- Implemented cmd_restart (for the restart functionality in Return to Zork)

svn-id: r35378
This commit is contained in:
Benjamin Haisch 2008-12-15 09:01:43 +00:00
parent c76f0bdb10
commit 2ce4a32fb6
5 changed files with 52 additions and 7 deletions

View File

@ -254,6 +254,9 @@ GameDatabase::~GameDatabase() {
void GameDatabase::open(const char *filename) {
debug(1, "GameDatabase::open() Loading from %s", filename);
_isRedSource = false;
_filename = filename;
_redFilename = "";
Common::File fd;
if (!fd.open(filename))
error("GameDatabase::open() Could not open %s", filename);
@ -263,6 +266,9 @@ void GameDatabase::open(const char *filename) {
void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
_isRedSource = true;
_filename = filename;
_redFilename = redFilename;
Common::MemoryReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
if (!fileS)
error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
@ -270,6 +276,21 @@ void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
delete fileS;
}
void GameDatabase::reload() {
if (!_isRedSource) {
Common::File fd;
if (!fd.open(_filename.c_str()))
error("GameDatabase::reload() Could not open %s", _filename.c_str());
reloadFromStream(fd);
} else {
Common::MemoryReadStream *fileS = RedReader::loadFromRed(_redFilename.c_str(), _filename.c_str());
if (!fileS)
error("GameDatabase::openFromRed() Could not load %s from %s", _filename.c_str(), _redFilename.c_str());
reloadFromStream(*fileS);
delete fileS;
}
}
int16 GameDatabase::getVar(int16 index) {
return (int16)READ_LE_UINT16(_gameState + index * 2);
}
@ -391,6 +412,10 @@ void GameDatabaseV2::load(Common::SeekableReadStream &sourceS) {
}
void GameDatabaseV2::reloadFromStream(Common::SeekableReadStream &sourceS) {
// Not used in version 2 games
}
bool GameDatabaseV2::getSavegameDescription(const char *filename, Common::String &description) {
// Not used in version 2 games
return false;
@ -509,16 +534,16 @@ void GameDatabaseV3::load(Common::SeekableReadStream &sourceS) {
uint32 objectIndexOffs = sourceS.readUint32LE();
uint16 objectCount = sourceS.readUint16LE();
uint32 gameStateOffs = sourceS.readUint32LE();
_gameStateOffs = sourceS.readUint32LE();
_gameStateSize = sourceS.readUint32LE();
uint32 objectsOffs = sourceS.readUint32LE();
uint32 objectsSize = sourceS.readUint32LE();
_mainCodeObjectIndex = sourceS.readUint16LE();
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, _gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
_gameState = new byte[_gameStateSize];
sourceS.seek(gameStateOffs);
sourceS.seek(_gameStateOffs);
sourceS.read(_gameState, _gameStateSize);
Common::Array<uint32> objectOffsets;
@ -544,6 +569,11 @@ void GameDatabaseV3::load(Common::SeekableReadStream &sourceS) {
}
void GameDatabaseV3::reloadFromStream(Common::SeekableReadStream &sourceS) {
sourceS.seek(_gameStateOffs);
sourceS.read(_gameState, _gameStateSize);
}
bool GameDatabaseV3::getSavegameDescription(const char *filename, Common::String &description) {
Common::InSaveFile *in;
char desc[64];

View File

@ -116,6 +116,8 @@ public:
void open(const char *filename);
void openFromRed(const char *redFilename, const char *filename);
void reload();
Object *getObject(int16 index) const {
if (index >= 1)
return _objects[index - 1];
@ -150,7 +152,10 @@ protected:
byte *_gameState;
uint32 _gameStateSize;
int16 _mainCodeObjectIndex;
bool _isRedSource;
Common::String _filename, _redFilename;
virtual void load(Common::SeekableReadStream &sourceS) = 0;
virtual void reloadFromStream(Common::SeekableReadStream &sourceS) = 0;
};
class GameDatabaseV2 : public GameDatabase {
@ -165,6 +170,7 @@ public:
protected:
char *_gameText;
void load(Common::SeekableReadStream &sourceS);
void reloadFromStream(Common::SeekableReadStream &sourceS);
};
class GameDatabaseV3 : public GameDatabase {
@ -177,7 +183,9 @@ public:
int16 loadgame(const char *filename, int16 version);
protected:
char *_gameText;
uint32 _gameStateOffs;
void load(Common::SeekableReadStream &sourceS);
void reloadFromStream(Common::SeekableReadStream &sourceS);
};
} // End of namespace Made

View File

@ -179,6 +179,11 @@ void MadeEngine::freeTimer(int16 timerNum) {
_timers[timerNum - 1] = -1;
}
void MadeEngine::resetAllTimers() {
for (int i = 0; i < ARRAYSIZE(_timers); i++)
_timers[i] = -1;
}
Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
char filename[256];
snprintf(filename, 256, "%s.%03d", getTargetName().c_str(), saveNum);
@ -237,8 +242,7 @@ void MadeEngine::handleEvents() {
Common::Error MadeEngine::go() {
for (int i = 0; i < ARRAYSIZE(_timers); i++)
_timers[i] = -1;
resetAllTimers();
if (getGameID() == GID_RTZ) {
_engineVersion = 3;

View File

@ -127,6 +127,7 @@ public:
void resetTimer(int16 timerNum);
int16 allocTimer();
void freeTimer(int16 timerNum);
void resetAllTimers();
const Common::String getTargetName() { return _targetName; }
Common::String getSavegameFilename(int16 saveNum);

View File

@ -554,8 +554,10 @@ void ScriptInterpreter::cmd_vectorp() {
}
void ScriptInterpreter::cmd_restart() {
// TODO: Used in RTZ
warning("Unimplemented command: cmd_restart");
_vm->_dat->reload();
_vm->_screen->clearChannels();
_vm->resetAllTimers();
_stack.setTop(0);
}
void ScriptInterpreter::cmd_rand() {