From 03aa92bfc99907d2444bf62a308cbf2f71a00d14 Mon Sep 17 00:00:00 2001 From: Joseph Jezak Date: Wed, 2 Jul 2014 11:46:58 -0400 Subject: [PATCH] MYST3: Fix rotation for camera perspective. --- engines/myst3/gfx_opengl_shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/myst3/gfx_opengl_shaders.cpp b/engines/myst3/gfx_opengl_shaders.cpp index 44081794925..45fe76af8a0 100644 --- a/engines/myst3/gfx_opengl_shaders.cpp +++ b/engines/myst3/gfx_opengl_shaders.cpp @@ -220,7 +220,7 @@ void ShaderRenderer::setupCameraPerspective(float pitch, float heading, float fo proj(3,3) = 0.0f; proj.transpose(); - Math::Matrix4 model(pitch, 180.0f - heading, 0.0f, Math::EO_ZXY); + Math::Matrix4 model(180.0f - heading, pitch, 0.0f, Math::EO_YXZ); model.transpose(); _mvpMatrix = proj * model;