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DEVTOOLS: Add Snap manifest to update-version.pl
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@ -51,6 +51,7 @@ my @subs_files = qw(
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dists/gph/scummvm.ini
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dists/riscos/!Boot,feb
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backends/platform/psp/README.PSP
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snapcraft.yaml
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);
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my %subs = (
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@ -1,5 +1,5 @@
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name: scummvm
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version: "1.9.0git"
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version: "2.0.0git"
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summary: ScummVM
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description: |
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ScummVM is a program which allows you to run certain classic graphical
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63
snapcraft.yaml.in
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63
snapcraft.yaml.in
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@ -0,0 +1,63 @@
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name: scummvm
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version: "@VERSION@"
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summary: ScummVM
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description: |
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ScummVM is a program which allows you to run certain classic graphical
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point-and-click adventure games, provided you already have their data
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files. The clever part about this: ScummVM just replaces the executables
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shipped with the game, allowing you to play them on systems for which
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they were never designed!
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confinement: strict
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apps:
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scummvm:
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command: scummvm
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plugs: [x11, home, pulseaudio, unity7, opengl]
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parts:
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scummvm:
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source: .
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plugin: autotools
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# Quick test build
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# configflags:
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# - --disable-all-engines
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# - --enable-engine=scumm
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build-packages:
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- g++
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- make
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- libsdl2-dev
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- libjpeg62-dev
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- libmpeg2-4-dev
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- libogg-dev
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- libvorbis-dev
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- libflac-dev
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- libmad0-dev
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- libpng12-dev
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- libtheora-dev
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- libfaad-dev
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- libfluidsynth-dev
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- libfreetype6-dev
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- zlib1g-dev
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- libunity-dev
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stage-packages:
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- libicu55
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- libasound2
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- libc6
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- libfaad2
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- libflac8
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- libfluidsynth1
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- libgl1-mesa-dri
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- libgl1-mesa-glx
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- libjpeg62
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- libjpeg8
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- libmad0
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- libmpeg2-4
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- libogg0
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- libpng12-0
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- libsdl2-2.0-0
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- libsndio6.1
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- libstdc++6
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- libtheora0
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- libvorbis0a
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- libvorbisfile3
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- zlib1g
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