Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.

svn-id: r42755
This commit is contained in:
Torbjörn Andersson 2009-07-25 13:07:50 +00:00
parent ddd2b29bee
commit 2e13d89233
3 changed files with 33 additions and 13 deletions

View File

@ -143,6 +143,7 @@ void DrasculaEngine::converse(int index) {
game3 = kDialogOptionUnselected;
char phrase1[78], phrase2[78], phrase3[78], phrase4[78];
char sound1[13], sound2[13], sound3[13], sound4[13];
int phrase1_bottom, phrase2_bottom, phrase3_bottom, phrase4_bottom;
int answer1, answer2, answer3;
char buffer[256];
@ -207,12 +208,12 @@ void DrasculaEngine::converse(int index) {
updateEvents();
print_abc_opc(phrase1, 2, game1);
print_abc_opc(phrase2, 10, game2);
print_abc_opc(phrase3, 18, game3);
print_abc_opc(phrase4, 26, kDialogOptionUnselected);
phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1);
phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2);
phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3);
phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected);
if (mouseY > 0 && mouseY < 9) {
if (mouseY > 0 && mouseY < phrase1_bottom) {
if (game1 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
@ -226,13 +227,13 @@ void DrasculaEngine::converse(int index) {
talk(phrase1, sound1);
response(answer1);
}
} else if (mouseY > 8 && mouseY < 17) {
} else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) {
if (game2 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
print_abc_opc(phrase2, 10, kDialogOptionSelected);
print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
@ -240,13 +241,13 @@ void DrasculaEngine::converse(int index) {
talk(phrase2, sound2);
response(answer2);
}
} else if (mouseY > 16 && mouseY < 25) {
} else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) {
if (game3 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
print_abc_opc(phrase3, 18, kDialogOptionSelected);
print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
@ -254,8 +255,8 @@ void DrasculaEngine::converse(int index) {
talk(phrase3, sound3);
response(answer3);
}
} else if (mouseY > 24 && mouseY < 33) {
print_abc_opc(phrase4, 26, kDialogOptionSelected);
} else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) {
print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);

View File

@ -564,7 +564,7 @@ public:
void playTalkSequence(int sequence);
void doTalkSequenceCommand(TalkSequenceCommand cmd);
void converse(int);
void print_abc_opc(const char *, int, int);
int print_abc_opc(const char *, int, int);
void response(int);
void activatePendulum();

View File

@ -235,13 +235,30 @@ void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
} // for
}
void DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
int DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
int signY, letterY, letterX = 0;
uint len = strlen(said);
int screenX = 1;
int lines = 1;
for (uint h = 0; h < len; h++) {
int wordLength;
// Look ahead to the end of the word.
wordLength = 0;
int pos = h;
while (said[pos] && said[pos] != ' ') {
wordLength++;
pos++;
}
if (screenX + wordLength * CHAR_WIDTH_OPC > 317) {
screenX = 0;
screenY += (CHAR_HEIGHT + 2);
lines++;
}
if (game == 1) {
letterY = 6;
signY = 15;
@ -281,6 +298,8 @@ void DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
screenX = screenX + CHAR_WIDTH_OPC;
}
return lines;
}
bool DrasculaEngine::textFitsCentered(char *text, int x) {