mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-30 21:00:39 +00:00
applied indent to a couple of source files; added .indent.pro file with default indent settings as per readme.txt
svn-id: r4469
This commit is contained in:
parent
465164a3ba
commit
2d73a779cb
6
.indent.pro
vendored
Normal file
6
.indent.pro
vendored
Normal file
@ -0,0 +1,6 @@
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-br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs
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-npcs -nbap -Tbyte -Tvoid -Tuint32 -Tuint8 -Tuint16 -Tint -Tint8
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-Tint16 -Tint32 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData
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-TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader
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-TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer
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--line-length100
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@ -26,10 +26,10 @@
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void Dialog::draw()
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{
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Widget *w = _firstWidget;
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_gui->clearArea(_x, _y, _w, _h);
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_gui->box(_x, _y, _w, _h);
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while (w) {
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w->draw();
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w = w->_next;
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@ -60,7 +60,7 @@ void Dialog::handleMouseMoved(int x, int y, int button)
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* Determine the widget at location (x,y) if any. Assumes the coordinates are
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* in the local coordinate system, i.e. relative to the top left of the dialog.
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*/
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Widget* Dialog::findWidget(int x, int y)
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Widget *Dialog::findWidget(int x, int y)
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{
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Widget *w = _firstWidget;
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while (w) {
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@ -108,30 +108,30 @@ void Dialog::addButton(int x, int y, int w, int h, char hotkey, int resID, uint3
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#pragma mark -
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kQuitCmd = 'QUIT'
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kQuitCmd = 'QUIT'
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};
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SaveLoadDialog::SaveLoadDialog(NewGui *gui)
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: Dialog(gui, 30, 20, 260, 124)
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SaveLoadDialog::SaveLoadDialog(NewGui * gui)
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:Dialog(gui, 30, 20, 260, 124)
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{
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addResText(10, 7, 240, 16, 1);
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// addResText(10, 7, 240, 16, 2);
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// addResText(10, 7, 240, 16, 3);
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addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save
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addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load
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addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play
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addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options
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addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit
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// addResText(10, 7, 240, 16, 2);
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// addResText(10, 7, 240, 16, 3);
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addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save
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addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load
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addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play
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addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options
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addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit
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}
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void SaveLoadDialog::handleCommand(uint32 cmd)
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{
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switch(cmd) {
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switch (cmd) {
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case kSaveCmd:
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break;
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case kLoadCmd:
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@ -151,8 +151,8 @@ void SaveLoadDialog::handleCommand(uint32 cmd)
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#pragma mark -
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PauseDialog::PauseDialog(NewGui *gui)
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: Dialog(gui, 50, 80, 220, 16)
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PauseDialog::PauseDialog(NewGui * gui)
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:Dialog(gui, 50, 80, 220, 16)
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{
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addResText(2, 2, 220, 16, 10);
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}
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@ -24,8 +24,8 @@
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#include "newgui.h"
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Widget::Widget(Dialog *boss, int x, int y, int w, int h)
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: _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
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Widget::Widget(Dialog * boss, int x, int y, int w, int h)
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:_boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
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{
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// Insert into the widget list of the boss
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_next = _boss->_firstWidget;
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@ -40,26 +40,24 @@ void Widget::draw()
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// Account for our relative position in the dialog
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_x += _boss->_x;
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_y += _boss->_y;
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// Clear background
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if (_flags & WIDGET_CLEARBG)
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_boss->_gui->clearArea(_x, _y, _w, _h);
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// Draw border
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if (_flags & WIDGET_BORDER) {
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_boss->_gui->box(_x, _y, _w, _h);
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_x += 4;
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_y += 4;
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}
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// Now perform the actual widget draw
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drawWidget(_flags & WIDGET_HILITED);
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if (_flags & WIDGET_BORDER) {
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_x -= 4;
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_y -= 4;
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}
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// Restore x/y
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_x -= _boss->_x;
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_y -= _boss->_y;
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@ -69,8 +67,8 @@ void Widget::draw()
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#pragma mark -
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StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text)
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: Widget(boss, x, y, w, h)
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StaticTextWidget::StaticTextWidget(Dialog * boss, int x, int y, int w, int h, const char *text)
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:Widget(boss, x, y, w, h)
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{
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// FIXME - maybe we should make a real copy of the string?
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_text = text;
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@ -78,7 +76,7 @@ StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, con
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void StaticTextWidget::drawWidget(bool hilite)
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{
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NewGui *gui = _boss->_gui;
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NewGui *gui = _boss->_gui;
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gui->drawString(_text, _x, _y, _w, hilite ? gui->_textcolorhi : gui->_textcolor);
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}
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@ -86,10 +84,10 @@ void StaticTextWidget::drawWidget(bool hilite)
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#pragma mark -
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ButtonWidget::ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd)
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: StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
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ButtonWidget::ButtonWidget(Dialog * boss, int x, int y, int w, int h, const char *label, uint32 cmd)
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:StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
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{
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_flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */;
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_flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */ ;
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}
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void ButtonWidget::handleClick(int button)
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18
newgui.cpp
18
newgui.cpp
@ -28,7 +28,7 @@
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#define vline(x, y, y2, color) line(x, y, x, y2, color);
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NewGui::NewGui(Scumm *s) : _s(s), _active(false), _need_redraw(false), _activeDialog(0)
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NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDialog(0)
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{
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_pauseDialog = new PauseDialog(this);
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_saveLoadDialog = new SaveLoadDialog(this);
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@ -128,13 +128,13 @@ const char *NewGui::queryString(int stringno)
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result = (char *)_s->getStringAddress(string);
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if (!result) { // Gracelessly degrade to english :)
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if (!result) { // Gracelessly degrade to english :)
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if (_s->_features & GF_AFTER_V6)
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return string_map_table_v6[stringno - 1].string;
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else
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return string_map_table_v5[stringno - 1].string;
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}
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return result;
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}
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@ -148,7 +148,7 @@ byte *NewGui::getBasePtr(int x, int y)
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return NULL;
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return vs->screenPtr + x + (y - vs->topline) * 320 +
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_s->_screenStartStrip * 8 + (_s->camera._cur.y - 100)*320;
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_s->_screenStartStrip * 8 + (_s->camera._cur.y - 100) * 320;
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}
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void NewGui::box(int x, int y, int width, int height)
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@ -167,12 +167,12 @@ void NewGui::box(int x, int y, int width, int height)
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void NewGui::line(int x, int y, int x2, int y2, byte color)
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{
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byte *ptr;
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if (x2 < x)
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x2 ^= x ^= x2 ^= x; // Swap x2 and x
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x2 ^= x ^= x2 ^= x; // Swap x2 and x
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if (y2 < y)
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y2 ^= y ^= y2 ^= y; // Swap y2 and y
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y2 ^= y ^= y2 ^= y; // Swap y2 and y
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ptr = getBasePtr(x, y);
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@ -221,8 +221,8 @@ void NewGui::drawChar(const char str, int xx, int yy)
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byte *ptr = getBasePtr(xx, yy);
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if (ptr == NULL)
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return;
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return;
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for (y = 0; y < 8; y++) {
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for (x = 0; x < 8; x++) {
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unsigned char color;
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51
script.cpp
51
script.cpp
@ -25,7 +25,7 @@
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#include "actor.h"
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/* Start executing script 'script' with parameters 'a' and 'b' */
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void Scumm::runScript(int script, int a, int b, int16 * lvarptr)
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void Scumm::runScript(int script, int a, int b, int16 *lvarptr)
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{
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byte *scriptPtr;
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uint32 scriptOffs;
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@ -142,8 +142,8 @@ void Scumm::stopObjectScript(int script)
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do {
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if (nest->number == script &&
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(nest->where == WIO_ROOM || nest->where == WIO_FLOBJECT ||
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nest->where == WIO_INVENTORY)) {
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(nest->where == WIO_ROOM || nest->where == WIO_FLOBJECT
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|| nest->where == WIO_INVENTORY)) {
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nest->number = 0xFF;
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nest->slot = 0xFF;
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nest->where = 0xFF;
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@ -276,7 +276,8 @@ void Scumm::executeScript()
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_opcode = fetchScriptByte();
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_scriptPointerStart = _scriptPointer;
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vm.slot[_currentScript].didexec = 1;
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debug(8, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]);
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debug(8, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode,
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_opcodes_lookup[_opcode]);
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op = getOpcode(_opcode);
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(this->*op) ();
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}
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@ -340,8 +341,7 @@ int Scumm::readVar(uint var)
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if (var & 0x8000) {
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var &= 0x7FFF;
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checkRange(_numBitVariables - 1, 0, var,
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"Bit variable %d out of range(r)");
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)");
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return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
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}
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@ -364,25 +364,27 @@ void Scumm::writeVar(uint var, int value)
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if (var == VAR_CHARINC)
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_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
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else
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_vars[var] = value;
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_vars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debug(0, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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debug(0, "vars[%d] = %d (via script-%d)", var, value,
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vm.slot[_currentScript].number);
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else
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debug(0, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
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debug(0, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom,
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vm.slot[_currentScript].number);
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}
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return;
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}
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if (var & 0x8000) {
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var &= 0x7FFF;
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checkRange(_numBitVariables - 1, 0, var,
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"Bit variable %d out of range(w)");
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checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)");
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/* FIXME: Enable Indy4 mousefighting by default.
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is there a better place to put this? */
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if (_gameId == GID_INDY4 && var == 107 && vm.slot[_currentScript].number == 1)
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is there a better place to put this? */
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if (_gameId == GID_INDY4 && var == 107
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&& vm.slot[_currentScript].number == 1)
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value = 1;
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if (value)
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@ -562,7 +564,7 @@ void Scumm::unfreezeScripts()
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}
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for (i = 0; i < 6; i++) {
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if (((int8)-- sentence[i].unk) < 0)
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if (((int8)--sentence[i].unk) < 0)
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sentence[i].unk = 0;
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}
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}
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@ -576,8 +578,8 @@ void Scumm::runAllScripts()
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_currentScript = 0xFF;
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for (_curExecScript = 0; _curExecScript < NUM_SCRIPT_SLOT; _curExecScript++) {
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if (vm.slot[_curExecScript].status == ssRunning &&
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vm.slot[_curExecScript].didexec == 0) {
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if (vm.slot[_curExecScript].status == ssRunning
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&& vm.slot[_curExecScript].didexec == 0) {
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_currentScript = (char)_curExecScript;
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getScriptBaseAddress();
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getScriptEntryPoint();
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@ -684,8 +686,8 @@ void Scumm::checkAndRunVar33()
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_sentenceNum--;
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if (!(_features & GF_AFTER_V7))
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if (sentence[_sentenceNum].unk2 &&
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sentence[_sentenceNum].unk3 == sentence[_sentenceNum].unk4)
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if (sentence[_sentenceNum].unk2
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&& sentence[_sentenceNum].unk3 == sentence[_sentenceNum].unk4)
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return;
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_localParamList[0] = sentence[_sentenceNum].unk5;
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@ -722,7 +724,7 @@ void Scumm::decreaseScriptDelay(int amount)
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}
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}
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void Scumm::runVerbCode(int object, int entry, int a, int b, int16 * vars)
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void Scumm::runVerbCode(int object, int entry, int a, int b, int16 *vars)
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{
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uint32 obcd;
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int slot, where, offs;
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@ -760,7 +762,7 @@ void Scumm::runVerbCode(int object, int entry, int a, int b, int16 * vars)
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runScriptNested(slot);
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}
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void Scumm::initializeLocals(int slot, int16 * vars)
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void Scumm::initializeLocals(int slot, int16 *vars)
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{
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int i;
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if (!vars) {
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@ -852,7 +854,7 @@ void Scumm::endCutscene()
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runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args);
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}
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void Scumm::cutscene(int16 * args)
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void Scumm::cutscene(int16 *args)
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{
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int scr = _currentScript;
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vm.slot[scr].cutsceneOverride++;
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@ -901,8 +903,8 @@ bool Scumm::isScriptRunning(int script)
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int i;
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ScriptSlot *ss = vm.slot;
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for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
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if (ss->number == script && (ss->where == WIO_GLOBAL ||
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ss->where == WIO_LOCAL) && ss->status)
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if (ss->number == script
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&& (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status)
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return true;
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return false;
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}
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@ -978,8 +980,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1)
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size *= dim1 + 1;
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size >>= 3;
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ah =
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(ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader));
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ah = (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader));
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ah->type = type;
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ah->dim1_size = dim1 + 1;
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|
167
script_v1.cpp
167
script_v1.cpp
@ -826,22 +826,21 @@ void Scumm::o5_actorSetClass()
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{
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int act = getVarOrDirectWord(0x80);
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int newClass;
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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newClass = getVarOrDirectWord(0x80);
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if (newClass == 0) {
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_classData[act] = 0;
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if((_features & GF_SMALL_HEADER) && act <= NUM_ACTORS)
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{
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if ((_features & GF_SMALL_HEADER) && act <= NUM_ACTORS) {
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Actor *a;
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a = derefActorSafe(act, "actorSetClass");
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a->forceClip=0;
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}
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a->forceClip = 0;
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}
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continue;
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}
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if(_gameId == GID_INDY3_256)
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if (_gameId == GID_INDY3_256)
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newClass--;
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@ -963,8 +962,7 @@ void Scumm::o5_cursorCommand()
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case 14: /* unk */
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getWordVararg(table);
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for (i = 0; i < 16; i++)
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charset._colorMap[i] = _charsetData[string[1].t_charset][i] =
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(unsigned char)table[i];
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charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)table[i];
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break;
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}
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@ -1002,7 +1000,7 @@ void Scumm::o5_delay()
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delay |= fetchScriptByte() << 16;
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vm.slot[_currentScript].delay = delay;
|
||||
vm.slot[_currentScript].status = 1;
|
||||
|
||||
|
||||
o5_breakHere();
|
||||
}
|
||||
|
||||
@ -1079,7 +1077,7 @@ void Scumm::o5_drawObject()
|
||||
|
||||
if (_features & GF_SMALL_HEADER) {
|
||||
int temp = getVarOrDirectWord(0x40);
|
||||
int temp2= getVarOrDirectWord(0x20); // Room
|
||||
int temp2 = getVarOrDirectWord(0x20); // Room
|
||||
|
||||
idx = getObjectIndex(obj);
|
||||
if (idx == -1)
|
||||
@ -1088,9 +1086,9 @@ void Scumm::o5_drawObject()
|
||||
xpos = ypos = 255;
|
||||
if (temp != 0xFF) {
|
||||
|
||||
od->x_pos = temp<<3;
|
||||
od->x_pos = temp << 3;
|
||||
|
||||
od->y_pos = temp2<<3;
|
||||
od->y_pos = temp2 << 3;
|
||||
}
|
||||
|
||||
|
||||
@ -1104,8 +1102,7 @@ void Scumm::o5_drawObject()
|
||||
|
||||
i = _numObjectsInRoom;
|
||||
do {
|
||||
if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w
|
||||
&& _objs[i].height == h)
|
||||
if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
||||
putState(_objs[i].obj_nr, 0);
|
||||
} while (--i);
|
||||
|
||||
@ -1146,8 +1143,7 @@ void Scumm::o5_drawObject()
|
||||
|
||||
i = _numObjectsInRoom;
|
||||
do {
|
||||
if (_objs[i].x_pos == x && _objs[i].y_pos == y
|
||||
&& _objs[i].width == w && _objs[i].height == h)
|
||||
if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
||||
putState(_objs[i].obj_nr, 0);
|
||||
} while (--i);
|
||||
|
||||
@ -1240,30 +1236,25 @@ void Scumm::o5_freezeScripts()
|
||||
void Scumm::o5_getActorCostume()
|
||||
{
|
||||
getResultPos();
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->
|
||||
costume);
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->costume);
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorElevation()
|
||||
{
|
||||
getResultPos();
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->
|
||||
elevation);
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->elevation);
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorFacing()
|
||||
{
|
||||
getResultPos();
|
||||
setResult(newDirToOldDir
|
||||
(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->
|
||||
facing));
|
||||
setResult(newDirToOldDir(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->facing));
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorMoving()
|
||||
{
|
||||
getResultPos();
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->
|
||||
moving);
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->moving);
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorRoom()
|
||||
@ -1272,9 +1263,9 @@ void Scumm::o5_getActorRoom()
|
||||
Actor *act;
|
||||
getResultPos();
|
||||
temp = getVarOrDirectByte(0x80);
|
||||
|
||||
|
||||
act = derefActorSafe(temp, "o5_getActorRoom");
|
||||
if (!act)
|
||||
if (!act)
|
||||
return;
|
||||
|
||||
setResult(act->room);
|
||||
@ -1287,8 +1278,7 @@ void Scumm::o5_getActorScale()
|
||||
return;
|
||||
}
|
||||
getResultPos();
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->
|
||||
scalex);
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex);
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorWalkBox()
|
||||
@ -1296,7 +1286,7 @@ void Scumm::o5_getActorWalkBox()
|
||||
Actor *a;
|
||||
getResultPos();
|
||||
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox");
|
||||
if (a) // FIXME - bug 572977 workaround
|
||||
if (a) // FIXME - bug 572977 workaround
|
||||
setResult(a->walkbox);
|
||||
else
|
||||
setResult(0);
|
||||
@ -1305,8 +1295,7 @@ void Scumm::o5_getActorWalkBox()
|
||||
void Scumm::o5_getActorWidth()
|
||||
{
|
||||
getResultPos();
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->
|
||||
width);
|
||||
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width);
|
||||
}
|
||||
|
||||
void Scumm::o5_getActorX()
|
||||
@ -1314,7 +1303,7 @@ void Scumm::o5_getActorX()
|
||||
int a;
|
||||
getResultPos();
|
||||
|
||||
if(_gameId == GID_INDY3_256)
|
||||
if (_gameId == GID_INDY3_256)
|
||||
a = getVarOrDirectByte(0x80);
|
||||
else
|
||||
a = getVarOrDirectWord(0x80);
|
||||
@ -1327,7 +1316,7 @@ void Scumm::o5_getActorY()
|
||||
int a;
|
||||
getResultPos();
|
||||
|
||||
if(_gameId == GID_INDY3_256)
|
||||
if (_gameId == GID_INDY3_256)
|
||||
a = getVarOrDirectByte(0x80);
|
||||
else
|
||||
a = getVarOrDirectWord(0x80);
|
||||
@ -1340,9 +1329,9 @@ void Scumm::o5_getAnimCounter()
|
||||
Actor *a;
|
||||
getResultPos();
|
||||
|
||||
a=derefActorSafe(getVarOrDirectByte(0x80),"o5_getActorAnimCounter");
|
||||
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter");
|
||||
|
||||
if(a) // FIXME
|
||||
if (a) // FIXME
|
||||
setResult(a->cost.animCounter1);
|
||||
else
|
||||
setResult(0);
|
||||
@ -1381,13 +1370,12 @@ void Scumm::o5_getDist()
|
||||
r = getObjActToObjActDist(o1, o2);
|
||||
|
||||
/* FIXME: Fix for monkey 2, dunno what's wrong in scummvm */
|
||||
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40
|
||||
&& r < 60)
|
||||
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
|
||||
r = 60;
|
||||
|
||||
/* FIXME: Patch to allow TV cord to be picked up in Zak256 */
|
||||
if ((_gameId == GID_ZAK256) && (r > 0))
|
||||
r--;
|
||||
r--;
|
||||
|
||||
setResult(r);
|
||||
}
|
||||
@ -1577,7 +1565,7 @@ void Scumm::o5_isSoundRunning()
|
||||
|
||||
void Scumm::o5_jumpRelative()
|
||||
{
|
||||
_scriptPointer += (int16) fetchScriptWord();
|
||||
_scriptPointer += (int16)fetchScriptWord();
|
||||
}
|
||||
|
||||
void Scumm::o5_lights()
|
||||
@ -1618,8 +1606,8 @@ void Scumm::o5_loadRoomWithEgo()
|
||||
/* Warning: used previously _xPos, _yPos from a previous update of those */
|
||||
putActor(a, a->x, a->y, room);
|
||||
|
||||
x = (int16) fetchScriptWord();
|
||||
y = (int16) fetchScriptWord();
|
||||
x = (int16)fetchScriptWord();
|
||||
y = (int16)fetchScriptWord();
|
||||
|
||||
_egoPositioned = false;
|
||||
|
||||
@ -1645,9 +1633,9 @@ void Scumm::o5_matrixOps()
|
||||
a = getVarOrDirectByte(0x80);
|
||||
b = fetchScriptByte();
|
||||
|
||||
if (b & 0x40) { // We don't use the locked
|
||||
b &= ~0x40; // flag, so convert it to
|
||||
b |= 0x80; // invisible
|
||||
if (b & 0x40) { // We don't use the locked
|
||||
b &= ~0x40; // flag, so convert it to
|
||||
b |= 0x80; // invisible
|
||||
}
|
||||
|
||||
setBoxFlags(a, b);
|
||||
@ -1794,8 +1782,7 @@ void Scumm::o5_putActorInRoom()
|
||||
|
||||
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom");
|
||||
room = getVarOrDirectByte(0x40);
|
||||
if (a->visible && _currentRoom != room
|
||||
&& _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
clearMsgQueue();
|
||||
}
|
||||
a->room = room;
|
||||
@ -2037,30 +2024,28 @@ void Scumm::o5_roomOps()
|
||||
case 13:{ /* save-string */
|
||||
char buf[256], *s;
|
||||
FILE *out;
|
||||
|
||||
|
||||
a = getVarOrDirectByte(0x80);
|
||||
s = buf;
|
||||
while ((*s++ = fetchScriptByte()))
|
||||
;
|
||||
while ((*s++ = fetchScriptByte()));
|
||||
|
||||
// Use buf as filename
|
||||
out = fopen(buf, "wb");
|
||||
if (out) {
|
||||
byte *ptr;
|
||||
ptr = getResourceAddress(rtString, a);
|
||||
fwrite(ptr, getStringLen(ptr)+1, 1, out);
|
||||
fwrite(ptr, getStringLen(ptr) + 1, 1, out);
|
||||
fclose(out);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 14:{ /* load-string */
|
||||
case 14:{ /* load-string */
|
||||
char buf[256], *s;
|
||||
FILE *in;
|
||||
|
||||
|
||||
a = getVarOrDirectByte(0x80);
|
||||
s = buf;
|
||||
while ((*s++ = fetchScriptByte()))
|
||||
;
|
||||
while ((*s++ = fetchScriptByte()));
|
||||
|
||||
// Use buf as filename
|
||||
in = fopen(buf, "rb");
|
||||
@ -2069,9 +2054,9 @@ void Scumm::o5_roomOps()
|
||||
int len;
|
||||
fseek(in, 0, SEEK_END);
|
||||
len = ftell(in); // Determine file size
|
||||
ptr = (byte *)calloc(len+1, 1); // Create a zero terminated buffer
|
||||
ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer
|
||||
fseek(in, 0, SEEK_SET);
|
||||
fread(ptr, len, 1, in); // Read in the data
|
||||
fread(ptr, len, 1, in); // Read in the data
|
||||
fclose(in);
|
||||
loadPtrToResource(rtString, a, ptr);
|
||||
free(ptr);
|
||||
@ -2088,7 +2073,7 @@ void Scumm::o5_roomOps()
|
||||
palManipulate(b, c, a, d, 1);
|
||||
break;
|
||||
|
||||
case 16:
|
||||
case 16:
|
||||
a = getVarOrDirectByte(0x80);
|
||||
b = getVarOrDirectByte(0x40);
|
||||
if (a < 1)
|
||||
@ -2200,8 +2185,7 @@ void Scumm::o5_setObjectName()
|
||||
|
||||
if (i >= size) {
|
||||
work[i] = 0;
|
||||
warning("New name of object %d too long (old *%s* new *%s*)",
|
||||
obj, name, work);
|
||||
warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work);
|
||||
i = size - 1;
|
||||
}
|
||||
|
||||
@ -2305,7 +2289,7 @@ void Scumm::o5_startScript()
|
||||
void Scumm::o5_startSound()
|
||||
{
|
||||
|
||||
_vars[VAR_MUSIC_FLAG]=0;
|
||||
_vars[VAR_MUSIC_FLAG] = 0;
|
||||
|
||||
addSoundToQueue(getVarOrDirectByte(0x80));
|
||||
}
|
||||
@ -2331,7 +2315,7 @@ void Scumm::o5_stopScript()
|
||||
|
||||
script = getVarOrDirectByte(0x80);
|
||||
if (!script)
|
||||
stopObjectCode();
|
||||
stopObjectCode();
|
||||
else
|
||||
stopScriptNr(script);
|
||||
}
|
||||
@ -2448,26 +2432,26 @@ void Scumm::o5_verbOps()
|
||||
vs->y = getVarOrDirectWord(0x40);
|
||||
// FIXME: hack loom notes into right spot
|
||||
if (_gameId == GID_LOOM256) {
|
||||
if ((verb >= 90) && (verb <= 97)) { // Notes
|
||||
if ((verb >= 90) && (verb <= 97)) { // Notes
|
||||
switch (verb) {
|
||||
case 90:
|
||||
case 91:
|
||||
vs->y -= 7;
|
||||
case 90:
|
||||
case 91:
|
||||
vs->y -= 7;
|
||||
break;
|
||||
case 92:
|
||||
vs->y -= 6;
|
||||
case 92:
|
||||
vs->y -= 6;
|
||||
break;
|
||||
case 93:
|
||||
vs->y -= 4;
|
||||
case 93:
|
||||
vs->y -= 4;
|
||||
break;
|
||||
case 94:
|
||||
vs->y -= 3;
|
||||
case 94:
|
||||
vs->y -= 3;
|
||||
break;
|
||||
case 95:
|
||||
vs->y -= 1;
|
||||
case 95:
|
||||
vs->y -= 1;
|
||||
break;
|
||||
case 97:
|
||||
vs->y -= 5;
|
||||
case 97:
|
||||
vs->y -= 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2574,8 +2558,7 @@ void Scumm::o5_wait()
|
||||
return;
|
||||
case 4: /* wait for sentence */
|
||||
if (_sentenceNum) {
|
||||
if (sentence[_sentenceNum - 1].unk &&
|
||||
!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
@ -2662,7 +2645,7 @@ void Scumm::o5_walkActorToObject()
|
||||
}
|
||||
}
|
||||
|
||||
int Scumm::getWordVararg(int16 * ptr)
|
||||
int Scumm::getWordVararg(int16 *ptr)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -2680,7 +2663,7 @@ int Scumm::getVarOrDirectWord(byte mask)
|
||||
{
|
||||
if (_opcode & mask)
|
||||
return readVar(fetchScriptWord());
|
||||
return (int16) fetchScriptWord();
|
||||
return (int16)fetchScriptWord();
|
||||
}
|
||||
|
||||
int Scumm::getVarOrDirectByte(byte mask)
|
||||
@ -2750,12 +2733,12 @@ void Scumm::decodeParseString()
|
||||
else
|
||||
offset = 0;
|
||||
delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
|
||||
if (_gameId == GID_LOOM256) {
|
||||
if (_gameId == GID_LOOM256) {
|
||||
_vars[VAR_MI1_TIMER] = 0;
|
||||
#ifdef COMPRESSED_SOUND_FILE
|
||||
if (playMP3CDTrack(1, 0, offset, delay) == -1)
|
||||
#endif
|
||||
_system->play_cdrom(1, 0, offset, delay);
|
||||
_system->play_cdrom(1, 0, offset, delay);
|
||||
} else {
|
||||
warning("parseString: 8");
|
||||
}
|
||||
@ -2800,15 +2783,15 @@ void Scumm::o5_oldRoomEffect()
|
||||
_opcode = fetchScriptByte();
|
||||
if ((_opcode & 0x1F) == 3) {
|
||||
a = getVarOrDirectWord(0x80);
|
||||
switch(a) {
|
||||
case 4:
|
||||
_fullRedraw =true;
|
||||
break;
|
||||
default:
|
||||
warning("Unsupported oldRoomEffect %d", a);
|
||||
break;
|
||||
switch (a) {
|
||||
case 4:
|
||||
_fullRedraw = true;
|
||||
break;
|
||||
default:
|
||||
warning("Unsupported oldRoomEffect %d", a);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scumm::o5_pickupObjectOld()
|
||||
@ -2825,10 +2808,10 @@ void Scumm::o5_pickupObjectOld()
|
||||
return;
|
||||
|
||||
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
||||
return; /* object twice */
|
||||
return; /* object twice */
|
||||
|
||||
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
|
||||
addObjectToInventory(obj, _roomResource);
|
||||
addObjectToInventory(obj, _roomResource);
|
||||
removeObjectFromRoom(obj);
|
||||
putOwner(obj, _vars[VAR_EGO]);
|
||||
putClass(obj, 32, 1);
|
||||
|
110
script_v2.cpp
110
script_v2.cpp
@ -710,8 +710,7 @@ int Scumm::popRoomAndObj(int *room)
|
||||
|
||||
int Scumm::readArray(int array, int idx, int base)
|
||||
{
|
||||
ArrayHeader *ah =
|
||||
(ArrayHeader *)getResourceAddress(rtString, readVar(array));
|
||||
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
|
||||
|
||||
if (ah == NULL) {
|
||||
error("readArray: invalid array %d (%d)", array, readVar(array));
|
||||
@ -724,14 +723,13 @@ int Scumm::readArray(int array, int idx, int base)
|
||||
if (ah->type == 4) {
|
||||
return ah->data[base];
|
||||
} else {
|
||||
return (int16) READ_LE_UINT16(ah->data + base * 2);
|
||||
return (int16)READ_LE_UINT16(ah->data + base * 2);
|
||||
}
|
||||
}
|
||||
|
||||
void Scumm::writeArray(int array, int idx, int base, int value)
|
||||
{
|
||||
ArrayHeader *ah =
|
||||
(ArrayHeader *)getResourceAddress(rtString, readVar(array));
|
||||
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
|
||||
assert(ah);
|
||||
base += idx * ah->dim1_size;
|
||||
|
||||
@ -744,7 +742,7 @@ void Scumm::writeArray(int array, int idx, int base, int value)
|
||||
}
|
||||
}
|
||||
|
||||
int Scumm::getStackList(int16 * args, uint maxnum)
|
||||
int Scumm::getStackList(int16 *args, uint maxnum)
|
||||
{
|
||||
uint num, i;
|
||||
|
||||
@ -771,7 +769,7 @@ void Scumm::o6_pushByte()
|
||||
|
||||
void Scumm::o6_pushWord()
|
||||
{
|
||||
push((int16) fetchScriptWord());
|
||||
push((int16)fetchScriptWord());
|
||||
}
|
||||
|
||||
void Scumm::o6_pushByteVar()
|
||||
@ -786,8 +784,7 @@ void Scumm::o6_pushWordVar()
|
||||
|
||||
void Scumm::o6_invalid()
|
||||
{
|
||||
error("Invalid opcode '%x' at %x", _opcode,
|
||||
_scriptPointer - _scriptOrgPointer);
|
||||
error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer);
|
||||
}
|
||||
|
||||
void Scumm::o6_byteArrayRead()
|
||||
@ -1012,7 +1009,7 @@ void Scumm::o6_jumpFalse()
|
||||
|
||||
void Scumm::o6_jump()
|
||||
{
|
||||
_scriptPointer += (int16) fetchScriptWord();
|
||||
_scriptPointer += (int16)fetchScriptWord();
|
||||
}
|
||||
|
||||
void Scumm::o6_startScriptEx()
|
||||
@ -1161,8 +1158,7 @@ void Scumm::o6_cursorCommand()
|
||||
case 0x9D: /* set charset colors */
|
||||
getStackList(args, sizeof(args) / sizeof(args[0]));
|
||||
for (i = 0; i < 16; i++)
|
||||
charset._colorMap[i] = _charsetData[string[1].t_charset][i] =
|
||||
(unsigned char)args[i];
|
||||
charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)args[i];
|
||||
break;
|
||||
case 0xD6:
|
||||
makeCursorColorTransparent(pop());
|
||||
@ -1389,8 +1385,7 @@ void Scumm::o6_putActorInRoom()
|
||||
if (room == 0xFF) {
|
||||
room = a->room;
|
||||
} else {
|
||||
if (a->visible && _currentRoom != room
|
||||
&& _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
|
||||
clearMsgQueue();
|
||||
}
|
||||
if (room != 0)
|
||||
@ -1649,16 +1644,16 @@ void Scumm::o6_isSoundRunning()
|
||||
int snd = pop();
|
||||
|
||||
// FIXME: This fixes wak-a-rat until we correctly implement
|
||||
// sam and max iMUSE
|
||||
// sam and max iMUSE
|
||||
if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
|
||||
stopSound(snd);
|
||||
push(0);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if (snd)
|
||||
snd = isSoundRunning(snd);
|
||||
|
||||
|
||||
push(snd);
|
||||
}
|
||||
|
||||
@ -1996,7 +1991,7 @@ void Scumm::o6_actorSet()
|
||||
break;
|
||||
case 95:
|
||||
a->ignoreBoxes = 1;
|
||||
if(_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too...
|
||||
if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too...
|
||||
a->forceClip = 100;
|
||||
else
|
||||
a->forceClip = 0;
|
||||
@ -2006,7 +2001,7 @@ void Scumm::o6_actorSet()
|
||||
break;
|
||||
case 96:
|
||||
a->ignoreBoxes = 0;
|
||||
if(_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too...
|
||||
if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too...
|
||||
a->forceClip = 100;
|
||||
else
|
||||
a->forceClip = 0;
|
||||
@ -2332,7 +2327,7 @@ void Scumm::o6_wait()
|
||||
{
|
||||
switch (fetchScriptByte()) {
|
||||
case 168:{
|
||||
int offs = (int16) fetchScriptWord();
|
||||
int offs = (int16)fetchScriptWord();
|
||||
if (derefActorSafe(pop(), "o6_wait")->moving) {
|
||||
_scriptPointer += offs;
|
||||
o6_breakHere();
|
||||
@ -2341,7 +2336,7 @@ void Scumm::o6_wait()
|
||||
}
|
||||
case 169:
|
||||
//printf("waiting for message: %d\n", _vars[VAR_HAVE_MSG]);
|
||||
|
||||
|
||||
if (_vars[VAR_HAVE_MSG])
|
||||
break;
|
||||
return;
|
||||
@ -2358,8 +2353,7 @@ void Scumm::o6_wait()
|
||||
case 171:
|
||||
printf("wait for sentence");
|
||||
if (_sentenceNum) {
|
||||
if (sentence[_sentenceNum - 1].unk &&
|
||||
!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
||||
return;
|
||||
break;
|
||||
}
|
||||
@ -2368,7 +2362,7 @@ void Scumm::o6_wait()
|
||||
break;
|
||||
case 226:{ /* wait until actor drawn */
|
||||
Actor *a = derefActorSafe(pop(), "o6_wait:226");
|
||||
int offs = (int16) fetchScriptWord();
|
||||
int offs = (int16)fetchScriptWord();
|
||||
if (a && a->isInCurrentRoom() && a->needRedraw) {
|
||||
_scriptPointer += offs;
|
||||
o6_breakHere();
|
||||
@ -2377,7 +2371,7 @@ void Scumm::o6_wait()
|
||||
}
|
||||
case 232:{ /* wait until actor stops turning */
|
||||
Actor *a = derefActorSafe(pop(), "o6_wait:226");
|
||||
int offs = (int16) fetchScriptWord();
|
||||
int offs = (int16)fetchScriptWord();
|
||||
if (a && a->isInCurrentRoom() && a->moving & MF_TURN) {
|
||||
_scriptPointer += offs;
|
||||
o6_breakHere();
|
||||
@ -2415,10 +2409,10 @@ void Scumm::o6_soundKludge()
|
||||
|
||||
/* (yazoo): I don't know enought about the sound code to
|
||||
* fix the looping sound bug. FIXME !*/
|
||||
|
||||
if(list[1] == 163 && _gameId == GID_DIG)
|
||||
|
||||
if (list[1] == 163 && _gameId == GID_DIG)
|
||||
return;
|
||||
|
||||
|
||||
soundKludge(list);
|
||||
}
|
||||
|
||||
@ -2696,7 +2690,7 @@ void Scumm::o6_miscOps()
|
||||
int i;
|
||||
Actor *a;
|
||||
|
||||
IMuse *se = _imuse; //yazoo: not very nice
|
||||
IMuse *se = _imuse; //yazoo: not very nice
|
||||
|
||||
getStackList(args, sizeof(args) / sizeof(args[0]));
|
||||
|
||||
@ -2714,8 +2708,7 @@ void Scumm::o6_miscOps()
|
||||
warning("o6_miscOps: stub7()");
|
||||
break;
|
||||
case 10:
|
||||
warning("o6_miscOps: stub10(%d,%d,%d,%d)", args[1], args[2], args[3],
|
||||
args[4]);
|
||||
warning("o6_miscOps: stub10(%d,%d,%d,%d)", args[1], args[2], args[3], args[4]);
|
||||
break;
|
||||
case 11:
|
||||
warning("o6_miscOps: stub11(%d)", args[1]);
|
||||
@ -2724,12 +2717,10 @@ void Scumm::o6_miscOps()
|
||||
setCursorImg(args[1], (uint) - 1, args[2]);
|
||||
break;
|
||||
case 13:
|
||||
derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3],
|
||||
args[4], -1);
|
||||
derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], -1);
|
||||
break;
|
||||
case 14:
|
||||
derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3],
|
||||
args[4], args[5]);
|
||||
derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], args[5]);
|
||||
break;
|
||||
case 15:
|
||||
_insaneFlag = args[1];
|
||||
@ -2739,7 +2730,7 @@ void Scumm::o6_miscOps()
|
||||
_msgPtrToAdd = charset._buffer;
|
||||
_messagePtr = addMessageToStack(getStringAddressVar(VAR_STRING2DRAW));
|
||||
i = 0;
|
||||
while (charset._buffer[i] != 0) {
|
||||
while (charset._buffer[i] != 0) {
|
||||
if (charset._buffer[i] == '/') {
|
||||
charset._bufPos = i + 1;
|
||||
}
|
||||
@ -2749,8 +2740,7 @@ void Scumm::o6_miscOps()
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
warning("o6_miscOps: stub17(%d,%d,%d,%d)", args[1], args[2], args[3],
|
||||
args[4]);
|
||||
warning("o6_miscOps: stub17(%d,%d,%d,%d)", args[1], args[2], args[3], args[4]);
|
||||
break;
|
||||
case 18:
|
||||
warning("o6_miscOps: stub18(%d,%d)", args[1], args[2]);
|
||||
@ -2762,8 +2752,7 @@ void Scumm::o6_miscOps()
|
||||
a->needRedraw = true;
|
||||
break;
|
||||
case 108:
|
||||
setupShadowPalette(args[1], args[2], args[3], args[4], args[5],
|
||||
args[6]);
|
||||
setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
||||
break;
|
||||
case 109:
|
||||
setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
||||
@ -2775,12 +2764,10 @@ void Scumm::o6_miscOps()
|
||||
freezeScripts(2);
|
||||
break;
|
||||
case 118:
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6],
|
||||
args[7], args[8], 3);
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
|
||||
break;
|
||||
case 119:
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6],
|
||||
args[7], args[8], 0);
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
|
||||
break;
|
||||
case 120:
|
||||
warning("o6_miscOps: stub120(%d,%d)", args[1], args[2]);
|
||||
@ -2833,7 +2820,7 @@ void Scumm::o6_miscOps()
|
||||
case 108: /* create proc_special_palette */
|
||||
case 109:
|
||||
|
||||
createSpecialPalette(args[1], args[2],args[3], args[4], args[5], 0, 256);
|
||||
createSpecialPalette(args[1], args[2], args[3], args[4], args[5], 0, 256);
|
||||
break;
|
||||
|
||||
case 110:
|
||||
@ -2863,8 +2850,7 @@ void Scumm::o6_miscOps()
|
||||
break;
|
||||
|
||||
case 119:
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5],
|
||||
args[6], args[7], args[8], 0);
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
|
||||
break;
|
||||
|
||||
case 120:
|
||||
@ -2877,9 +2863,9 @@ void Scumm::o6_miscOps()
|
||||
|
||||
case 122:
|
||||
|
||||
_vars[VAR_SOUNDRESULT] = (short)se->do_command( args[1], args[2], args[3], args[4],
|
||||
args[5], args[6], args[7], args[8]
|
||||
);
|
||||
_vars[VAR_SOUNDRESULT] =
|
||||
(short)se->do_command(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]
|
||||
);
|
||||
break;
|
||||
|
||||
case 123:
|
||||
@ -2939,15 +2925,15 @@ void Scumm::o6_kernelFunction()
|
||||
case 211:
|
||||
warning("o6_kernelFunction: getInput(%d)", args[1]);
|
||||
/*
|
||||
13 = thrust
|
||||
336 = thrust
|
||||
328 = thrust
|
||||
27 = abord
|
||||
97 = left
|
||||
331 = left
|
||||
115 = right
|
||||
333 = tight
|
||||
*/
|
||||
13 = thrust
|
||||
336 = thrust
|
||||
328 = thrust
|
||||
27 = abord
|
||||
97 = left
|
||||
331 = left
|
||||
115 = right
|
||||
333 = tight
|
||||
*/
|
||||
push(0);
|
||||
break;
|
||||
case 212:
|
||||
@ -3101,8 +3087,7 @@ void Scumm::decodeParseString2(int m, int n)
|
||||
}
|
||||
}
|
||||
|
||||
void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact,
|
||||
int from, int to)
|
||||
void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to)
|
||||
{
|
||||
byte *table;
|
||||
int i, num;
|
||||
@ -3123,8 +3108,7 @@ void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact,
|
||||
num = to - from + 1;
|
||||
do {
|
||||
*table++ = remapPaletteColor((curpal[0] * rfact) >> 8,
|
||||
curpal[1] * gfact >> 8,
|
||||
curpal[2] * bfact >> 8, (uint) - 1);
|
||||
curpal[1] * gfact >> 8, curpal[2] * bfact >> 8, (uint) - 1);
|
||||
curpal += 3;
|
||||
} while (--num);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user