finished loading and saving, fixed grid bugs (some debugging code not yet removed), implemented fnLincTextModule

svn-id: r8682
This commit is contained in:
Robert Göffringmann 2003-07-01 01:29:29 +00:00
parent ec64f23f22
commit 2c9a784be8
8 changed files with 503 additions and 67 deletions

View File

@ -115,15 +115,17 @@ void SkyTextResource::drawToScreen(bool doMask) {
_system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, PAN_CHAR_HEIGHT);
}
SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, OSystem *system, const char *savePath) {
SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, OSystem *system, const char *savePath) {
_skyScreen = screen;
_skyDisk = disk;
_skyMouse = mouse;
_skyText = text;
_skyMusic = music;
_skyLogic = logic;
_system = system;
_savePath = savePath;
_memListRoot = NULL;
}
SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
@ -351,20 +353,24 @@ uint16 SkyControl::handleClick(SkyConResource *pButton) {
return 0;
case REST_GAME_PANEL:
if (SkyState::_systemVars.systemFlags & SF_CHOOSING)
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(false); // texts can't be edited
case SAVE_GAME_PANEL:
if (SkyState::_systemVars.systemFlags & SF_CHOOSING)
return CANCEL_PRESSED; // can't save/restore while choosing
animClick(pButton);
return saveRestorePanel(true); // texts can be edited
case SAVE_A_GAME:
animClick(pButton);
return GAME_SAVED;
return saveGameToFile();
case RESTORE_A_GAME:
animClick(pButton);
return GAME_RESTORED;
return restoreGameFromFile();
case SP_CANCEL:
animClick(pButton);
@ -577,14 +583,15 @@ uint16 SkyControl::shiftUp(uint8 speed) {
return SHIFTED;
}
uint16 SkyControl::saveRestorePanel(bool allowEdit) {
uint16 SkyControl::saveRestorePanel(bool allowSave) {
_keyPressed = 0;
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
SkyConResource **lookList;
uint16 cnt;
if (allowEdit) lookList = _savePanLookList;
if (allowSave) lookList = _savePanLookList;
else lookList = _restorePanLookList;
uint8 *saveGameTexts = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
@ -594,15 +601,15 @@ uint16 SkyControl::saveRestorePanel(bool allowEdit) {
_savePanel->drawToScreen(NO_MASK);
_quitButton->drawToScreen(NO_MASK);
loadSaveDescriptions(saveGameTexts);
uint16 selectedGame = 0;
loadDescriptions(saveGameTexts);
_selectedGame = 0;
bool quitPanel = false;
bool refreshNames = true;
uint16 clickRes = 0;
while (!quitPanel) {
if (refreshNames) {
setUpGameSprites(saveGameTexts, textSprites, _firstText);
setUpGameSprites(saveGameTexts, textSprites, _firstText, _selectedGame, allowSave);
showSprites(textSprites);
refreshNames = false;
}
@ -615,6 +622,10 @@ uint16 SkyControl::saveRestorePanel(bool allowEdit) {
_mouseClicked = false;
clickRes = CANCEL_PRESSED;
quitPanel = true;
} else if (allowSave && _keyPressed) {
handleKeyPress(_keyPressed, _selectedGame * MAX_TEXT_LEN + saveGameTexts);
refreshNames = true;
_keyPressed = 0;
}
bool haveButton = false;
@ -628,11 +639,19 @@ uint16 SkyControl::saveRestorePanel(bool allowEdit) {
clickRes = handleClick(lookList[cnt]);
if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_SAVED) ||
(clickRes == GAME_RESTORED) || (clickRes == NO_DISK_SPACE))
quitPanel = true;
if (clickRes == SHIFTED)
if (clickRes == SHIFTED) {
_selectedGame = _firstText;
refreshNames = true;
}
if ((clickRes == CANCEL_PRESSED) || (clickRes == NO_DISK_SPACE) ||
(clickRes == GAME_RESTORED))
quitPanel = true;
if (clickRes == GAME_SAVED) {
saveDescriptions(saveGameTexts);
quitPanel = true;
}
}
}
@ -640,7 +659,8 @@ uint16 SkyControl::saveRestorePanel(bool allowEdit) {
if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) &&
(_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
_selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
refreshNames = true;
}
}
if (!haveButton) buttonControl(NULL);
@ -654,14 +674,59 @@ uint16 SkyControl::saveRestorePanel(bool allowEdit) {
return clickRes;
}
void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum) {
bool SkyControl::checkKeyList(uint8 key) {
static const uint8 charList[14] = " ,().='-&+!?\"";
for (uint chCnt = 0; chCnt < ARRAYSIZE(charList); chCnt++)
if (charList[chCnt] == key) return true;
return false;
}
void SkyControl::handleKeyPress(uint8 key, uint8 *textBuf) {
if (key == 8) { // backspace
for (uint8 cnt = 0; cnt < 6; cnt++)
if (!textBuf[cnt]) return;
while (textBuf[1])
textBuf++;
textBuf[0] = 0;
} else {
if (((key >= 'A') && (key <= 'Z')) || ((key >= 'a') && (key <= 'z')) ||
((key >= '0') && (key <= '9')) || checkKeyList(key)) {
uint8 strLen = 0;
while (textBuf[0]) {
textBuf++;
strLen++;
}
if (strLen < MAX_TEXT_LEN) {
textBuf[0] = key;
textBuf[1] = 0;
}
}
}
}
void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame, bool allowSave) {
nameBuf += firstNum * MAX_TEXT_LEN;
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
displayText_t textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
displayText_t textSpr;
if (firstNum + cnt == selectedGame) {
char tmpLine[MAX_TEXT_LEN + 2];
memcpy(tmpLine, nameBuf, MAX_TEXT_LEN);
if (allowSave)
strcat(tmpLine,"_");
textSpr = _skyText->displayText(tmpLine, NULL, false, PAN_LINE_WIDTH, 0);
} else {
textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
}
nameBuf += MAX_TEXT_LEN;
nameSprites[cnt] = (dataFileHeader*)textSpr.textData;
if (firstNum + cnt == selectedGame)
nameSprites[cnt]->flag = 1;
else
nameSprites[cnt]->flag = 0;
}
}
@ -671,17 +736,23 @@ void SkyControl::showSprites(dataFileHeader **nameSprites) {
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
drawResource->setSprite(nameSprites[cnt]);
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
drawResource->drawToScreen(NO_MASK);
if (nameSprites[cnt]->flag) { // name is highlighted
for (uint16 cnty = GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT; cnty < GAME_NAME_Y + (cnt + 1) * PAN_CHAR_HEIGHT - 1; cnty++)
memset(_screenBuf + cnty * GAME_SCREEN_WIDTH + GAME_NAME_X, 37, PAN_LINE_WIDTH);
drawResource->drawToScreen(WITH_MASK);
_system->copy_rect(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
} else
drawResource->drawToScreen(NO_MASK);
}
delete drawResource;
}
void SkyControl::loadSaveDescriptions(uint8 *destBuf) {
void SkyControl::loadDescriptions(uint8 *destBuf) {
memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
File *inf = new File();
inf->open("SKY.SAV",_savePath);
inf->open("SKY-VM.SAV",_savePath);
if (inf->isOpen()) {
uint8 *tmpBuf = (uint8*)malloc(inf->size());
inf->read(tmpBuf, inf->size());
@ -706,15 +777,42 @@ void SkyControl::loadSaveDescriptions(uint8 *destBuf) {
}
}
uint16 SkyControl::saveGameToFile(char *fName) {
void SkyControl::saveDescriptions(uint8 *srcBuf) {
uint8 *tmpBuf = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
uint8 *tmpPos = tmpBuf;
uint8 *srcPos = srcBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
uint8 namePos = 5;
while (srcPos[namePos]) {
if (srcPos[namePos] != '_') {
*tmpPos = srcPos[namePos];
tmpPos++;
}
namePos++;
}
*tmpPos = 0;
tmpPos++;
srcPos += MAX_TEXT_LEN;
}
File *outf = new File();
outf->open("SKY-VM.SAV", _savePath, File::kFileWriteMode);
outf->write(tmpBuf, tmpPos - tmpBuf);
outf->close();
free(tmpBuf);
}
uint16 SkyControl::saveGameToFile(void) {
char fName[20];
sprintf(fName,"SKY-VM.%03d", _selectedGame);
File *outf = new File();
if (!outf->open(fName, _savePath, File::kFileWriteMode)) {
delete outf;
return NO_DISK_SPACE;
}
uint8 *saveData = (uint8*)malloc(0x20000);
uint8 *saveData = (uint8*)malloc(0x50000);
uint32 fSize = prepareSaveData(saveData);
if (outf->write(saveData, fSize) != fSize) {
@ -739,6 +837,23 @@ void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) {
// anims, stands, turnTable
}
void SkyControl::stosStr(uint8 **destPos, uint16 *src, bool isGraf) {
uint16 strLen = 0;
if (isGraf) {
while (src[strLen] || src[strLen+2])
strLen++;
strLen += 3;
} else {
while (src[strLen])
strLen++;
strLen++;
}
STOSW(*destPos, strLen);
for (uint16 cnt = 0; cnt < strLen; cnt++) {
STOSW(*destPos, src[cnt]);
}
}
void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
uint16 saveType = 0;
if (cpt->extCompact) {
@ -747,8 +862,17 @@ void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
if (cpt->extCompact->megaSet1) saveType |= SAVE_MEGA1;
if (cpt->extCompact->megaSet2) saveType |= SAVE_MEGA2;
if (cpt->extCompact->megaSet3) saveType |= SAVE_MEGA3;
if (cpt->extCompact->turnProg) saveType |= SAVE_TURNP;
}
if (cpt->grafixProg) saveType |= SAVE_GRAFX;
STOSW(*destPos, saveType);
if (saveType & SAVE_GRAFX)
stosStr(destPos, cpt->grafixProg, true);
if (saveType & SAVE_TURNP)
stosStr(destPos, cpt->extCompact->turnProg, false);
STOSW(*destPos, cpt->logic);
STOSW(*destPos, cpt->status);
STOSW(*destPos, cpt->sync);
@ -815,21 +939,13 @@ void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
}
}
void SkyControl::stosAR(uint8 **destPos, uint8 *arData) {
uint16 *data = (uint16*)arData;
for (uint8 cnt = 0; cnt < 32; cnt++)
STOSW(*destPos, TO_LE_16(data[cnt]));
}
uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
uint32 cnt;
memset(destBuf, 0, 4); // space for data size
uint8 *destPos = destBuf + 4;
memcpy(destPos, SAVE_HEADER, sizeof(SAVE_HEADER));
destPos += sizeof(SAVE_HEADER);
//STOSD(destPos, SkyLogic::_scriptVariables[CUR_SECTION]);
STOSD(destPos, SAVE_FILE_REVISION);
STOSD(destPos, _skyMusic->giveCurrentMusic());
//TODO: save queued sfx
@ -846,9 +962,6 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
stosCompact(&destPos, _saveLoadCpts[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadARs); cnt++)
stosAR(&destPos, _saveLoadARs[cnt]);
for (cnt = 0; cnt < 3; cnt++)
STOSW(destPos, SkyCompact::park_table[cnt]);
@ -862,6 +975,232 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
#undef STOSD
#undef STOSW
void SkyControl::appendMemList(uint16 *pMem) {
AllocedMem *newMem = new AllocedMem;
newMem->mem = pMem;
newMem->next = _memListRoot;
_memListRoot = newMem;
}
void SkyControl::freeMemList(void) {
AllocedMem *block = _memListRoot;
AllocedMem *temp;
while (block) {
temp = block;
free(block->mem);
block = block->next;
delete temp;
}
_memListRoot = NULL;
}
#define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; }
#define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; }
void SkyControl::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
LODSW(*srcPos, mega->gridWidth);
LODSW(*srcPos, mega->colOffset);
LODSW(*srcPos, mega->colWidth);
LODSW(*srcPos, mega->lastChr);
// anims, stands, turnTable
}
void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {
uint16 saveType, cnt;
LODSW(*srcPos, saveType);
if ((saveType & (SAVE_EXT | SAVE_TURNP)) && (cpt->extCompact == NULL))
error("Can't restore! SaveData is SAVE_EXT for Compact");
if ((saveType & SAVE_MEGA0) && (cpt->extCompact->megaSet0 == NULL))
error("Can't restore! SaveData is SAVE_MEGA0 for Compact");
if ((saveType & SAVE_MEGA1) && (cpt->extCompact->megaSet1 == NULL))
error("Can't restore! SaveData is SAVE_MEGA1 for Compact");
if ((saveType & SAVE_MEGA2) && (cpt->extCompact->megaSet2 == NULL))
error("Can't restore! SaveData is SAVE_MEGA2 for Compact");
if ((saveType & SAVE_MEGA3) && (cpt->extCompact->megaSet3 == NULL))
error("Can't restore! SaveData is SAVE_MEGA3 for Compact");
if (saveType & SAVE_GRAFX) {
uint16 grafxLen;
LODSW(*srcPos, grafxLen);
cpt->grafixProg = (uint16*)malloc(grafxLen << 1);
appendMemList(cpt->grafixProg);
for (cnt = 0; cnt < grafxLen; cnt++) {
LODSW(*srcPos, cpt->grafixProg[cnt]);
}
} else
cpt->grafixProg = NULL;
if (saveType & SAVE_TURNP) {
uint16 turnLen;
LODSW(*srcPos, turnLen);
cpt->extCompact->turnProg = (uint16*)malloc(turnLen << 1);
appendMemList(cpt->extCompact->turnProg);
for (cnt = 0; cnt < turnLen; cnt++)
LODSW(*srcPos, cpt->extCompact->turnProg[cnt]);
} else if (cpt->extCompact)
cpt->extCompact->turnProg = NULL;
LODSW(*srcPos, cpt->logic);
LODSW(*srcPos, cpt->status);
LODSW(*srcPos, cpt->sync);
LODSW(*srcPos, cpt->screen);
LODSW(*srcPos, cpt->place);
// getToTable
LODSW(*srcPos, cpt->xcood);
LODSW(*srcPos, cpt->ycood);
LODSW(*srcPos, cpt->frame);
LODSW(*srcPos, cpt->cursorText);
LODSW(*srcPos, cpt->mouseOn);
LODSW(*srcPos, cpt->mouseOff);
LODSW(*srcPos, cpt->mouseClick);
LODSW(*srcPos, cpt->mouseRelX);
LODSW(*srcPos, cpt->mouseRelY);
LODSW(*srcPos, cpt->mouseSizeX);
LODSW(*srcPos, cpt->mouseSizeY);
LODSW(*srcPos, cpt->actionScript);
LODSW(*srcPos, cpt->upFlag);
LODSW(*srcPos, cpt->downFlag);
LODSW(*srcPos, cpt->getToFlag);
LODSW(*srcPos, cpt->flag);
LODSW(*srcPos, cpt->mood);
// grafixProg
LODSW(*srcPos, cpt->offset);
LODSW(*srcPos, cpt->mode);
LODSW(*srcPos, cpt->baseSub);
LODSW(*srcPos, cpt->baseSub_off);
if (saveType & SAVE_EXT) {
LODSW(*srcPos, cpt->extCompact->actionSub);
LODSW(*srcPos, cpt->extCompact->actionSub_off);
LODSW(*srcPos, cpt->extCompact->getToSub);
LODSW(*srcPos, cpt->extCompact->getToSub_off);
LODSW(*srcPos, cpt->extCompact->extraSub);
LODSW(*srcPos, cpt->extCompact->extraSub_off);
LODSW(*srcPos, cpt->extCompact->dir);
LODSW(*srcPos, cpt->extCompact->stopScript);
LODSW(*srcPos, cpt->extCompact->miniBump);
LODSW(*srcPos, cpt->extCompact->leaving);
LODSW(*srcPos, cpt->extCompact->atWatch);
LODSW(*srcPos, cpt->extCompact->atWas);
LODSW(*srcPos, cpt->extCompact->alt);
LODSW(*srcPos, cpt->extCompact->request);
LODSW(*srcPos, cpt->extCompact->spWidth_xx);
LODSW(*srcPos, cpt->extCompact->spColour);
LODSW(*srcPos, cpt->extCompact->spTextId);
LODSW(*srcPos, cpt->extCompact->spTime);
LODSW(*srcPos, cpt->extCompact->arAnimIndex);
// turnProg
LODSW(*srcPos, cpt->extCompact->waitingFor);
LODSW(*srcPos, cpt->extCompact->arTargetX);
LODSW(*srcPos, cpt->extCompact->arTargetY);
// animScratch
LODSW(*srcPos, cpt->extCompact->megaSet);
if (saveType & SAVE_MEGA0)
lodsMegaSet(srcPos, cpt->extCompact->megaSet0);
if (saveType & SAVE_MEGA1)
lodsMegaSet(srcPos, cpt->extCompact->megaSet1);
if (saveType & SAVE_MEGA2)
lodsMegaSet(srcPos, cpt->extCompact->megaSet2);
if (saveType & SAVE_MEGA3)
lodsMegaSet(srcPos, cpt->extCompact->megaSet3);
}
}
uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
uint32 reloadList[60];
uint32 oldSection = SkyLogic::_scriptVariables[CUR_SECTION];
uint32 cnt;
uint8 *srcPos = srcBuf;
uint32 size;
uint32 saveRev;
LODSD(srcPos, size);
LODSD(srcPos, saveRev);
if (saveRev != SAVE_FILE_REVISION) {
warning("Unknown save file revision (%d)",saveRev);
return RESTORE_FAILED;
}
freeMemList(); // memory from last restore isn't needed anymore
uint32 music, charSet, mouseType, palette;
LODSD(srcPos, music);
LODSD(srcPos, charSet);
LODSD(srcPos, mouseType);
LODSD(srcPos, palette);
for (cnt = 0; cnt < 838; cnt++)
LODSD(srcPos, SkyLogic::_scriptVariables[cnt]);
for (cnt = 0; cnt < 60; cnt++)
LODSD(srcPos, reloadList[cnt]);
for (cnt = 0; cnt < ARRAYSIZE(_saveLoadCpts); cnt++)
lodsCompact(&srcPos, _saveLoadCpts[cnt]);
for (cnt = 0; cnt < 3; cnt++)
LODSW(srcPos, SkyCompact::park_table[cnt]);
for (cnt = 0; cnt < 13; cnt++)
LODSW(srcPos, SkyCompact::high_floor_table[cnt]);
if (srcPos - srcBuf != size)
error("Restore failed! Savegame data = %d bytes. Expected size: %d.\n", srcPos-srcBuf, size);
_skyLogic->fnLeaveSection(oldSection, 0, 0);
_skyLogic->fnEnterSection(SkyLogic::_scriptVariables[CUR_SECTION], 0, 0);
_skyDisk->refreshFilesList(reloadList);
_skyMusic->startMusic((uint16)music);
_skyText->fnSetFont(charSet);
_skyMouse->spriteMouse((uint16)mouseType, 0, 0);
SkyState::_systemVars.currentPalette = palette; // will be set when doControlPanel ends
SkyState::_systemVars.systemFlags |= SF_GAME_RESTORED; // what's that for?
return GAME_RESTORED;
}
#undef LODSD
#undef LODSW
uint16 SkyControl::restoreGameFromFile(void) {
char fName[20];
sprintf(fName,"SKY-VM.%03d", _selectedGame);
File *inf = new File();
if (!inf->open(fName, _savePath)) {
delete inf;
return RESTORE_FAILED;
}
uint32 fSize = inf->size();
uint8 *saveData = (uint8*)malloc(fSize);
uint32 infSize = inf->readUint32LE();
inf->seek(0, SEEK_SET);
if (fSize != infSize) {
warning("File size doesn't match expected data size!");
delete inf;
free(saveData);
return RESTORE_FAILED;
}
if (inf->read(saveData, fSize) != fSize) {
warning("Can't read from file!");
delete inf;
free(saveData);
return RESTORE_FAILED;
}
uint16 res = parseSaveData(saveData);
inf->close();
delete inf;
free(saveData);
return res;
}
void SkyControl::delay(unsigned int amount) {
OSystem::Event event;

View File

@ -29,6 +29,7 @@
#include "sky/screen.h"
#include "sky/disk.h"
#include "sky/mouse.h"
#include "sky/logic.h"
#define MAX_SAVE_GAMES 999
#define MAX_TEXT_LEN 80
@ -48,8 +49,6 @@
#define MAX_ON_SCREEN ((SP_HEIGHT - SP_TOP_GAP - SP_BOT_GAP) / PAN_CHAR_HEIGHT) // no of save games on screen
#define CP_PANEL 60400 // main panel sprite
#define CHARACTER_LIST " ,().='-&+!?\"" // list of allowed characters
#define MAINPANEL 0
#define SAVEPANEL 1
@ -100,8 +99,15 @@
#define SAVE_MEGA1 4
#define SAVE_MEGA2 8
#define SAVE_MEGA3 16
#define SAVE_GRAFX 32
#define SAVE_TURNP 64
#define SAVE_HEADER "(C) Revolution Software Ltd 1993.\x00System 2 written by David Sykes and Tony Warriner\x0D\x0APortable implementation done by the ScummVM team\x0D\x0ASave File Revision 1\x00"
#define SAVE_FILE_REVISION 1
struct AllocedMem {
uint16 *mem;
AllocedMem *next;
};
class SkyConResource {
public:
@ -135,7 +141,7 @@ private:
class SkyControl {
public:
SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, OSystem *system, const char *savePath);
SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, OSystem *system, const char *savePath);
void doControlPanel(void);
void showGameQuitMsg(bool useScreen = true);
@ -145,9 +151,14 @@ private:
void drawMainPanel(void);
void delay(unsigned int amount);
void buttonControl(SkyConResource *pButton);
void loadSaveDescriptions(uint8 *destBuf);
void setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum);
void loadDescriptions(uint8 *destBuf);
void saveDescriptions(uint8 *srcBuf);
void setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame, bool allowSave);
void showSprites(dataFileHeader **nameSprites);
bool checkKeyList(uint8 key);
void handleKeyPress(uint8 key, uint8 *textBuf);
void animClick(SkyConResource *pButton);
bool getYesNo(void);
uint16 doMusicSlide(void);
@ -159,22 +170,33 @@ private:
uint16 shiftUp(uint8 speed);
const char *_savePath;
uint16 saveGameToFile(char *fName);
void appendMemList(uint16 *pMem);
void freeMemList(void);
uint16 _selectedGame;
uint16 saveGameToFile(void);
void stosMegaSet(uint8 **destPos, MegaSet *mega);
void stosCompact(uint8 **destPos, Compact *cpt);
void stosAR(uint8 **destPos, uint8 *arData);
void stosStr(uint8 **destPos, uint16 *src, bool isGraph);
uint32 prepareSaveData(uint8 *destBuf);
uint16 restoreGameFromFile(char *fName);
uint16 restoreGameFromFile(void);
void lodsMegaSet(uint8 **srcPos, MegaSet *mega);
void lodsCompact(uint8 **srcPos, Compact *cpt);
void lodsStr(uint8 **srcPos, uint16 *src);
uint16 parseSaveData(uint8 *srcBuf);
static Compact *_saveLoadCpts[833]; // \ moved to sky/compacts/savedata.cpp
static uint8 *_saveLoadARs[18]; // /
uint16 saveRestorePanel(bool allowEdit);
uint16 saveRestorePanel(bool allowSave);
SkyScreen *_skyScreen;
SkyDisk *_skyDisk;
SkyMouse *_skyMouse;
SkyText *_skyText;
SkyMusicBase *_skyMusic;
SkyLogic *_skyLogic;
OSystem *_system;
int _mouseX, _mouseY;
bool _mouseClicked;
@ -195,6 +217,8 @@ private:
uint8 *musicBodge;
} _sprites;
AllocedMem *_memListRoot;
uint8 *_screenBuf;
int _lastButton;
uint32 _curButtonText;

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@ -161,23 +161,25 @@ bool SkyGrid::getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint
if (y < TOP_LEFT_Y) return false; // off screen
y -= TOP_LEFT_Y;
y >>= 3; // convert to blocks
if (y >= GRID_Y) return false; // off screen
if (y >= GAME_SCREEN_HEIGHT >> 3) return false; // off screen
bitPos = y * 40;
width++;
x >>= 3; // convert to blocks
int32 x_signed = (x - (TOP_LEFT_X >> 3));
if (x_signed < 0) { // at least partially off screen
if (x_signed + width <= 0) return false; // completely off screen
else width += x_signed; // adjust width to visible part and continue
// x_signed is negative, so it's +=
}
if ((GAME_SCREEN_WIDTH >> 3) <= x_signed) return false; // off screen
if ((GAME_SCREEN_WIDTH >> 3) < x_signed + width) { // at least partially of screen
if ((uint32)((GAME_SCREEN_WIDTH >> 3) - x_signed) >= width) return false; // off screen
else width -= (GAME_SCREEN_WIDTH >> 3) - x_signed; // adjust width
}
bitPos += x_signed;
if (x < (TOP_LEFT_X >> 3)) { // at least partially off screen
if (x + width < (TOP_LEFT_X >> 3)) return false; // completely off screen
else {
width -= (TOP_LEFT_X >> 3) - x;
x = 0;
}
} else
x -= TOP_LEFT_X >> 3;
if ((GAME_SCREEN_WIDTH >> 3) <= x) return false; // off screen
if ((GAME_SCREEN_WIDTH >> 3) < x + width) // partially off screen
width = (GAME_SCREEN_WIDTH >> 3) - x;
bitPos += x;
int32 screenGridOfs = _gridConvertTable[cpt->screen] * GRID_SIZE;
bitPos += (screenGridOfs << 3); // convert to bits
uint32 tmpBits = 0x1F - (bitPos&0x1F);

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@ -2237,8 +2237,29 @@ bool SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
return true;
}
bool SkyLogic::fnLincTextModule(uint32 a, uint32 b, uint32 c) {
error("Stub: fnLincTextModule");
bool SkyLogic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonAction) {
uint16 cnt;
if (buttonAction & 0x8000)
for (cnt = LINC_DIGIT_0; cnt <= LINC_DIGIT_9; cnt++)
_scriptVariables[cnt] = 0;
buttonAction &= 0x7FFF;
if (buttonAction < 10)
_scriptVariables[LINC_DIGIT_0 + buttonAction] = textNo;
lowTextManager_t text = _skyText->lowTextManager(textNo, 220, 0, 215, false);
Compact *textCpt = SkyState::fetchCompact(text.compactNum);
if (textPos < 20) { // line number (for text)
textCpt->xcood = 152;
textCpt->ycood = (uint16)textPos * 13 + 170;
} else if (textPos > 20) { // x coordinate (for numbers)
textCpt->xcood = (uint16)textPos;
textCpt->ycood = 214;
} else warning("::fnLincTextModule: textPos == 20");
textCpt->getToFlag = (uint16)textNo;
return true;
}
bool SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {

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@ -64,7 +64,17 @@ enum scriptVariableOffsets {
MENU = 102,
RND = 115,
CUR_SECTION = 143,
REICH_DOOR_FLAG = 470
REICH_DOOR_FLAG = 470,
LINC_DIGIT_0 = 646,
LINC_DIGIT_1 = 647,
LINC_DIGIT_2 = 648,
LINC_DIGIT_3 = 649,
LINC_DIGIT_4 = 650,
LINC_DIGIT_5 = 651,
LINC_DIGIT_6 = 651,
LINC_DIGIT_7 = 653,
LINC_DIGIT_8 = 654,
LINC_DIGIT_9 = 655,
};
class SkyAutoRoute;
@ -215,6 +225,7 @@ public:
void stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base);
static uint32 _scriptVariables[838];
SkyGrid *_skyGrid;
protected:
void push(uint32);
@ -241,7 +252,6 @@ protected:
SkyScreen *_skyScreen;
SkyDisk *_skyDisk;
SkyGrid *_skyGrid;
SkyText *_skyText;
SkyMusicBase *_skyMusic;
SkySound *_skySound;

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@ -300,9 +300,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
//_currentScreen points to new screen,
//_scrollScreen points to graphic showing old room
if (scroll == 13) scroll = 123; // script bug (?) in lower area
if ((scroll != 123) && (scroll != 321) && (scroll)) {
warning("unknown scroll parameter %d",scroll);
if ((scroll != 123) && (scroll != 321)) {
scroll = 0;
}
@ -728,3 +726,35 @@ void SkyScreen::verticalMask(void) {
}
}
void SkyScreen::paintBox(uint16 x, uint16 y) {
uint8 *screenPos = _currentScreen + y * GAME_SCREEN_WIDTH + x;
memset(screenPos, 255, 8);
for (uint8 cnt = 1; cnt < 8; cnt++) {
*(screenPos + cnt * GAME_SCREEN_WIDTH) = 255;
*(screenPos + cnt * GAME_SCREEN_WIDTH + 7) = 255;
}
memset(screenPos + 7 * GAME_SCREEN_WIDTH, 255, 7);
}
void SkyScreen::showGrid(uint8 *gridBuf) {
uint32 gridData = 0;
uint8 bitsLeft = 0;
for (uint16 cnty = 0; cnty < GAME_SCREEN_HEIGHT >> 3; cnty++) {
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH >> 3; cntx++) {
if (!bitsLeft) {
bitsLeft = 32;
gridData = *(uint32*)gridBuf;
gridBuf += 4;
}
if (gridData & 0x80000000)
paintBox(cntx << 3, cnty << 3);
bitsLeft--;
gridData <<= 1;
}
}
_system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
}

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@ -81,6 +81,9 @@ public:
void spriteEngine(void);
void paintBox(uint16 x, uint16 y);
void showGrid(uint8 *gridBuf);
private:
OSystem *_system;
SkyDisk *_skyDisk;

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@ -105,15 +105,22 @@ void SkyState::go() {
while (1) {
delay(_systemVars.gameSpeed);
/*if (_key_pressed == 'g') {
warning("loading grid");
_skyLogic->_skyGrid->loadGrids();
_key_pressed = 0;
}*/
if ((_key_pressed == 27) || (_key_pressed == 63)) { // 27 = escape, 63 = F5
_key_pressed = 0;
_skyControl->doControlPanel();
}
_skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y);
_skyLogic->engine();
//_skyScreen->forceRefresh();
_skyScreen->recreate();
_skyScreen->spriteEngine();
_skyScreen->flip();
//_skyScreen->showGrid(_skyLogic->_skyGrid->giveGrid(SkyLogic::_scriptVariables[SCREEN]));
_system->update_screen();
}
}
@ -127,13 +134,13 @@ void SkyState::initialise(void) {
if (_detector->getMidiDriverType() == MD_ADLIB) {
_systemVars.systemFlags |= SF_SBLASTER;
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk);
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk, _system);
} else {
_systemVars.systemFlags |= SF_ROLAND;
if (_detector->_native_mt32)
_skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk);
_skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk, _system);
else
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk);
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk, _system);
}
if (isCDVersion())
_systemVars.systemFlags |= SF_ALLOW_SPEECH;
@ -156,7 +163,7 @@ void SkyState::initialise(void) {
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
_skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _system, getSavePath());
_skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _system, getSavePath());
}
void SkyState::initItemList() {