DM: Add G0030_as_Graphic562_SlotBoxes, SLOT_BOX, F0038_OBJECT_DrawIconInSlotBox

This commit is contained in:
Bendegúz Nagy 2016-06-23 01:57:37 +02:00
parent 8ffd4a0bad
commit 2f6e8a8e64
2 changed files with 96 additions and 2 deletions

View File

@ -4,6 +4,55 @@
namespace DM {
SlotBox gSlotBoxes[46] = {
/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
SlotBox(4, 10, 0), /* Champion Status Box 0 Ready Hand */
SlotBox(24, 10, 0), /* Champion Status Box 0 Action Hand */
SlotBox(73, 10, 0), /* Champion Status Box 1 Ready Hand */
SlotBox(93, 10, 0), /* Champion Status Box 1 Action Hand */
SlotBox(142, 10, 0), /* Champion Status Box 2 Ready Hand */
SlotBox(162, 10, 0), /* Champion Status Box 2 Action Hand */
SlotBox(211, 10, 0), /* Champion Status Box 3 Ready Hand */
SlotBox(231, 10, 0), /* Champion Status Box 3 Action Hand */
SlotBox(6, 53, 0), /* Ready Hand */
SlotBox(62, 53, 0), /* Action Hand */
SlotBox(34, 26, 0), /* Head */
SlotBox(34, 46, 0), /* Torso */
SlotBox(34, 66, 0), /* Legs */
SlotBox(34, 86, 0), /* Feet */
SlotBox(6, 90, 0), /* Pouch 2 */
SlotBox(79, 73, 0), /* Quiver Line2 1 */
SlotBox(62, 90, 0), /* Quiver Line1 2 */
SlotBox(79, 90, 0), /* Quiver Line2 2 */
SlotBox(6, 33, 0), /* Neck */
SlotBox(6, 73, 0), /* Pouch 1 */
SlotBox(62, 73, 0), /* Quiver Line1 1 */
SlotBox(66, 33, 0), /* Backpack Line1 1 */
SlotBox(83, 16, 0), /* Backpack Line2 2 */
SlotBox(100, 16, 0), /* Backpack Line2 3 */
SlotBox(117, 16, 0), /* Backpack Line2 4 */
SlotBox(134, 16, 0), /* Backpack Line2 5 */
SlotBox(151, 16, 0), /* Backpack Line2 6 */
SlotBox(168, 16, 0), /* Backpack Line2 7 */
SlotBox(185, 16, 0), /* Backpack Line2 8 */
SlotBox(202, 16, 0), /* Backpack Line2 9 */
SlotBox(83, 33, 0), /* Backpack Line1 2 */
SlotBox(100, 33, 0), /* Backpack Line1 3 */
SlotBox(117, 33, 0), /* Backpack Line1 4 */
SlotBox(134, 33, 0), /* Backpack Line1 5 */
SlotBox(151, 33, 0), /* Backpack Line1 6 */
SlotBox(168, 33, 0), /* Backpack Line1 7 */
SlotBox(185, 33, 0), /* Backpack Line1 8 */
SlotBox(202, 33, 0), /* Backpack Line1 9 */
SlotBox(117, 59, 0), /* Chest 1 */
SlotBox(106, 76, 0), /* Chest 2 */
SlotBox(111, 93, 0), /* Chest 3 */
SlotBox(128, 98, 0), /* Chest 4 */
SlotBox(145, 101, 0), /* Chest 5 */
SlotBox(162, 103, 0), /* Chest 6 */
SlotBox(179, 104, 0), /* Chest 7 */
SlotBox(196, 105, 0)}; /* Chest 8 */
int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
@ -34,7 +83,7 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
IconIndice iconIndex = getObjectType(thing);
if ((iconIndex != kIconIndiceNone) &&
((iconIndex < kIconIndiceWeaponDagger) &&(iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) ||
(iconIndex == kIconIndicePotionEmptyFlask)
) {
@ -91,4 +140,34 @@ void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
}
}
void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
SlotBox *slotBox = &gSlotBoxes[slotBoxIndex];
slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
if (slotBox->_iconIndex == kIconIndiceNone) {
return;
}
Box box;
box._x1 = slotBox->_x;
box._y1 = slotBox->_y;
box._x2 = box._x1 + 15; // no need to add +1, comes from a global array
box._y2 = box._y1 + 15; // no need to add +1, comes from a global array
uint16 iconGraphicIndex;
for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) {
if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
break;
}
}
iconGraphicIndex--;
byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + kObjectIcons_000_TO_031);
iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex];
_vm->_displayMan->_useByteBoxCoordinates = false;
if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) {
_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDungeonViewport);
} else {
_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDefultViewPort);
}
}
}

View File

@ -4,6 +4,20 @@
namespace DM {
#define kSlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT
#define kSlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND
#define kSlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
class SlotBox {
public:
int16 _x;
int16 _y;
int16 _iconIndex;
SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
}; // @ SLOT_BOX
extern SlotBox gSlotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
class ObjectMan {
DMEngine *_vm;
public:
@ -12,6 +26,7 @@ public:
IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
void extractIconFromBitmap(uint16 iconIndex, byte *srcBitmap); // F0036_OBJECT_ExtractIconFromBitmap
void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox
};
}