mirror of
https://github.com/libretro/scummvm.git
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AGOS: Split detection code & adapt to new plugins.
- Move AGOSGameDescription -> detection.h - Move obsoleteGameIDsTable -> obsolete.h - Both the above points are because the detection needs them, as well as the engine. - By moving to headers in this pattern, we avoid many unnecessary inclusions and keep everything clean.
This commit is contained in:
parent
5850987077
commit
2f6453100b
2
configure
vendored
2
configure
vendored
@ -6162,7 +6162,7 @@ done
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declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
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"SWORD1" "SWORD2" "SWORD25" "ADL" "QUEEN" "CGE" "CGE2" "ACCESS"
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"ZVISION")
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"ZVISION" "AGOS")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -24,46 +24,21 @@
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/installshield_cab.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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namespace AGOS {
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struct AGOSGameDescription {
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ADGameDescription desc;
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int gameType;
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int gameId;
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uint32 features;
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};
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}
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#include "agos/detection.h"
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#include "agos/detection_enums.h"
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#include "agos/intern_detection.h"
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#include "agos/obsolete.h" // Obsolete ID table.
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/**
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* Conversion table mapping old obsolete target names to the
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* corresponding new target and platform combination.
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*
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*/
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static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
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{"simon1acorn", "simon1", Common::kPlatformAcorn},
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{"simon1amiga", "simon1", Common::kPlatformAmiga},
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{"simon1cd32", "simon1", Common::kPlatformAmiga},
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{"simon1demo", "simon1", Common::kPlatformDOS},
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{"simon1dos", "simon1", Common::kPlatformDOS},
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{"simon1talkie", "simon1", Common::kPlatformDOS},
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{"simon1win", "simon1", Common::kPlatformWindows},
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{"simon2dos", "simon2", Common::kPlatformDOS},
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{"simon2talkie", "simon2", Common::kPlatformDOS},
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{"simon2mac", "simon2", Common::kPlatformMacintosh},
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{"simon2win", "simon2", Common::kPlatformWindows},
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{0, 0, Common::kPlatformUnknown}
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};
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static const PlainGameDescriptor agosGames[] = {
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{"pn", "Personal Nightmare"},
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@ -114,177 +89,6 @@ public:
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const char *getOriginalCopyright() const override {
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return "AGOS (C) Adventure Soft";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) const override {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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};
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bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSimpleSavesNames);
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}
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bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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case AGOS::GType_PN:
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*engine = new AGOS::AGOSEngine_PN(syst, gd);
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break;
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case AGOS::GType_ELVIRA1:
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*engine = new AGOS::AGOSEngine_Elvira1(syst, gd);
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break;
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case AGOS::GType_ELVIRA2:
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*engine = new AGOS::AGOSEngine_Elvira2(syst, gd);
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break;
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case AGOS::GType_WW:
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*engine = new AGOS::AGOSEngine_Waxworks(syst, gd);
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break;
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case AGOS::GType_SIMON1:
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*engine = new AGOS::AGOSEngine_Simon1(syst, gd);
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break;
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case AGOS::GType_SIMON2:
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*engine = new AGOS::AGOSEngine_Simon2(syst, gd);
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break;
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#ifdef ENABLE_AGOS2
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case AGOS::GType_FF:
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if (gd->features & GF_DEMO)
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*engine = new AGOS::AGOSEngine_FeebleDemo(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_Feeble(syst, gd);
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break;
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case AGOS::GType_PP:
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if (gd->gameId == GID_DIMP)
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*engine = new AGOS::AGOSEngine_DIMP(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_PuzzlePack(syst, gd);
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break;
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#endif
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default:
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res = false;
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error("AGOS engine: unknown gameType");
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}
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return res;
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}
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SaveStateList AgosMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveDesc = file->c_str();
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int AgosMetaEngine::getMaximumSaveSlot() const { return 999; }
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#if PLUGIN_ENABLED_DYNAMIC(AGOS)
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REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine);
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#endif
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namespace AGOS {
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int AGOSEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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int AGOSEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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uint32 AGOSEngine::getFeatures() const {
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return _gameDescription->features;
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}
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const char *AGOSEngine::getExtra() const {
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return _gameDescription->desc.extra;
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}
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Common::Language AGOSEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform AGOSEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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const char *AGOSEngine::getFileName(int type) const {
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_PP) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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}
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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if (type == GAME_RESTFILE)
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return gss->restore_filename;
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if (type == GAME_TBLFILE)
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return gss->tbl_filename;
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}
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for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
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if (_gameDescription->desc.filesDescriptions[i].fileType == type)
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return _gameDescription->desc.filesDescriptions[i].fileName;
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}
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return NULL;
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}
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#ifdef ENABLE_AGOS2
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void AGOSEngine::loadArchives() {
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const ADGameFileDescription *ag;
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if (getFeatures() & GF_PACKED) {
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for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
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if (!SearchMan.hasArchive(ag->fileName)) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(ag->fileName);
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if (stream)
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SearchMan.add(ag->fileName, Common::makeInstallShieldArchive(stream, DisposeAfterUse::YES), ag->fileType);
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}
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}
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}
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}
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#endif
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} // End of namespace AGOS
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REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_METAENGINE, AgosMetaEngine);
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33
engines/agos/detection.h
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33
engines/agos/detection.h
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@ -0,0 +1,33 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace AGOS {
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struct AGOSGameDescription {
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ADGameDescription desc;
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int gameType;
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int gameId;
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uint32 features;
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};
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} // End of namespace AGOS
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214
engines/agos/metaengine.cpp
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214
engines/agos/metaengine.cpp
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@ -0,0 +1,214 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/installshield_cab.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "agos/intern.h"
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#include "agos/agos.h"
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#include "agos/detection.h"
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#include "agos/obsolete.h"
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class AgosMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "agos";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) const override {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngineConnect::createInstance(syst, engine);
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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};
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bool AgosMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSimpleSavesNames);
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}
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bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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bool AgosMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc;
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bool res = true;
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switch (gd->gameType) {
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case AGOS::GType_PN:
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*engine = new AGOS::AGOSEngine_PN(syst, gd);
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break;
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case AGOS::GType_ELVIRA1:
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*engine = new AGOS::AGOSEngine_Elvira1(syst, gd);
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break;
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case AGOS::GType_ELVIRA2:
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*engine = new AGOS::AGOSEngine_Elvira2(syst, gd);
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break;
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case AGOS::GType_WW:
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*engine = new AGOS::AGOSEngine_Waxworks(syst, gd);
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break;
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case AGOS::GType_SIMON1:
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*engine = new AGOS::AGOSEngine_Simon1(syst, gd);
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break;
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case AGOS::GType_SIMON2:
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*engine = new AGOS::AGOSEngine_Simon2(syst, gd);
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break;
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#ifdef ENABLE_AGOS2
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case AGOS::GType_FF:
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if (gd->features & AGOS::GF_DEMO)
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*engine = new AGOS::AGOSEngine_FeebleDemo(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_Feeble(syst, gd);
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break;
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case AGOS::GType_PP:
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if (gd->gameId == AGOS::GID_DIMP)
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*engine = new AGOS::AGOSEngine_DIMP(syst, gd);
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else
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*engine = new AGOS::AGOSEngine_PuzzlePack(syst, gd);
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break;
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#endif
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default:
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res = false;
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error("AGOS engine: unknown gameType");
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}
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return res;
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}
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SaveStateList AgosMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveDesc = file->c_str();
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int AgosMetaEngineConnect::getMaximumSaveSlot() const { return 999; }
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#if PLUGIN_ENABLED_DYNAMIC(AGOS)
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REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngineConnect);
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#endif
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namespace AGOS {
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int AGOSEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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int AGOSEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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uint32 AGOSEngine::getFeatures() const {
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return _gameDescription->features;
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}
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const char *AGOSEngine::getExtra() const {
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return _gameDescription->desc.extra;
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}
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Common::Language AGOSEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform AGOSEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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const char *AGOSEngine::getFileName(int type) const {
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_PP) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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}
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// Required if the InstallShield cab is been used
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if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) {
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if (type == GAME_BASEFILE)
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return gss->base_filename;
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if (type == GAME_RESTFILE)
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return gss->restore_filename;
|
||||
if (type == GAME_TBLFILE)
|
||||
return gss->tbl_filename;
|
||||
}
|
||||
|
||||
for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) {
|
||||
if (_gameDescription->desc.filesDescriptions[i].fileType == type)
|
||||
return _gameDescription->desc.filesDescriptions[i].fileName;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_AGOS2
|
||||
void AGOSEngine::loadArchives() {
|
||||
const ADGameFileDescription *ag;
|
||||
|
||||
if (getFeatures() & GF_PACKED) {
|
||||
for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
|
||||
if (!SearchMan.hasArchive(ag->fileName)) {
|
||||
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(ag->fileName);
|
||||
|
||||
if (stream)
|
||||
SearchMan.add(ag->fileName, Common::makeInstallShieldArchive(stream, DisposeAfterUse::YES), ag->fileType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
} // End of namespace AGOS
|
@ -12,7 +12,6 @@ MODULE_OBJS := \
|
||||
cursor.o \
|
||||
debug.o \
|
||||
debugger.o \
|
||||
detection.o \
|
||||
draw.o \
|
||||
event.o \
|
||||
gfx.o \
|
||||
@ -21,6 +20,7 @@ MODULE_OBJS := \
|
||||
input_pn.o \
|
||||
items.o \
|
||||
menus.o \
|
||||
metaengine.o \
|
||||
midi.o \
|
||||
midiparser_s1d.o \
|
||||
pn.o \
|
||||
@ -69,3 +69,6 @@ endif
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
|
||||
# Detection objects
|
||||
DETECT_OBJS += $(MODULE)/detection.o
|
||||
|
37
engines/agos/obsolete.h
Normal file
37
engines/agos/obsolete.h
Normal file
@ -0,0 +1,37 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
|
||||
{"simon1acorn", "simon1", Common::kPlatformAcorn},
|
||||
{"simon1amiga", "simon1", Common::kPlatformAmiga},
|
||||
{"simon1cd32", "simon1", Common::kPlatformAmiga},
|
||||
{"simon1demo", "simon1", Common::kPlatformDOS},
|
||||
{"simon1dos", "simon1", Common::kPlatformDOS},
|
||||
{"simon1talkie", "simon1", Common::kPlatformDOS},
|
||||
{"simon1win", "simon1", Common::kPlatformWindows},
|
||||
{"simon2dos", "simon2", Common::kPlatformDOS},
|
||||
{"simon2talkie", "simon2", Common::kPlatformDOS},
|
||||
{"simon2mac", "simon2", Common::kPlatformMacintosh},
|
||||
{"simon2win", "simon2", Common::kPlatformWindows},
|
||||
{0, 0, Common::kPlatformUnknown}
|
||||
};
|
Loading…
Reference in New Issue
Block a user