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DM: Add G0030_as_Graphic562_SlotBoxes, SLOT_BOX, F0038_OBJECT_DrawIconInSlotBox
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@ -4,6 +4,55 @@
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namespace DM {
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SlotBox gSlotBoxes[46] = {
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/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
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SlotBox(4, 10, 0), /* Champion Status Box 0 Ready Hand */
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SlotBox(24, 10, 0), /* Champion Status Box 0 Action Hand */
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SlotBox(73, 10, 0), /* Champion Status Box 1 Ready Hand */
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SlotBox(93, 10, 0), /* Champion Status Box 1 Action Hand */
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SlotBox(142, 10, 0), /* Champion Status Box 2 Ready Hand */
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SlotBox(162, 10, 0), /* Champion Status Box 2 Action Hand */
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SlotBox(211, 10, 0), /* Champion Status Box 3 Ready Hand */
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SlotBox(231, 10, 0), /* Champion Status Box 3 Action Hand */
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SlotBox(6, 53, 0), /* Ready Hand */
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SlotBox(62, 53, 0), /* Action Hand */
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SlotBox(34, 26, 0), /* Head */
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SlotBox(34, 46, 0), /* Torso */
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SlotBox(34, 66, 0), /* Legs */
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SlotBox(34, 86, 0), /* Feet */
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SlotBox(6, 90, 0), /* Pouch 2 */
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SlotBox(79, 73, 0), /* Quiver Line2 1 */
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SlotBox(62, 90, 0), /* Quiver Line1 2 */
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SlotBox(79, 90, 0), /* Quiver Line2 2 */
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SlotBox(6, 33, 0), /* Neck */
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SlotBox(6, 73, 0), /* Pouch 1 */
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SlotBox(62, 73, 0), /* Quiver Line1 1 */
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SlotBox(66, 33, 0), /* Backpack Line1 1 */
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SlotBox(83, 16, 0), /* Backpack Line2 2 */
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SlotBox(100, 16, 0), /* Backpack Line2 3 */
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SlotBox(117, 16, 0), /* Backpack Line2 4 */
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SlotBox(134, 16, 0), /* Backpack Line2 5 */
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SlotBox(151, 16, 0), /* Backpack Line2 6 */
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SlotBox(168, 16, 0), /* Backpack Line2 7 */
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SlotBox(185, 16, 0), /* Backpack Line2 8 */
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SlotBox(202, 16, 0), /* Backpack Line2 9 */
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SlotBox(83, 33, 0), /* Backpack Line1 2 */
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SlotBox(100, 33, 0), /* Backpack Line1 3 */
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SlotBox(117, 33, 0), /* Backpack Line1 4 */
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SlotBox(134, 33, 0), /* Backpack Line1 5 */
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SlotBox(151, 33, 0), /* Backpack Line1 6 */
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SlotBox(168, 33, 0), /* Backpack Line1 7 */
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SlotBox(185, 33, 0), /* Backpack Line1 8 */
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SlotBox(202, 33, 0), /* Backpack Line1 9 */
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SlotBox(117, 59, 0), /* Chest 1 */
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SlotBox(106, 76, 0), /* Chest 2 */
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SlotBox(111, 93, 0), /* Chest 3 */
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SlotBox(128, 98, 0), /* Chest 4 */
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SlotBox(145, 101, 0), /* Chest 5 */
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SlotBox(162, 103, 0), /* Chest 6 */
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SlotBox(179, 104, 0), /* Chest 7 */
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SlotBox(196, 105, 0)}; /* Chest 8 */
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int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
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int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
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@ -34,7 +83,7 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
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IconIndice iconIndex = getObjectType(thing);
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if ((iconIndex != kIconIndiceNone) &&
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((iconIndex < kIconIndiceWeaponDagger) &&(iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
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((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
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((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) ||
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(iconIndex == kIconIndicePotionEmptyFlask)
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) {
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@ -91,4 +140,34 @@ void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
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}
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}
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void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
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SlotBox *slotBox = &gSlotBoxes[slotBoxIndex];
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slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
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if (slotBox->_iconIndex == kIconIndiceNone) {
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return;
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}
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Box box;
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box._x1 = slotBox->_x;
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box._y1 = slotBox->_y;
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box._x2 = box._x1 + 15; // no need to add +1, comes from a global array
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box._y2 = box._y1 + 15; // no need to add +1, comes from a global array
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uint16 iconGraphicIndex;
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for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) {
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if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
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break;
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}
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}
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iconGraphicIndex--;
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byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + kObjectIcons_000_TO_031);
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iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex];
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_vm->_displayMan->_useByteBoxCoordinates = false;
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if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) {
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_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDungeonViewport);
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} else {
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_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDefultViewPort);
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}
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}
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}
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@ -4,6 +4,20 @@
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namespace DM {
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#define kSlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
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#define kSlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
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#define kSlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
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class SlotBox {
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public:
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int16 _x;
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int16 _y;
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int16 _iconIndex;
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SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
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}; // @ SLOT_BOX
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extern SlotBox gSlotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
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class ObjectMan {
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DMEngine *_vm;
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public:
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@ -12,6 +26,7 @@ public:
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IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
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IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
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void extractIconFromBitmap(uint16 iconIndex, byte *srcBitmap); // F0036_OBJECT_ExtractIconFromBitmap
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void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
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};
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}
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