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COMMON: Retire dangerous non const operator[] on ConfMan
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@ -1287,14 +1287,14 @@ void upgradeTargets() {
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// the target referred to by dom. We update several things
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// Always set the engine ID and game ID explicitly (in case of legacy targets)
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dom["engineid"] = g->engineId;
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dom["gameid"] = g->gameId;
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dom.setVal("engineid", g->engineId);
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dom.setVal("gameid", g->gameId);
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// Always set the GUI options. The user should not modify them, and engines might
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// gain more features over time, so we want to keep this list up-to-date.
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if (!g->getGUIOptions().empty()) {
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printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str());
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dom["guioptions"] = g->getGUIOptions();
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dom.setVal("guioptions", g->getGUIOptions());
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} else if (dom.contains("guioptions")) {
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dom.erase("guioptions");
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}
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@ -1302,13 +1302,13 @@ void upgradeTargets() {
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// Update the language setting but only if none has been set yet.
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if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) {
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printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language));
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dom["language"] = Common::getLanguageCode(g->language);
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dom.setVal("language", Common::getLanguageCode(g->language));
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}
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// Update the platform setting but only if none has been set yet.
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if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) {
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printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform));
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dom["platform"] = Common::getPlatformCode(g->platform);
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dom.setVal("platform", Common::getPlatformCode(g->platform));
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}
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// TODO: We could also update the description. But not everybody will want that.
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@ -1318,7 +1318,7 @@ void upgradeTargets() {
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#if 0
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if (desc != g->description) {
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printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str());
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dom["description"] = g->description;
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dom.setVal("description", = g->description);
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}
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#endif
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}
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@ -441,7 +441,7 @@ void PluginManagerUncached::updateConfigWithFileName(const Common::String &engin
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Common::ConfigManager::Domain *domain = ConfMan.getDomain("engine_plugin_files");
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assert(domain);
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(*domain)[engineId] = (*_currentPlugin)->getFileName();
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(*domain).setVal(engineId, (*_currentPlugin)->getFileName());
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ConfMan.flushToDisk();
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}
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@ -237,7 +237,7 @@ void ConfigManager::loadFromStream(SeekableReadStream &stream) {
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value.trim();
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// Finally, store the key/value pair in the active domain
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domain[key] = value;
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domain.setVal(key, value);
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// Store comment
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domain.setKVComment(key, comment);
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@ -522,9 +522,9 @@ void ConfigManager::set(const String &key, const String &value) {
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// Write the new key/value pair into the active domain, resp. into
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// the application domain if no game domain is active.
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if (_activeDomain)
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(*_activeDomain)[key] = value;
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(*_activeDomain).setVal(key, value);
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else
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_appDomain[key] = value;
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_appDomain.setVal(key, value);
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}
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void ConfigManager::setAndFlush(const String &key, const Common::String &value) {
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@ -555,7 +555,7 @@ void ConfigManager::set(const String &key, const String &value, const String &do
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error("ConfigManager::set(%s,%s,%s) called on non-existent domain",
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key.c_str(), value.c_str(), domName.c_str());
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(*domain)[key] = value;
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(*domain).setVal(key, value);
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// TODO/FIXME: We used to erase the given key from the transient domain
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// here. Do we still want to do that?
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@ -570,14 +570,14 @@ void ConfigManager::set(const String &key, const String &value, const String &do
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// to replace it in a clean fashion...
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#if 0
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if (domName == kTransientDomain)
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_transientDomain[key] = value;
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_transientDomain.setVal(key, value);
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else {
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if (domName == kApplicationDomain) {
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_appDomain[key] = value;
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_appDomain.setVal(key, value;
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if (_activeDomainName.empty() || !_gameDomains[_activeDomainName].contains(key))
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_transientDomain.erase(key);
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} else {
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_gameDomains[domName][key] = value;
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_gameDomains[domName].setVal(key, value);
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if (domName == _activeDomainName)
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_transientDomain.erase(key);
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}
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@ -598,7 +598,7 @@ void ConfigManager::setBool(const String &key, bool value, const String &domName
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void ConfigManager::registerDefault(const String &key, const String &value) {
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_defaultsDomain[key] = value;
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_defaultsDomain.setVal(key, value);
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}
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void ConfigManager::registerDefault(const String &key, const char *value) {
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@ -694,7 +694,7 @@ void ConfigManager::renameDomain(const String &oldName, const String &newName, D
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Domain &newDom = map[newName];
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Domain::const_iterator iter;
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for (iter = oldDom.begin(); iter != oldDom.end(); ++iter)
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newDom[iter->_key] = iter->_value;
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newDom.setVal(iter->_key, iter->_value);
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map.erase(oldName);
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}
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@ -73,7 +73,6 @@ public:
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/** Return the configuration value for the given key.
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* If no entry exists for the given key in the configuration, it is created.
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*/
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String &operator[](const String &key) { return _entries[key]; }
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/** Return the configuration value for the given key.
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* @note This function does *not* create a configuration entry
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* for the given key if it does not exist.
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