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As far as I can tell, The Feeble Files should subtract _scrollX from the
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693
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@ -675,7 +675,7 @@ void SimonEngine::vc10_draw() {
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_vcPtr += 2;
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state.x = (int16)vcReadNextWord();
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if (getGameType() == GType_SIMON2) {
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if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
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state.x -= _scrollX;
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}
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state.y = (int16)vcReadNextWord();
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