GNAP: Refactor scene 28

This commit is contained in:
Strangerke 2016-04-23 13:16:59 +02:00 committed by Eugene Sandulenko
parent 367a10bdbd
commit 2e37c2b9e6
4 changed files with 280 additions and 234 deletions

View File

@ -606,14 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
// Scene 28
int _s28_currClownSequenceId, _s28_nextClownSequenceId;
int _s28_clownTalkCtr;
int scene28_init();
void scene28_updateHotspots();
void scene28_run();
void scene28_updateAnimations();
// Scene 29
int _s28_currMonkeySequenceId, _s28_nextMonkeySequenceId;
int _s28_currManSequenceId, _s28_nextManSequenceId;

View File

@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene28.h"
namespace Gnap {
@ -51,108 +52,112 @@ enum {
kASLeaveScene = 10
};
int GnapEngine::scene28_init() {
Scene28::Scene28(GnapEngine *vm) : Scene(vm) {
_s28_currClownSequenceId = -1;
_s28_nextClownSequenceId = -1;
_s28_clownTalkCtr = 0;
}
int Scene28::init() {
return 0x125;
}
void GnapEngine::scene28_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
setHotspot(kHSWalkArea1, 0, 0, 799, 523);
setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
if (invHas(kItemHorn))
_hotspots[kHSHorn]._flags = SF_DISABLED;
if (isFlag(kGFUnk22))
_hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
_hotspotsCount = 8;
void Scene28::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
_vm->setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
_vm->setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
_vm->setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
_vm->setHotspot(kHSWalkArea1, 0, 0, 799, 523);
_vm->setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
if (_vm->invHas(kItemHorn))
_vm->_hotspots[kHSHorn]._flags = SF_DISABLED;
if (_vm->isFlag(kGFUnk22))
_vm->_hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
_vm->_hotspotsCount = 8;
}
void GnapEngine::scene28_run() {
playSound(0x1093C, true);
void Scene28::run() {
_vm->playSound(0x1093C, true);
_s28_nextClownSequenceId = -1;
queueInsertDeviceIcon();
_gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
_vm->queueInsertDeviceIcon();
_vm->_gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(kGFUnk22))
_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
if (_vm->isFlag(kGFUnk22))
_vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(kGFMudTaken)) {
if (isFlag(kGFUnk21)) {
_gameSys->setAnimation(0x11C, 39, 3);
_gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
if (!invHas(kItemHorn))
_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
if (_vm->isFlag(kGFMudTaken)) {
if (_vm->isFlag(kGFUnk21)) {
_vm->_gameSys->setAnimation(0x11C, 39, 3);
_vm->_gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
if (!_vm->invHas(kItemHorn))
_vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
_s28_currClownSequenceId = 0x11C;
} else {
_s28_currClownSequenceId = 0x11B;
_gameSys->setAnimation(0x11B, 39, 3);
_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_timers[4] = getRandom(20) + 80;
_vm->_gameSys->setAnimation(0x11B, 39, 3);
_vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[4] = _vm->getRandom(20) + 80;
}
initGnapPos(8, 8, kDirBottomLeft);
initPlatypusPos(9, 8, kDirUnk4);
endSceneInit();
_vm->initGnapPos(8, 8, kDirBottomLeft);
_vm->initPlatypusPos(9, 8, kDirUnk4);
_vm->endSceneInit();
} else {
_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
initGnapPos(8, 8, kDirBottomLeft);
initPlatypusPos(9, 8, kDirUnk4);
endSceneInit();
playSequences(0xF7, 0x121, 0x122, 0x123);
_vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->initGnapPos(8, 8, kDirBottomLeft);
_vm->initPlatypusPos(9, 8, kDirUnk4);
_vm->endSceneInit();
_vm->playSequences(0xF7, 0x121, 0x122, 0x123);
_s28_currClownSequenceId = 0x115;
setFlag(kGFMudTaken);
_gameSys->setAnimation(0x115, 39, 3);
_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
_vm->setFlag(kGFMudTaken);
_vm->_gameSys->setAnimation(0x115, 39, 3);
_vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
_s28_nextClownSequenceId = -1;
_timers[4] = getRandom(20) + 80;
_gnapActionStatus = kASGnapWaiting;
while (_gameSys->getAnimationStatus(3) != 2) {
gameUpdateTick();
updateMouseCursor();
_vm->_timers[4] = _vm->getRandom(20) + 80;
_vm->_gnapActionStatus = kASGnapWaiting;
while (_vm->_gameSys->getAnimationStatus(3) != 2) {
_vm->gameUpdateTick();
_vm->updateMouseCursor();
}
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
}
while (!_sceneDone) {
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
updateMouseCursor();
updateCursorByHotspot();
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene28_updateHotspots();
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
_vm->gnapUseJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -160,32 +165,32 @@ void GnapEngine::scene28_run() {
break;
case kHSHorn:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(2, 8, 3, 4);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(2, 8, 3, 4);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(2, 4);
_vm->playGnapScratchingHead(2, 4);
break;
case GRAB_CURSOR:
if (isFlag(kGFUnk21)) {
if (!invHas(kItemHorn)) {
gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
_gnapActionStatus = kASGrabHornSuccess;
if (_vm->isFlag(kGFUnk21)) {
if (!_vm->invHas(kItemHorn)) {
_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
_vm->_gnapActionStatus = kASGrabHornSuccess;
}
} else {
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(2, 8, 0, 0x107BB, 1);
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_gnapActionStatus = kASGrabHornFails;
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(2, 8, 0, 0x107BB, 1);
_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_vm->_gnapActionStatus = kASGrabHornFails;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -193,39 +198,39 @@ void GnapEngine::scene28_run() {
break;
case kHSClown:
if (_gnapActionStatus < 0) {
if (isFlag(kGFUnk21)) {
if (_verbCursor == LOOK_CURSOR)
playGnapScratchingHead(5, 2);
if (_vm->_gnapActionStatus < 0) {
if (_vm->isFlag(kGFUnk21)) {
if (_vm->_verbCursor == LOOK_CURSOR)
_vm->playGnapScratchingHead(5, 2);
else
playGnapImpossible(0, 0);
} else if (_grabCursorSpriteIndex == kItemBucketWithBeer) {
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gnapActionStatus = kASUseBeerBucketWithClown;
} else if (_grabCursorSpriteIndex == kItemBucketWithPill) {
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gnapActionStatus = kASUsePillBucketWithClown;
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 2, 4);
_vm->playGnapImpossible(0, 0);
} else if (_vm->_grabCursorSpriteIndex == kItemBucketWithBeer) {
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
_vm->playGnapPullOutDevice(0, 0);
_vm->playGnapUseDevice(0, 0);
_vm->_gnapActionStatus = kASUseBeerBucketWithClown;
} else if (_vm->_grabCursorSpriteIndex == kItemBucketWithPill) {
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
_vm->playGnapPullOutDevice(0, 0);
_vm->playGnapUseDevice(0, 0);
_vm->_gnapActionStatus = kASUsePillBucketWithClown;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 2, 4);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(5, 2);
_vm->playGnapScratchingHead(5, 2);
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(5, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkClown;
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(5, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkClown;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -233,35 +238,35 @@ void GnapEngine::scene28_run() {
break;
case kHSExitOutsideClown:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 27;
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
_gnapActionStatus = kASLeaveScene;
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 27;
_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
}
break;
case kHSEmptyBucket:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapShowItem(_grabCursorSpriteIndex, 8, 6);
} else if (isFlag(kGFUnk21)) {
playGnapImpossible(8, 6);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 6);
} else if (_vm->isFlag(kGFUnk21)) {
_vm->playGnapImpossible(8, 6);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(8, 6);
_vm->playGnapScratchingHead(8, 6);
break;
case GRAB_CURSOR:
gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSEmptyBucket].x, _hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1);
_gnapActionStatus = kASGrabEmptyBucket;
_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSEmptyBucket].x, _vm->_hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1);
_vm->_gnapActionStatus = kASGrabEmptyBucket;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -270,114 +275,110 @@ void GnapEngine::scene28_run() {
case kHSWalkArea1:
case kHSWalkArea2:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left && _gnapActionStatus < 0) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene28_updateAnimations();
updateAnimations();
if (!isSoundPlaying(0x1093C))
playSound(0x1093C, true);
if (!_vm->isSoundPlaying(0x1093C))
_vm->playSound(0x1093C, true);
if (!_isLeavingScene) {
updatePlatypusIdleSequence();
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = getRandom(20) + 80;
if (_gnapActionStatus < 0 && !isFlag(kGFUnk21))
if (!_vm->_isLeavingScene) {
_vm->updatePlatypusIdleSequence();
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 80;
if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFUnk21))
_s28_nextClownSequenceId = 0x114;
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene28_updateHotspots();
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene28_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
void Scene28::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASUseBeerBucketWithClown:
setFlag(kGFUnk22);
_vm->setFlag(kGFUnk22);
_s28_nextClownSequenceId = 0x113;
invRemove(kItemBucketWithBeer);
scene28_updateHotspots();
_vm->invRemove(kItemBucketWithBeer);
updateHotspots();
break;
case kASUsePillBucketWithClown:
_s28_nextClownSequenceId = 0x116;
invRemove(kItemBucketWithPill);
setFlag(kGFUnk22);
setFlag(kGFUnk21);
scene28_updateHotspots();
_vm->invRemove(kItemBucketWithPill);
_vm->setFlag(kGFUnk22);
_vm->setFlag(kGFUnk21);
updateHotspots();
break;
case kASGrabHornFails:
_s28_nextClownSequenceId = 0x119;
break;
case kASGrabHornSuccess:
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gameSys->setAnimation(0x117, 59, 0);
_gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
_gnapActionStatus = kASGrabHornSuccessDone;
_vm->playGnapPullOutDevice(0, 0);
_vm->playGnapUseDevice(0, 0);
_vm->_gameSys->setAnimation(0x117, 59, 0);
_vm->_gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
_vm->_gnapActionStatus = kASGrabHornSuccessDone;
break;
case kASGrabHornSuccessDone:
hideCursor();
setGrabCursorSprite(-1);
addFullScreenSprite(0xF6, 255);
_gameSys->setAnimation(0x120, 256, 0);
_gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_gameSys->getAnimationStatus(0) != 2)
gameUpdateTick();
removeFullScreenSprite();
showCursor();
setGrabCursorSprite(kItemHorn);
invAdd(kItemHorn);
scene28_updateHotspots();
_gnapActionStatus = -1;
_vm->hideCursor();
_vm->setGrabCursorSprite(-1);
_vm->addFullScreenSprite(0xF6, 255);
_vm->_gameSys->setAnimation(0x120, 256, 0);
_vm->_gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
while (_vm->_gameSys->getAnimationStatus(0) != 2)
_vm->gameUpdateTick();
_vm->removeFullScreenSprite();
_vm->showCursor();
_vm->setGrabCursorSprite(kItemHorn);
_vm->invAdd(kItemHorn);
updateHotspots();
_vm->_gnapActionStatus = -1;
break;
case kASGrabEmptyBucket:
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gameSys->setAnimation(0x111, 99, 0);
_gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
_gnapActionStatus = kASGrabEmptyBucketDone;
_vm->playGnapPullOutDevice(0, 0);
_vm->playGnapUseDevice(0, 0);
_vm->_gameSys->setAnimation(0x111, 99, 0);
_vm->_gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
_vm->_gnapActionStatus = kASGrabEmptyBucketDone;
break;
case kASGrabEmptyBucketDone:
setGrabCursorSprite(kItemEmptyBucket);
clearFlag(kGFUnk22);;
scene28_updateHotspots();
invAdd(kItemEmptyBucket);
_gnapActionStatus = -1;
_vm->setGrabCursorSprite(kItemEmptyBucket);
_vm->clearFlag(kGFUnk22);;
updateHotspots();
_vm->invAdd(kItemEmptyBucket);
_vm->_gnapActionStatus = -1;
break;
case kASGrabHornFailsDone:
_gameSys->insertSequence(0x107B5, _gnapId, 281, 39, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = 0x7B5;
_gnapSequenceDatNum = 1;
_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
_vm->_gnapSequenceId = 0x7B5;
_vm->_gnapSequenceDatNum = 1;
_vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
_s28_currClownSequenceId = 0x11B;
_s28_nextClownSequenceId = -1;
_gnapActionStatus = -1;
gnapWalkTo(2, 8, -1, 0x107BB, 1);
_vm->_gnapActionStatus = -1;
_vm->gnapWalkTo(2, 8, -1, 0x107BB, 1);
break;
case kASTalkClown:
_s28_clownTalkCtr = (_s28_clownTalkCtr + 1) % 2;
@ -389,60 +390,59 @@ void GnapEngine::scene28_updateAnimations() {
_s28_nextClownSequenceId = 0x11F; // NOTE CHECKME Never set, bug in the original?
break;
case kASGnapWaiting:
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
_sceneDone = true;
_vm->_sceneDone = true;
break;
}
}
if (_gameSys->getAnimationStatus(3) == 2) {
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s28_nextClownSequenceId) {
case 0x113:
setGrabCursorSprite(-1);
_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->setGrabCursorSprite(-1);
_vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s28_currClownSequenceId = 0x11B;
_s28_nextClownSequenceId = -1;
_gnapActionStatus = kASGnapWaiting;
_vm->_gnapActionStatus = kASGnapWaiting;
break;
case 0x116:
setGrabCursorSprite(-1);
_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_vm->setGrabCursorSprite(-1);
_vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_s28_currClownSequenceId = _s28_nextClownSequenceId;
_s28_nextClownSequenceId = -1;
_gnapActionStatus = kASGnapWaiting;
_vm->_gnapActionStatus = kASGnapWaiting;
break;
case 0x11D:
case 0x11E:
case 0x11F:
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
break;
case 0x119:
_gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_gameSys->removeSequence(_s28_currClownSequenceId, 39, true);
_gnapActionStatus = kASGrabHornFailsDone;
_gnapSequenceId = _s28_nextClownSequenceId;
_gnapSequenceDatNum = 0;
_vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
_vm->_gameSys->removeSequence(_s28_currClownSequenceId, 39, true);
_vm->_gnapActionStatus = kASGrabHornFailsDone;
_vm->_gnapSequenceId = _s28_nextClownSequenceId;
_vm->_gnapSequenceDatNum = 0;
_s28_nextClownSequenceId = -1;
break;
}
if (_s28_nextClownSequenceId != -1) {
_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3);
_vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3);
_s28_currClownSequenceId = _s28_nextClownSequenceId;
_s28_nextClownSequenceId = -1;
}
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,51 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE28_H
#define GNAP_SCENE28_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene28: public Scene {
public:
Scene28(GnapEngine *vm);
~Scene28() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s28_currClownSequenceId;
int _s28_nextClownSequenceId;
int _s28_clownTalkCtr;
};
} // End of namespace Gnap
#endif // GNAP_SCENE28_H

View File

@ -53,6 +53,7 @@
#include "gnap/scenes/scene25.h"
#include "gnap/scenes/scene26.h"
#include "gnap/scenes/scene27.h"
#include "gnap/scenes/scene28.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -256,8 +257,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 28:
backgroundId = scene28_init();
scene28_updateHotspots();
_scene = new Scene28(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -578,7 +580,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 28:
scene28_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;