SCI: reset ports when restoring

fixes qfg3/fairy tales restoring (bug #3035626)
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)

svn-id: r51712
This commit is contained in:
Martin Kiewitz 2010-08-03 19:43:16 +00:00
parent fcede4680a
commit 2e11c1cf96
3 changed files with 49 additions and 11 deletions

View File

@ -760,6 +760,8 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
s->gameStartTime = g_system->getMillis();
s->_screenUpdateTime = g_system->getMillis();
g_sci->_gfxPorts->reset();
g_sci->_soundCmd->reconstructPlayList(meta.savegame_version);
// Message state:

View File

@ -50,7 +50,10 @@ GfxPorts::GfxPorts(SegManager *segMan, GfxScreen *screen)
}
GfxPorts::~GfxPorts() {
// TODO: Clear _windowList and delete all stuff in it?
// reset frees all windows but _picWind
reset();
freeWindow(_picWind);
delete _wmgrPort;
delete _menuPort;
}
@ -135,7 +138,7 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
_wmgrPort->curLeft = 0;
_windowList.push_front(_wmgrPort);
_picWind = newWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
_picWind = addWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
// For SCI0 games till kq4 (.502 - not including) we set _picWind top to offTop instead
// Because of the menu/status bar
if (g_sci->_features->usesOldGfxFunctions())
@ -144,6 +147,30 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
kernelInitPriorityBands();
}
// Removes any windows from windowList
// is used when restoring/restarting the game
// Sierra SCI actually saved the whole windowList, it seems we don't need to do this at all
// but in some games there are still windows active when restoring. Leaving those windows open
// would create all sorts of issues, that's why we remove them
void GfxPorts::reset() {
PortList::iterator it = _windowList.begin();
const PortList::iterator end = _windowList.end();
setPort(_picWind);
while (it != end) {
Port *pPort = *it;
if (pPort->id > 2) {
// found a window beyond _picWind
freeWindow((Window *)pPort);
}
it++;
}
_windowList.clear();
_windowList.push_front(_wmgrPort);
_windowList.push_back(_picWind);
}
void GfxPorts::kernelSetActive(uint16 portId) {
switch (portId) {
case 0:
@ -179,9 +206,9 @@ reg_t GfxPorts::kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uin
Window *wnd = NULL;
if (restoreRect.bottom != 0 && restoreRect.right != 0)
wnd = newWindow(dims, &restoreRect, title, style, priority, false);
wnd = addWindow(dims, &restoreRect, title, style, priority, false);
else
wnd = newWindow(dims, NULL, title, style, priority, false);
wnd = addWindow(dims, NULL, title, style, priority, false);
wnd->penClr = colorPen;
wnd->backClr = colorBack;
drawWindow(wnd);
@ -191,7 +218,7 @@ reg_t GfxPorts::kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uin
void GfxPorts::kernelDisposeWindow(uint16 windowId, bool reanimate) {
Window *wnd = (Window *)getPortById(windowId);
disposeWindow(wnd, reanimate);
removeWindow(wnd, reanimate);
}
int16 GfxPorts::isFrontWindow(Window *pWnd) {
@ -228,7 +255,7 @@ void GfxPorts::endUpdate(Window *wnd) {
setPort(oldPort);
}
Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw) {
Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw) {
// Find an unused window/port id
uint id = 1;
while (id < _windowsById.size() && _windowsById[id]) {
@ -378,7 +405,7 @@ void GfxPorts::drawWindow(Window *pWnd) {
setPort(oldport);
}
void GfxPorts::disposeWindow(Window *pWnd, bool reanimate) {
void GfxPorts::removeWindow(Window *pWnd, bool reanimate) {
setPort(_wmgrPort);
_paint16->bitsRestore(pWnd->hSaved1);
_paint16->bitsRestore(pWnd->hSaved2);
@ -392,6 +419,15 @@ void GfxPorts::disposeWindow(Window *pWnd, bool reanimate) {
delete pWnd;
}
void GfxPorts::freeWindow(Window *pWnd) {
if (!pWnd->hSaved1.isNull())
_segMan->freeHunkEntry(pWnd->hSaved1);
if (!pWnd->hSaved2.isNull())
_segMan->freeHunkEntry(pWnd->hSaved1);
_windowsById[pWnd->id] = 0;
delete pWnd;
}
void GfxPorts::updateWindow(Window *wnd) {
reg_t handle;
@ -413,8 +449,6 @@ Port *GfxPorts::getPortById(uint16 id) {
return _windowsById[id];
}
Port *GfxPorts::setPort(Port *newPort) {
Port *oldPort = _curPort;
_curPort = newPort;

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@ -46,6 +46,7 @@ public:
~GfxPorts();
void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
void reset();
void kernelSetActive(uint16 portId);
Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
@ -57,9 +58,10 @@ public:
int16 isFrontWindow(Window *wnd);
void beginUpdate(Window *wnd);
void endUpdate(Window *wnd);
Window *newWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void drawWindow(Window *wnd);
void disposeWindow(Window *pWnd, bool reanimate);
void removeWindow(Window *pWnd, bool reanimate);
void freeWindow(Window *pWnd);
void updateWindow(Window *wnd);
Port *getPortById(uint16 id);