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fix strange keyboard issues by passing the game the values it wants
svn-id: r9847
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parent
a8ddcec684
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@ -160,8 +160,7 @@ void Sword2State::parseEvents() {
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if (event.kbd.keycode == 'w')
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GrabScreenShot();
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}
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WriteKey(event.kbd.keycode);
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WriteKey(event.kbd.ascii);
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break;
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case OSystem::EVENT_MOUSEMOVE:
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mousex = event.mouse.x;
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