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Correct number of variables in Elvira 1/2
svn-id: r24108
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parent
4652cdd1ad
commit
2d016704f8
@ -622,7 +622,7 @@ void AGOSEngine::setupGame() {
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#endif
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_tableMemSize = 50000;
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_vgaBaseDelay = 1;
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_numVars = 512;
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_numVars = 254;
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} else if (getGameType() == GType_ELVIRA) {
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gss = PTR(simon1_settings);
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_numTextBoxes = 20;
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@ -634,7 +634,7 @@ void AGOSEngine::setupGame() {
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#endif
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_tableMemSize = 150000;
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_vgaBaseDelay = 1;
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_numVars = 256;
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_numVars = 512;
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}
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allocItemHeap();
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@ -182,9 +182,9 @@ static ADGameFileDescription ELVIRA1DOS2_GameFiles[] = {
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};
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static ADGameFileDescription ELVIRA2DOS_GameFiles[] = {
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{ "gamepc", GAME_BASEFILE, "3313254722031b22d833a2cf45a91fd7"},
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{ "gamepc", GAME_BASEFILE, "4bf28ab00f5324fd938e632595742382"},
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{ "icon.dat", GAME_ICONFILE, "83a7278bff55c82fbb3aef92981866c9"},
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{ "stripped.txt", GAME_STRFILE, "c2533277b7ff11f5495967d55355ea17"},
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{ "stripped.txt", GAME_STRFILE, "c3a8f644551a27c8a2fec0f8070b46b7"},
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{ "tbllist", GAME_TBLFILE, "8252660df0edbdbc3e6377e155bbd0c5"},
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};
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