Correct error in drawImages(), where _window3Flag should have been used.

svn-id: r26839
This commit is contained in:
Travis Howell 2007-05-14 00:00:36 +00:00
parent 2a45bcdaab
commit 2e53712d31

View File

@ -648,7 +648,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
_window4Flag = 1; _window4Flag = 1;
} else if (getGameType() == GType_SIMON1) { } else if (getGameType() == GType_SIMON1) {
if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) { if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) {
if (_windowNum == 3) { if (_window3Flag == 1) {
state->surf2_addr = getBackGround(); state->surf2_addr = getBackGround();
state->surf2_pitch = _screenWidth; state->surf2_pitch = _screenWidth;