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WIN32: Make UNICODE the default build configuration
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621599cd58
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6
configure
vendored
6
configure
vendored
@ -222,7 +222,7 @@ _default_optimization_level=-O2
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_nuked_opl=yes
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_builtin_resources=yes
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_windows_console=yes
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_windows_unicode=no
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_windows_unicode=yes
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# Default commands
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_ranlib=ranlib
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_strip=strip
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@ -910,8 +910,8 @@ Optional Features:
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into the ScummVM binary
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--enable-windows-console show console output on Windows (default)
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--disable-windows-console do not show console output on Windows
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--enable-windows-unicode use Windows Unicode APIs
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--disable-windows-unicode use Windows ANSI APIs (default)
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--enable-windows-unicode use Windows Unicode APIs (default)
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--disable-windows-unicode use Windows ANSI APIs
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Optional Libraries:
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--with-alsa-prefix=DIR prefix where alsa is installed (optional)
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@ -729,9 +729,9 @@ void displayHelp(const char *exe) {
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" e.g. vcpkg-provided libraries\n"
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" (default: false)\n"
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" --use-windows-unicode Use Windows Unicode APIs\n"
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" (default: false)\n"
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" --use-windows-ansi Use Windows ANSI APIs\n"
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" (default: true)\n"
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" --use-windows-ansi Use Windows ANSI APIs\n"
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" (default: false)\n"
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"\n"
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"Engines settings:\n"
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" --list-engines list all available engines and their default state\n"
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@ -255,7 +255,7 @@ struct BuildSetup {
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useSDL2 = true;
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useCanonicalLibNames = false;
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useStaticDetection = true;
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useWindowsUnicode = false;
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useWindowsUnicode = true;
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}
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bool featureEnabled(std::string feature) const;
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