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FULLPIPE: Put debug output at deeper levels
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parent
fcf0d240d0
commit
2e6bad888e
@ -42,16 +42,17 @@ bool CMotionController::load(MfcArchive &file) {
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bool CMctlCompound::load(MfcArchive &file) {
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int count = file.readUint32LE();
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debug(0, "CMctlCompound::count = %d", count);
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debug(6, "CMctlCompound::count = %d", count);
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for (int i = 0; i < count; i++) {
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debug(0, "CompoundArray[%d]", i);
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debug(6, "CompoundArray[%d]", i);
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CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass();
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int count1 = file.readUint32LE();
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debug(6, "ConnectionPoint::count: %d", count1);
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for (int j = 0; j < count1; j++) {
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debug(0, "ConnectionPoint[%d]", j);
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debug(6, "ConnectionPoint[%d]", j);
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CMctlConnectionPoint *obj1 = (CMctlConnectionPoint *)file.readClass();
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obj->_connectionPoints.push_back(*obj1);
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@ -60,6 +61,7 @@ bool CMctlCompound::load(MfcArchive &file) {
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obj->_field_20 = file.readUint32LE();
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obj->_field_24 = file.readUint32LE();
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debug(6, "graphReact");
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obj->_movGraphReactObj = (CMovGraphReact *)file.readClass();
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_motionControllers.push_back(*obj);
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@ -73,6 +75,8 @@ bool CMctlCompoundArray::load(MfcArchive &file) {
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debug(0, "CMctlCompoundArray::count = %d", count);
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assert(0);
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return true;
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}
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@ -108,15 +112,15 @@ bool CMovGraphLink::load(MfcArchive &file) {
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_flags = file.readUint32LE();
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debug(0, "GraphNode1");
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debug(8, "GraphNode1");
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_movGraphNode1 = (CMovGraphNode *)file.readClass();
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debug(0, "GraphNode2");
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debug(8, "GraphNode2");
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_movGraphNode2 = (CMovGraphNode *)file.readClass();
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_distance = file.readDouble();
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_angle = file.readDouble();
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debug(0, "distance: %g, angle: %g", _distance, _angle);
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debug(8, "distance: %g, angle: %g", _distance, _angle);
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_movGraphReact = (CMovGraphReact *)file.readClass();
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_name = file.readPascalString();
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@ -114,11 +114,9 @@ bool CGameLoader::load(MfcArchive &file) {
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snprintf(tmp, 11, "%04d.sc2", it->_sceneId);
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debug(0, "sc: %d", it->_sceneId);
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debug(2, "sc: %s", tmp);
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_sc2array[i].loadFile((const char *)tmp);
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debug(0, "sc: %s", tmp);
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}
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_preloadItems.load(file);
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@ -260,10 +258,10 @@ bool CInteractionController::load(MfcArchive &file) {
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bool CObList::load(MfcArchive &file) {
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int count = file.readCount();
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debug(0, "CObList::count: %d:", count);
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debug(9, "CObList::count: %d:", count);
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for (int i = 0; i < count; i++) {
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debug(0, "CObList::[%d]", i);
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debug(9, "CObList::[%d]", i);
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CObject *t = file.readClass();
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push_back(*t);
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@ -507,7 +505,7 @@ bool Sc2::load(MfcArchive &file) {
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_motionController = (CMotionController *)file.readClass();
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_count1 = file.readUint32LE();
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debug(0, "count1: %d", _count1);
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debug(4, "count1: %d", _count1);
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if (_count1 > 0) {
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_data1 = (int32 *)malloc(_count1 * sizeof(int32));
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@ -519,7 +517,7 @@ bool Sc2::load(MfcArchive &file) {
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}
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_defPicAniInfosCount = file.readUint32LE();
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debug(0, "defPicAniInfos: %d", _defPicAniInfosCount);
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debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
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if (_defPicAniInfosCount > 0) {
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_defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
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@ -536,7 +534,7 @@ bool Sc2::load(MfcArchive &file) {
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_picAniInfosCount = 0;
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_entranceDataCount = file.readUint32LE();
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debug(0, "_entranceData: %d", _entranceDataCount);
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debug(4, "_entranceData: %d", _entranceDataCount);
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if (_entranceDataCount > 0) {
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_entranceData = (EntranceInfo **)malloc(_defPicAniInfosCount * sizeof(EntranceInfo *));
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@ -549,7 +547,7 @@ bool Sc2::load(MfcArchive &file) {
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_entranceData = 0;
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}
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debug(0, "pos: %d, 0x%x: %d", file.size(), file.pos(), file.size() - file.pos());
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debug(4, "pos: %d, 0x%x: %d", file.size(), file.pos(), file.size() - file.pos());
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return true;
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}
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@ -557,7 +555,7 @@ bool Sc2::load(MfcArchive &file) {
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bool CDWordArray::load(MfcArchive &file) {
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int count = file.readCount();
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debug(0, "CDWordArray::count: %d", count);
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debug(9, "CDWordArray::count: %d", count);
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resize(count);
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