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HYPNO: adjusted offsets in arcade animation in spider
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@ -31,7 +31,7 @@ namespace Hypno {
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static const int oIndexYB[9] = {0, 1, 2, 7, 8, 3, 6, 5, 4};
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static const int oIndexYE[9] = {4, 3, 2, 1, 0};
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static const int shootOriginIndex[9][2] = {
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{41, 3}, {51, 3}, {65, 6}, {68, 9}, {71, 22}, {57, 20}, {37, 14}, {37, 11}, {57, 20}};
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{41, 3}, {51, 3}, {65, 6}, {40, 16}, {58, 20}, {67, 10}, {37, 14}, {37, 15}, {67, 22}};
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void SpiderEngine::runBeforeArcade(ArcadeShooting *arc) {
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assert(!arc->player.empty());
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