // Push object further back on edge collision

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@ -31,7 +31,7 @@
#define DATAALIGNMENT 4
#define HUGO_DAT_VER_MAJ 0 // 1 byte
#define HUGO_DAT_VER_MIN 32 // 1 byte
#define HUGO_DAT_VER_MIN 33 // 1 byte
typedef unsigned char uint8;
typedef unsigned char byte;

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@ -10818,10 +10818,15 @@ act2 axy_wfall_cave_3d = {INIT_OBJXY, 0, HERO, 27, 140};
act2 axy_wfall_clf_3d = {INIT_OBJXY, 0, HERO, 280, 140};
act2 axy_wfallb_wbase_3d = {INIT_OBJXY, 0, HERO, 273, 114};
act3 abtipprompt_3d = {PROMPT, 0, kSTBridgeprompt_3d, tiprsp_3d, kALnotip_3d, kALbtip_3d, false};
act3 aold1c_3d = {PROMPT, 60, kSTOldman1_3d, oldrsp_3d, kALold2_3d, kALwrong_3d, false};
act3 aold2_3d = {PROMPT, 0, kSTOldman2_3d, oldrsp_3d, kALold3_3d, kALwrong_3d, false};
act3 aold3_3d = {PROMPT, 0, kSTOldman3_3d, oldrsp_3d, kALold7_3d, kALold4_3d, false};
act3 abtipprompt_3d = {PROMPT, 0, kSTBridgeprompt_3d, tiprsp_3d, kALnotip_3d, kALbtip_3d, false};
//HACK: Use YESNO Box instead of PROMPT box as the PROMPT box is not currently implemented
//This allows to test if the game is completable
//act3 aold1c_3d = {PROMPT, 60, kSTOldman1_3d, oldrsp_3d, kALold2_3d, kALwrong_3d, false};
//act3 aold2_3d = {PROMPT, 0, kSTOldman2_3d, oldrsp_3d, kALold3_3d, kALwrong_3d, false};
//act3 aold3_3d = {PROMPT, 0, kSTOldman3_3d, oldrsp_3d, kALold7_3d, kALold4_3d, false};
act43 aold1c_3d = {YESNO, 60, kSTOldman1_3d, kALwrong_3d, kALold2_3d};
act43 aold2_3d = {YESNO, 0, kSTOldman2_3d, kALwrong_3d, kALold3_3d};
act43 aold3_3d = {YESNO, 0, kSTOldman3_3d, kALold4_3d, kALold7_3d};
act5 acamp4a_3d = {INIT_OBJVXY, 0, NAT2_3d, 4, 0};
act5 acamp4b_3d = {INIT_OBJVXY, 0, NATG_3d, 3, 0};