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DREAMWEB: 'clearstartpal' ported to C++
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@ -212,6 +212,7 @@ generator = cpp(context, "DreamGen", blacklist = [
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'splitintolines',
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'initrain',
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'checkbasemem',
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'clearstartpal',
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], skip_output = [
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# These functions are processed but not output
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'dreamweb',
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@ -2690,20 +2690,6 @@ void DreamGenContext::fadescreendowns() {
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data.byte(kNumtofade) = 64;
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}
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void DreamGenContext::clearstartpal() {
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STACK_CHECK;
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es = data.word(kBuffers);
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di = (0+(228*13)+32+60+(32*32)+(11*10*3));
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cx = 256;
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wholeloop1:
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ax = 0;
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_stosw();
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al = 0;
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_stosb();
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if (--cx)
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goto wholeloop1;
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}
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void DreamGenContext::showgun() {
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STACK_CHECK;
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data.byte(kAddtored) = 0;
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@ -16240,7 +16226,6 @@ void DreamGenContext::__dispatch_call(uint16 addr) {
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case addr_fadescreenuphalf: fadescreenuphalf(); break;
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case addr_fadescreendown: fadescreendown(); break;
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case addr_fadescreendowns: fadescreendowns(); break;
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case addr_clearstartpal: clearstartpal(); break;
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case addr_showgun: showgun(); break;
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case addr_rollendcredits2: rollendcredits2(); break;
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case addr_rollem: rollem(); break;
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@ -510,7 +510,6 @@ public:
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static const uint16 addr_rollem = 0xc284;
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static const uint16 addr_rollendcredits2 = 0xc280;
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static const uint16 addr_showgun = 0xc27c;
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static const uint16 addr_clearstartpal = 0xc278;
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static const uint16 addr_fadescreendowns = 0xc274;
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static const uint16 addr_fadescreendown = 0xc270;
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static const uint16 addr_fadescreenuphalf = 0xc26c;
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@ -1229,7 +1228,7 @@ public:
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void usewire();
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void getnamepos();
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void loadtemptext();
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void clearstartpal();
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//void clearstartpal();
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void femalefan();
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//void showgamereel();
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void identifyob();
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@ -14,6 +14,7 @@ MODULE_OBJS := \
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stubs.o \
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talk.o \
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use.o \
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vgafades.o \
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vgagrafx.o
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# This module can be built as a plugin
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@ -255,4 +255,6 @@
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void transfertext();
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void initrain();
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Rain *splitintolines(uint8 x, uint8 y, Rain *rain);
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void clearstartpal();
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33
engines/dreamweb/vgafades.cpp
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33
engines/dreamweb/vgafades.cpp
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@ -0,0 +1,33 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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namespace DreamGen {
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void DreamGenContext::clearstartpal() {
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uint8 *startPalette = segRef(data.word(kBuffers)).ptr(kStartpal, 256*3);
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memset(startPalette, 0, 256*3);
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}
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} /*namespace dreamgen */
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