TINYGL: Removed all the macros from triangle draw routines.

This commit is contained in:
Stefano Musumeci 2014-06-17 15:23:06 +02:00
parent e630fb398a
commit 2d6940923a

View File

@ -18,121 +18,72 @@ static const int NB_INTERP = 8;
#define SAR_RND_TO_ZERO(v,n) (v / (1 << n))
#define PUT_PIXEL_DEPTH(_a) { \
if (ZCMP(z, pz[_a])) { \
pz[_a] = z; \
} \
z += dzdx; \
FORCEINLINE static void putPixelMapping(PIXEL *pp, unsigned int *pz, Graphics::PixelBuffer &texture, int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &dzdx, int &dsdx, int &dtdx) {
if (ZCMP(z, pz[_a])) {
pp[_a] = texture.getRawBuffer()[((t & 0x3FC00000) | s) >> 14];
pz[_a] = z;
}
z += dzdx;
s += dsdx;
t += dtdx;
}
#define PUT_PIXEL_SMOOTH(_a) { \
if (ZCMP(z, pz[_a])) { \
tmp = rgb & 0xF81F07E0; \
buf.setPixelAt(_a, tmp | (tmp >> 16)); \
pz[_a] = z; \
} \
z += dzdx; \
rgb = (rgb + drgbdx) & (~0x00200800); \
FORCEINLINE static void putPixelFlat(PIXEL *pp, unsigned int *pz, int _a, unsigned int &z, int color, int &dzdx) {
if (ZCMP(z, pz[_a])) {
pp[_a] = color;
pz[_a] = z;
}
z += dzdx;
}
#define PUT_PIXEL_MAPPING(_a) { \
if (ZCMP(z, pz[_a])) { \
pp[_a] = texture.getRawBuffer()[((t & 0x3FC00000) | s) >> 14]; \
pz[_a] = z; \
} \
z += dzdx; \
s += dsdx; \
t += dtdx; \
FORCEINLINE static void putPixelDepth(unsigned int *pz, int _a, unsigned int &z, int &dzdx) {
if (ZCMP(z, pz[_a])) {
pz[_a] = z;
}
z += dzdx;
}
#define PUT_PIXEL_FLAT(_a) { \
if (ZCMP(z, pz[_a])) { \
pp[_a] = color; \
pz[_a] = z; \
} \
z += dzdx; \
FORCEINLINE static void putPixelSmooth(Graphics::PixelBuffer &buf, unsigned int *pz, int _a, unsigned int &z, int &tmp, unsigned int &rgb, int &dzdx, unsigned int &drgbdx) {
if (ZCMP(z, pz[_a])) {
tmp = rgb & 0xF81F07E0;
buf.setPixelAt(_a, tmp | (tmp >> 16));
pz[_a] = z;
}
z += dzdx;
rgb = (rgb + drgbdx) & (~0x00200800);
}
#define PUT_PIXEL_MAPPING_PERSPECTIVE(_a) { \
if (ZCMP(z, pz[_a])) { \
unsigned ttt = (t & 0x003FC000) >> (9 - PSZSH); \
unsigned sss = (s & 0x003FC000) >> (17 - PSZSH); \
int pixel = ((ttt | sss) >> 1) ; \
uint8 alpha, c_r, c_g, c_b; \
uint32 *textureBuffer = (uint32 *)texture.getRawBuffer(pixel); \
uint32 col = *textureBuffer; \
alpha = (col >> textureFormat.aShift) & 0xFF; \
c_r = (col >> textureFormat.rShift) & 0xFF; \
c_g = (col >> textureFormat.gShift) & 0xFF; \
c_b = (col >> textureFormat.bShift) & 0xFF; \
if (alpha == 0xFF) { \
tmp = rgb & 0xF81F07E0; \
unsigned int light = tmp | (tmp >> 16); \
unsigned int l_r = (light & 0xF800) >> 8; \
unsigned int l_g = (light & 0x07E0) >> 3; \
unsigned int l_b = (light & 0x001F) << 3; \
c_r = (c_r * l_r) / 256; \
c_g = (c_g * l_g) / 256; \
c_b = (c_b * l_b) / 256; \
buf.setPixelAt(_a, c_r, c_g, c_b); \
pz[_a] = z; \
} \
} \
z += dzdx; \
s += dsdx; \
t += dtdx; \
rgb = (rgb + drgbdx) & (~0x00200800); \
}
#define GENERIC_LINE_DRAW(PIXEL_MACRO) { \
register PIXEL *pp; \
register int n; \
register unsigned int *pz; \
register unsigned int z; \
register unsigned int or1, og1, ob1; \
register unsigned int s, t; \
float sz, tz; \
n = (x2 >> 16) - x1; \
pp = (PIXEL *)((char *)pp1 + x1 * PSZB); \
if (interpZ) { \
pz = pz1 + x1; \
z = z1; \
} \
if (interpRGB) { \
or1 = r1; \
og1 = g1; \
ob1 = b1; \
} \
if (interpST) { \
s = s1; \
t = t1; \
} \
if (interpSTZ) { \
sz = sz1; \
tz = tz1; \
} \
while (n >= 3) { \
PIXEL_MACRO(0); \
PIXEL_MACRO(1); \
PIXEL_MACRO(2); \
PIXEL_MACRO(3); \
if( interpZ ){ \
pz += 4; \
} \
pp = (PIXEL *)((char *)pp + 4 * PSZB); \
n -= 4; \
} \
while (n >= 0) { \
PIXEL_MACRO(0); \
if ( interpZ ) { \
pz += 1; \
} \
pp = (PIXEL *)((char *)pp + PSZB); \
n -= 1; \
} \
FORCEINLINE static void putPixelMappingPerspective(Graphics::PixelBuffer &buf, Graphics::PixelFormat &textureFormat, Graphics::PixelBuffer &texture, unsigned int *pz, int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &tmp, unsigned int &rgb, int &dzdx, int &dsdx, int &dtdx, unsigned int &drgbdx) {
if (ZCMP(z, pz[_a])) {
unsigned ttt = (t & 0x003FC000) >> (9 - PSZSH);
unsigned sss = (s & 0x003FC000) >> (17 - PSZSH);
int pixel = ((ttt | sss) >> 1);
uint8 alpha, c_r, c_g, c_b;
uint32 *textureBuffer = (uint32 *)texture.getRawBuffer(pixel);
uint32 col = *textureBuffer;
alpha = (col >> textureFormat.aShift) & 0xFF;
c_r = (col >> textureFormat.rShift) & 0xFF;
c_g = (col >> textureFormat.gShift) & 0xFF;
c_b = (col >> textureFormat.bShift) & 0xFF;
if (alpha == 0xFF) {
tmp = rgb & 0xF81F07E0;
unsigned int light = tmp | (tmp >> 16);
unsigned int l_r = (light & 0xF800) >> 8;
unsigned int l_g = (light & 0x07E0) >> 3;
unsigned int l_b = (light & 0x001F) << 3;
c_r = (c_r * l_r) / 256;
c_g = (c_g * l_g) / 256;
c_b = (c_b * l_b) / 256;
buf.setPixelAt(_a, c_r, c_g, c_b);
pz[_a] = z;
}
}
z += dzdx;
s += dsdx;
t += dtdx;
rgb = (rgb + drgbdx) & (~0x00200800);
}
template <bool interpRGB, bool interpZ, bool interpST, bool interpSTZ, int drawLogic>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
Graphics::PixelBuffer texture;
@ -200,14 +151,14 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
fdx2 *= fz0;
fdy2 *= fz0;
if(interpZ) {
if (interpZ) {
d1 = (float)(p1->z - p0->z);
d2 = (float)(p2->z - p0->z);
dzdx = (int)(fdy2 * d1 - fdy1 * d2);
dzdy = (int)(fdx1 * d2 - fdx2 * d1);
}
if( interpRGB ) {
if (interpRGB) {
d1 = (float)(p1->r - p0->r);
d2 = (float)(p2->r - p0->r);
drdx = (int)(fdy2 * d1 - fdy1 * d2);
@ -215,8 +166,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
d1 = (float)(p1->g - p0->g);
d2 = (float)(p2->g - p0->g);
dgdx = (int) (fdy2 * d1 - fdy1 * d2);
dgdy = (int) (fdx1 * d2 - fdx2 * d1);
dgdx = (int)(fdy2 * d1 - fdy1 * d2);
dgdy = (int)(fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->b - p0->b);
d2 = (float)(p2->b - p0->b);
@ -224,7 +175,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dbdy = (int)(fdx1 * d2 - fdx2 * d1);
}
if( interpST ) {
if (interpST) {
d1 = (float)(p1->s - p0->s);
d2 = (float)(p2->s - p0->s);
dsdx = (int)(fdy2 * d1 - fdy1 * d2);
@ -236,7 +187,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dtdy = (int)(fdx1 * d2 - fdx2 * d1);
}
if( interpSTZ ) {
if (interpSTZ) {
float zz;
zz = (float)p0->z;
p0->sz = (float)p0->s * zz;
@ -264,8 +215,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
byte *pp1 = pbuf.getRawBuffer() + linesize * p0->y;
pz1 = zbuf + p0->y * xsize;
switch (drawLogic)
{
switch (drawLogic) {
case DRAW_SHADOW_MASK:
pm1 = shadow_mask_buf + p0->y * xsize;
break;
@ -276,9 +226,9 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
case DRAW_DEPTH_ONLY:
break;
case DRAW_FLAT:
color = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
color = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
break;
case DRAW_SMOOTH:
case DRAW_SMOOTH:
_drgbdx = (SAR_RND_TO_ZERO(drdx, 6) << 22) & 0xFFC00000;
_drgbdx |= SAR_RND_TO_ZERO(dgdx, 5) & 0x000007FF;
_drgbdx |= (SAR_RND_TO_ZERO(dbdx, 7) << 12) & 0x001FF000;
@ -352,13 +302,13 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dxdy_min = tmp >> 16;
dxdy_max = dxdy_min + 1;
if( interpZ ) {
if (interpZ) {
z1 = l1->z;
dzdl_min = (dzdy + dzdx * dxdy_min);
dzdl_max = dzdl_min + dzdx;
}
if ( interpRGB ) {
if (interpRGB) {
r1 = l1->r;
drdl_min = (drdy + drdx * dxdy_min);
drdl_max = drdl_min + drdx;
@ -372,7 +322,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dbdl_max = dbdl_min + dbdx;
}
if( interpST ) {
if (interpST) {
s1 = l1->s;
dsdl_min = (dsdy + dsdx * dxdy_min);
dsdl_max = dsdl_min + dsdx;
@ -382,7 +332,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dtdl_max = dtdl_min + dtdx;
}
if ( interpSTZ ) {
if (interpSTZ) {
sz1 = l1->sz;
dszdl_min = (dszdy + dszdx * dxdy_min);
dszdl_max = dszdl_min + dszdx;
@ -409,157 +359,188 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
while (nb_lines > 0) {
nb_lines--;
{
switch (drawLogic)
{
case DRAW_SHADOW_MASK:
{
register unsigned char *pm;
register int n;
n = (x2 >> 16) - x1;
pm = pm1 + x1;
while (n >= 3) {
for (int a = 0; a <= 3; a++) {
pm[a] = 0xff;
}
pm += 4;
n -= 4;
}
while (n >= 0) {
pm[0] = 0xff;
pm += 1;
n -= 1;
}
}
break;
case DRAW_SHADOW:
{
register unsigned char *pm;
register int n;
register unsigned int *pz;
register unsigned int z;
n = (x2 >> 16) - x1;
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
pm = pm1 + x1;
switch (drawLogic) {
case DRAW_DEPTH_ONLY: {
register PIXEL *pp;
register int n;
register unsigned int *pz;
register unsigned int z;
register unsigned int or1, og1, ob1;
register unsigned int s, t;
float sz, tz;
n = (x2 >> 16) - x1;
pp = (PIXEL *)((char *)pp1 + x1 * PSZB);
if (interpZ) {
pz = pz1 + x1;
z = z1;
while (n >= 3) {
for (int a = 0; a < 4; a++) {
if (ZCMP(z, pz[a]) && pm[0]) {
buf.setPixelAt(a, color);
pz[a] = z;
}
z += dzdx;
}
pz += 4;
pm += 4;
buf.shiftBy(4);
n -= 4;
}
while (n >= 0) {
if (ZCMP(z, pz[0]) && pm[0]) {
buf.setPixelAt(0, color);
pz[0] = z;
}
pz += 1;
pm += 1;
buf.shiftBy(1);
n -= 1;
}
}
break;
case DRAW_DEPTH_ONLY:
{
GENERIC_LINE_DRAW(PUT_PIXEL_DEPTH);
if (interpRGB) {
or1 = r1;
og1 = g1;
ob1 = b1;
}
break;
case DRAW_FLAT:
{
GENERIC_LINE_DRAW(PUT_PIXEL_FLAT);
if (interpST) {
s = s1;
t = t1;
}
break;
case DRAW_SMOOTH:
{
register unsigned int *pz;
Graphics::PixelBuffer buf = pbuf;
register unsigned int z, rgb, drgbdx;
register int n;
n = (x2 >> 16) - x1;
int bpp = buf.getFormat().bytesPerPixel;
buf = (byte *)pp1 + x1 * bpp;
pz = pz1 + x1;
z = z1;
rgb =(r1 << 16) & 0xFFC00000;
rgb |= (g1 >> 5) & 0x000007FF;
rgb |= (b1 << 5) & 0x001FF000;
drgbdx = _drgbdx;
while (n >= 3) {
PUT_PIXEL_SMOOTH(0);
PUT_PIXEL_SMOOTH(1);
PUT_PIXEL_SMOOTH(2);
PUT_PIXEL_SMOOTH(3);
pz += 4;
buf.shiftBy(4);
n -= 4;
}
while (n >= 0) {
PUT_PIXEL_SMOOTH(0);
buf.shiftBy(1);
pz += 1;
n -= 1;
}
}
break;
case DRAW_MAPPING:
GENERIC_LINE_DRAW(PUT_PIXEL_MAPPING);
break;
case DRAW_MAPPING_PERSPECTIVE:
{
register unsigned int *pz;
register unsigned int s, t, z, rgb, drgbdx;
register int n, dsdx, dtdx;
float sz, tz, fz, zinv;
n = (x2 >> 16) - x1;
fz = (float)z1;
zinv = (float)(1.0 / fz);
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
pz = pz1 + x1;
z = z1;
if (interpSTZ) {
sz = sz1;
tz = tz1;
rgb = (r1 << 16) & 0xFFC00000;
rgb |= (g1 >> 5) & 0x000007FF;
rgb |= (b1 << 5) & 0x001FF000;
drgbdx = _drgbdx;
while (n >= (NB_INTERP - 1)) {
{
float ss, tt;
ss = sz * zinv;
tt = tz * zinv;
s = (int)ss;
t = (int)tt;
dsdx = (int)((dszdx - ss * fdzdx) * zinv);
dtdx = (int)((dtzdx - tt * fdzdx) * zinv);
fz += fndzdx;
zinv = (float)(1.0 / fz);
}
for(int _a = 0; _a < 8; _a++) {
PUT_PIXEL_MAPPING_PERSPECTIVE(_a);
}
pz += NB_INTERP;
buf.shiftBy(NB_INTERP);
n -= NB_INTERP;
sz += ndszdx;
tz += ndtzdx;
}
while (n >= 3) {
if (drawLogic == DRAW_DEPTH_ONLY) {
putPixelDepth(pz,0,z,dzdx);
putPixelDepth(pz,1,z,dzdx);
putPixelDepth(pz,2,z,dzdx);
putPixelDepth(pz,3,z,dzdx);
}
if (drawLogic == DRAW_FLAT) {
putPixelFlat(pp,pz,0,z,color,dzdx);
putPixelFlat(pp,pz,1,z,color,dzdx);
putPixelFlat(pp,pz,2,z,color,dzdx);
putPixelFlat(pp,pz,3,z,color,dzdx);
}
if (drawLogic == DRAW_MAPPING) {
putPixelMapping(pp,pz,texture,0,z,t,s,dzdx,dsdx,dtdx);
putPixelMapping(pp,pz,texture,1,z,t,s,dzdx,dsdx,dtdx);
putPixelMapping(pp,pz,texture,2,z,t,s,dzdx,dsdx,dtdx);
putPixelMapping(pp,pz,texture,3,z,t,s,dzdx,dsdx,dtdx);
}
if (interpZ) {
pz += 4;
}
pp = (PIXEL *)((char *)pp + 4 * PSZB);
n -= 4;
}
while (n >= 0) {
if (drawLogic == DRAW_DEPTH_ONLY) {
putPixelDepth(pz,0,z,dzdx);
}
if (drawLogic == DRAW_FLAT) {
putPixelFlat(pp,pz,0,z,color,dzdx);
}
if (drawLogic == DRAW_MAPPING) {
putPixelMapping(pp,pz,texture,0,z,t,s,dzdx,dsdx,dtdx);
}
if (interpZ) {
pz += 1;
}
pp = (PIXEL *)((char *)pp + PSZB);
n -= 1;
}
}
break;
case DRAW_SHADOW_MASK: {
register unsigned char *pm;
register int n;
n = (x2 >> 16) - x1;
pm = pm1 + x1;
while (n >= 3) {
for (int a = 0; a <= 3; a++) {
pm[a] = 0xff;
}
pm += 4;
n -= 4;
}
while (n >= 0) {
pm[0] = 0xff;
pm += 1;
n -= 1;
}
}
break;
case DRAW_SHADOW: {
register unsigned char *pm;
register int n;
register unsigned int *pz;
register unsigned int z;
n = (x2 >> 16) - x1;
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
pm = pm1 + x1;
pz = pz1 + x1;
z = z1;
while (n >= 3) {
for (int a = 0; a < 4; a++) {
if (ZCMP(z, pz[a]) && pm[0]) {
buf.setPixelAt(a, color);
pz[a] = z;
}
z += dzdx;
}
pz += 4;
pm += 4;
buf.shiftBy(4);
n -= 4;
}
while (n >= 0) {
if (ZCMP(z, pz[0]) && pm[0]) {
buf.setPixelAt(0, color);
pz[0] = z;
}
pz += 1;
pm += 1;
buf.shiftBy(1);
n -= 1;
}
}
break;
case DRAW_SMOOTH: {
register unsigned int *pz;
Graphics::PixelBuffer buf = pbuf;
register unsigned int z, rgb, drgbdx;
register int n;
n = (x2 >> 16) - x1;
int bpp = buf.getFormat().bytesPerPixel;
buf = (byte *)pp1 + x1 * bpp;
pz = pz1 + x1;
z = z1;
rgb =(r1 << 16) & 0xFFC00000;
rgb |= (g1 >> 5) & 0x000007FF;
rgb |= (b1 << 5) & 0x001FF000;
drgbdx = _drgbdx;
while (n >= 3) {
putPixelSmooth(buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 1, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 2, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 3, z, tmp, rgb, dzdx, drgbdx);
pz += 4;
buf.shiftBy(4);
n -= 4;
}
while (n >= 0) {
putPixelSmooth(buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
buf.shiftBy(1);
pz += 1;
n -= 1;
}
}
break;
case DRAW_MAPPING_PERSPECTIVE: {
register unsigned int *pz;
register unsigned int s, t, z, rgb, drgbdx;
register int n, dsdx, dtdx;
float sz, tz, fz, zinv;
n = (x2 >> 16) - x1;
fz = (float)z1;
zinv = (float)(1.0 / fz);
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
pz = pz1 + x1;
z = z1;
sz = sz1;
tz = tz1;
rgb = (r1 << 16) & 0xFFC00000;
rgb |= (g1 >> 5) & 0x000007FF;
rgb |= (b1 << 5) & 0x001FF000;
drgbdx = _drgbdx;
while (n >= (NB_INTERP - 1)) {
{
float ss, tt;
ss = sz * zinv;
@ -568,18 +549,39 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
t = (int)tt;
dsdx = (int)((dszdx - ss * fdzdx) * zinv);
dtdx = (int)((dtzdx - tt * fdzdx) * zinv);
fz += fndzdx;
zinv = (float)(1.0 / fz);
}
int bytePerPixel = texture.getFormat().bytesPerPixel;
while (n >= 0) {
PUT_PIXEL_MAPPING_PERSPECTIVE(0);
pz += 1;
buf.shiftBy(1);
n -= 1;
for (int _a = 0; _a < 8; _a++) {
putPixelMappingPerspective(buf, textureFormat, texture, pz, _a, z, t, s, tmp, rgb, dzdx, dsdx, dtdx, drgbdx);
}
pz += NB_INTERP;
buf.shiftBy(NB_INTERP);
n -= NB_INTERP;
sz += ndszdx;
tz += ndtzdx;
}
break;
{
float ss, tt;
ss = sz * zinv;
tt = tz * zinv;
s = (int)ss;
t = (int)tt;
dsdx = (int)((dszdx - ss * fdzdx) * zinv);
dtdx = (int)((dtzdx - tt * fdzdx) * zinv);
}
int bytePerPixel = texture.getFormat().bytesPerPixel;
while (n >= 0) {
putPixelMappingPerspective(buf, textureFormat, texture, pz, 0, z, t, s, tmp, rgb, dzdx, dsdx, dtdx, drgbdx);
pz += 1;
buf.shiftBy(1);
n -= 1;
}
}
break;
default:
break;
}
@ -590,40 +592,40 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
if (error > 0) {
error -= 0x10000;
x1 += dxdy_max;
if( interpZ ) {
if (interpZ) {
z1 += dzdl_max;
}
if( interpRGB ) {
if (interpRGB) {
r1 += drdl_max;
g1 += dgdl_max;
b1 += dbdl_max;
}
if( interpST ) {
if (interpST) {
s1 += dsdl_max;
t1 += dtdl_max;
}
if( interpSTZ ) {
if (interpSTZ) {
sz1 += dszdl_max;
tz1 += dtzdl_max;
}
} else {
x1 += dxdy_min;
if( interpZ ) {
if (interpZ) {
z1 += dzdl_min;
}
if( interpRGB ) {
if (interpRGB) {
r1 += drdl_min;
g1 += dgdl_min;
b1 += dbdl_min;
}
if ( interpST ) {
if (interpST) {
s1 += dsdl_min;
t1 += dtdl_min;
}
if( interpSTZ ) {
if (interpSTZ) {
sz1 += dszdl_min;
tz1 += dtzdl_min;
}
@ -636,7 +638,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
pp1 += linesize;
pz1 += xsize;
if ( drawLogic == DRAW_SHADOW || drawLogic == DRAW_SHADOW_MASK )
if (drawLogic == DRAW_SHADOW || drawLogic == DRAW_SHADOW_MASK)
pm1 = pm1 + xsize;
}
}