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CGE2: Implement Sound::open(), add stub for checkSaySwitch().
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@ -807,6 +807,7 @@ void CGE2Engine::releasePocket(Sprite *spr) {
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}
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void CGE2Engine::checkSaySwitch() {
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warning("STUB: CGE2Engine::checkSaySwitch()");
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// if (SNDDrvInfo.DDEV == DEV_QUIET)
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// _sayVox = !(_sayCap = true);
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_commandHandlerTurbo->addCommand(kCmdSeq, 129, _sayVox, nullptr);
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@ -61,7 +61,7 @@ void Sound::close() {
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void Sound::open() {
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setRepeat(1);
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warning("STUB: Sound::open()");
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_vm->checkSaySwitch();
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play(_vm->_fx->load(99, 99));
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}
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