WINTERMUTE: Make a few noisy warnings into debug-calls.

This commit is contained in:
Einar Johan Trøan Sømåen 2012-08-13 01:06:56 +02:00
parent 5b3389672b
commit 2c44f3f5fa
4 changed files with 8 additions and 4 deletions

View File

@ -42,6 +42,7 @@
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/wintermute.h"
#include "common/str.h"
namespace WinterMute {
@ -610,7 +611,7 @@ bool AdResponseBox::weedResponses() {
}
break;
default:
warning("AdResponseBox::WeedResponses - Unhandled enum");
debugC(kWinterMuteDebugGeneral, "AdResponseBox::WeedResponses - Unhandled enum");
break;
}
}
@ -640,7 +641,7 @@ bool AdResponseBox::handleResponse(AdResponse *response) {
adGame->addGameResponse(response->_iD);
break;
default:
warning("AdResponseBox::HandleResponse - Unhandled enum");
debugC(kWinterMuteDebugGeneral, "AdResponseBox::HandleResponse - Unhandled enum");
}
return STATUS_OK;

View File

@ -57,6 +57,7 @@
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/wintermute.h"
#include <limits.h>
namespace WinterMute {
@ -2936,7 +2937,7 @@ bool AdScene::getSceneObjects(BaseArray<AdObject *> &objects, bool interactiveOn
}
break;
default:
warning("AdScene::GetSceneObjects - Unhandled enum");
debugC(kWinterMuteDebugGeneral, "AdScene::GetSceneObjects - Unhandled enum");
break;
}
}

View File

@ -67,6 +67,7 @@ WinterMuteEngine::WinterMuteEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kWinterMuteDebugFont, "font", "Text-drawing-related messages");
DebugMan.addDebugChannel(kWinterMuteDebugFileAccess, "file-access", "Non-critical problems like missing files");
DebugMan.addDebugChannel(kWinterMuteDebugAudio, "audio", "audio-playback-related issues");
DebugMan.addDebugChannel(kWinterMuteDebugGeneral, "general", "various issues not covered by any of the above");
_game = NULL;
}

View File

@ -38,7 +38,8 @@ enum {
kWinterMuteDebugSaveGame = 1 << 1,
kWinterMuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4)
kWinterMuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one)
kWinterMuteDebugAudio = 1 << 4
kWinterMuteDebugAudio = 1 << 4,
kWinterMuteDebugGeneral = 1 << 5
};
class WinterMuteEngine : public Engine {