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TSAGE: Fix bug in scene 4050: The rope may now be used to climb too
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@ -2080,6 +2080,7 @@ void Scene4050::Action2::signal() {
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}
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void Scene4050::Action3::signal() {
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// Climb up the rope
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switch (_actionIndex++) {
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case 0:
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ADD_PLAYER_MOVER(210, 185);
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@ -2179,7 +2180,7 @@ void Scene4050::Action4::signal() {
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/*--------------------------------------------------------------------------*/
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void Scene4050::Hotspot14::doAction(int action) {
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void Scene4050::Hotspot15::doAction(int action) {
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Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
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switch (action) {
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@ -330,7 +330,7 @@ class Scene4050 : public Scene {
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};
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/* Hotspots */
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class Hotspot14 : public SceneObject {
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class Hotspot15 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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@ -349,8 +349,9 @@ public:
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DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
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DisplayHotspot _hotspot6, _hotspot7, _hotspot8, _hotspot9, _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
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Hotspot14 _hotspot14;
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SceneObject _hotspot15, _hotspot16;
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SceneObject _hotspot14;
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Hotspot15 _hotspot15;
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SceneObject _hotspot16;
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Hotspot17 _hotspot17;
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Scene4050();
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