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commit
2e8d4e2d9e
@ -1121,6 +1121,12 @@ void ScummEngine::actorTalk() {
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_messagePtr = addMessageToStack(_messagePtr);
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assert((int)(_msgPtrToAdd - _charsetBuffer) < (int)(sizeof(_charsetBuffer)));
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// FIXMW: Workaround for bug #770049
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if (_gameId == GID_LOOM) {
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if (!*_charsetBuffer)
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return;
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}
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if (_actorToPrintStrFor == 0xFF) {
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if (!_keepText)
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stopTalk();
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