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FULLPIPE: Make debugging output less noisy
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parent
e593f39e18
commit
2cd896b1d6
@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() {
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if (!_isActive)
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return;
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debug(0, "BehaviorManager::updateBehaviors()");
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debug(4, "BehaviorManager::updateBehaviors()");
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for (uint i = 0; i < _behaviors.size(); i++) {
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BehaviorInfo *beh = _behaviors[i];
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@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() {
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}
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void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
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debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
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debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
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for (int i = 0; i < entry->_itemsCount; i++) {
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BehaviorEntryInfo *bhi = entry->_items[i];
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if (!(bhi->_flags & 1)) {
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@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
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}
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void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
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debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
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debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
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MessageQueue *mq = 0;
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@ -236,7 +236,7 @@ void BehaviorInfo::clear() {
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}
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void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
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debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
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debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
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clear();
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_itemsCount = 1;
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@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
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}
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void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
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debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
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debug(4, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
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clear();
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