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Correct error in drawImages(), where _window3Flag should have been used.
svn-id: r26839
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@ -648,7 +648,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
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_window4Flag = 1;
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_window4Flag = 1;
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} else if (getGameType() == GType_SIMON1) {
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} else if (getGameType() == GType_SIMON1) {
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if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) {
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if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) {
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if (_windowNum == 3) {
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if (_window3Flag == 1) {
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state->surf2_addr = getBackGround();
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state->surf2_addr = getBackGround();
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state->surf2_pitch = _screenWidth;
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state->surf2_pitch = _screenWidth;
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