HYPNO: adjusted offsets in arcade animation in spider

This commit is contained in:
neuromancer 2022-03-07 09:34:58 +01:00
parent ce4e22a294
commit 2d478e3134

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@ -31,7 +31,7 @@ namespace Hypno {
static const int oIndexYB[9] = {0, 1, 2, 7, 8, 3, 6, 5, 4};
static const int oIndexYE[9] = {4, 3, 2, 1, 0};
static const int shootOriginIndex[9][2] = {
{41, 3}, {51, 3}, {65, 6}, {68, 9}, {71, 22}, {57, 20}, {37, 14}, {37, 11}, {57, 20}};
{41, 3}, {51, 3}, {65, 6}, {40, 16}, {58, 20}, {67, 10}, {37, 14}, {37, 15}, {67, 22}};
void SpiderEngine::runBeforeArcade(ArcadeShooting *arc) {
assert(!arc->player.empty());