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https://github.com/libretro/scummvm.git
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TWINE: connect some of the advanced options menu settings
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parent
764640ac74
commit
2ccbff91d8
@ -92,6 +92,13 @@ enum VolumeMenuType {
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kMasterVolume = 5
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};
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enum AdvOptionsMenuType {
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kAgressiveMode = 0,
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kPolygonDetails = 6,
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kShadowSettings = 7,
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kSceneryZoom = 8
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};
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namespace _priv {
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/** Main Menu Settings
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@ -169,13 +176,13 @@ static const int16 AdvOptionsMenuSettings[] = {
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0, // unused
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0,
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26, // return to main menu
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0,
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kAgressiveMode,
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4, // aggressive mode (manual|auto)
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6,
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kPolygonDetails,
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31, // Polygon detail (full|medium|low)
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7,
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kShadowSettings,
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32, // Shadows (all|character|no)
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8,
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kSceneryZoom,
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33, // scenary zoon (on|off)
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};
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@ -438,7 +445,6 @@ void Menu::drawButton(const int16 *menuSettings, bool hover) {
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int32 Menu::processMenu(int16 *menuSettings) {
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int16 currentButton = menuSettings[MenuSettings_CurrentLoadedButton];
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bool buttonsNeedRedraw = true;
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bool musicChanged = false;
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const int32 numEntry = menuSettings[MenuSettings_NumberOfButtons];
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int32 maxButton = numEntry - 1;
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@ -462,18 +468,42 @@ int32 Menu::processMenu(int16 *menuSettings) {
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buttonsNeedRedraw = true;
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}
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// if its a volume button
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if (menuSettings == VolumeMenuState) {
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const int16 id = *(&menuSettings[MenuSettings_FirstButtonState] + currentButton * 2); // get button parameters from settings array
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const int16 id = *(&menuSettings[MenuSettings_FirstButtonState] + currentButton * 2); // get button parameters from settings array
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if (menuSettings == AdvOptionsMenuState) {
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switch (id) {
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case kAgressiveMode:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.AutoAgressive = !_engine->cfgfile.AutoAgressive;
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// TODO: set into actor
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}
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break;
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case kPolygonDetails:
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// TODO:
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break;
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case kShadowSettings:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
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_engine->cfgfile.ShadowMode--;
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} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.ShadowMode++;
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}
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_engine->cfgfile.ShadowMode %= 3;
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break;
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case kSceneryZoom:
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if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft) || _engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
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_engine->cfgfile.SceZoom = !_engine->cfgfile.SceZoom;
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}
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break;
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default:
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break;
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}
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} else if (menuSettings == VolumeMenuState) {
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Audio::Mixer *mixer = _engine->_system->getMixer();
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switch (id) {
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case kMusicVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::SoundType::kMusicSoundType);
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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volume -= 4;
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}
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UIRight))) { // on arrow key right
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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volume += 4;
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}
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_engine->_music->musicVolume(volume);
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@ -481,10 +511,9 @@ int32 Menu::processMenu(int16 *menuSettings) {
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}
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case kSoundVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UILeft))) { // on arrow key left
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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volume -= 4;
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}
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UIRight))) { // on arrow key right
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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volume += 4;
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}
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mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
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@ -492,10 +521,9 @@ int32 Menu::processMenu(int16 *menuSettings) {
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}
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case kCDVolume: {
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AudioCDManager::Status status = _engine->_system->getAudioCDManager()->getStatus();
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UILeft))) { // on arrow key left
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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status.volume -= 4;
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}
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UIRight))) { // on arrow key right
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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status.volume += 4;
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}
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_engine->_system->getAudioCDManager()->setVolume(status.volume);
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@ -503,10 +531,9 @@ int32 Menu::processMenu(int16 *menuSettings) {
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}
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case kLineVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UILeft))) { // on arrow key left
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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volume -= 4;
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}
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UIRight))) { // on arrow key right
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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volume += 4;
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}
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mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
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@ -514,10 +541,9 @@ int32 Menu::processMenu(int16 *menuSettings) {
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}
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case kMasterVolume: {
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int volume = mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UILeft))) { // on arrow key left
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if (_engine->_input->isActionActive(TwinEActionType::UILeft)) {
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volume -= 4;
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}
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if (((uint8)_engine->_input->toggleActionIfActive(TwinEActionType::UIRight))) { // on arrow key right
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} else if (_engine->_input->isActionActive(TwinEActionType::UIRight)) {
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volume += 4;
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}
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mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
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@ -538,9 +564,7 @@ int32 Menu::processMenu(int16 *menuSettings) {
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// draw plasma effect for the current selected button
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drawButton(menuSettings, true);
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if (musicChanged) {
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// TODO: update volume settings
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}
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// TODO: update volume settings
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} while (!_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter));
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currentButton = *(menuSettings + MenuSettings_FirstButton + currentButton * 2); // get current browsed button
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@ -816,7 +840,7 @@ void Menu::drawBehaviour(HeroBehaviourType behaviour, int32 angle, int16 cantDra
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_engine->_text->setFontColor(15);
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char dialText[256];
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if (_engine->_actor->heroBehaviour == 2 && _engine->_actor->autoAgressive == 1) {
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if (_engine->_actor->heroBehaviour == kAggressive && _engine->_actor->autoAgressive == 1) {
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_engine->_text->getMenuText(4, dialText, sizeof(dialText));
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} else {
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_engine->_text->getMenuText(_engine->_actor->heroBehaviour, dialText, sizeof(dialText));
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@ -44,12 +44,11 @@ namespace TwinE {
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static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0";
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void MenuOptions::newGame() {
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int32 tmpFlagDisplayText;
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#if TWINE_PLAY_INTROS
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_engine->_music->stopMusic();
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tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
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_engine->cfgfile.FlagDisplayText = 1;
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int32 tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
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_engine->cfgfile.FlagDisplayText = true;
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// intro screen 1 - twinsun
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_engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG);
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@ -90,6 +89,7 @@ void MenuOptions::newGame() {
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_engine->setPalette(_engine->_screens->paletteRGBA);
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_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;
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#endif
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}
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void MenuOptions::showCredits() {
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@ -380,6 +380,7 @@ void Movements::processActorMovements(int32 actorIdx) {
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}
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}
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// TODO: remove loopPressedKey here
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if (!_engine->loopPressedKey || heroAction) {
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// if continue walking
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if (_engine->_input->isActionActive(TwinEActionType::MoveForward) || _engine->_input->isActionActive(TwinEActionType::MoveBackward)) {
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@ -1342,16 +1342,14 @@ static int32 lSET_NORMAL_PAL(TwinEEngine *engine, int32 actorIdx, ActorStruct *a
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/*0x5E*/
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static int32 lMESSAGE_SENDELL(TwinEEngine *engine, int32 actorIdx, ActorStruct *actor) {
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int32 tmpFlagDisplayText;
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engine->freezeTime();
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engine->_screens->fadeToBlack(engine->_screens->paletteRGBA);
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engine->_screens->loadImage(25);
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engine->_text->textClipFull();
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engine->_text->setFontCrossColor(15);
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engine->_text->newGameVar4 = 0;
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tmpFlagDisplayText = engine->cfgfile.FlagDisplayText;
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engine->cfgfile.FlagDisplayText = 1;
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const bool tmpFlagDisplayText = engine->cfgfile.FlagDisplayText;
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engine->cfgfile.FlagDisplayText = true;
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engine->_text->drawTextFullscreen(6);
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engine->_text->newGameVar4 = 1;
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engine->_text->textClipSmall();
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@ -233,7 +233,7 @@ void TwinEEngine::initConfigurations() {
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cfgfile.UseAutoSaving = ConfGetIntOrDefault("UseAutoSaving", 0);
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cfgfile.AutoAgressive = ConfGetIntOrDefault("CombatAuto", 0);
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cfgfile.ShadowMode = ConfGetIntOrDefault("Shadow", 0);
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cfgfile.SceZoom = ConfGetIntOrDefault("SceZoom", 0);
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cfgfile.SceZoom = ConfGetIntOrDefault("SceZoom", 0) == 0;
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cfgfile.WallCollision = ConfGetIntOrDefault("WallCollision", 0);
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}
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@ -412,8 +412,8 @@ int32 TwinEEngine::runGameEngine() { // mainLoopInteration
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_text->newGameVar4 = 0;
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_text->textClipFull();
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_text->setFontCrossColor(15);
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int32 tmpFlagDisplayText = cfgfile.FlagDisplayText;
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cfgfile.FlagDisplayText = 1;
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const bool tmpFlagDisplayText = cfgfile.FlagDisplayText;
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cfgfile.FlagDisplayText = true;
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_text->drawTextFullscreen(161);
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cfgfile.FlagDisplayText = tmpFlagDisplayText;
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_text->textClipSmall();
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@ -86,6 +86,7 @@ enum MovieType {
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CONF_MOVIE_FLAPCX = 3
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};
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// TODO: persist on shutdown
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/** Configuration file structure
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Used in the engine to load/use certain parts of code according with
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@ -120,7 +121,7 @@ struct ConfigFile {
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/** AutoAgressive mode type */
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int32 AutoAgressive = 0;
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/** SceZoom mode type */
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int32 SceZoom = 0;
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bool SceZoom = false;
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/** Flag to toggle Wall Collision */
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int32 WallCollision = 0;
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};
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