SWORD25: Converted Lua interface classes

svn-id: r53195
This commit is contained in:
Paul Gilbert 2010-08-01 01:49:06 +00:00 committed by Eugene Sandulenko
parent ea29e41b86
commit 2d8e94e4ff
11 changed files with 649 additions and 720 deletions

View File

@ -45,30 +45,29 @@
#include <vector>
#include "sword25/kernel/memlog_on.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class BS_InputPersistenceBlock : public BS_PersistenceBlock
{
class BS_InputPersistenceBlock : public BS_PersistenceBlock {
public:
enum ErrorState
{
enum ErrorState {
NONE,
END_OF_DATA,
OUT_OF_SYNC
};
BS_InputPersistenceBlock(const void * Data, unsigned int DataLength);
BS_InputPersistenceBlock(const void *Data, unsigned int DataLength);
virtual ~BS_InputPersistenceBlock();
void Read(signed int & Value);
void Read(unsigned int & Value);
void Read(float & Value);
void Read(bool & Value);
void Read(std::string & Value);
void Read(std::vector<unsigned char> & Value);
void Read(signed int &Value);
void Read(unsigned int &Value);
void Read(float &Value);
void Read(bool &Value);
void Read(std::string &Value);
void Read(std::vector<unsigned char> &Value);
bool IsGood() const { return m_ErrorState == NONE; }
ErrorState GetErrorState() const { return m_ErrorState; }
@ -76,11 +75,13 @@ public:
private:
bool CheckMarker(unsigned char Marker);
bool CheckBlockSize(int Size);
void RawRead(void * DestPtr, size_t Size);
void RawRead(void *DestPtr, size_t Size);
std::vector<unsigned char> m_Data;
std::vector<unsigned char>::const_iterator m_Iter;
Common::Array<unsigned char> m_Data;
Common::Array<unsigned char>::const_iterator m_Iter;
ErrorState m_ErrorState;
};
} // End of namespace Sword25
#endif

View File

@ -45,11 +45,12 @@
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
static int DisconnectService(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int DisconnectService(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushboolean(L, pKernel->DisconnectService(luaL_checkstring(L, 1)));
@ -59,9 +60,8 @@ static int DisconnectService(lua_State * L)
// -----------------------------------------------------------------------------
static int GetActiveServiceIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetActiveServiceIdentifier(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetActiveServiceIdentifier(luaL_checkstring(L,1)).c_str());
@ -71,9 +71,8 @@ static int GetActiveServiceIdentifier(lua_State * L)
// -----------------------------------------------------------------------------
static int GetSuperclassCount(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetSuperclassCount(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetSuperclassCount());
@ -83,21 +82,20 @@ static int GetSuperclassCount(lua_State * L)
// -----------------------------------------------------------------------------
static int GetSuperclassIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetSuperclassIdentifier(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetSuperclassIdentifier(static_cast<unsigned int>(luaL_checknumber(L,1))).c_str());
lua_pushstring(L, pKernel->GetSuperclassIdentifier(
static_cast<unsigned int>(luaL_checknumber(L,1))).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetServiceCount(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetServiceCount(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetServiceCount(luaL_checkstring(L, 1)));
@ -107,21 +105,20 @@ static int GetServiceCount(lua_State * L)
// -----------------------------------------------------------------------------
static int GetServiceIdentifier(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetServiceIdentifier(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1), static_cast<unsigned int>(luaL_checknumber(L, 2))).c_str());
lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1),
static_cast<unsigned int>(luaL_checknumber(L, 2))).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetMilliTicks(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetMilliTicks(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->GetMilliTicks());
@ -131,9 +128,8 @@ static int GetMilliTicks(lua_State * L)
// -----------------------------------------------------------------------------
static int GetTimer(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetTimer(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, static_cast<lua_Number>(pKernel->GetMicroTicks()) / 1000000.0);
@ -143,9 +139,8 @@ static int GetTimer(lua_State * L)
// -----------------------------------------------------------------------------
static int StartService(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int StartService(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
lua_pushbooleancpp(L, pKernel->NewService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
@ -155,9 +150,8 @@ static int StartService(lua_State * L)
// -----------------------------------------------------------------------------
static int Sleep(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int Sleep(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
pKernel->Sleep(static_cast<unsigned int>(luaL_checknumber(L, 1) * 1000));
return 0;
@ -165,9 +159,8 @@ static int Sleep(lua_State * L)
// -----------------------------------------------------------------------------
static int Crash(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int Crash(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
pKernel->Crash();
return 0;
@ -175,9 +168,8 @@ static int Crash(lua_State * L)
// -----------------------------------------------------------------------------
static int ExecuteFile(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int ExecuteFile(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ScriptEngine * pSE = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pSE);
@ -189,48 +181,42 @@ static int ExecuteFile(lua_State * L)
// -----------------------------------------------------------------------------
static int GetUserdataDirectory(lua_State * L)
{
static int GetUserdataDirectory(lua_State *L) {
lua_pushstring(L, BS_FileSystemUtil::GetInstance().GetUserdataDirectory().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetPathSeparator(lua_State * L)
{
static int GetPathSeparator(lua_State *L) {
lua_pushstring(L, BS_FileSystemUtil::GetInstance().GetPathSeparator().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int FileExists(lua_State * L)
{
static int FileExists(lua_State *L) {
lua_pushbooleancpp(L, BS_FileSystemUtil::GetInstance().FileExists(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int CreateDirectory(lua_State * L)
{
static int CreateDirectory(lua_State *L) {
lua_pushbooleancpp(L, BS_FileSystemUtil::GetInstance().CreateDirectory(luaL_checkstring(L, 1)));
return 1;
}
// -----------------------------------------------------------------------------
static int GetWinCode(lua_State * L)
{
static int GetWinCode(lua_State *L) {
lua_pushstring(L, "ScummVM");
return 1;
}
// -----------------------------------------------------------------------------
static int GetSubversionRevision(lua_State * L)
{
static int GetSubversionRevision(lua_State *L) {
// ScummVM is 1337
lua_pushnumber(L, 1337);
return 1;
@ -238,8 +224,7 @@ static int GetSubversionRevision(lua_State * L)
// -----------------------------------------------------------------------------
static int GetUsedMemory(lua_State * L)
{
static int GetUsedMemory(lua_State *L) {
lua_pushnumber(L, BS_Kernel::GetInstance()->GetUsedMemory());
return 1;
}
@ -248,8 +233,7 @@ static int GetUsedMemory(lua_State * L)
static const char * KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] =
{
static const luaL_reg KERNEL_FUNCTIONS[] = {
"DisconnectService", DisconnectService,
"GetActiveServiceIdentifier", GetActiveServiceIdentifier,
"GetSuperclassCount", GetSuperclassCount,
@ -274,11 +258,10 @@ static const luaL_reg KERNEL_FUNCTIONS[] =
// -----------------------------------------------------------------------------
static int IsVisible(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int IsVisible(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->IsVisible());
@ -288,11 +271,10 @@ static int IsVisible(lua_State * L)
// -----------------------------------------------------------------------------
static int SetVisible(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetVisible(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetVisible(lua_tobooleancpp(L, 1));
@ -302,11 +284,10 @@ static int SetVisible(lua_State * L)
// -----------------------------------------------------------------------------
static int GetX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetX(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetX());
@ -316,11 +297,10 @@ static int GetX(lua_State * L)
// -----------------------------------------------------------------------------
static int GetY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetY(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetY());
@ -330,11 +310,10 @@ static int GetY(lua_State * L)
// -----------------------------------------------------------------------------
static int SetX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetX(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetX(static_cast<int>(luaL_checknumber(L, 1)));
@ -344,11 +323,10 @@ static int SetX(lua_State * L)
// -----------------------------------------------------------------------------
static int SetY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetY(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetY(static_cast<int>(luaL_checknumber(L, 1)));
@ -358,11 +336,10 @@ static int SetY(lua_State * L)
// -----------------------------------------------------------------------------
static int GetClientX(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetClientX(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetClientX());
@ -372,11 +349,10 @@ static int GetClientX(lua_State * L)
// -----------------------------------------------------------------------------
static int GetClientY(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetClientY(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetClientY());
@ -386,11 +362,10 @@ static int GetClientY(lua_State * L)
// -----------------------------------------------------------------------------
static int GetWidth(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetWidth(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetWidth());
@ -400,11 +375,10 @@ static int GetWidth(lua_State * L)
// -----------------------------------------------------------------------------
static int GetHeight(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetHeight(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->GetHeight());
@ -414,11 +388,10 @@ static int GetHeight(lua_State * L)
// -----------------------------------------------------------------------------
static int SetWidth(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetWidth(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetWidth(static_cast<int>(luaL_checknumber(L, 1)));
@ -428,11 +401,10 @@ static int SetWidth(lua_State * L)
// -----------------------------------------------------------------------------
static int SetHeight(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetHeight(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetHeight(static_cast<int>(luaL_checknumber(L, 1)));
@ -442,11 +414,10 @@ static int SetHeight(lua_State * L)
// -----------------------------------------------------------------------------
static int GetTitle(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetTitle(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushstring(L, pWindow->GetTitle().c_str());
@ -456,11 +427,10 @@ static int GetTitle(lua_State * L)
// -----------------------------------------------------------------------------
static int SetTitle(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetTitle(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
pWindow->SetTitle(luaL_checkstring(L, 1));
@ -470,11 +440,10 @@ static int SetTitle(lua_State * L)
// -----------------------------------------------------------------------------
static int ProcessMessages(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int ProcessMessages(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->ProcessMessages());
@ -484,11 +453,10 @@ static int ProcessMessages(lua_State * L)
// -----------------------------------------------------------------------------
static int CloseWanted(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int CloseWanted(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->CloseWanted());
@ -498,11 +466,10 @@ static int CloseWanted(lua_State * L)
// -----------------------------------------------------------------------------
static int WaitForFocus(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int WaitForFocus(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->WaitForFocus());
@ -512,11 +479,10 @@ static int WaitForFocus(lua_State * L)
// -----------------------------------------------------------------------------
static int HasFocus(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int HasFocus(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_Window * pWindow = pKernel->GetWindow();
BS_Window *pWindow = pKernel->GetWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->HasFocus());
@ -528,8 +494,7 @@ static int HasFocus(lua_State * L)
static const char * WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] =
{
static const luaL_reg WINDOW_FUNCTIONS[] = {
"IsVisible", IsVisible,
"SetVisible", SetVisible,
"GetX", GetX,
@ -553,11 +518,10 @@ static const luaL_reg WINDOW_FUNCTIONS[] =
// -----------------------------------------------------------------------------
static int PrecacheResource(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int PrecacheResource(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1)));
@ -567,11 +531,10 @@ static int PrecacheResource(lua_State * L)
// -----------------------------------------------------------------------------
static int ForcePrecacheResource(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int ForcePrecacheResource(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1), true));
@ -581,11 +544,10 @@ static int ForcePrecacheResource(lua_State * L)
// -----------------------------------------------------------------------------
static int GetMaxMemoryUsage(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int GetMaxMemoryUsage(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushnumber(L, pResource->GetMaxMemoryUsage());
@ -595,11 +557,10 @@ static int GetMaxMemoryUsage(lua_State * L)
// -----------------------------------------------------------------------------
static int SetMaxMemoryUsage(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetMaxMemoryUsage(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->SetMaxMemoryUsage(static_cast<unsigned int>(lua_tonumber(L, 1)));
@ -609,11 +570,10 @@ static int SetMaxMemoryUsage(lua_State * L)
// -----------------------------------------------------------------------------
static int EmptyCache(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int EmptyCache(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->EmptyCache();
@ -623,11 +583,10 @@ static int EmptyCache(lua_State * L)
// -----------------------------------------------------------------------------
static int IsLogCacheMiss(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int IsLogCacheMiss(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->IsLogCacheMiss());
@ -637,11 +596,10 @@ static int IsLogCacheMiss(lua_State * L)
// -----------------------------------------------------------------------------
static int SetLogCacheMiss(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int SetLogCacheMiss(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->SetLogCacheMiss(lua_tobooleancpp(L, 1));
@ -651,11 +609,10 @@ static int SetLogCacheMiss(lua_State * L)
// -----------------------------------------------------------------------------
static int DumpLockedResources(lua_State * L)
{
BS_Kernel * pKernel = BS_Kernel::GetInstance();
static int DumpLockedResources(lua_State *L) {
BS_Kernel *pKernel = BS_Kernel::GetInstance();
BS_ASSERT(pKernel);
BS_ResourceManager * pResource = pKernel->GetResourceManager();
BS_ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->DumpLockedResources();
@ -667,8 +624,7 @@ static int DumpLockedResources(lua_State * L)
static const char * RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] =
{
static const luaL_reg RESOURCE_FUNCTIONS[] = {
"PrecacheResource", PrecacheResource,
"ForcePrecacheResource", ForcePrecacheResource,
"GetMaxMemoryUsage", GetMaxMemoryUsage,
@ -682,8 +638,7 @@ static const luaL_reg RESOURCE_FUNCTIONS[] =
// -----------------------------------------------------------------------------
static int ReloadSlots(lua_State * L)
{
static int ReloadSlots(lua_State *L) {
BS_PersistenceService::GetInstance().ReloadSlots();
lua_pushnil(L);
return 1;
@ -691,64 +646,59 @@ static int ReloadSlots(lua_State * L)
// -----------------------------------------------------------------------------
static int GetSlotCount(lua_State * L)
{
static int GetSlotCount(lua_State *L) {
lua_pushnumber(L, BS_PersistenceService::GetInstance().GetSlotCount());
return 1;
}
// -----------------------------------------------------------------------------
static int IsSlotOccupied(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSlotOccupied(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
static int IsSlotOccupied(lua_State *L) {
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSlotOccupied(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameDirectory(lua_State * L)
{
static int GetSavegameDirectory(lua_State *L) {
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameDirectory().c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int IsSavegameCompatible(lua_State * L)
{
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSavegameCompatible(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
static int IsSavegameCompatible(lua_State *L) {
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().IsSavegameCompatible(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameDescription(lua_State * L)
{
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameDescription(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
static int GetSavegameDescription(lua_State *L) {
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameDescription(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameFilename(lua_State * L)
{
static int GetSavegameFilename(lua_State *L) {
lua_pushstring(L, BS_PersistenceService::GetInstance().GetSavegameFilename(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int LoadGame(lua_State * L)
{
static int LoadGame(lua_State *L) {
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().LoadGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int SaveGame(lua_State * L)
{
static int SaveGame(lua_State *L) {
lua_pushbooleancpp(L, BS_PersistenceService::GetInstance().SaveGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}
@ -757,8 +707,7 @@ static int SaveGame(lua_State * L)
static const char * PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] =
{
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
"ReloadSlots", ReloadSlots,
"GetSlotCount", GetSlotCount,
"IsSlotOccupied", IsSlotOccupied,
@ -773,11 +722,10 @@ static const luaL_reg PERSISTENCE_FUNCTIONS[] =
// -----------------------------------------------------------------------------
bool BS_Kernel::_RegisterScriptBindings()
{
bool BS_Kernel::_RegisterScriptBindings() {
BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(GetService("script"));
BS_ASSERT(pScript);
lua_State * L = static_cast<lua_State *>(pScript->GetScriptObject());
lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
if (!BS_LuaBindhelper::AddFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
@ -787,3 +735,5 @@ bool BS_Kernel::_RegisterScriptBindings()
return true;
}
} // End of namespace Sword25

View File

@ -41,17 +41,14 @@
#include "sword25/kernel/common.h"
#include "sword25/kernel/persistenceblock.h"
#include "sword25/kernel/memlog_off.h"
#include <vector>
#include "sword25/kernel/memlog_on.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class BS_OutputPersistenceBlock : public BS_PersistenceBlock
{
class BS_OutputPersistenceBlock : public BS_PersistenceBlock {
public:
BS_OutputPersistenceBlock();
@ -59,17 +56,19 @@ public:
void Write(unsigned int Value);
void Write(float Value);
void Write(bool Value);
void Write(const std::string & String);
void Write(const void * BufferPtr, size_t Size);
void Write(const Common::String &String);
void Write(const void *BufferPtr, size_t Size);
const void * GetData() const { return &m_Data[0]; }
const void *GetData() const { return &m_Data[0]; }
unsigned int GetDataSize() const { return m_Data.size(); }
private:
void WriteMarker(unsigned char Marker);
void RawWrite(const void * DataPtr, size_t Size);
void RawWrite(const void *DataPtr, size_t Size);
std::vector<unsigned char> m_Data;
Common::Array<unsigned char> m_Data;
};
} // End of namespace Sword25
#endif

View File

@ -41,23 +41,24 @@
#include "sword25/kernel/common.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class definition
// -----------------------------------------------------------------------------
class BS_PersistenceBlock
{
class BS_PersistenceBlock {
public:
static unsigned int GetSInt32Size() { return sizeof(signed int) + sizeof(unsigned char); }
static unsigned int GetUInt32Size() { return sizeof(unsigned int) + sizeof(unsigned char); }
static unsigned int GetFloat32Size() { return sizeof(float) + sizeof(unsigned char); }
static unsigned int GetBoolSize() { return sizeof(unsigned char) + sizeof(unsigned char); }
static unsigned int GetStringSize(const std::string & String) { return static_cast<unsigned int>(sizeof(unsigned int) + String.size() + sizeof(unsigned char)); }
static unsigned int GetStringSize(const Common::String &String) {
return static_cast<unsigned int>(sizeof(unsigned int) + String.size() + sizeof(unsigned char));
}
protected:
enum
{
enum {
SINT_MARKER,
UINT_MARKER,
FLOAT_MARKER,
@ -70,43 +71,38 @@ protected:
// Endianess Conversions
// -----------------------------------------------------------------------------
//
// Alles wird in Little Endian gespeichert.
// Auf Big Endian-Systemen muss die Bytereihenfolge daher vor dem Speichern und nach dem Einlesen gespeicherter Werte vertauscht werden.
// Everything is stored in Little Endian
// Big Endian Systems will need to be byte swapped during both saving and reading of saved values
//
template<typename T>
static T ConvertEndianessFromSystemToStorage(T Value)
{
static T ConvertEndianessFromSystemToStorage(T Value) {
if (IsBigEndian()) ReverseByteOrder(&Value);
return Value;
}
template<typename T>
static T ConvertEndianessFromStorageToSystem(T Value)
{
static T ConvertEndianessFromStorageToSystem(T Value) {
if (IsBigEndian()) ReverseByteOrder(&Value);
return Value;
}
private:
static bool IsBigEndian()
{
static bool IsBigEndian() {
unsigned int Dummy = 1;
unsigned char * DummyPtr = reinterpret_cast<unsigned char *>(&Dummy);
return DummyPtr[0] == 0;
}
template<typename T>
static void Swap(T & One, T & Two)
{
static void Swap(T &One, T &Two) {
T Temp = One;
One = Two;
Two = Temp;
}
static void ReverseByteOrder(void * Ptr)
{
// Kehrt die Bytereihenfolge des 32-Bit Wortes um auf das Ptr zeigt.
static void ReverseByteOrder(void *Ptr) {
// Reverses the byte order of the 32-bit word pointed to by Ptr
unsigned char * CharPtr = static_cast<unsigned char *>(Ptr);
Swap(CharPtr[0], CharPtr[3]);
Swap(CharPtr[1], CharPtr[2]);
@ -124,4 +120,6 @@ CTASSERT(sizeof(unsigned int) == 4);
CTASSERT(sizeof(float) == 4);
#undef CTASSERT
} // End of namespace Sword25
#endif

View File

@ -41,8 +41,9 @@
// -----------------------------------------------------------------------------
static int Warning(lua_State * L)
{
namespace Sword25 {
static int Warning(::lua_State *L) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@ -64,20 +65,20 @@ static int Warning(lua_State * L)
// -----------------------------------------------------------------------------
static const luaL_reg GLOBAL_FUNCTIONS[] =
{
static const luaL_reg GLOBAL_FUNCTIONS[] = {
"warning", Warning,
0, 0,
};
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::RegisterStandardLibExtensions()
{
lua_State * L = m_State;
bool BS_LuaScriptEngine::RegisterStandardLibExtensions() {
::lua_State *L = m_State;
BS_ASSERT(m_State);
if (!BS_LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25

View File

@ -39,97 +39,99 @@
#include "sword25/kernel/kernel.h"
#include "sword25/script/luabindhelper.h"
#include "sword25/script/luascript.h"
#include <sstream>
#define BS_LOG_PREFIX "LUABINDHELPER"
// -----------------------------------------------------------------------------
namespace
{
namespace {
const char * METATABLES_TABLE_NAME = "__METATABLES";
const char * PERMANENTS_TABLE_NAME = "Permanents";
bool RegisterPermanent(lua_State * L, const std::string & Name)
{
// Eine C-Funktion muss auf dem Stack liegen.
bool RegisterPermanent(::lua_State *L, const Common::String &Name) {
// A C function has to be on the stack
if (!lua_iscfunction(L, -1)) return false;
// Sicherstellen, dass die Permanents-Tabelle oben auf dem Stack liegt.
// Make sure that the Permanents-Table is on top of the stack
lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
if (lua_isnil(L, -1))
{
// Permanents-Tabelle existiert noch nicht, sie muss erstellt werden.
if (lua_isnil(L, -1)) {
// Permanents-Table does not yet exist, so it has to be created
// Nil vom Stack poppen.
// Pop nil from the stack
lua_pop(L, 1);
// Permanents-Tabelle erstellen und eine zweite Referenz darauf auf den Stack legen.
// Create Permanents-Table and insert a second reference to it on the stack
lua_newtable(L);
lua_pushvalue(L, -1);
// Permanents-Tabelle in der Registry speichern. Die zweite Referenz verbleibt auf dem Stack um im Anschluss benutzt zu werden.
// Store the Permanents-Table in the registry. The second reference is left
// on the stack to be used in the connection
lua_setfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
}
// C-Funktion mit dem Namen als Index in der Permanents-Tabelle ablegen.
// C function with the name of an index in the Permanents-Table
lua_insert(L, -2);
lua_setfield(L, -2, Name.c_str());
// Permanents-Tabelle vom Stack nehmen.
// Remove the Permanents-Table from the stack
lua_pop(L, 1);
return true;
}
}
namespace Sword25 {
// -----------------------------------------------------------------------------
bool BS_LuaBindhelper::AddFunctionsToLib(lua_State * L, const std::string & LibName, const luaL_reg * Functions)
{
/**
* Registers a set of functions into a Lua library.
* @param L A pointer to the Lua VM
* @param LibName The name of the library.
* If this is an empty string, the functions will be added to the global namespace.
* @param Functions An array of function pointers along with their names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
bool BS_LuaBindhelper::AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
// Wenn der Tabellenname leer ist, werden die Funktionen zum globalen Namensraum hinzugefügt.
if (LibName.size() == 0)
{
for (; Functions->name; ++Functions)
{
// If the table name is empty, the functions are to be added to the global namespace
if (LibName.size() == 0) {
for (; Functions->name; ++Functions) {
lua_pushstring(L, Functions->name);
lua_pushcclosure(L, Functions->func, 0);
lua_settable(L, LUA_GLOBALSINDEX);
// Funktion als permanent registrieren, damit sie beim Persistieren ignoriert wird.
// Function is being permanently registed, so persistence can be ignored
lua_pushstring(L, Functions->name);
lua_gettable(L, LUA_GLOBALSINDEX);
RegisterPermanent(L, Functions->name);
}
}
// Wenn der Tabellenname nicht leer ist, werden die Funktionen zu dieser Tabelle hinzugefügt.
else
{
// Sicherstellen, dass die Library-Table existiert.
// If the table name is not empty, the functions are added to the given table
else {
// Ensure that the library table exists
if (!_CreateTable(L, LibName)) return false;
// Die einzelnen Funktionen in der Table registrieren.
for (; Functions->name; ++Functions)
{
// Funktion registrieren.
// Register each function into the table
for (; Functions->name; ++Functions) {
// Function registration
lua_pushstring(L, Functions->name);
lua_pushcclosure(L, Functions->func, 0);
lua_settable(L, -3);
// Funktion als permanent registrieren, damit sie beim Persistieren ignoriert wird.
// Function is being permanently registed, so persistence can be ignored
lua_pushstring(L, Functions->name);
lua_gettable(L, -2);
RegisterPermanent(L, LibName + "." + Functions->name);
}
// Library-Table vom Lua-Stack nehmen.
// Remove the library table from the Lua stack
lua_pop(L, 1);
}
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(L));
@ -140,37 +142,41 @@ bool BS_LuaBindhelper::AddFunctionsToLib(lua_State * L, const std::string & LibN
// -----------------------------------------------------------------------------
bool BS_LuaBindhelper::AddConstantsToLib(lua_State * L, const std::string & LibName, const lua_constant_reg * Constants)
{
/**
* Adds a set of constants to the Lua library
* @param L A pointer to the Lua VM
* @param LibName The name of the library.
* If this is an empty string, the functions will be added to the global namespace.
* @param Constants An array of the constant values along with their names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
bool BS_LuaBindhelper::AddConstantsToLib(::lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
// Wenn der Tabellenname leer ist, werden die Konstanten zum globalen Namensraum hinzugefügt.
if (LibName.size() == 0)
{
for (; Constants->Name; ++Constants)
{
// If the table is empty, the constants are added to the global namespace
if (LibName.size() == 0) {
for (; Constants->Name; ++Constants) {
lua_pushstring(L, Constants->Name);
lua_pushnumber(L, Constants->Value);
lua_settable(L, LUA_GLOBALSINDEX);
}
}
// Wenn der Tabellenname nicht leer ist, werden die Konstanten zu dieser Tabelle hinzugefügt.
else
{
// Sicherstellen, dass die Library-Table existiert.
// If the table name is nto empty, the constants are added to that table
else {
// Ensure that the library table exists
if (!_CreateTable(L, LibName)) return false;
// Die einzelnen Konstanten in der Table registrieren
for (; Constants->Name; ++Constants)
{
// Register each constant in the table
for (; Constants->Name; ++Constants) {
lua_pushstring(L, Constants->Name);
lua_pushnumber(L, Constants->Value);
lua_settable(L, -3);
}
// Library-Tabelle vom Lua-Stack nehmen
// Remove the library table from the Lua stack
lua_pop(L, 1);
}
@ -183,29 +189,36 @@ bool BS_LuaBindhelper::AddConstantsToLib(lua_State * L, const std::string & LibN
// -----------------------------------------------------------------------------
bool BS_LuaBindhelper::AddMethodsToClass(lua_State * L, const std::string & ClassName, const luaL_reg * Methods)
{
/**
* Adds a set of methods to a Lua class
* @param L A pointer to the Lua VM
* @param ClassName The name of the class
* When the class name specified does not exist, it is created.
* @param Methods An array of function pointers along with their method names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
bool BS_LuaBindhelper::AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
// Metatable auf den Lua-Stack laden
// Load the metatable onto the Lua stack
if (!GetMetatable(L, ClassName)) return false;
// Die einzelnen Methoden in der Metatable registrieren
for (; Methods->name; ++Methods)
{
// Register each method in the Metatable
for (; Methods->name; ++Methods) {
lua_pushstring(L, Methods->name);
lua_pushcclosure(L, Methods->func, 0);
lua_settable(L, -3);
// Funktion als permanent registrieren, damit sie beim Persistieren ignoriert wird.
// Function is being permanently registed, so persistence can be ignored
lua_pushstring(L, Methods->name);
lua_gettable(L, -2);
RegisterPermanent(L, ClassName + "." + Methods->name);
}
// Metatable vom Lua-Stack nehmen
// Remove the metatable from the stack
lua_pop(L, 1);
#ifdef DEBUG
@ -217,26 +230,33 @@ bool BS_LuaBindhelper::AddMethodsToClass(lua_State * L, const std::string & Clas
// -----------------------------------------------------------------------------
bool BS_LuaBindhelper::SetClassGCHandler(lua_State * L, const std::string & ClassName, lua_CFunction GCHandler)
{
/**
* Sets the garbage collector callback method when items of a particular class are deleted
* @param L A pointer to the Lua VM
* @param ClassName The name of the class
* When the class name specified does not exist, it is created.
* @param GCHandler A function pointer
* @return Returns true if successful, otherwise false.
*/
bool BS_LuaBindhelper::SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
// Metatable auf den Lua-Stack laden
// Load the metatable onto the Lua stack
if (!GetMetatable(L, ClassName)) return false;
// Den GC-Handler in die Metatable schreiben
// Add the GC handler to the Metatable
lua_pushstring(L, "__gc");
lua_pushcclosure(L, GCHandler, 0);
lua_settable(L, -3);
// Funktion als permanent registrieren, damit sie beim Persistieren ignoriert wird.
// Function is being permanently registed, so persistence can be ignored
lua_pushstring(L, "__gc");
lua_gettable(L, -2);
RegisterPermanent(L, ClassName + ".__gc");
// Metatable vom Lua-Stack nehmen
// Remove the metatable from the stack
lua_pop(L, 1);
#ifdef DEBUG
@ -246,22 +266,21 @@ bool BS_LuaBindhelper::SetClassGCHandler(lua_State * L, const std::string & Clas
return true;
}
} // End of namespace Sword25
// -----------------------------------------------------------------------------
namespace
{
void PushMetatableTable(lua_State * L)
{
// Tabelle mit den Metatabellen auf den Stack legen.
namespace {
void PushMetatableTable(::lua_State *L) {
// Push the Metatable table onto the stack
lua_getglobal(L, METATABLES_TABLE_NAME);
// Wenn die Tabelle noch nicht existiert, muss sie erstellt werden.
if (lua_isnil(L, -1))
{
// nil vom Stack poppen.
// If the table doesn't yet exist, it must be created
if (lua_isnil(L, -1)) {
// Pop nil from stack
lua_pop(L, 1);
// Neue Tabelle erstellen, in die globale Table eintragen und eine Referenz auf dem Stack lassen.
// New table has been created, so add it to the global table and leave reference on stack
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, METATABLES_TABLE_NAME);
@ -269,36 +288,35 @@ namespace
}
}
namespace Sword25 {
bool BS_LuaBindhelper::GetMetatable(lua_State * L, const std::string & TableName)
{
// Tabelle mit den Metatabellen auf den Stack legen.
bool BS_LuaBindhelper::GetMetatable(::lua_State *L, const Common::String &TableName) {
// Push the Metatable table onto the stack
PushMetatableTable(L);
// Versuchen, die gewünschte Metatabelle auf den Stack zu legen. Wenn sie noch nicht existiert, muss sie erstellt werden.
lua_getfield(L, -1, TableName.c_str());
if (lua_isnil(L, -1))
{
// nil vom Stack poppen.
if (lua_isnil(L, -1)) {
// Pop nil from stack
lua_pop(L, 1);
// Neue Tabelle erstellen.
// Create new table
lua_newtable(L);
// Das __index Feld der Metatabele zeigt auf die Metatabelle selbst.
// Set the __index field in the table
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
// Persistfeld auf true setzen. Dies sorgt dafür, dass Objekte mit dieser Metatabelle direkt gespeichert werden.
// Flag the table as persisted. This ensures that objects within this table get stored
lua_pushbooleancpp(L, true);
lua_setfield(L, -2, "__persist");
// Metatabelle in die Tabelle für Metatabellen eintragen und eine Referenz auf dem Stack lassen.
// Set the table name and push it onto the stack
lua_pushvalue(L, -1);
lua_setfield(L, -3, TableName.c_str());
}
// Tabelle mit den Metatabellen vom Stack nehmen.
// Remove the Metatable table from the stack
lua_remove(L, -2);
return true;
@ -306,49 +324,41 @@ bool BS_LuaBindhelper::GetMetatable(lua_State * L, const std::string & TableName
// -----------------------------------------------------------------------------
bool BS_LuaBindhelper::_CreateTable(lua_State * L, const std::string & TableName)
{
// Der Tabellenname wird an den Punkten auseinandergetrennt und jeweils die Untertabellen erstellt.
// Auf diese Weise können auch Tabellen mit Untertabellen erstellt werden (z.B. Foo.Bar).
std::string::size_type PartBegin = 0;
while (PartBegin <= TableName.size())
{
std::string::size_type PartEnd;
PartEnd = TableName.find(".", PartBegin);
if (PartEnd == std::string::npos) PartEnd = TableName.size();
std::string SubTableName = TableName.substr(PartBegin, PartEnd - PartBegin);
bool BS_LuaBindhelper::_CreateTable(::lua_State *L, const Common::String &TableName) {
const char *PartBegin = TableName.c_str();
// Tabellen mit einen leeren String als Namen sind nicht zulässig.
while (PartBegin) {
const char *PartEnd = strchr(PartBegin, '.');
if (!PartEnd) PartEnd = PartBegin + strlen(PartBegin);
Common::String SubTableName(PartBegin, PartEnd - PartBegin);
// Tables with an empty string as the name are not allowed
if (SubTableName.size() == 0) return false;
// Überprüfen, ob die Tabelle mit dem Namen bereits existiert.
// Beim ersten Durchgang wird im globalen Namensbereich gesucht, bei späteren Durchgängen in der entsprechenden Elterntabelle auf dem Stack.
if (PartBegin == 0)
{
// Verify that the table with the name already exists
// The first round will be searched in the global namespace, with later passages
// in the corresponding parent table in the stack
if (PartBegin == 0) {
lua_pushstring(L, SubTableName.c_str());
lua_gettable(L, LUA_GLOBALSINDEX);
}
else
{
} else {
lua_pushstring(L, SubTableName.c_str());
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) lua_remove(L, -2);
}
// Wenn nicht, Table erstellen
if (lua_isnil(L, -1))
{
// nil-Wert vom Stack holen
// If it doesn't exist, create table
if (lua_isnil(L, -1)) {
// Pop nil from stack
lua_pop(L, 1);
// Neue Tabelle erstellen
// Create new table
lua_newtable(L);
lua_pushstring(L, SubTableName.c_str());
lua_pushvalue(L, -2);
if (PartBegin == 0)
lua_settable(L, LUA_GLOBALSINDEX);
else
{
else {
lua_settable(L, -4);
lua_remove(L, -2);
}
@ -360,12 +370,11 @@ bool BS_LuaBindhelper::_CreateTable(lua_State * L, const std::string & TableName
return true;
}
namespace
{
std::string GetLuaValueInfo(lua_State * L, int StackIndex)
{
switch (lua_type(L, StackIndex))
{
} // End of namespace Sword25
namespace {
Common::String GetLuaValueInfo(::lua_State *L, int StackIndex) {
switch (lua_type(L, StackIndex)) {
case LUA_TNUMBER:
lua_pushstring(L, lua_tostring(L, StackIndex));
break;
@ -387,48 +396,48 @@ namespace
break;
}
std::string Result(lua_tostring(L, -1));
Common::String Result(lua_tostring(L, -1));
lua_pop(L, 1);
return Result;
}
}
std::string BS_LuaBindhelper::StackDump(lua_State *L)
{
std::ostringstream oss;
namespace Sword25 {
Common::String BS_LuaBindhelper::StackDump(::lua_State *L) {
Common::String oss;
int i = lua_gettop(L);
oss << "------------------- Stack Dump -------------------\n";
oss += "------------------- Stack Dump -------------------\n";
while(i)
{
oss << i << ": " << GetLuaValueInfo(L, i) << "\n";
while (i) {
oss += i + ": " + GetLuaValueInfo(L, i) + "\n";
i--;
}
oss << "-------------- Stack Dump Finished ---------------\n";
oss += "-------------- Stack Dump Finished ---------------\n";
return oss.str();
return oss;
}
std::string BS_LuaBindhelper::TableDump(lua_State * L)
{
std::ostringstream oss;
Common::String BS_LuaBindhelper::TableDump(::lua_State *L) {
Common::String oss;
oss << "------------------- Table Dump -------------------\n";
oss += "------------------- Table Dump -------------------\n";
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Der Wert des aktuellen Elementes liegt oben auf dem Stack, darunter der Index.
oss << GetLuaValueInfo(L, -2) << " : " << GetLuaValueInfo(L, -1) << "\n";
while (lua_next(L, -2) != 0) {
// Get the value of the current element on top of the stack, including the index
oss += GetLuaValueInfo(L, -2) + " : " + GetLuaValueInfo(L, -1) + "\n";
// Wert vom Stack poppen. Der Index liegt dann oben für den nächsten Aufruf von lua_next().
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
oss << "-------------- Table Dump Finished ---------------\n";
oss += "-------------- Table Dump Finished ---------------\n";
return oss.str();
return oss;
}
} // End of namespace Sword25

View File

@ -37,86 +37,90 @@
#include "sword25/kernel/common.h"
namespace {
extern "C"
{
#include "sword25/util/lua/lua.h"
#include "sword25/util/lua/lauxlib.h"
}
}
namespace Sword25 {
#define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
#define lua_tobooleancpp(L, i) (lua_toboolean(L, i) == 0 ? false : true)
struct lua_constant_reg
{
struct lua_constant_reg {
const char * Name;
lua_Number Value;
};
class BS_LuaBindhelper
{
class BS_LuaBindhelper {
public:
/**
@brief Registriert eine Menge von Funktionen und fügt dieser einer Lua-Library hinzu.
@param L ein Pointer auf die Lua-VM in der die Funktionen registriert werden sollen
@param LibName der Name der Library.<br>
Wenn dies ein Leerer String ist, werden die Funktionen zum globalen Namensraum hinzugefügt.
@param Functions ein Array das die Funktionspointer mit ihren Namen enthält.<br>
Das Array muss mit dem Eintrag {0, 0} terminiert sein.
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
static bool AddFunctionsToLib(lua_State * L, const Common::String & LibName, const luaL_reg * Functions);
* Registers a set of functions into a Lua library.
* @param L A pointer to the Lua VM
* @param LibName The name of the library.
* If this is an empty string, the functions will be added to the global namespace.
* @param Functions An array of function pointers along with their names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
static bool AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions);
/**
@brief Fügt eine Menge von Konstanten einer Lua-Library hinzu.
@param L ein Pointer auf die Lua-VM in der die Konstanten registriert werden sollen
@param LibName der Name der Library.<br>
Wenn dies ein Leerer String ist, werden die Konstanten zum globalen Namensraum hinzugefügt.
@param Constants ein Array das die Werte der Konstanten mit ihren Namen enthält.<br
Das Array muss mit dem Eintrag {0, 0} terminiert sein.
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
static bool AddConstantsToLib(lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants);
* Adds a set of constants to the Lua library
* @param L A pointer to the Lua VM
* @param LibName The name of the library.
* If this is an empty string, the functions will be added to the global namespace.
* @param Constants An array of the constant values along with their names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
static bool AddConstantsToLib(::lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants);
/**
@brief Fügt eine Menge von Methoden zu einer Lua-Klasse hinzu.
@param L ein Pointer auf die Lua-VM in der die Methoden registriert werden sollen
@param ClassName der Name der Metatable der Klasse.<br>
Wenn die Metatable noch nicht existiert, wird sie erstellt.
@param Methods ein Array das die Funktionspointer der Methoden mit ihren Namen enthält.<br>
Das Array muss mit dem Eintrag {0, 0} terminiert sein.
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
static bool AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods);
* Adds a set of methods to a Lua class
* @param L A pointer to the Lua VM
* @param ClassName The name of the class
* When the class name specified does not exist, it is created.
* @param Methods An array of function pointers along with their method names.
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
static bool AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods);
/**
@brief Legt eine Funktion fest, die aufgerufen wird, wenn Exemplare einer bestimmten Lua-Klasse vom Garbage-Collecter gelöscht werden.
@param L ein Pointer auf die Lua-VM
@param ClassName der Name der Metatable der Klasse.<br>
Wenn die Metatable noch nicht existiert, wird sie erstellt.
@param GCHandler ein Funktionspointer auf die Funktion.
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
static bool SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler);
* Sets the garbage collector callback method when items of a particular class are deleted
* @param L A pointer to the Lua VM
* @param ClassName The name of the class
* When the class name specified does not exist, it is created.
* @param GCHandler A function pointer
* @return Returns true if successful, otherwise false.
*/
static bool SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler);
/**
@brief Gibt einen String zurück, der einen Stackdump des Lua-Stacks enthält.
@param L ein Pointer auf die Lua-VM.
*/
static Common::String StackDump(lua_State *L);
* Returns a string containing a stack dump of the Lua stack
* @param L A pointer to the Lua VM
*/
static Common::String StackDump(::lua_State *L);
/**
@brief Gibt einen String zurück, den den Inhalt einer Tabelle beschreibt.
* Returns a string that describes the contents of a table
* @param L A pointer to the Lua VM
* @remark The table must be on the Lua stack to be read out.
*/
static Common::String TableDump(::lua_State *L);
@param L ein Pointer auf die Lua-VM.
@remark Auf dem Lua-Stack muss die Tabelle liegen, die ausgelesen werden soll.
*/
static Common::String TableDump(lua_State *L);
static bool GetMetatable(lua_State *L, const Common::String &TableName);
static bool GetMetatable(::lua_State *L, const Common::String &TableName);
private:
static bool _CreateTable(lua_State *L, const Common::String &TableName);
static bool _CreateTable(::lua_State *L, const Common::String &TableName);
};
} // End of namespace Sword25
#endif

View File

@ -39,93 +39,87 @@
#include "sword25/script/luacallback.h"
#include "sword25/script/luabindhelper.h"
namespace {
extern "C"
{
#include "sword25/util/lua/lua.h"
#include "sword25/util/lua/lauxlib.h"
}
#define BS_LOG_PREFIX "LUA"
const char * CALLBACKTABLE_NAME = "__CALLBACKS";
// -----------------------------------------------------------------------------
namespace
{
const char * CALLBACKTABLE_NAME = "__CALLBACKS";
}
// -----------------------------------------------------------------------------
BS_LuaCallback::BS_LuaCallback(lua_State * L)
{
// Callbacktabelle erstellen.
namespace Sword25 {
#define BS_LOG_PREFIX "LUA"
// -----------------------------------------------------------------------------
BS_LuaCallback::BS_LuaCallback(::lua_State *L) {
// Create callback table
lua_newtable(L);
lua_setglobal(L, CALLBACKTABLE_NAME);
}
// -----------------------------------------------------------------------------
BS_LuaCallback::~BS_LuaCallback()
{
BS_LuaCallback::~BS_LuaCallback() {
}
// -----------------------------------------------------------------------------
void BS_LuaCallback::RegisterCallbackFunction(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L, ObjectHandle);
// Funktion in der Objekt-Callbacktabelle speichern.
// Store function in the callback object table store
lua_pushvalue(L, -2);
luaL_ref(L, -2);
// Funktion und Objekt-Callbacktabelle vom Stack poppen.
// Pop the function and object callback table from the stack
lua_pop(L, 2);
}
// -----------------------------------------------------------------------------
void BS_LuaCallback::UnregisterCallbackFunction(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L,ObjectHandle);
// Über alle Elemente der Objekt-Callbacktabelle iterieren und die Funktion daraus entfernen.
// Iterate over all elements of the object callback table and remove the function from it
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Der Wert des aktuellen Elementes liegt oben auf dem Stack, darunter der Index.
while (lua_next(L, -2) != 0) {
// The value of the current element is the top of the stack, including the index
// Falls der Wert identisch mit dem Funktionsparameter ist, wird sie aus der Tabelle entfernt.
if (lua_equal(L, -1, -4))
{
// If the value is identical to the function parameters, it is removed from the table
if (lua_equal(L, -1, -4)) {
lua_pushvalue(L, -2);
lua_pushnil(L);
lua_settable(L, -5);
// Die Funktion wurde gefunden, die Iteration kann abgebrochen werden.
// The function was found, iteration can be stopped
lua_pop(L, 2);
break;
}
else
{
// Wert vom Stack poppen. Der Index liegt dann oben für den nächsten Aufruf von lua_next().
} else {
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
}
// Funktion und Objekt-Callbacktabelle vom Stack poppen.
// Function and object table are popped from the stack
lua_pop(L, 2);
}
// -----------------------------------------------------------------------------
void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Objekt-Callbacktabelle aus der Callbacktabelle entfernen.
// Remove the object callback from the callback table
lua_pushnumber(L, ObjectHandle);
lua_pushnil(L);
lua_settable(L, -3);
@ -135,37 +129,34 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State * L, unsigned int Object
// -----------------------------------------------------------------------------
void BS_LuaCallback::InvokeCallbackFunctions(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle) {
EnsureObjectCallbackTableExists(L, ObjectHandle);
// Über die Tabelle iterieren und alle Callbacks ausführen.
// Iterate through the table and perform all the callbacks
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Der Wert des aktuellen Elementes liegt oben auf dem Stack, darunter der Index.
while (lua_next(L, -2) != 0) {
// The value of the current element is at the top of the stack, including the index
// Falls der Wert eine Funktion ist, wird sie ausgeführt.
// If the value is a function, execute it
if (lua_type(L, -1) == LUA_TFUNCTION)
{
// Pre-Funktion aufrufen.
// Abgeleitete Klassen könnten in dieser Funktion Parameter auf den Stack schieben.
// Der Rückgabewert gibt die Anzahl der Parameter zurück.
// Pre-Function Call
// Derived classes can function in this parameter onto the stack.
// The return value indicates the number of parameters
int ArgumentCount = PreFunctionInvokation(L);
// lua_pcall poppt die Funktion und die Parameter selber vom Stack.
if (lua_pcall(L, ArgumentCount, 0, 0) != 0)
{
// Ein Fehler ist aufgetreten.
// Lua_pcall the function and the parameters pop themselves from the stack
if (lua_pcall(L, ArgumentCount, 0, 0) != 0) {
// An error has occurred
BS_LOG_ERRORLN("An error occured executing a callback function: %s", lua_tostring(L, -1));
// Fehlernachricht vom Stack poppen.
// Pop error message from the stack
lua_pop(L, 1);
}
}
else
{
// Wert vom Stack poppen. Der Index liegt dann oben für den nächsten Aufruf von lua_next().
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
}
@ -173,46 +164,44 @@ void BS_LuaCallback::InvokeCallbackFunctions(lua_State * L, unsigned int ObjectH
// -----------------------------------------------------------------------------
void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::EnsureObjectCallbackTableExists(::lua_State *L, unsigned int ObjectHandle) {
PushObjectCallbackTable(L, ObjectHandle);
// Falls die Tabelle nil ist, muss sie zunächst erstellt werden.
if (lua_isnil(L, -1))
{
// Nil vom Stack poppen.
// If the table is nil, it must first be created
if (lua_isnil(L, -1)) {
// Pop nil from stack
lua_pop(L, 1);
PushCallbackTable(L);
// Neue Tabelle unter dem Index ObjectHandle in der Callbacktabelle ablegen.
// Create the table, and put the ObjectHandle into it
lua_newtable(L);
lua_pushnumber(L, ObjectHandle);
lua_pushvalue(L, -2);
lua_settable(L, -4);
// Callbacktabelle vom Stack entfernen, Objekt-Callbacktabelle aber dort lassen.
// Pop the callback table from the stack
lua_remove(L, -2);
}
}
// -----------------------------------------------------------------------------
void BS_LuaCallback::PushCallbackTable(lua_State * L)
{
void BS_LuaCallback::PushCallbackTable(::lua_State *L) {
lua_getglobal(L, CALLBACKTABLE_NAME);
}
// -----------------------------------------------------------------------------
void BS_LuaCallback::PushObjectCallbackTable(lua_State * L, unsigned int ObjectHandle)
{
void BS_LuaCallback::PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Objekt-Callbacktabelle auf den Stack legen.
// Push Object Callback table onto the stack
lua_pushnumber(L, ObjectHandle);
lua_gettable(L, -2);
// Callbacktabelle vom Stack entfernen, Objekt-Callbacktabelle aber dort lassen.
// Pop the callback table from the stack
lua_remove(L, -2);
}
} // End of namespace Sword25

View File

@ -42,38 +42,45 @@
#include "sword25/kernel/common.h"
// -----------------------------------------------------------------------------
// Forward Deklarationen
// Forward Declarations
// -----------------------------------------------------------------------------
namespace {
struct lua_State;
}
namespace Sword25 {
// -----------------------------------------------------------------------------
// Klassendeklaration
// Class definitions
// -----------------------------------------------------------------------------
class BS_LuaCallback
{
class BS_LuaCallback {
public:
BS_LuaCallback(lua_State * L);
BS_LuaCallback(::lua_State * L);
virtual ~BS_LuaCallback();
// Funktion muss auf dem Lua-Stack liegen.
void RegisterCallbackFunction(lua_State * L, unsigned int ObjectHandle);
void RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle);
// Funktion muss auf dem Lua-Stack liegen.
void UnregisterCallbackFunction(lua_State * L, unsigned int ObjectHandle);
void UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle);
void RemoveAllObjectCallbacks(lua_State * L, unsigned int ObjectHandle);
void RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle);
void InvokeCallbackFunctions(lua_State * L, unsigned int ObjectHandle);
void InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle);
protected:
virtual int PreFunctionInvokation(lua_State * L) { return 0; }
virtual int PreFunctionInvokation(::lua_State *L) { return 0; }
private:
void EnsureObjectCallbackTableExists(lua_State * L,unsigned int ObjectHandle);
void PushCallbackTable(lua_State * L);
void PushObjectCallbackTable(lua_State * L, unsigned int ObjectHandle);
void EnsureObjectCallbackTableExists(::lua_State *L,unsigned int ObjectHandle);
void PushCallbackTable(::lua_State *L);
void PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle);
};
} // End of namespace Sword25
#endif

View File

@ -38,6 +38,8 @@
// Includes
// -----------------------------------------------------------------------------
//namespace {
extern "C"
{
#include "sword25/util/lua/lua.h"
@ -46,6 +48,8 @@ extern "C"
#include "sword25/util/pluto/pluto.h"
}
//}
#include "sword25/package/packagemanager.h"
#include "sword25/script/luascript.h"
#include "sword25/script/luabindhelper.h"
@ -53,41 +57,35 @@ extern "C"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/memlog_off.h"
#include <vector>
#include "sword25/kernel/memlog_on.h"
namespace Sword25 {
using namespace std;
// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
// Constructor / Destructor
// -----------------------------------------------------------------------------
BS_LuaScriptEngine::BS_LuaScriptEngine(BS_Kernel * KernelPtr) :
BS_LuaScriptEngine::BS_LuaScriptEngine(BS_Kernel *KernelPtr) :
BS_ScriptEngine(KernelPtr),
m_State(0),
m_PcallErrorhandlerRegistryIndex(0)
{
m_PcallErrorhandlerRegistryIndex(0) {
}
// -----------------------------------------------------------------------------
BS_LuaScriptEngine::~BS_LuaScriptEngine()
{
// Lua deinitialisieren
BS_LuaScriptEngine::~BS_LuaScriptEngine() {
// Lua de-initialisation
if (m_State) lua_close(m_State);
}
// -----------------------------------------------------------------------------
BS_Service * BS_LuaScriptEngine_CreateObject(BS_Kernel * KernelPtr) { return new BS_LuaScriptEngine(KernelPtr); }
BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel * KernelPtr) { return new BS_LuaScriptEngine(KernelPtr); }
// -----------------------------------------------------------------------------
namespace
{
int PanicCB(lua_State * L)
{
namespace {
int PanicCB(::lua_State *L) {
BS_LOG_ERRORLN("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
return 0;
}
@ -95,50 +93,46 @@ namespace
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::Init()
{
// Lua-State intialisieren und Standardbibliotheken initialisieren
bool BS_LuaScriptEngine::Init() {
// Lua-State initialisation, as well as standard libaries initialisation
m_State = luaL_newstate();
if (!m_State || ! RegisterStandardLibs() || !RegisterStandardLibExtensions())
{
if (!m_State || ! RegisterStandardLibs() || !RegisterStandardLibExtensions()) {
BS_LOG_ERRORLN("Lua could not be initialized.");
return false;
}
// Panic-Callbackfunktion registrieren.
// Register panic callback function
lua_atpanic(m_State, PanicCB);
// Errorhandlerfunktion für lua_pcall-Aufrufe.
// Der untenstehende Code enthält eine lokale ErrorHandler-Funktion und gibt diese zurück.
// Error handler for lua_pcall calls
// The code below contains a local error handler function
const char ErrorHandlerCode[] =
"local function ErrorHandler(message) "
" return message .. '\\n' .. debug.traceback('', 2) "
"end "
"return ErrorHandler";
// Den Code compilieren.
if (luaL_loadbuffer(m_State, ErrorHandlerCode, strlen(ErrorHandlerCode), "PCALL ERRORHANDLER") != 0)
{
// Fehlernachricht ausgeben und Methode beenden.
// Compile the code
if (luaL_loadbuffer(m_State, ErrorHandlerCode, strlen(ErrorHandlerCode), "PCALL ERRORHANDLER") != 0) {
// An error occurred, so dislay the reason and exit
BS_LOG_ERRORLN("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(m_State, -1));
lua_pop(m_State, 1);
return false;
}
// Den Code ausführen, dies legt die Errorhandler-Funktion oben auf den Stack.
if (lua_pcall(m_State, 0, 1, 0) != 0)
{
// Fehlernachricht ausgeben und Methode beenden.
// Running the code, the error handler function sets the top of the stack
if (lua_pcall(m_State, 0, 1, 0) != 0) {
// An error occurred, so dislay the reason and exit
BS_LOG_ERRORLN("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(m_State, -1));
lua_pop(m_State, 1);
return false;
}
// Die Errorhandler-Funktion in der Lua-Registry ablegen und den Index merken.
// Place the error handler function in the Lua registry, and remember the index
m_PcallErrorhandlerRegistryIndex = luaL_ref(m_State, LUA_REGISTRYINDEX);
// Die Pluto Persistenz-Bibliothek initialisieren.
// Initialise the Pluto-Persistence library
luaopen_pluto(m_State);
lua_pop(m_State, 1);
@ -149,21 +143,19 @@ bool BS_LuaScriptEngine::Init()
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::ExecuteFile(const std::string & FileName)
{
bool BS_LuaScriptEngine::ExecuteFile(const Common::String &FileName) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(m_State);
#endif
// Pointer auf den Packagemanager holen
BS_PackageManager * pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
// Get a pointer to the package manager
BS_PackageManager *pPackage = static_cast<BS_PackageManager *>(BS_Kernel::GetInstance()->GetService("package"));
BS_ASSERT(pPackage);
// Datei einlesen
// File read
unsigned int FileSize;
char * FileData = static_cast<char *>(pPackage->GetFile(FileName, &FileSize));
if (!FileData)
{
char *FileData = static_cast<char *>(pPackage->GetFile(FileName, &FileSize));
if (!FileData) {
BS_LOG_ERRORLN("Couldn't read \"%s\".", FileName.c_str());
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(m_State));
@ -171,10 +163,9 @@ bool BS_LuaScriptEngine::ExecuteFile(const std::string & FileName)
return false;
}
// Dateiinhalt ausführen
if (!ExecuteBuffer(FileData, FileSize, "@" + pPackage->GetAbsolutePath(FileName)))
{
// Dateipuffer freigeben
// Run the file content
if (!ExecuteBuffer(FileData, FileSize, "@" + pPackage->GetAbsolutePath(FileName))) {
// Release file buffer
delete[] FileData;
#ifdef DEBUG
BS_ASSERT(__startStackDepth == lua_gettop(m_State));
@ -182,7 +173,7 @@ bool BS_LuaScriptEngine::ExecuteFile(const std::string & FileName)
return false;
}
// Dateipuffer freigeben
// Release file buffer
delete[] FileData;
#ifdef DEBUG
@ -194,26 +185,22 @@ bool BS_LuaScriptEngine::ExecuteFile(const std::string & FileName)
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::ExecuteString(const std::string & Code)
{
return ExecuteBuffer(Code.c_str(), Code.length(), "???");
bool BS_LuaScriptEngine::ExecuteString(const Common::String &Code) {
return ExecuteBuffer(Code.c_str(), Code.size(), "???");
}
// -----------------------------------------------------------------------------
namespace
{
void RemoveForbiddenFunctions(lua_State * L)
{
static const char * FORBIDDEN_FUNCTIONS[] =
{
namespace {
void RemoveForbiddenFunctions(::lua_State *L) {
static const char *FORBIDDEN_FUNCTIONS[] = {
"dofile",
0
};
const char ** Iterator = FORBIDDEN_FUNCTIONS;
while (*Iterator)
{
while (*Iterator) {
lua_pushnil(L);
lua_setfield(L, LUA_GLOBALSINDEX, *Iterator);
++Iterator;
@ -221,8 +208,7 @@ namespace
}
}
bool BS_LuaScriptEngine::RegisterStandardLibs()
{
bool BS_LuaScriptEngine::RegisterStandardLibs() {
luaL_openlibs(m_State);
RemoveForbiddenFunctions(m_State);
return true;
@ -230,24 +216,21 @@ bool BS_LuaScriptEngine::RegisterStandardLibs()
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::ExecuteBuffer(const char * Data, unsigned int Size, const std::string & Name) const
{
// Puffer kompilieren
if (luaL_loadbuffer(m_State, Data, Size, Name.c_str()) != 0)
{
bool BS_LuaScriptEngine::ExecuteBuffer(const char *Data, unsigned int Size, const Common::String &Name) const {
// Compile buffer
if (luaL_loadbuffer(m_State, Data, Size, Name.c_str()) != 0) {
BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", Name.c_str(), lua_tostring(m_State, -1));
lua_pop(m_State, 1);
return false;
}
// Error-Handler Funktion hinter der auszuführenden Funktion auf den Stack legen.
// Error handling function to be executed after the function is put on the stack
lua_rawgeti(m_State, LUA_REGISTRYINDEX, m_PcallErrorhandlerRegistryIndex);
lua_insert(m_State, -2);
// Pufferinhalt ausführen
if (lua_pcall(m_State, 0, 0, -2) != 0)
{
// Run buffer contents
if (lua_pcall(m_State, 0, 0, -2) != 0) {
BS_LOG_ERRORLN("An error occured while executing \"%s\":\n%s.",
Name.c_str(),
lua_tostring(m_State, -1));
@ -256,7 +239,7 @@ bool BS_LuaScriptEngine::ExecuteBuffer(const char * Data, unsigned int Size, con
return false;
}
// Error-Handler Funktion vom Stack nehmen.
// Remove the error handler function from the stack
lua_pop(m_State, 1);
return true;
@ -264,12 +247,10 @@ bool BS_LuaScriptEngine::ExecuteBuffer(const char * Data, unsigned int Size, con
// -----------------------------------------------------------------------------
void BS_LuaScriptEngine::SetCommandLine(const vector<string> & CommandLineParameters)
{
void BS_LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) {
lua_newtable(m_State);
for (size_t i = 0; i < CommandLineParameters.size(); ++i)
{
for (size_t i = 0; i < CommandLineParameters.size(); ++i) {
lua_pushnumber(m_State, i + 1);
lua_pushstring(m_State, CommandLineParameters[i].c_str());
lua_settable(m_State, -3);
@ -280,15 +261,13 @@ void BS_LuaScriptEngine::SetCommandLine(const vector<string> & CommandLineParame
// -----------------------------------------------------------------------------
namespace
{
const char * PERMANENTS_TABLE_NAME = "Permanents";
namespace {
const char *PERMANENTS_TABLE_NAME = "Permanents";
// -------------------------------------------------------------------------
// Diese Array enthält die Namen der globalen Lua-Objekte, die nicht persistiert werden sollen.
const char * STANDARD_PERMANENTS[] =
{
// This array contains the name of global Lua objects that should not be persisted
const char *STANDARD_PERMANENTS[] = {
"string",
"xpcall",
"package",
@ -340,93 +319,87 @@ namespace
// -------------------------------------------------------------------------
enum PERMANENT_TABLE_TYPE
{
enum PERMANENT_TABLE_TYPE {
PTT_PERSIST,
PTT_UNPERSIST
};
// -------------------------------------------------------------------------
bool PushPermanentsTable(lua_State * L, PERMANENT_TABLE_TYPE TableType)
{
// Permanents-Tabelle erstellen.
bool PushPermanentsTable(::lua_State *L, PERMANENT_TABLE_TYPE TableType) {
// Permanents-Table
lua_newtable(L);
// Alle Standard-Permanents in die Tabelle einfügen.
// All standard permanents are inserted into this table
unsigned int Index = 0;
while (STANDARD_PERMANENTS[Index])
{
// Permanent auf den Stack legen, falls es nicht existiert, wird es einfach ignoriert.
while (STANDARD_PERMANENTS[Index]) {
// Permanents are placed onto the stack; if it does not exist, it is simply ignored
lua_getglobal(L, STANDARD_PERMANENTS[Index]);
if (!lua_isnil(L, -1))
{
// Namen des Elementes als einzigartigen Wert auf den Stack legen.
if (!lua_isnil(L, -1)) {
// Name of the element as a unique value on the stack
lua_pushstring(L, STANDARD_PERMANENTS[Index]);
// Falls geladen wird, ist der Name der Index und das Objekt der Wert.
// In diesem Fall müssen also die Position von Name und Objekt auf dem Stack vertauscht werden.
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
// Eintrag in der Tabelle vornehmen.
// Make an entry in the table
lua_settable(L, -3);
}
else
{
// nil von Stack poppen.
else {
// Pop nil value from stack
lua_pop(L, 1);
}
++Index;
}
// Alle Registrierten C-Funktionen in die Tabelle einfügen.
// BS_LuaBindhelper legt in der Registry eine Tabelle an, in der alle registrierten C-Funktionen gespeichert werden.
// All registered C functions to be inserted into the table
// BS_LuaBindhelper places in the register a table in which all registered C functions
// are stored
// Tabelle mit den C-Permanents auf den Stack legen.
// Table is put on the stack
lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
if (!lua_isnil(L, -1))
{
// Über alle Elemente der Tabelle iterieren.
if (!lua_isnil(L, -1)) {
// Iterate over all elements of the table
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Wert und Index auf dem Stack duplizieren und in der Reihenfolge vertauschen.
while (lua_next(L, -2) != 0) {
// Value and index duplicated on the stack and changed in the sequence
lua_pushvalue(L, -1);
lua_pushvalue(L, -3);
// Falls geladen wird, ist der Name der Index und das Objekt der Wert.
// In diesem Fall müssen also die Position von Name und Objekt auf dem Stack vertauscht werden.
// If it is loaded, then it can be used
// In this case, the position of name and object are reversed on the stack
if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
// Eintrag in der Ergebnistabelle vornehmen.
// Make an entry in the results table
lua_settable(L, -6);
// Wert vom Stack poppen. Der Index liegt dann oben für den nächsten Aufruf von lua_next().
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(L, 1);
}
}
// Tabelle mit den C-Permanents vom Stack poppen.
// Pop the C-Permanents table from the stack
lua_pop(L, 1);
// coroutine.yield muss extra in die Permanents-Tabelle eingetragen werden, da inaktive Coroutinen diese C-Funktion auf dem Stack liegen
// haben.
// coroutine.yield must be registered in the extra-Permanents table because they
// are inactive coroutine C functions on the stack
// Funktion coroutine.yield auf den Stack legen.
// Function coroutine.yield placed on the stack
lua_getglobal(L, "coroutine");
lua_pushstring(L, "yield");
lua_gettable(L, -2);
// coroutine.yield mit eigenem eindeutigen Wert in der Permanents-Tabelle ablegen.
// Store coroutine.yield with it's own unique value in the Permanents table
lua_pushstring(L, "coroutine.yield");
if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
lua_settable(L, -4);
// Tabelle coroutine vom Stack poppen.
// Coroutine table is popped from the stack
lua_pop(L, 1);
return true;
@ -435,33 +408,30 @@ namespace
// -----------------------------------------------------------------------------
namespace
{
int Chunkwriter(lua_State *L, const void* p, size_t sz, void* ud)
{
namespace {
int Chunkwriter(::lua_State *L, const void *p, size_t sz, void *ud) {
vector<unsigned char> & chunkData = *reinterpret_cast<vector<unsigned char> * >(ud);
const unsigned char * buffer = reinterpret_cast<const unsigned char *>(p);
const unsigned char *buffer = reinterpret_cast<const unsigned char *>(p);
while (sz--) chunkData.push_back(*buffer++);
while (sz--) chunkData.push_back(*buffer++) ;
return 1;
}
}
bool BS_LuaScriptEngine::Persist(BS_OutputPersistenceBlock & Writer)
{
// Den Lua-Stack leeren. pluto_persist() erwartet, dass der Stack bis aus seine Parameter leer ist.
bool BS_LuaScriptEngine::Persist(BS_OutputPersistenceBlock &Writer) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(m_State, 0);
// Garbage Collection erzwingen.
lua_gc(m_State, LUA_GCCOLLECT, 0);
// Permanents-Tabelle und die zu persistierende Tabelle auf den Stack legen.
// pluto_persist erwartet diese beiden Objekte auf dem Lua-Stack.
// Permanents-Table is set on the stack
// pluto_persist expects these two items on the Lua stack
PushPermanentsTable(m_State, PTT_PERSIST);
lua_getglobal(m_State, "_G");
// Lua persistieren und die Daten in einem vector ablegen.
// Lua persists and stores the data in a vector
vector<unsigned char> chunkData;
pluto_persist(m_State, Chunkwriter, &chunkData);
@ -476,114 +446,104 @@ bool BS_LuaScriptEngine::Persist(BS_OutputPersistenceBlock & Writer)
// -----------------------------------------------------------------------------
namespace
{
namespace {
// -------------------------------------------------------------------------
struct ChunkreaderData
{
struct ChunkreaderData {
void * BufferPtr;
size_t Size;
bool BufferReturned;
};
// -------------------------------------------------------------------------
// ------------------------------------------------------------------------
const char * Chunkreader(lua_State *L, void *ud, size_t *sz)
{
const char *Chunkreader(::lua_State *L, void *ud, size_t *sz) {
ChunkreaderData & cd = *reinterpret_cast<ChunkreaderData *>(ud);
if (!cd.BufferReturned)
{
if (!cd.BufferReturned) {
cd.BufferReturned = true;
*sz = cd.Size;
return reinterpret_cast<const char *>(cd.BufferPtr);
}
else
{
} else {
return 0;
}
}
// -------------------------------------------------------------------------
void ClearGlobalTable(lua_State * L, const char ** Exceptions)
{
// Über alle Elemente der globalen Tabelle iterieren.
void ClearGlobalTable(::lua_State *L, const char **Exceptions) {
// Iterate over all elements of the global table
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_pushnil(L);
while (lua_next(L, -2) != 0)
{
// Jetzt liegen der Wert und der Index des aktuellen Elementes auf dem Stack.
// Der Wert interessiert uns nicht, daher wird er vom Stack gepoppt.
while (lua_next(L, -2) != 0) {
// Now the value and the index of the current element is on the stack
// This value does not interest us, so it is popped from the stack
lua_pop(L, 1);
// Feststellen, ob das Element auf nil gesetzt , also aus der globalen Tabelle entfernt werden soll.
// Hierfür wird geprüft, ob das Elementname ein String ist und in der Liste der Ausnahmen vorkommt.
// Determine whether the item is set to nil, so you want to remove from the global table.
// For this will determine whether the element name is a string and is present in
// the list of exceptions
bool SetElementToNil = true;
if (lua_isstring(L, -1))
{
const char * IndexString = lua_tostring(L, -1);
if (lua_isstring(L, -1)) {
const char *IndexString = lua_tostring(L, -1);
const char ** ExceptionsWalker = Exceptions;
while (*ExceptionsWalker)
{
while (*ExceptionsWalker) {
if (strcmp(IndexString, *ExceptionsWalker) == 0) SetElementToNil = false;
++ExceptionsWalker;
}
}
// Wenn der obige Test ergeben hat, dass das Element entfernt werden soll, wird es entfernt indem der Wert auf nil gesetzt wird.
if (SetElementToNil)
{
// If the above test showed that the item should be removed, it is removed by setting the value to nil.
if (SetElementToNil) {
lua_pushvalue(L, -1);
lua_pushnil(L);
lua_settable(L, LUA_GLOBALSINDEX);
}
}
// Globale Tabelle vom Stack nehmen.
// Pop the Global table from the stack
lua_pop(L, 1);
// Garbage-Collection vornehmen, damit die entfernten Elemente alle gelöscht werden.
// Perform garbage collection, so that all removed elements are deleted
lua_gc(L, LUA_GCCOLLECT, 0);
}
}
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::Unpersist(BS_InputPersistenceBlock & Reader)
{
// Den Lua-Stack leeren. pluto_unpersist() erwartet, dass der Stack bis aus seine Parameter leer ist.
bool BS_LuaScriptEngine::Unpersist(BS_InputPersistenceBlock &Reader) {
// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
lua_settop(m_State, 0);
// Permanents Tabelle auf den Stack legen. Dies passiert schon an dieser Stelle, da zum Erstellen der Tabelle alle Permanents zugreifbar sein
// müssen. Dies ist nur am Anfang dieser Funktion der Fall, im Folgenden wird die globale Tabelle geleert.
// Permanents table is placed on the stack. This has already happened at this point, because
// to create the table all permanents must be accessible. This is the case only for the
// beginning of the function, because the global table is emptied below
PushPermanentsTable(m_State, PTT_UNPERSIST);
// Alle Elemente aus der globalen Tabelle mit Ausnhame von _G und __METATABLES entfernen.
// Danach wird eine Garbage Collection durchgeführt und somit alle von Lua verwalteten Objekte gelöscht.
// __METATABLES wird zunächst nicht entfernt, da die Metatables für die Finalizer der Objekte benötigt werden.
static const char * ClearExceptionsFirstPass[] =
{
// All items from global table of _G and __METATABLES are removed.
// After a garbage collection is performed, and thus all managed objects deleted
// __METATABLES is not immediately removed becausen the Metatables are needed
// for the finalisers of objects.
static const char *ClearExceptionsFirstPass[] = {
"_G",
"__METATABLES",
0
};
ClearGlobalTable(m_State, ClearExceptionsFirstPass);
// Im zweiten Durchgang werden auch die Metatables entfernt.
static const char * ClearExceptionsSecondPass[] =
{
// In the second pass, the Metatables are removed
static const char *ClearExceptionsSecondPass[] = {
"_G",
0
};
ClearGlobalTable(m_State, ClearExceptionsSecondPass);
// Persistierte Lua-Daten einlesen.
// Persisted Lua data
vector<unsigned char> chunkData;
Reader.Read(chunkData);
// Chunk-Reader initialisieren. Er wird von pluto_unpersist benutzt um die benötigten Daten einzulesen.
// Chunk-Reader initialisation. It is used with pluto_unpersist to restore read data
ChunkreaderData cd;
cd.BufferPtr = &chunkData[0];
cd.Size = chunkData.size();
@ -591,32 +551,32 @@ bool BS_LuaScriptEngine::Unpersist(BS_InputPersistenceBlock & Reader)
pluto_unpersist(m_State, Chunkreader, &cd);
// Permanents-Tabelle vom Stack nehmen.
// Permanents-Table is removed from stack
lua_remove(m_State, -2);
// Die eingelesenen Elemente in die globale Tabelle eintragen.
// The read elements in the global table about
lua_pushnil(m_State);
while (lua_next(m_State, -2) != 0)
{
// Die Referenz auf die globale Tabelle (_G) darf nicht überschrieben werden, sonst tickt Lua total aus.
while (lua_next(m_State, -2) != 0) {
// The referenec to the global table (_G) must not be overwritten, or ticks from Lua total
bool IsGlobalReference = lua_isstring(m_State, -2) && strcmp(lua_tostring(m_State, -2), "_G") == 0;
if (!IsGlobalReference)
{
if (!IsGlobalReference) {
lua_pushvalue(m_State, -2);
lua_pushvalue(m_State, -2);
lua_settable(m_State, LUA_GLOBALSINDEX);
}
// Wert vom Stack poppen. Der Index liegt dann oben für den nächsten Aufruf von lua_next().
// Pop value from the stack. The index is then ready for the next call to lua_next()
lua_pop(m_State, 1);
}
// Tabelle mit den geladenen Daten vom Stack poppen.
// The table with the loaded data is popped from the stack
lua_pop(m_State, 1);
// Garbage Collection erzwingen.
// Force garbage collection
lua_gc(m_State, LUA_GCCOLLECT, 0);
return true;
}
} // End of namespace Sword25

View File

@ -39,6 +39,8 @@
// Includes
// -----------------------------------------------------------------------------
#include "common/str.h"
#include "common/str-array.h"
#include "sword25/kernel/common.h"
#include "sword25/script/script.h"
@ -46,72 +48,81 @@
// Forward declarations
// -----------------------------------------------------------------------------
class BS_Kernel;
namespace {
struct lua_State;
}
namespace Sword25 {
class BS_Kernel;
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class BS_LuaScriptEngine : public BS_ScriptEngine
{
class BS_LuaScriptEngine : public BS_ScriptEngine {
public:
// -----------------------------------------------------------------------------
// Konstruktion / Destruktion
// Constructor / Destructor
// -----------------------------------------------------------------------------
BS_LuaScriptEngine(BS_Kernel * KernelPtr);
BS_LuaScriptEngine(BS_Kernel *KernelPtr);
virtual ~BS_LuaScriptEngine();
/**
@brief Initialisiert die Scriptengine.
@return Gibt true bei Erfolg zurück, ansonsten false.
* Initialises the scripting engine
* @return Returns true if successful, otherwise false.
*/
virtual bool Init();
/**
@brief Lädt eine Skriptdatei und führt diese aus.
@param FileName der Dateiname der Skriptdatei
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
virtual bool ExecuteFile(const std::string & FileName);
* Loads a script file and executes it
* @param FileName The filename of the script
* @return Returns true if successful, otherwise false.
*/
virtual bool ExecuteFile(const Common::String &FileName);
/**
@brief Führt einen String mit Skriptcode aus.
@param Code ein String der Skriptcode enthält.
@return Gibt true bei Erfolg zurück, ansonsten false.
*/
virtual bool ExecuteString(const std::string & Code);
* Execute a string of script code
* @param Code A string of script code
* @return Returns true if successful, otherwise false.
*/
virtual bool ExecuteString(const Common::String &Code);
/**
@brief Gibt einen Pointer auf das Hauptobjekt der Skriptsprache zurück.
@remark Durch die Benutzung dieser Methode wird die Kapselung der Sprache aufgehoben.
*/
virtual void * GetScriptObject() { return m_State; }
* Returns a pointer to the main object of the scripting language
* @remark Using this method breaks the encapsulation of the language
*/
virtual void *GetScriptObject() { return m_State; }
/**
@brief Macht die Kommandozeilen-Parameter für die Skriptumgebung zugänglich.
@param CommandLineParameters ein string vector der alle Kommandozeilenparameter enthält.
@remark Auf welche Weise die Kommandozeilen-Parameter durch Skripte zugegriffen werden können hängt von der jeweiligen Implementierung ab.
*/
virtual void SetCommandLine(const std::vector<std::string> & CommandLineParameters);
* Makes the command line parameters for the scripting environment available
* @param CommandLineParameters An array containing all the command line parameters
* @remark How the command line parameters will be used by scripts is
* dependant on the particular implementation.
*/
virtual void SetCommandLine(const Common::StringArray &CommandLineParameters);
/**
@remark Der Lua-Stack wird durch diese Methode geleert.
*/
virtual bool Persist(BS_OutputPersistenceBlock & Writer);
* @remark The Lua stack is cleared by this method
*/
virtual bool Persist(BS_OutputPersistenceBlock &Writer);
/**
@remark Der Lua-Stack wird durch diese Methode geleert.
*/
virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
* @remark The Lua stack is cleared by this method
*/
virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
lua_State * m_State;
::lua_State *m_State;
int m_PcallErrorhandlerRegistryIndex;
bool RegisterStandardLibs();
bool RegisterStandardLibExtensions();
bool ExecuteBuffer(const char * Data, unsigned int Size, const std::string & Name) const;
bool ExecuteBuffer(const char *Data, unsigned int Size, const Common::String &Name) const;
};
} // End of namespace Sword25
#endif