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PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs
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e308605b2f
commit
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@ -111,8 +111,8 @@ PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() {
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}
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_vitatex_hwscreen = NULL;
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}
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if (_hwscreen) {
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_hwscreen->pixels = _sdlpixels_hwscreen;
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if (_hwScreen) {
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_hwScreen->pixels = _sdlpixels_hwscreen;
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}
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_sdlpixels_hwscreen = nullptr;
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}
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@ -153,7 +153,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() {
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deinitializeRenderer();
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if (_hwscreen) {
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if (_hwScreen) {
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if (_vitatex_hwscreen) {
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vita2d_free_texture(_vitatex_hwscreen);
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for (int i = 0; i < 6; i++) {
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@ -162,7 +162,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() {
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}
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_vitatex_hwscreen = NULL;
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}
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_hwscreen->pixels = _sdlpixels_hwscreen;
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_hwScreen->pixels = _sdlpixels_hwscreen;
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}
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SurfaceSdlGraphicsManager::unloadGFXMode();
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}
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@ -172,7 +172,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() {
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return false;
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// Release the HW screen surface
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if (_hwscreen) {
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if (_hwScreen) {
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if (_vitatex_hwscreen) {
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vita2d_free_texture(_vitatex_hwscreen);
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for (int i = 0; i < 6; i++) {
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@ -181,7 +181,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() {
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}
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_vitatex_hwscreen = NULL;
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}
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_hwscreen->pixels = _sdlpixels_hwscreen;
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_hwScreen->pixels = _sdlpixels_hwscreen;
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}
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return SurfaceSdlGraphicsManager::hotswapGFXMode();
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}
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@ -222,23 +222,23 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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// definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
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#if defined(DEBUG)
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assert(_hwscreen != NULL);
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assert(_hwscreen->map->sw_data != NULL);
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assert(_hwScreen != NULL);
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assert(_hwScreen->map->sw_data != NULL);
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#endif
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos ||
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(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
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(_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
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SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
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if (_videoMode.aspectRatioCorrection && !_overlayVisible)
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blackrect.h = real2Aspect(blackrect.h - 1) + 1;
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SDL_FillRect(_hwscreen, &blackrect, 0);
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SDL_FillRect(_hwScreen, &blackrect, 0);
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_currentShakePos = _newShakePos;
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_forceFull = true;
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_forceRedraw = true;
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}
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// Check whether the palette was changed in the meantime and update the
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@ -250,7 +250,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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_paletteDirtyEnd = 0;
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_forceFull = true;
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_forceRedraw = true;
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}
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if (!_overlayVisible) {
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@ -272,7 +272,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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// Add the area covered by the mouse cursor to the list of dirty rects if
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// we have to redraw the mouse.
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if (_mouseNeedsRedraw)
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if (_cursorNeedsRedraw)
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undrawMouse();
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#ifdef USE_OSD
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@ -280,7 +280,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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#endif
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// Force a full redraw if requested
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if (_forceFull) {
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if (_forceRedraw) {
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_numDirtyRects = 1;
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_dirtyRectList[0].x = 0;
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_dirtyRectList[0].y = 0;
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@ -289,7 +289,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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}
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// Only draw anything if necessary
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if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
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if (_numDirtyRects > 0 || _cursorNeedsRedraw) {
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SDL_Rect *r;
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SDL_Rect dst;
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uint32 srcPitch, dstPitch;
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@ -306,7 +306,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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SDL_LockSurface(srcSurf);
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srcPitch = srcSurf->pitch;
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dstPitch = _hwscreen->pitch;
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dstPitch = _hwScreen->pitch;
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for (r = _dirtyRectList; r != lastRect; ++r) {
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register int dst_y = r->y + _currentShakePos;
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@ -331,7 +331,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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assert(scalerProc != NULL);
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scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
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(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
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(byte *)_hwScreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
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}
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r->x = rx1;
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@ -341,15 +341,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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#ifdef USE_SCALERS
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if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
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r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
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r->h = stretch200To240((uint8 *) _hwScreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
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#endif
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}
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SDL_UnlockSurface(srcSurf);
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// Readjust the dirty rect list in case we are doing a full update.
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// This is necessary if shaking is active.
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if (_forceFull) {
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if (_forceRedraw) {
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_dirtyRectList[0].y = 0;
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_dirtyRectList[0].h = effectiveScreenHeight();
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_dirtyRectList[0].h = _videoMode.hardwareHeight;
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}
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drawMouse();
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@ -380,15 +380,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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if (h > 0 && w > 0) {
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// Use white as color for now.
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Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF);
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Uint32 rectColor = SDL_MapRGB(_hwScreen->format, 0xFF, 0xFF, 0xFF);
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// First draw the top and bottom lines
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// then draw the left and right lines
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if (_hwscreen->format->BytesPerPixel == 2) {
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uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
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uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2);
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byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
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byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2);
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if (_hwScreen->format->BytesPerPixel == 2) {
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uint16 *top = (uint16 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2);
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uint16 *bottom = (uint16 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 2);
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byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2);
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byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 2);
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while (w--) {
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*top++ = rectColor;
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@ -399,14 +399,14 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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*(uint16 *)left = rectColor;
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*(uint16 *)right = rectColor;
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left += _hwscreen->pitch;
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right += _hwscreen->pitch;
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left += _hwScreen->pitch;
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right += _hwScreen->pitch;
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}
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} else if (_hwscreen->format->BytesPerPixel == 4) {
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uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
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uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4);
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byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
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byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4);
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} else if (_hwScreen->format->BytesPerPixel == 4) {
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uint32 *top = (uint32 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4);
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uint32 *bottom = (uint32 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 4);
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byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4);
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byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 4);
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while (w--) {
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*top++ = rectColor;
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@ -417,8 +417,8 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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*(uint32 *)left = rectColor;
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*(uint32 *)right = rectColor;
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left += _hwscreen->pitch;
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right += _hwscreen->pitch;
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left += _hwScreen->pitch;
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right += _hwScreen->pitch;
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}
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}
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}
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@ -428,13 +428,13 @@ void PSP2SdlGraphicsManager::internUpdateScreen() {
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// Finally, blit all our changes to the screen
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if (!_displayDisabled) {
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PSP2_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
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PSP2_UpdateRects(_hwScreen, _numDirtyRects, _dirtyRectList);
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}
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}
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_numDirtyRects = 0;
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_forceFull = false;
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_mouseNeedsRedraw = false;
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_forceRedraw = false;
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_cursorNeedsRedraw = false;
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}
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void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
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