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svn-id: r5042
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README
28
README
@ -27,9 +27,9 @@ easier and quicker. If you cannot donate, help and contribute a patch!
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Contacting:
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-----------
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The easiest way to contact the ScummVM team is by subitting bug reports or
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The easiest way to contact the ScummVM team is by submitting bug reports or
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commenting in our forums. You can also join and e-mail the scummvm-devel
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mailing list, or chat with us on irc (#scummvm, irc.openprojects.net)
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mailing list, or chat with us on irc (#scummvm, irc.freenode.net)
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Supported Games:
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----------------
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@ -39,8 +39,8 @@ be playable to the end:
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Loom (256 color CD version) [Game: loomcd]
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Zak McKraken (256 color FM Towns version) [Game: zak256]
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Monkey Island 1 (VGA verson) [Game: monkeyvga]
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Monkey Island 1 (CD version) [Game: monkey1]
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Monkey Island 1 (VGA version) [Game: monkeyvga]
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Monkey Island 1 (CD version) [Game: monkey/monkey1]
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Monkey Island 2 [Game: monkey2]
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Indiana Jones And The Fate Of Atlantis [Game: atlantis]
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Day Of The Tentacle [Game: tentacle]
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@ -111,7 +111,7 @@ the section on Reporting Bugs.
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Sam and Max:
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- Subgames are not all fully functional.
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- Conroy singing in Bumpusville may work incorrectly. Eg,
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- Conroy singing in Bumpusville may work incorrectly. E.g.
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music will overlap and Conroy will get stuck singing. Just
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hit escape to skip the cutscene. This is due to SNM using
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a different iMUSE implementation to previous games.
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@ -253,7 +253,7 @@ Command Line Options:
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-a - Enable amiga pal conversion, for playing Amiga versions
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-d[<num>] - Set debug verbosity to <num>
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-w[<file>] - Write configuration file
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-l<file> - Load alternate configration file
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-l<file> - Load alternate configuration file
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In game Hot Keys:
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-----------------
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@ -275,7 +275,7 @@ In game Hot Keys:
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Keyboard Arrow Keys - Mouse Movement
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Note that using ctrl-f and ctrl-g are not recommended: Games can crash when
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being ran faster than their normal speed, as scripts will loose syncronisation
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being ran faster than their normal speed, as scripts will loose synchronisation
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Graphics filters:
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-----------------
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@ -354,15 +354,15 @@ Playing sound with Adlib emulation:
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-----------------------------------
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By default an Adlib card will be emulated and ScummVM will output the music
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as sampled waves. This is the default mode for most games, and offers the
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best compatability between machines and games. However, Sam and Max does not
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best compatibility between machines and games. However, Sam and Max does not
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include Adlib emulation.
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Playing sound with MIDI emulation:
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----------------------------------
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Until recently, some games (particually Sam and Max) were only able to run
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Until recently, some games (particularly Sam and Max) were only able to run
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in MIDI mode. This prevented music for these games from working on platforms
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that do not support MIDI, or soundcards that do not provide MIDI drivers (eg,
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that do not support MIDI, or soundcards that do not provide MIDI drivers (e.g.,
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many soundcards will not play MIDI under Linux). We have recently added an
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'emulated MIDI' technology. It can be accessed using the 'midiemu' option,
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and is the default for Sam and Max on UNIX platforms. -HOWEVER-, it is still
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@ -381,7 +381,7 @@ Windows MIDI driver, use the -ewindows option.
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Playing sound with Sequencer MIDI: [UNIX ONLY]
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----------------------------------
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If your soundcard driver supports a sequencer, you may set the environment
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variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
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variable "SCUMMVM_MIDI" to your sequencer device - e.g., /dev/sequencer
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If you have problems with not hearing audio in this configuration, it is
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possible you will need to set the "SCUMMVM_MIDIPORT" variable to 1 or 2. This
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@ -395,7 +395,7 @@ either of those methods.
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Playing sound with ALSA sequencer: [UNIX ONLY]
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----------------------------------
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If you have installed the ALSA driver with the sequencer support, then
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set the environment variable "SCUMMVM_PORT" to your sequencer port - eg 65:0
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set the environment variable "SCUMMVM_PORT" to your sequencer port - e.g. 65:0
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Here is a little howto on how to use the ALSA sequencer with your soundcard.
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In all cases, to have a list of all the sequencer ports you have, try the
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@ -429,7 +429,7 @@ alsa sequencer output. Here is a quick way to do so:
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timidity -iAqqq -B2,8 -Os1S -s 44100 &
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Then the TiMidity port will be visible from the 'aconnect -o -l' list. You
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should launch it beeing as root, since it will try to set up some real time
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should launch it as root, since it will try to set up some real time
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priority.
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@ -454,7 +454,7 @@ MONSTER.SOU file to a temporary folder. Then run:
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extract monster.sou
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In about 30 minutes or so, you will have a much smaller monster.so3 file,
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copy this file to your game dir. You can safely remove the monter.sou file.
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copy this file to your game dir. You can safely remove the monster.sou file.
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Coding style:
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