WINTERMUTE: Rename FuncName/VarName -> funcName/varName in UIText

This commit is contained in:
Einar Johan Trøan Sømåen 2012-07-08 23:15:05 +02:00
parent 922e34bb80
commit 2c56b31996
2 changed files with 13 additions and 12 deletions

View File

@ -62,29 +62,29 @@ CUIText::~CUIText() {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::display(int OffsetX, int OffsetY) {
HRESULT CUIText::display(int offsetX, int offsetY) {
if (!_visible) return S_OK;
CBFont *font = _font;
if (!font) font = Game->_systemFont;
if (_back) _back->display(OffsetX + _posX, OffsetY + _posY, _width, _height);
if (_image) _image->draw(OffsetX + _posX, OffsetY + _posY, NULL);
if (_back) _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
if (_image) _image->draw(offsetX + _posX, offsetY + _posY, NULL);
if (font && _text) {
int text_offset;
int textOffset;
switch (_verticalAlign) {
case VAL_TOP:
text_offset = 0;
textOffset = 0;
break;
case VAL_BOTTOM:
text_offset = _height - font->getTextHeight((byte *)_text, _width);
textOffset = _height - font->getTextHeight((byte *)_text, _width);
break;
default:
text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
textOffset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
}
font->drawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
font->drawText((byte *)_text, offsetX + _posX, offsetY + _posY + textOffset, _width, _textAlign, _height);
}
//Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
@ -382,7 +382,7 @@ HRESULT CUIText::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SizeToFit") == 0) {
stack->correctParams(0);
SizeToFit();
sizeToFit();
stack->pushNULL();
return S_OK;
}
@ -478,7 +478,7 @@ HRESULT CUIText::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::SizeToFit() {
HRESULT CUIText::sizeToFit() {
if (_font && _text) {
_width = _font->getTextWidth((byte *)_text);
_height = _font->getTextHeight((byte *)_text, _width);

View File

@ -35,9 +35,10 @@
namespace WinterMute {
class CUIText : public CUIObject {
private:
HRESULT sizeToFit();
public:
HRESULT SizeToFit();
virtual HRESULT display(int OffsetX, int OffsetY);
virtual HRESULT display(int offsetX, int offsetY);
DECLARE_PERSISTENT(CUIText, CUIObject)
CUIText(CBGame *inGame = NULL);
virtual ~CUIText();