Correct number of variables in Elvira 1/2

svn-id: r24108
This commit is contained in:
Travis Howell 2006-10-04 11:12:59 +00:00
parent 4652cdd1ad
commit 2d016704f8
2 changed files with 4 additions and 4 deletions

View File

@ -622,7 +622,7 @@ void AGOSEngine::setupGame() {
#endif
_tableMemSize = 50000;
_vgaBaseDelay = 1;
_numVars = 512;
_numVars = 254;
} else if (getGameType() == GType_ELVIRA) {
gss = PTR(simon1_settings);
_numTextBoxes = 20;
@ -634,7 +634,7 @@ void AGOSEngine::setupGame() {
#endif
_tableMemSize = 150000;
_vgaBaseDelay = 1;
_numVars = 256;
_numVars = 512;
}
allocItemHeap();

View File

@ -182,9 +182,9 @@ static ADGameFileDescription ELVIRA1DOS2_GameFiles[] = {
};
static ADGameFileDescription ELVIRA2DOS_GameFiles[] = {
{ "gamepc", GAME_BASEFILE, "3313254722031b22d833a2cf45a91fd7"},
{ "gamepc", GAME_BASEFILE, "4bf28ab00f5324fd938e632595742382"},
{ "icon.dat", GAME_ICONFILE, "83a7278bff55c82fbb3aef92981866c9"},
{ "stripped.txt", GAME_STRFILE, "c2533277b7ff11f5495967d55355ea17"},
{ "stripped.txt", GAME_STRFILE, "c3a8f644551a27c8a2fec0f8070b46b7"},
{ "tbllist", GAME_TBLFILE, "8252660df0edbdbc3e6377e155bbd0c5"},
};