fix warnings

svn-id: r12504
This commit is contained in:
Paweł Kołodziejski 2004-01-18 20:57:46 +00:00
parent aa0ad9b491
commit 2c3dd03d26
5 changed files with 9 additions and 9 deletions

View File

@ -84,7 +84,7 @@ Memory *FontRenderer::makeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen
// allocate memory for array of lineInfo structures
line = _vm->_memory->allocMemory(MAX_LINES * sizeof(LineInfo), MEM_locked, UID_temp);
line = _vm->_memory->allocMemory(MAX_LINES * sizeof(LineInfo), MEM_locked, (uint32)UID_temp);
// get details of sentence breakdown into array of LineInfo structures
// and get the no of lines involved
@ -210,7 +210,7 @@ Memory *FontRenderer::buildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen
// allocate memory for sprite, and lock it ready for use
// NB. 'textSprite' is the given pointer to the handle to be used
textSprite = _vm->_memory->allocMemory(sizeof(FrameHeader) + sizeOfSprite, MEM_locked, UID_text_sprite);
textSprite = _vm->_memory->allocMemory(sizeof(FrameHeader) + sizeOfSprite, MEM_locked, (uint32)UID_text_sprite);
// the handle (*textSprite) now points to UNMOVABLE memory block
// set up the frame header

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@ -72,7 +72,7 @@ MemoryManager::MemoryManager(Sword2Engine *vm) : _vm(vm) {
_memList[0].size = _totalFreeMemory;
_memList[0].parent = -1; // we are base - for now
_memList[0].child = -1; // we are the end as well
_memList[0].uid = UID_memman; // init id
_memList[0].uid = (uint32)UID_memman; // init id
_baseMemBlock = 0; // for now
}
@ -205,7 +205,7 @@ Memory *MemoryManager::lowLevelAlloc(uint32 size, uint32 type, uint32 unique_id)
}
_memList[spawn].state = MEM_free; // new block is free
_memList[spawn].uid = UID_memman; // a memman created bloc
_memList[spawn].uid = (uint32)UID_memman; // a memman created bloc
// size of the existing parent free block minus the size of the new
// space Talloc'ed.
@ -252,7 +252,7 @@ void MemoryManager::freeMemory(Memory *block) {
// once you've done this the memory may be recycled
block->state = MEM_free;
block->uid = UID_memman; // belongs to the memory manager again
block->uid = (uint32)UID_memman; // belongs to the memory manager again
#ifdef MEMDEBUG
debugMemory();

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@ -82,7 +82,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
end = file.size();
//get some space for the incoming resource file - soon to be trashed
temp = _vm->_memory->allocMemory(end, MEM_locked, UID_temp);
temp = _vm->_memory->allocMemory(end, MEM_locked, (uint32)UID_temp);
if (file.read(temp->ad, end) != end) {
file.close();

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@ -106,7 +106,7 @@ void Router::allocateRouteMem(void) {
if (_routeSlots[slotNo])
freeRouteMem();
_routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(WalkData) * O_WALKANIM_SIZE, MEM_locked, UID_walk_anim);
_routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(WalkData) * O_WALKANIM_SIZE, MEM_locked, (uint32)UID_walk_anim);
// 12000 bytes were used for this in Sword1 mega compacts, based on
// 20 bytes per 'WalkData' frame

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@ -94,7 +94,7 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, uint8 *desc) {
// allocate the savegame buffer
bufferSize = findBufferSize();
saveBufferMem = _memory->allocMemory(bufferSize, MEM_locked, UID_savegame_buffer);
saveBufferMem = _memory->allocMemory(bufferSize, MEM_locked, (uint32)UID_savegame_buffer);
fillSaveBuffer(saveBufferMem, bufferSize, desc);
@ -224,7 +224,7 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) {
// allocate the savegame buffer
bufferSize = findBufferSize();
saveBufferMem = _memory->allocMemory(bufferSize, MEM_locked, UID_savegame_buffer);
saveBufferMem = _memory->allocMemory(bufferSize, MEM_locked, (uint32)UID_savegame_buffer);
// read the savegame file into our buffer