ALL: Fix typo (existant->existent)

This commit is contained in:
Willem Jan Palenstijn 2013-02-23 22:07:32 +01:00
parent 21ed47ce13
commit 2d1fd3b554
15 changed files with 18 additions and 18 deletions

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@ -51,7 +51,7 @@
#include <stdio.h>
#include <stdarg.h>
// MSVC's vsnprintf is either non-existant (2003) or bugged since it
// MSVC's vsnprintf is either non-existent (2003) or bugged since it
// does not always include a terminating NULL (2005+). To work around
// that we fix up the _vsnprintf included. Note that the return value
// will still not match C99's specs!

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@ -447,7 +447,7 @@ int16 readVolCnf() {
///////////////////////////::
// This code used to rely on "strupr", which is non existant on my system,
// This code used to rely on "strupr", which is non existent on my system,
// thus I just implemented this function instead. - LordHoto
//
// TODO: This might be code duplication, please check this out.

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@ -506,7 +506,7 @@ void DrasculaEngine::animation_2_1() {
trackProtagonist = 3;
// The room number was originally changed here to "no_bj.alg",
// which doesn't exist. In reality, this was just a hack to
// set the room number to a non-existant one, so that BJ does
// set the room number to a non-existent one, so that BJ does
// not appear again when the room is refreshed after the
// animation where Count Drascula abducts her. We set the
// room number to -1 for the same purpose
@ -1655,8 +1655,8 @@ void DrasculaEngine::animation_9_6() {
objExit = 108;
enterRoom(59);
// The room number was originally changed here to "nada.alg",
// which is a non-existant file. In reality, this was just a
// hack to set the room number to a non-existant one, so that
// which is a non-existent file. In reality, this was just a
// hack to set the room number to a non-existent one, so that
// room sprites do not appear again when the room is refreshed.
// We set the room number to -1 for the same purpose.
// Also check animation_2_1(), where the same hack was used

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@ -185,7 +185,7 @@ bool Resource::loadFileList(const Common::String &filedata) {
// the demo version supplied with Kyra3 does not
// contain all pak files listed in filedata.fdt
// so we don't do anything here if they are non
// existant.
// existent.
} else if (!loadPakFile(filename)) {
delete f;
error("couldn't load file '%s'", filename.c_str());

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@ -213,7 +213,7 @@ void Hotspot::setAnimation(uint16 newAnimId) {
else {
tempAnim = r.getAnimation(newAnimId);
if (tempAnim == NULL)
error("Hotspot %xh tried to set non-existant Animation Id: %xh", _hotspotId, newAnimId);
error("Hotspot %xh tried to set non-existent Animation Id: %xh", _hotspotId, newAnimId);
}
setAnimation(tempAnim);

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@ -549,7 +549,7 @@ void Room::setRoomNumber(uint16 newRoomNumber, bool showOverlay) {
_roomData = res.getRoom(newRoomNumber);
if (!_roomData)
error("Tried to change to non-existant room: %d", newRoomNumber);
error("Tried to change to non-existent room: %d", newRoomNumber);
bool fadeFlag = (newRoomNumber != _roomNumber) && (_roomNumber != 0);
bool leaveFlag = _roomNumber != 999;

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@ -616,7 +616,7 @@ void PegasusEngine::loadFromContinuePoint() {
// Failure to load a continue point is fatal
if (!_continuePoint)
error("Attempting to load from non-existant continue point");
error("Attempting to load from non-existent continue point");
_continuePoint->seek(0);

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@ -79,7 +79,7 @@ reg_t disassemble(EngineState *s, reg32_t pos, bool printBWTag, bool printByteco
Kernel *kernel = g_sci->getKernel();
if (!mobj) {
warning("Disassembly failed: Segment %04x non-existant or not a script", pos.getSegment());
warning("Disassembly failed: Segment %04x non-existent or not a script", pos.getSegment());
return retval;
} else
script_entity = (Script *)mobj;

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@ -314,7 +314,7 @@ void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeI
reg_t GfxMenu::kernelGetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry)
error("Tried to getAttribute() on non-existant menu-item %d:%d", menuId, itemId);
error("Tried to getAttribute() on non-existent menu-item %d:%d", menuId, itemId);
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
if (itemEntry->enabled)

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@ -193,7 +193,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
drawBitmap(syncCue);
bitsShow();
} else {
warning("kPortrait: sync information tried to draw non-existant %d", syncCue);
warning("kPortrait: sync information tried to draw non-existent %d", syncCue);
}
}
}

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@ -1741,10 +1741,10 @@ void IMuseInternal::copyGlobalInstrument(byte slot, Instrument *dest) {
// In case we have an valid instrument set up, copy it to the part.
_global_instruments[slot].copy_to(dest);
} else if (_pcSpeaker) {
debug(0, "Trying to use non-existant global PC Speaker instrument %d", slot);
debug(0, "Trying to use non-existent global PC Speaker instrument %d", slot);
dest->pcspk(defaultInstr);
} else {
debug(0, "Trying to use non-existant global AdLib instrument %d", slot);
debug(0, "Trying to use non-existent global AdLib instrument %d", slot);
dest->adlib(defaultInstr);
}
}

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@ -91,7 +91,7 @@ typedef int HPOLYGON;
#define MAX_SAVED_ALIVES 512 // Saves actors'lives
#define MAX_SAVED_ACTOR_Z 512 // Saves actors' Z-ness
// Legal non-existant entrance number for LoadScene()
// Legal non-existent entrance number for LoadScene()
#define NO_ENTRY_NUM (-3458) // Magic unlikely number

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@ -286,7 +286,7 @@ static void LoadScene(SCNHANDLE scene, int entry) {
}
if (i == ss->numEntrance)
error("Non-existant scene entry number");
error("Non-existent scene entry number");
if (ss->hSceneScript) {
init.event = STARTUP;

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@ -289,7 +289,7 @@ bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int p
uint32 dwSampleIndex = _sampleIndex[id];
if (dwSampleIndex == 0) {
warning("Tinsel2 playSample, non-existant sample %d", id);
warning("Tinsel2 playSample, non-existent sample %d", id);
return false;
}

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@ -106,7 +106,7 @@ static TIMER *findTimer(int num) {
*/
static TIMER *allocateTimer(int num) {
assert(num); // zero is not allowed as a timer number
assert(!findTimer(num)); // Allocating already existant timer
assert(!findTimer(num)); // Allocating already existent timer
for (int i = 0; i < MAX_TIMERS; i++) {
if (!g_timers[i].tno) {