fix strange keyboard issues by passing the game the values it wants

svn-id: r9847
This commit is contained in:
Jonathan Gray 2003-08-24 13:18:19 +00:00
parent a8ddcec684
commit 2c4f688e59

View File

@ -160,8 +160,7 @@ void Sword2State::parseEvents() {
if (event.kbd.keycode == 'w')
GrabScreenShot();
}
WriteKey(event.kbd.keycode);
WriteKey(event.kbd.ascii);
break;
case OSystem::EVENT_MOUSEMOVE:
mousex = event.mouse.x;