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DIRECTOR: LINGO: Update cursor in updateStage
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@ -2296,6 +2296,11 @@ void LB::b_updateStage(int nargs) {
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// play any puppet sounds that have been queued
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score->playSoundChannel(score->getCurrentFrame());
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if (score->_cursorDirty) {
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score->renderCursor(movie->getWindow()->getMousePos());
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score->_cursorDirty = false;
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}
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if (debugChannelSet(-1, kDebugFewFramesOnly)) {
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score->_framesRan++;
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