As far as I can tell, The Feeble Files should subtract _scrollX from the

sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)

I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.

svn-id: r20693
This commit is contained in:
Torbjörn Andersson 2006-02-14 21:10:42 +00:00
parent b796860ee8
commit 2bdbfa0669

View File

@ -675,7 +675,7 @@ void SimonEngine::vc10_draw() {
_vcPtr += 2;
state.x = (int16)vcReadNextWord();
if (getGameType() == GType_SIMON2) {
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
state.x -= _scrollX;
}
state.y = (int16)vcReadNextWord();