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MM: MM1: Added Protect screen
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@ -117,8 +117,8 @@ dialogs:
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title: " re-order party new 1 2 3 4 5 6"
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old: "old"
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protect:
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title: "protect: spells currently active"
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protection: "protection from"
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title: "Protect: Spells currently active"
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protection: "Protection from"
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to_attacks: "to attacks"
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1: "fear"
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2: "cold"
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@ -127,17 +127,17 @@ dialogs:
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5: "acid"
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6: "elec"
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7: "magic"
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8: "light ("
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9: "leather skin"
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10: "levitate"
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11: "walk on water"
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12: "guard dog"
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13: "psychic protection"
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14: "bless"
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15: "invisibility"
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16: "shield"
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17: "power shield"
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18: "*** cursed -"
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8: "Light ("
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9: "Leather skin"
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10: "Levitate"
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11: "Walk on water"
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12: "Guard dog"
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13: "Psychic protection"
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14: "Bless"
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15: "Invisibility"
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16: "Shield"
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17: "Power shield"
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18: "*** Cursed -"
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quick_ref:
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title: "# name hit pts spell pts ac"
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food: "food= "
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@ -74,8 +74,7 @@ void Protect::draw() {
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}
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void Protect::printProtectionFrom() {
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if (_textPos.y == 2)
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writeString(STRING["dialogs.protect.protection"]);
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writeString(STRING["dialogs.protect.protection"]);
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_textPos.x = 17;
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}
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@ -25,7 +25,6 @@
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#include "mm/mm1/events.h"
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#include "mm/mm1/views_enh/create_characters.h"
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#include "mm/mm1/views/locations/inn.h"
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#include "mm/mm1/views/protect.h"
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#include "mm/mm1/views/title.h"
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#include "mm/mm1/views_enh/character_info.h"
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#include "mm/mm1/views_enh/character_select.h"
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@ -35,6 +34,7 @@
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#include "mm/mm1/views_enh/game_messages.h"
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#include "mm/mm1/views_enh/main_menu.h"
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#include "mm/mm1/views_enh/map_popup.h"
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#include "mm/mm1/views_enh/protect.h"
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#include "mm/mm1/views_enh/quick_ref.h"
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#include "mm/mm1/views_enh/search.h"
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#include "mm/mm1/views_enh/title.h"
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@ -64,22 +64,22 @@ private:
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ViewsEnh::Locations::Training _training;
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ViewsEnh::Spells::CastSpell _castSpell;
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ViewsEnh::Spells::Spellbook _spellbook;
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ViewsEnh::CreateCharacters _createCharacters;
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ViewsEnh::Exchange _exchange;
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Views::Protect _protect;
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ViewsEnh::Title _title;
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ViewsEnh::Characters _characters;
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ViewsEnh::Search _search;
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ViewsEnh::Trap _trap;
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ViewsEnh::Unlock _unlock;
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ViewsEnh::WhoWillTry _whoWillTry;
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ViewsEnh::CharacterInfo _characterInfo;
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ViewsEnh::CharacterSelect _characterSelect;
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ViewsEnh::Characters _characters;
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ViewsEnh::CreateCharacters _createCharacters;
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ViewsEnh::Exchange _exchange;
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ViewsEnh::Game _game;
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ViewsEnh::GameMessages _gameMessages;
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ViewsEnh::MainMenu _mainMenu;
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ViewsEnh::MapPopup _mapPopup;
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ViewsEnh::Protect _protect;
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ViewsEnh::QuickRef _quickRef;
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ViewsEnh::Search _search;
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ViewsEnh::Title _title;
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ViewsEnh::Trap _trap;
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ViewsEnh::Unlock _unlock;
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ViewsEnh::WhoWillTry _whoWillTry;
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public:
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Dialogs() {}
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};
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99
engines/mm/mm1/views_enh/protect.cpp
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99
engines/mm/mm1/views_enh/protect.cpp
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@ -0,0 +1,99 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/protect.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Protect::Protect() : ScrollView("Protect") {
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setBounds(Common::Rect(0, 0, 320, 200));
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addButton(&g_globals->_escSprites, Common::Point(120, 166), 0, KEYBIND_ESCAPE);
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}
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void Protect::draw() {
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ScrollView::draw();
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setReduced(false);
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writeLine(0, STRING["dialogs.protect.title"], ALIGN_MIDDLE);
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writeString(152, 172, STRING["enhdialogs.misc.go_back"]);
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setReduced(true);
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int yp = 4;
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// Protection spells
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for (int i = 0; i < 7; ++i) {
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g_globals->_activeSpells._arr[i] = 3;
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if (g_globals->_activeSpells._arr[i]) {
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Common::String line = Common::String::format("%s %s + %d%%",
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STRING["dialogs.protect.protection"].c_str(),
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STRING[Common::String::format("dialogs.protect.%d", i + 1)].c_str(),
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g_globals->_activeSpells._arr[i]);
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writeString(0, yp += 8, line, ALIGN_MIDDLE);
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}
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}
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// Light spell
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g_globals->_activeSpells._arr[7] = 5;
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if (g_globals->_activeSpells._arr[7]) {
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writeString(0, yp += 8, Common::String::format("%s%d)",
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STRING["dialogs.protect.8"].c_str(),
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g_globals->_activeSpells._arr[7]), ALIGN_MIDDLE);
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}
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// The rest
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for (int i = 8; i < 18; ++i) {
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g_globals->_activeSpells._arr[i] = 3;
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if (i == 13)
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yp += 8;
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if (g_globals->_activeSpells._arr[i]) {
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Common::String line = STRING[Common::String::format(
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"dialogs.protect.%d", i + 1)];
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if (i == 17) {
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line += Common::String::format(" %d %s",
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g_globals->_activeSpells._arr[17],
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STRING["dialogs.protect.to_attacks"].c_str()
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);
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}
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writeString(0, yp += 8, line, ALIGN_MIDDLE);
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}
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}
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}
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bool Protect::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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close();
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return true;
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default:
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break;
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}
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return false;
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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44
engines/mm/mm1/views_enh/protect.h
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44
engines/mm/mm1/views_enh/protect.h
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@ -0,0 +1,44 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_PROTECT_H
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#define MM1_VIEWS_ENH_PROTECT_H
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#include "mm/mm1/views_enh/scroll_view.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class Protect : public ScrollView {
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public:
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Protect();
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virtual ~Protect() {}
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void draw() override;
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bool msgAction(const ActionMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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@ -143,6 +143,7 @@ MODULE_OBJS += \
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mm1/views_enh/map.o \
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mm1/views_enh/map_popup.o \
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mm1/views_enh/party_view.o \
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mm1/views_enh/protect.o \
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mm1/views_enh/quick_ref.o \
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mm1/views_enh/scroll_popup.o \
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mm1/views_enh/scroll_text.o \
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